Commit graph

11 commits

Author SHA1 Message Date
5e1411d741 27/09-24 2024-09-27 14:37:53 +02:00
efb4ebce97 Commit 01/06-24 2024-06-01 03:23:34 +02:00
081a8a948a Commit 27/05-24
Computer functionality! 6 players can now start a round, one is the human player and 5 are computer players. They can't really play, they just randomly select tiles and claim them.
2024-05-27 14:31:11 +02:00
64261170d5 Commit 23/05-24 2024-05-23 16:16:02 +02:00
b34722cc51 Commit 04/05-24 2024-05-04 16:57:39 +02:00
db36a4cd7a Commit 27/04-24
Woot Woot
2024-04-27 21:13:28 +02:00
5d14ce22bf Commit 16/04-24 2024-04-16 19:46:37 +02:00
cbc07fdf16 Commit 19/03-24
Fixed issue with terrain height level (y level on the x-y coordinate system) not properly being assigned and creating double-layers. Also fixed problem with "null terrain" being created and turned into a biome. Added biome balance to help regulate amount of each biome spawning.
2024-03-19 00:49:20 +01:00
808e806b6a Commit 17/03-24
Altered the image generation to now also generate terrain, however it is broken and has "red spots" where terrain fails to generate. Will look further into it and fix next time. Terrain regen also doesn't properly "blob" but has more of a tendency to form mesh-grids
2024-03-17 21:08:44 +01:00
1b4021f4ce Commit 10/03-24
-- Began work on map generation.

-- Wrote functions to generate and color an image of hexagons.

-- Next step is to seed the map by generating tile clusters who designate what tile types are where
2024-03-10 20:04:25 +01:00
1d5750da68 Initial Commit
Initial Commit
2024-03-09 13:48:36 +01:00