This commit is contained in:
Hannah-Dagemark 2024-09-27 14:37:53 +02:00
commit 5e1411d741
7 changed files with 209 additions and 48 deletions

241
Main.py
View file

@ -13,8 +13,8 @@ import RealmManager
# pygame setup
pygame.init()
w,h = 1280, 720
screen = pygame.display.set_mode((w, h))
screenwidth,screenheight = 1280, 720
screen = pygame.display.set_mode((screenwidth,screenheight))
pygame.display.set_caption('CountDuchKing')
clock = pygame.time.Clock()
running = True
@ -132,25 +132,22 @@ class uText:
self.takenPos = []
self.texts_to_remove = []
def getRect(self,text):
tp = self.font.render(text, True, (255, 255, 255))
return tp.get_rect()
def write(self, text, position):
if not (text,position) in self.texts:
for textTest in self.texts:
if textTest[0] != text and textTest[1] == position:
self.texts.remove(textTest)
self.texts.append((text,position))
#print("\n\nT E X T S :")
#p = []
#for t in self.texts:
# p.append(t[0])
#print(p)
def delete(self, parameter, info):
def removeText(self, t):
text2 = []
for place in self.texts:
if place[0] != info and parameter == "name":
text2.append(place)
elif place[1] != info and parameter == "pos":
text2.append(place)
for text in self.texts:
if str(text[0]) != str(t):
text2.append(text)
self.texts = text2
def runText(self):
@ -182,6 +179,12 @@ class uText:
for subbit in bit[1]:
i += 1
self.write(f"{subbit[1].capitalize()}, {subbit[0]}",(1090,100+50*i))
elif bit[0] == "buildings":
self.write(f"{bit[0].capitalize()}:", (840,100 + 50*i))
i -= 1
for subbit in bit[1]:
i += 1
self.write(f"{subbit.capitalize()}",(1090,100+50*i))
else:
self.write(f"{bit[0].capitalize()}:",(840,100 + 50*i))
if bit[1] != [] and bit[1] != {}:
@ -225,7 +228,7 @@ class uButtons:
"blue": (0, 0, 255,)
}
def addButton(self, name, x, y, width, height, colour_standby=(255,255,255), colour_hover=(200, 200, 200), onAction=None, delOnAction=False):
def addButton(self, name, x, y, colour_standby=(255,255,255), colour_hover=(200, 200, 200), onAction=None, delOnAction=False, padX=10, padY=4, padding=None):
if colour_standby != (255,255,255):
if self.colours[colour_standby] != None:
colour_standby = self.colours[colour_standby]
@ -236,21 +239,39 @@ class uButtons:
colour_hover = self.colours[colour_hover]
else:
colour_hover = (200, 200, 200)
if padding != None:
padding[0] = self.colours[padding[0]]
textRect = uTexter.getRect(name)
width = textRect.width + padX
height = textRect.height + padY
button = {
"text": name,
"xPos": x,
"yPos": y,
"xPos": x-(padX/2),
"yPos": y-(padY/2),
"width": int(width),
"height": int(height),
"colour_standby": colour_standby,
"colour_hover": colour_hover,
"button_action": onAction,
"delOnAction": delOnAction,
"isHover": False
"isHover": False,
"padding": padding
}
self.buttons.append(button)
uTexter.write(name,(x,y))
def removeButton(self, name):
for b in self.buttons:
if b["text"] == name:
print(f"Succesfully removed button {name}")
uTexter.removeText(name)
self.buttons.remove(b)
pass
print(f"Failed to remove button {name} among buttons ")
for b in self.buttons:
print(b["text"])
def updateHover(self):
pos = pygame.mouse.get_pos()
for button in self.buttons:
@ -264,6 +285,11 @@ class uButtons:
def drawButtons(self):
for button in self.buttons:
if button["padding"] != None:
bP = button["padding"]
ofst = bP[1]/2
padRect = pygame.Rect(button["xPos"]-ofst,button["yPos"]-ofst,button["width"]+bP[1],button["height"]+bP[1])
pygame.draw.rect(screen,(bP[0]),padRect)
buttonRect = pygame.Rect(button["xPos"],button["yPos"],button["width"],button["height"])
if button["isHover"] == False:
pygame.draw.rect(screen,(button["colour_standby"]),buttonRect)
@ -275,11 +301,11 @@ class uButtons:
if button["isHover"] == True:
if button["button_action"] != None:
if button["delOnAction"] == True:
self.buttons.remove(button)
uTexter.write("",(button["xPos"],button["yPos"]))
self.removeButton(button["text"])
exec(button["button_action"])
else:
print(f"No action found for button {button["text"]}")
class uCommunicate:
@ -289,29 +315,33 @@ class uCommunicate:
self.turnHolder = 0
self.resourceView = False #False = State resources, True = Player resources
self.resourceViewActive = True #False = No Button Rendered, True = Button Rendered
self.tileSelectable = True
def startGame(self):
GameRealms.load(map)
self.globalGameState = 1
self.globalTurn = 1
uTexter.write("Turn:",(850,580))
uButtoner.addButton("Player", 850, 0, 120, 50, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
uButtoner.addButton("Claim", 850, 500,110,40,"darkgray","gray","uCommunicator.claimState()")
uButtoner.addButton("Player", 850, 0, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
uButtoner.addButton("Claim", 850, 500,"darkgray","gray","uCommunicator.claimState()")
t2 = Thread(target=uCommunicator.gameLoop)
t2.start()
def tileSelected(self):
uButtoner.addButton("Build", 0, 600, 100, 50, "darkgray", "gray", "uPopper.buildMenu()")
uButtoner.addButton("Assemble", 150, 600, 180, 50, "darkgray", "gray", "uPopper.buildMenu()")
uButtoner.addButton("Order", 380, 600, 120, 50, "darkgray", "gray", "uPopper.buildMenu()")
def tileSelected(self, tPressed):
if self.globalGameState == 1:
print(f"Checking for {tPressed} in {GameRealms.getPlayer("p1").heldTiles}")
if GameRealms.tileInPlayer(tPressed,self.turnHolder):
uPopper.buttonManager()
else:
uPopper.buttonManager(True)
def switchResourceView(self):
if self.resourceView:
uButtoner.addButton("Player", 850, 0, 120, 50, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
uButtoner.addButton("Player", 850, 0, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
self.resourceView = False
elif not self.resourceView:
if tile_pressed != None:
uButtoner.addButton("State", 850, 0, 120, 50, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
uButtoner.addButton("State", 850, 0, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
self.resourceViewActive = True
else:
self.resourceViewActive = False
@ -394,31 +424,147 @@ class uCommunicate:
GameMap.claimTileFor(expandTile,GameRealms.getPlayer(f"{ccc}"),map)
curPlayer.heldTiles.append(expandTile)
class tileMod:
def __init__(self):
self.ct = 0 #Current tile
def cct(self, t): #cycle current tile
self.ct = t
def modIsAvailable(self,mod):
tile = GameMap.tiles[str(self.ct)]
if str(mod) in tile.buildings:
return False
return True
def buildHouse(self):
tile = GameMap.tiles[str(self.ct)]
tile.buildings.append("house")
tile.resources.append((0.25,"villagers"))
def buildLogger(self):
print("building logger")
tile = GameMap.tiles[str(self.ct)]
tile.buildings.append("logger")
for r in tile.resources:
print(r)
if r[1] == "wood":
a = r[0]*2
i = tile.resources.index(r)
tile.resources.remove(r)
tile.resources.insert(i,(a,"wood"))
break
print((a,"wood"))
class uPop:
def __init__(self):
self.yes = True
self.menuColour = (100, 100, 100)
self.itemColour = (200, 200, 200)
self.Popup = None
self.hasPopup = False
def buildMenu(self):
self.hasPopup = True
self.Popup = {
"x": 200, "y": 200
}
self.pops = {}
self.pop = None
self.buttons = False
self.popButtons = False
self.doneCheck = False
def buttonManager(self,clean=False):
if self.buttons == False and not clean:
print("Creating buttons")
uButtoner.addButton("Build", 0, 600, "darkgray", "gray", "uPopper.prefabBuild()", True)
uButtoner.addButton("Assemble", 150, 600, "darkgray", "gray", "uPopper.prefabAssemble()", True)
uButtoner.addButton("Order", 380, 600, "darkgray", "gray", "uPopper.prefabOrder()", True)
self.buttons = True
elif clean == True and self.buttons == True:
uButtoner.removeButton("Build")
uButtoner.removeButton("Assemble")
uButtoner.removeButton("Order")
self.buttons = False
def prefabBuild(self):
print("running prefab build")
uPopper.buildPop("build",(("house","tModder.buildHouse()"),("logger","tModder.buildLogger()")))
uButtoner.addButton("Exit", 0, 600, "darkgray", "gray", "uPopper.closePop()", True)
def prefabAssemble(self):
uPopper.buildPop("assemble",(("hello","print(\"gayass\")"),("goodbye","print(\"WootWoot\")")))
uButtoner.addButton("Exit", 150, 600, "darkgray", "gray", "uPopper.closePop()", True)
def prefabOrder(self):
uPopper.buildPop("order",(("hello","print(\"gayass\")"),("goodbye","print(\"WootWoot\")")))
uButtoner.addButton("Exit", 380, 600, "darkgray", "gray", "uPopper.closePop()", True)
def buildPop(self,nameId,content,defaultColour=(100,100,100),itemColour=(200,200,200)):
curWidth = 0
curHeight = 0
for item in content:
t = item[0]
w, h = uTexter.getRect(str(t)).width,uTexter.getRect(str(t)).height
curHeight += h+10
if curWidth < w:
curWidth = w
w = curWidth + 20
h = curHeight + 20
x = (mapWidth-w)/2
y = (mapHeight-h)/2
popup = {
"x":x,"y":y,"w":w,"h":h,
"name": nameId,
"defaultColour": defaultColour,
"itemColour": itemColour,
"contents": content #Lists in the format of (buttonName,buttonAction) as the position and size is predefined
}
self.pops[nameId] = popup
self.pop = nameId
def drawPop(self):
if self.pop != None:
p = self.pops[self.pop]
iX = p["x"] + 10
iY = p["y"] + 10
oY = 0
a = 0
if self.popButtons == False:
uCommunicator.tileSelectable = False
for item in p["contents"]:
text = item[0]
action = item[1]
if tModder.modIsAvailable(text):
uButtoner.addButton(str(text), iX,iY+oY,"darkgray", "gray",action,True,10,4,["black",2])
oY += uTexter.getRect(str(text)).height+10
a += 1
if a == 0:
uButtoner.addButton("All buildings completed",iX,iY+oY,"darkgray", "gray","uPopper.closePop()",True,10,4,["black",2])
p["contents"] = (("All buildings completed",),)
self.doneCheck = True
self.popButtons = True
if self.doneCheck:
self.popRect = uTexter.getRect("All buildings completed")
self.popRect.x, self.popRect.y = p["x"],p["y"]
pygame.draw.rect(screen,(p["defaultColour"]),self.popRect)
else:
self.popRect = pygame.Rect(p["x"],p["y"],p["w"],p["h"])
pygame.draw.rect(screen,(p["defaultColour"]),self.popRect)
def closePop(self):
for c in self.pops[self.pop]["contents"]:
uButtoner.removeButton(str(c[0]))
print(f"Removed {c[0]}")
uCommunicator.tileSelectable = True
self.doneCheck = False
self.popButtons = False
self.pop = None
self.buttonManager(True)
self.buttonManager()
tModder = tileMod()
uPopper = uPop()
uButtoner = uButtons()
uTexter = uText()
uCommunicator = uCommunicate()
def prerenderGraphics():
uButtoner.addButton("Start Game", 850, 500, 200, 50, "darkgray", "gray", "uCommunicator.startGame()", True)
uButtoner.addButton("Start Game", 850, 500, "darkgray", "gray", "uCommunicator.startGame()", True)
prerenderGraphics()
@ -457,30 +603,31 @@ while running:
print(f"MB1 is true")
pos = pygame.mouse.get_pos()
uButtoner.pressed(pos)
if pos[0] < 830 and pos[1] < 580:
if pos[0] < 830 and pos[1] < 580 and uCommunicator.tileSelectable == True:
tile_pressed = GameMap.findTileAt(pos)
if tile_pressed != None:
GameMap.paintTileBorder(tile_pressed, map)
tModder.cct(tile_pressed)
uCommunicator.tileSelected(tile_pressed)
# fill the screen with a color to wipe away anything from last frame
screen.fill("black")
if uCommunicator.resourceViewActive == False and uCommunicator.resourceView == True and tile_pressed != None:
uButtoner.addButton("State", 850, 0, 120, 50, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
uButtoner.addButton("State", 850, 0, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
if tile_pressed != None and uCommunicator.resourceView == False:
uTexter.runResourceView(tile_pressed, "t")
elif uCommunicator.globalGameState == 1:
uTexter.runResourceView("p1", "p")
if tile_pressed != None:
uCommunicator.tileSelected()
screen.blit(map, maprect)
uPopper.drawPop()
uButtoner.updateHover()
uButtoner.drawButtons()
uTexter.runText()
screen.blit(map, maprect)
# RENDER YOUR GAME HERE

View file

@ -159,7 +159,13 @@ class MapManager:
tile.paint_pixels(mapObject, int(colour1),int(colour2),int(colour3))
tile.findBorder(mapObject)
tile.add_resources(self.TileWorker.get_resource_for(terrain))
#### Interactions
def buildHouse(self, tile):
pass
def buildBigHouse(self, tile):
pass
# Etc etc
def re_load(self):
print("To Be Implomented")

View file

@ -28,6 +28,12 @@ class RealmManager:
p = self.players[x]
print(f"Player {p.id}/{p.name} with colour {p.borderColour}")
def tileInPlayer(self, tile, player):
for t in self.players[int(player)].heldTiles:
if str(tile) == str(t):
return True
return False
def getPlayer(self, detail):
if detail == "p1":
return self.players[0]
@ -72,6 +78,8 @@ class Player:
"tools": 0.0,
}
self.daywiseResourceGain = {
"settlers": 0.0,
"villagers": 0.0,
"wood": 0.0,
"stone": 0.0,
"food": 0.0,