Commit 27/04-24

Woot Woot
This commit is contained in:
Zaponium 2024-04-27 21:13:28 +02:00
commit db36a4cd7a
5 changed files with 90 additions and 69 deletions

152
Main.py
View file

@ -21,83 +21,109 @@ maprect = map.get_rect()
mapWidth = int(map.get_width())
mapHeight = int(map.get_height())
y = 0
bY = 5
bX = 4
time1 = pygame.time.get_ticks()
while bX < mapWidth:
for x in range(bX, mapWidth):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
if y % 5 == 0:
map.set_at((x, y), (0,0,0,255))
y += 1
screen.blit(map, maprect)
pygame.display.flip()
bX += 8
def initMapGen():
y = 0
y = bY
while bY < mapHeight:
for x in range(0, mapWidth):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
if y % 5 == 0:
bY = 5
bX = 4
while bX < mapWidth:
for x in range(bX, mapWidth):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
screen.blit(map, maprect)
pygame.display.flip()
bY += 10
if y % 5 == 0:
map.set_at((x, y), (0,0,0,255))
y += 1
screen.blit(map, maprect)
pygame.display.flip()
bX += 8
y = 0
y = bY
bX = 4
y = 0
while bX < mapWidth:
for x in range(bX, -1, -1):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
if y % 5 == 0:
while bY < mapHeight:
for x in range(0, mapWidth):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
screen.blit(map, maprect)
pygame.display.flip()
bX += 8
if y % 5 == 0:
map.set_at((x, y), (0,0,0,255))
y += 1
screen.blit(map, maprect)
pygame.display.flip()
bY += 10
y = bY
bX = 4
y = 0
bY = 2
y = bY
while bY < mapHeight:
for x in range(mapWidth, 0, -1):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
if y % 5 == 0:
while bX < mapWidth:
for x in range(bX, -1, -1):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
screen.blit(map, maprect)
pygame.display.flip()
bY += 10
if y % 5 == 0:
map.set_at((x, y), (0,0,0,255))
y += 1
screen.blit(map, maprect)
pygame.display.flip()
bX += 8
y = 0
bY = 2
y = bY
while bY < mapHeight:
for x in range(mapWidth, 0, -1):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
if y % 5 == 0:
map.set_at((x, y), (0,0,0,255))
y += 1
screen.blit(map, maprect)
pygame.display.flip()
bY += 10
y = bY
initMapGen()
class uText:
def __init__(self):
self.font = pygame.font.SysFont('Comic Sans MS', 30)
self.font = pygame.font.Font(pygame.font.get_default_font(), 36)
self.texts = []
def write(self, text):
text = self.font.render(text, antialias=True, color=(255,255,255))
return text
def write(self, text, position):
self.texts.append((text,position))
def delete(self, text):
text2 = []
for place in self.texts:
if place[0] != text:
text2.append(place)
self.texts = text2
def runText(self):
for text in self.texts:
textPrint = self.font.render(str(text[0]), True, (255, 255, 255))
textPrintRect = textPrint.get_rect()
textPrintRect = textPrintRect.move(int(text[1][0]),int(text[1][1]))
screen.blit(textPrint, textPrintRect)
def runTextTile(self, tile_pressed):
info = GameMap.getTileInfo(tile_pressed)
tile_pressed = str(tile_pressed)
tilePrint = self.font.render(tile_pressed, True, (255, 255, 255))
tilePrintRect = tilePrint.get_rect()
tilePrintRect = tilePrintRect.move(1000,50)
screen.blit(tilePrint, tilePrintRect)
uTexter = uText()
uTexter.write("State",(1000,0))
pygame.image.save(map, "./Map/Images/blackstripes.png")
GameMap = MapManager.MapManager()
@ -134,21 +160,11 @@ while running:
# fill the screen with a color to wipe away anything from last frame
screen.fill("black")
font = pygame.font.Font(pygame.font.get_default_font(), 36)
if tile_pressed != None:
tile_pressed = str(tile_pressed)
tilePrint = font.render(tile_pressed, True, (255, 255, 255))
tilePrintRect = tilePrint.get_rect()
tilePrintRect = tilePrintRect.move(1000,50)
screen.blit(tilePrint, tilePrintRect)
textPrint = font.render('State', True, (255, 255, 255))
textPrintRect = textPrint.get_rect()
textPrintRect = textPrintRect.move(1000,0)
uTexter.runTextTile(tile_pressed)
uTexter.runText()
screen.blit(textPrint, textPrintRect)
screen.blit(map, maprect)
# RENDER YOUR GAME HERE

View file

@ -153,6 +153,7 @@ class MapManager:
colour = mappedColours[f"{tilesMapped[tile.Position[0]][tile.Position[1]]}"]
colour1, colour2, colour3 = colour[0], colour[1], colour[2]
tile.paint_pixels(mapObject, int(colour1),int(colour2),int(colour3))
tile.add_terrain(f"{tilesMapped[tile.Position[0]][tile.Position[1]]}")
def findTileAt(self, pos):
for x in self.tiles.keys():
@ -161,7 +162,7 @@ class MapManager:
if int(x) == int(tile.getId()):
return x
else:
print(f"Missmatching ID for found tile: {x} / {tile.getId()}")
print(f"Mismatching ID for found tile: {x} / {tile.getId()}")
return (x,tile.getId())
print(f"Could not find tile at position: {pos[0]},{pos[1]}")
@ -171,6 +172,7 @@ class MapManager:
info = {}
info["id"] = id
info["pixels"] = self.tiles[f"{id}"].getPixels()
info["terrain"] = self.tiles[f"{id}"].getTerrain()
class Tile:
@ -187,6 +189,9 @@ class Tile:
def getPixels(self):
return self.pixels
def getTerrain(self):
return self.terrain
def add_pixel(self,pixel):
self.pixels.append(pixel)