Merge pull request #1 from Hannah-Dagemark/country_nederland
Country nederland
This commit is contained in:
commit
8c7054d899
1416 changed files with 52422 additions and 15 deletions
15
common/characters/NDL.txt
Executable file
15
common/characters/NDL.txt
Executable file
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characters={
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NDL_roelof_ii_hoegenberk={
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name=NDL_roelof_ii_hoegenberk
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portraits={
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civilian={
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large="GFX_portrait_Roelof_II_Hoegenberk"
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}
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}
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country_leader={
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ideology=monarchism
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expire="1965.1.1.1"
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id=-1
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}
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}
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}
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6
common/countries/Nederland.txt
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6
common/countries/Nederland.txt
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#Gartiva
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graphical_culture = western_european_gfx
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graphical_culture_2d = western_european_2d
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color = { 63 131 204 }
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@ -30,4 +30,5 @@ NAR = "countries/Narrvii.txt"
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DUB = "countries/Dubliniv.txt"
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CER = "countries/Cerck.txt"
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NMD = "countries/Normandié.txt"
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LIC = "countries/LCOIP.txt"
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LIC = "countries/LCOIP.txt"
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NDL = "countries/Nederland.txt"
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302
common/ideologies/00_ideologies.txt
Executable file
302
common/ideologies/00_ideologies.txt
Executable file
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ideologies = {
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monarchism = {
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types = {
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absolute_monarchy = {
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}
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constitutional_monarchy = {
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}
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}
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color = { 200 100 200 }
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rules = {
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can_create_collaboration_government = yes
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can_declare_war_on_same_ideology = yes
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can_force_government = yes
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can_send_volunteers = yes
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can_puppet = yes
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can_lower_tension = yes
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can_only_justify_war_on_threat_country = yes
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can_guarantee_other_ideologies = yes
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}
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can_host_government_in_exile = yes
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war_impact_on_world_tension = 0.25 # no major danger, remember this this the 40s!
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faction_impact_on_world_tension = 0.1
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modifiers = {
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generate_wargoal_tension = 1.00
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join_faction_tension = 0.80
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lend_lease_tension = 0.50
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send_volunteers_tension = 0.50
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guarantee_tension = 0.25
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# annex_cost_factor = 0.5 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
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civilian_intel_to_others = 20.0
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army_intel_to_others = 5.0
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navy_intel_to_others = 20.0
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airforce_intel_to_others = 5
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embargo_cost_factor = -0.5
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embargo_threshold_factor = -0.5
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}
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faction_modifiers = {
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faction_trade_opinion_factor = 0.50 #plus 50% trade opinion
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}
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ai_democratic = no # uses the democratic AI behaviour
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ai_ideology_wanted_units_factor = 1.10
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}
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democratic = {
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types = {
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conservatism = {
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}
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liberalism = {
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}
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socialism = {
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}
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populism = {
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}
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}
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dynamic_faction_names = {
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"FACTION_NAME_DEMOCRATIC_1"
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"FACTION_NAME_DEMOCRATIC_2"
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"FACTION_NAME_DEMOCRATIC_3"
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"FACTION_NAME_DEMOCRATIC_4"
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"FACTION_NAME_DEMOCRATIC_5"
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"FACTION_NAME_DEMOCRATIC_6"
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}
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color = { 0 0 255 }
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rules = {
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can_create_collaboration_government = no
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can_declare_war_on_same_ideology = no
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can_force_government = yes
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can_send_volunteers = no
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can_puppet = no
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can_lower_tension = yes
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can_only_justify_war_on_threat_country = yes
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can_guarantee_other_ideologies = yes
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}
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can_host_government_in_exile = yes
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war_impact_on_world_tension = 0.25 # no major danger, remember this this the 40s!
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faction_impact_on_world_tension = 0.1
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modifiers = {
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generate_wargoal_tension = 1.00
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join_faction_tension = 0.80
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lend_lease_tension = 0.50
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send_volunteers_tension = 0.50
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guarantee_tension = 0.25
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# annex_cost_factor = 0.5 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
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civilian_intel_to_others = 20.0
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army_intel_to_others = 5.0
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navy_intel_to_others = 20.0
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airforce_intel_to_others = 5
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embargo_cost_factor = -0.5
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embargo_threshold_factor = -0.5
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}
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faction_modifiers = {
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faction_trade_opinion_factor = 0.50 #plus 50% trade opinion
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}
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ai_democratic = yes # uses the democratic AI behaviour
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ai_ideology_wanted_units_factor = 1.10 # multiplies threat impact on number of desired units by this value, defaults to 1.0. If at war, the larger of this value and NDefines::NAI::WANTED_UNITS_WAR_THREAT_FACTOR will be used instead
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}
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communism = {
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types = {
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marxism = {
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}
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leninism = {
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}
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stalinism = {
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}
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anti_revisionism = {
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}
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anarchist_communism = {
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}
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}
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dynamic_faction_names = {
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"FACTION_NAME_COMMUNIST_1"
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"FACTION_NAME_COMMUNIST_2"
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"FACTION_NAME_COMMUNIST_3"
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"FACTION_NAME_COMMUNIST_4"
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"FACTION_NAME_COMMUNIST_5"
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}
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color = { 255 0 0 }
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war_impact_on_world_tension = 0.75 #Commie less threatening
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faction_impact_on_world_tension = 0.5
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ai_communist = yes # uses the commie AI behaviour
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ai_ideology_wanted_units_factor = 1.20
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rules = {
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can_force_government = yes
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can_send_volunteers = yes
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can_puppet = yes
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}
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can_collaborate = yes
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modifiers = {
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# puppet_cost_factor = -0.3 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
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civilian_intel_to_others = 10.0
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army_intel_to_others = 7.5
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navy_intel_to_others = 12.5
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airforce_intel_to_others = 7.5
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hidden_modifier = { join_faction_tension = -0.1 }
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embargo_threshold_factor = 0.5
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lend_lease_tension = 0.50
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}
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faction_modifiers = {
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}
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}
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fascism = {
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types = {
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nazism = {
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}
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gen_nazism = {
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}
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fascism_ideology = {
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}
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falangism = {
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}
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rexism = {
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}
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}
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dynamic_faction_names = {
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"FACTION_NAME_FASCIST_1"
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"FACTION_NAME_FASCIST_2"
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"FACTION_NAME_FASCIST_3"
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"FACTION_NAME_FASCIST_4"
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"FACTION_NAME_FASCIST_5"
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}
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color = { 150 75 0 }
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war_impact_on_world_tension = 1.0 #evil!
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faction_impact_on_world_tension = 1.0
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rules = {
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can_force_government = yes
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can_send_volunteers = yes
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can_puppet = yes
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}
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can_collaborate = yes
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modifiers = {
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justify_war_goal_when_in_major_war_time = -0.80
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civilian_intel_to_others = 15.0
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army_intel_to_others = 10.0
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navy_intel_to_others = 10.0
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airforce_intel_to_others = 10.0
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hidden_modifier = { join_faction_tension = -0.1 }
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embargo_cost_factor = 1
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lend_lease_tension = 0.50
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}
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ai_fascist = yes # uses the fascist AI behaviour
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ai_ideology_wanted_units_factor = 1.65
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}
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neutrality = {
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types = {
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despotism = {
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}
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oligarchism = {
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}
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anarchism = {
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can_be_randomly_selected = no # won't be assigned to randomly generated country leaders
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}
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moderatism = {
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}
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centrism = {
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}
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}
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dynamic_faction_names = {
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"FACTION_NAME_NONALIGNED_1"
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"FACTION_NAME_NONALIGNED_2"
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"FACTION_NAME_NONALIGNED_3"
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"FACTION_NAME_NONALIGNED_4"
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"FACTION_NAME_NONALIGNED_5"
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}
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color = { 124 124 124 }
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war_impact_on_world_tension = 0.25 #no major danger
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faction_impact_on_world_tension = 0.1
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rules = {
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can_force_government = yes
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can_puppet = yes
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can_send_volunteers = no
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}
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modifiers = {
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#increased_influence_factor = 0.3 #30% easier to influence
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generate_wargoal_tension = 0.5
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join_faction_tension = 0.4
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lend_lease_tension = 0.6
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send_volunteers_tension = 0.4
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guarantee_tension = 0.4
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drift_defence_factor = -0.3
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civilian_intel_to_others = 20.0
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army_intel_to_others = 10.0
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navy_intel_to_others = 20.0
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airforce_intel_to_others = 10.0
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}
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faction_modifiers = {
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}
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ai_neutral = yes #
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ai_ideology_wanted_units_factor = 1.15
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}
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}
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47
common/national_focus/nederland.txt
Executable file
47
common/national_focus/nederland.txt
Executable file
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@ -0,0 +1,47 @@
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### search_filters = {FOCUS_FILTER_POLITICAL}
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### search_filters = {FOCUS_FILTER_RESEARCH}
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### search_filters = {FOCUS_FILTER_INDUSTRY}
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### search_filters = {FOCUS_FILTER_STABILITY}
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### search_filters = {FOCUS_FILTER_WAR_SUPPORT}
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### search_filters = {FOCUS_FILTER_MANPOWER}
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### search_filters = {FOCUS_FILTER_ANNEXATION}
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focus_tree = {
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id = nederland_focus
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country = {
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factor = 0
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}
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default = no
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continuous_focus_position = { x = 50 y = 1500 }
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focus = {
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id = NDL_expand_utrecht_industry
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icon = GFX_goal_generic_construct_infrastructure
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x = 3
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y = 0
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cost = 10
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available_if_capitulated = no
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completion_reward = {
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add_building_construction = {
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type = infrastructure
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level = 1
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instant_build = yes
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}
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add_extra_state_shared_building_slots = 1
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add_building_construction = {
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type = industrial_complex
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level = 1
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instant_build = yes
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}
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}
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}
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}
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