Merge pull request #1 from Hannah-Dagemark/country_nederland

Country nederland
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lilylindstrand 2024-05-15 15:31:31 +02:00 committed by GitHub
commit 8c7054d899
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1416 changed files with 52422 additions and 15 deletions

15
common/characters/NDL.txt Executable file
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characters={
NDL_roelof_ii_hoegenberk={
name=NDL_roelof_ii_hoegenberk
portraits={
civilian={
large="GFX_portrait_Roelof_II_Hoegenberk"
}
}
country_leader={
ideology=monarchism
expire="1965.1.1.1"
id=-1
}
}
}

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#Gartiva
graphical_culture = western_european_gfx
graphical_culture_2d = western_european_2d
color = { 63 131 204 }

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@ -30,4 +30,5 @@ NAR = "countries/Narrvii.txt"
DUB = "countries/Dubliniv.txt"
CER = "countries/Cerck.txt"
NMD = "countries/Normandié.txt"
LIC = "countries/LCOIP.txt"
LIC = "countries/LCOIP.txt"
NDL = "countries/Nederland.txt"

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ideologies = {
monarchism = {
types = {
absolute_monarchy = {
}
constitutional_monarchy = {
}
}
color = { 200 100 200 }
rules = {
can_create_collaboration_government = yes
can_declare_war_on_same_ideology = yes
can_force_government = yes
can_send_volunteers = yes
can_puppet = yes
can_lower_tension = yes
can_only_justify_war_on_threat_country = yes
can_guarantee_other_ideologies = yes
}
can_host_government_in_exile = yes
war_impact_on_world_tension = 0.25 # no major danger, remember this this the 40s!
faction_impact_on_world_tension = 0.1
modifiers = {
generate_wargoal_tension = 1.00
join_faction_tension = 0.80
lend_lease_tension = 0.50
send_volunteers_tension = 0.50
guarantee_tension = 0.25
# annex_cost_factor = 0.5 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
civilian_intel_to_others = 20.0
army_intel_to_others = 5.0
navy_intel_to_others = 20.0
airforce_intel_to_others = 5
embargo_cost_factor = -0.5
embargo_threshold_factor = -0.5
}
faction_modifiers = {
faction_trade_opinion_factor = 0.50 #plus 50% trade opinion
}
ai_democratic = no # uses the democratic AI behaviour
ai_ideology_wanted_units_factor = 1.10
}
democratic = {
types = {
conservatism = {
}
liberalism = {
}
socialism = {
}
populism = {
}
}
dynamic_faction_names = {
"FACTION_NAME_DEMOCRATIC_1"
"FACTION_NAME_DEMOCRATIC_2"
"FACTION_NAME_DEMOCRATIC_3"
"FACTION_NAME_DEMOCRATIC_4"
"FACTION_NAME_DEMOCRATIC_5"
"FACTION_NAME_DEMOCRATIC_6"
}
color = { 0 0 255 }
rules = {
can_create_collaboration_government = no
can_declare_war_on_same_ideology = no
can_force_government = yes
can_send_volunteers = no
can_puppet = no
can_lower_tension = yes
can_only_justify_war_on_threat_country = yes
can_guarantee_other_ideologies = yes
}
can_host_government_in_exile = yes
war_impact_on_world_tension = 0.25 # no major danger, remember this this the 40s!
faction_impact_on_world_tension = 0.1
modifiers = {
generate_wargoal_tension = 1.00
join_faction_tension = 0.80
lend_lease_tension = 0.50
send_volunteers_tension = 0.50
guarantee_tension = 0.25
# annex_cost_factor = 0.5 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
civilian_intel_to_others = 20.0
army_intel_to_others = 5.0
navy_intel_to_others = 20.0
airforce_intel_to_others = 5
embargo_cost_factor = -0.5
embargo_threshold_factor = -0.5
}
faction_modifiers = {
faction_trade_opinion_factor = 0.50 #plus 50% trade opinion
}
ai_democratic = yes # uses the democratic AI behaviour
ai_ideology_wanted_units_factor = 1.10 # multiplies threat impact on number of desired units by this value, defaults to 1.0. If at war, the larger of this value and NDefines::NAI::WANTED_UNITS_WAR_THREAT_FACTOR will be used instead
}
communism = {
types = {
marxism = {
}
leninism = {
}
stalinism = {
}
anti_revisionism = {
}
anarchist_communism = {
}
}
dynamic_faction_names = {
"FACTION_NAME_COMMUNIST_1"
"FACTION_NAME_COMMUNIST_2"
"FACTION_NAME_COMMUNIST_3"
"FACTION_NAME_COMMUNIST_4"
"FACTION_NAME_COMMUNIST_5"
}
color = { 255 0 0 }
war_impact_on_world_tension = 0.75 #Commie less threatening
faction_impact_on_world_tension = 0.5
ai_communist = yes # uses the commie AI behaviour
ai_ideology_wanted_units_factor = 1.20
rules = {
can_force_government = yes
can_send_volunteers = yes
can_puppet = yes
}
can_collaborate = yes
modifiers = {
# puppet_cost_factor = -0.3 # Deprecated, use common\peace_conference\00_generic_peace.txt instead
civilian_intel_to_others = 10.0
army_intel_to_others = 7.5
navy_intel_to_others = 12.5
airforce_intel_to_others = 7.5
hidden_modifier = { join_faction_tension = -0.1 }
embargo_threshold_factor = 0.5
lend_lease_tension = 0.50
}
faction_modifiers = {
}
}
fascism = {
types = {
nazism = {
}
gen_nazism = {
}
fascism_ideology = {
}
falangism = {
}
rexism = {
}
}
dynamic_faction_names = {
"FACTION_NAME_FASCIST_1"
"FACTION_NAME_FASCIST_2"
"FACTION_NAME_FASCIST_3"
"FACTION_NAME_FASCIST_4"
"FACTION_NAME_FASCIST_5"
}
color = { 150 75 0 }
war_impact_on_world_tension = 1.0 #evil!
faction_impact_on_world_tension = 1.0
rules = {
can_force_government = yes
can_send_volunteers = yes
can_puppet = yes
}
can_collaborate = yes
modifiers = {
justify_war_goal_when_in_major_war_time = -0.80
civilian_intel_to_others = 15.0
army_intel_to_others = 10.0
navy_intel_to_others = 10.0
airforce_intel_to_others = 10.0
hidden_modifier = { join_faction_tension = -0.1 }
embargo_cost_factor = 1
lend_lease_tension = 0.50
}
ai_fascist = yes # uses the fascist AI behaviour
ai_ideology_wanted_units_factor = 1.65
}
neutrality = {
types = {
despotism = {
}
oligarchism = {
}
anarchism = {
can_be_randomly_selected = no # won't be assigned to randomly generated country leaders
}
moderatism = {
}
centrism = {
}
}
dynamic_faction_names = {
"FACTION_NAME_NONALIGNED_1"
"FACTION_NAME_NONALIGNED_2"
"FACTION_NAME_NONALIGNED_3"
"FACTION_NAME_NONALIGNED_4"
"FACTION_NAME_NONALIGNED_5"
}
color = { 124 124 124 }
war_impact_on_world_tension = 0.25 #no major danger
faction_impact_on_world_tension = 0.1
rules = {
can_force_government = yes
can_puppet = yes
can_send_volunteers = no
}
modifiers = {
#increased_influence_factor = 0.3 #30% easier to influence
generate_wargoal_tension = 0.5
join_faction_tension = 0.4
lend_lease_tension = 0.6
send_volunteers_tension = 0.4
guarantee_tension = 0.4
drift_defence_factor = -0.3
civilian_intel_to_others = 20.0
army_intel_to_others = 10.0
navy_intel_to_others = 20.0
airforce_intel_to_others = 10.0
}
faction_modifiers = {
}
ai_neutral = yes #
ai_ideology_wanted_units_factor = 1.15
}
}

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### search_filters = {FOCUS_FILTER_POLITICAL}
### search_filters = {FOCUS_FILTER_RESEARCH}
### search_filters = {FOCUS_FILTER_INDUSTRY}
### search_filters = {FOCUS_FILTER_STABILITY}
### search_filters = {FOCUS_FILTER_WAR_SUPPORT}
### search_filters = {FOCUS_FILTER_MANPOWER}
### search_filters = {FOCUS_FILTER_ANNEXATION}
focus_tree = {
id = nederland_focus
country = {
factor = 0
}
default = no
continuous_focus_position = { x = 50 y = 1500 }
focus = {
id = NDL_expand_utrecht_industry
icon = GFX_goal_generic_construct_infrastructure
x = 3
y = 0
cost = 10
available_if_capitulated = no
completion_reward = {
add_building_construction = {
type = infrastructure
level = 1
instant_build = yes
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = industrial_complex
level = 1
instant_build = yes
}
}
}
}