FlodStatt #3
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0627f60aad
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9 changed files with 243 additions and 1 deletions
97
common/ideas/floddstatt_shared.txt
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97
common/ideas/floddstatt_shared.txt
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ideas = {
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country = {
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floddstatt_member = {
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allowed = {
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NOT = {
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has_global_flag = floddstatt_collapsed
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}
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}
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removal_cost = -1
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picture = generic_volunteer_expedition_bonus
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modifier = {
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political_power_gain = 0.1
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weekly_manpower = 100
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defensive_war_stability_factory = -0.5
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offensive_war_stability_factory = 0.5
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consumer_goods_factor = 0.05
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set_rule = {
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can_leave_faction = no
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can_create_faction = no
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}
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}
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}
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floddstatt_leader = {
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allowed = {
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NOT = {
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has_global_flag = floddstatt_collapsed
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}
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}
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removal_cost = -1
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picture = generic_volunteer_expedition_bonus
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modifier = {
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weekly_manpower = 200
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political_power_cost = 0.25
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consumer_goods_factor = -0.1
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}
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}
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floddstatt_breakaway = {
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allowed = {
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NOT = {
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has_global_flag = floddstatt_collapsed
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}
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}
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removal_cost = -1
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picture = generic_volunteer_expedition_bonus
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modifier = {
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political_power_cost = 0.1
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political_power_factor = -0.2
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trade_opinion_factor = -0.5
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consumer_goods_factor = 0.1
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surrender_limit = -0.5
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war_support_weekly = -0.001
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stability_factor = -0.25
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}
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}
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floddstatt_border = {
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allowed = {
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NOT = {
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has_global_flag = floddstatt_collapsed
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}
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}
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removal_cost = -1
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picture = generic_volunteer_expedition_bonus
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modifier = {
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recruitable_population = 0.1
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recruitable_population_factor = 0.2
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mobilization_speed = 0.5
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autonomy_gain_warscore = -1
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cic_to_overlord_factor = 0.9
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production_speed_industrial_complex_factor = -0.5
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production_speed_arms_factory_factor = 0.8
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production_factory_start_efficiency_factor = -0.2
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production_factory_max_efficiency_factor = 0.2
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production_factory_efficiency_gain_factor = 0.1
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}
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}
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}
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}
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102
common/national_focus/ESK.txt
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102
common/national_focus/ESK.txt
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focus_tree = {
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id = esk_default
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country = {
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factor = 0
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modifier = {
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add = 10
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original_tag = ESK
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}
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}
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focus = {
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id = esk_back_to_flodd
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x = 10
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cost = 5
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mutually_exclusive = {
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focus = esk_stand_alone
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}
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completion_reward = {
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add_stability = 0.05
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add_political_power = -100
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}
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}
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focus = {
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id = esk_stand_alone
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x = 12
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cost = 5
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mutually_exclusive = {
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focus = esk_back_to_flodd
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}
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completion_reward = {
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add_stability = -0.05
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add_war_support = 0.05
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add_political_power = 50
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}
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}
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focus = {
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id = esk_army_with_state
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y = 1
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cost = 5
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prerequisite = {focus = esk_stand_alone}
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relative_position_id = esk_stand_alone
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mutually_exclusive = {
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focus = esk_lake_with_people
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}
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completion_reward = {
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add_political_power = 50
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}
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}
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focus = {
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id = esk_lake_with_people
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x = 2
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y = 1
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cost = 5
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prerequisite = {focus = esk_stand_alone}
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relative_position_id = esk_stand_alone
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mutually_exclusive = {
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focus = esk_army_with_state
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}
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completion_reward = {
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add_political_power = 50
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}
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}
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focus = {
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id = esk_begin_reconstruction
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x = 4
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y = 1
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cost = 5
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prerequisite = { focus = esk_stand_alone }
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relative_position_id = esk_stand_alone
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completion_reward = {
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add_political_power = 50
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}
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}
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focus = {
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id = esk_plan_connections
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y = 1
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cost = 5
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prerequisite = { focus = esk_begin_reconstruction }
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relative_position_id = esk_begin_reconstruction
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completion_reward = {
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add_political_power = 50
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}
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}
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focus = {
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id = esk_bounty_of_lake
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y = 1
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x = -1
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cost = 5
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prerequisite = { focus = esk_plan_connections }
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prerequisite = { focus = esk_lake_with_people }
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relative_position_id = esk_plan_connections
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completion_reward = {
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add_political_power = 50
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}
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}
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}
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@ -22,4 +22,8 @@ create_country_leader = {
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traits = {
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#
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}
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}
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add_ideas = {
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floddstatt_member
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}
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@ -22,4 +22,8 @@ create_country_leader = {
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traits = {
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#
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}
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}
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add_ideas = {
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floddstatt_border
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}
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@ -22,4 +22,8 @@ create_country_leader = {
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traits = {
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#
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}
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}
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add_ideas = {
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floddstatt_member
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}
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@ -22,4 +22,8 @@ create_country_leader = {
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traits = {
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#
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}
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}
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add_ideas = {
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floddstatt_member
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}
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@ -22,4 +22,8 @@ create_country_leader = {
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traits = {
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#
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}
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}
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add_ideas = {
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floddstatt_breakaway
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}
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@ -22,4 +22,23 @@ create_country_leader = {
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traits = {
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#
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}
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}
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}
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add_ideas = {
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floddstatt_member
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floddstatt_leader
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}
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create_faction = "Flodd Statt"
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add_to_faction = BRK
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add_to_faction = CUM
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add_to_faction = LAN
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add_to_faction = AVI
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add_to_faction = BOR
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puppet = BRK
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puppet = CUM
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puppet = LAN
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puppet = AVI
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puppet = BOR
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@ -22,4 +22,8 @@ create_country_leader = {
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traits = {
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#
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}
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}
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add_ideas = {
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floddstatt_member
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}
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