VoidShot/world.lua
Hannah-Dagemark 360d26a036 World Gen #2
-- World generation now works for Objects
-- World generation is a lot more leniant
-- World generation now only based on the type of information, not where it is
2023-09-19 14:32:17 +02:00

88 lines
No EOL
3 KiB
Lua

World = {
currentMap = nil,
generators = {}
map = {}
}
function World.loadMap(name)
local path = ("maps/"..tostring(name)..".vsmf")
local line_num = 1
for line in love.filesystem.lines(path) do
line = tostring(line)
print ("Itterating line: " .. line)
local hasPassedEqual = false
local command = ""
local args = {}
local B = 1
local A = 1
for character in string.gmatch(line, '.') do
print ("Itterating character: " .. character)
if hasPassedEqual == true then
if character == "." then
B = B + 1
elseif character == "," then
A = A + 1
B = 1
else
if args[A] == nil then
args[A] = {}
args[A][B] = tostring(character)
print("Started arg. char. " .. args[A][B])
elseif args[A][B] == nil then
args[A][B] = tostring(character)
print("Started arg. char. " .. args[A][B] .. " (With whole pretext)")
else
args[A][B] = args[A][B] .. tostring(character)
print ("Argument " .. A .. ":" .. B .. " is now at: " .. args[A][B])
end
end
elseif character == "=" then
hasPassedEqual = true
print ("Passed Equal At: " .. character)
else
command = command .. character
print ("Command is now at: " .. command)
end
end
if args[A] ~= nil then
for x=1, A do
for y=1, B do
print (command .. ": " .. args[x][y] .. "\n")
end
end
World.map[command] = {}
for x = 1, A do
World.map[command][x] = {}
print ("Wrote ".. command .. " at " .. x .. " successfully")
for y = 1, B do
World.map[command][x][y] = args[x][y]
print ("Added " .. args[x][y] .. " to " .. command .. " at " .. x .. ":".. y)
end
end
end
end
if World.map.name[1] then
print "Name Success"
end
if World.map.size[1] then
print "Map Success"
end
if World.map.id[1] then
print "ID Success"
end
print("Map has loaded successfully! Loaded with parameters: " .. World.map.name[1][1] .. ", " .. World.map.size[1][1] .. " " .. World.map.size[1][2] .. ", " .. World.map.id[1][1])
print("Attempting hitbox generation...")
if World.map.objects then
World.generators.hitboxes("objects")
end
end
function World.drawMap()
if World.map.objects then
for i=1, #World.map.objects do
love.graphics.circle("line", World.map.objects[i][2], World.map.objects[i][3] - World.map.objects[i][4], World.map.objects[i][4])
end
end
end