World = { currentMap = nil, generators = {} map = {} } function World.loadMap(name) local path = ("maps/"..tostring(name)..".vsmf") local line_num = 1 for line in love.filesystem.lines(path) do line = tostring(line) print ("Itterating line: " .. line) local hasPassedEqual = false local command = "" local args = {} local B = 1 local A = 1 for character in string.gmatch(line, '.') do print ("Itterating character: " .. character) if hasPassedEqual == true then if character == "." then B = B + 1 elseif character == "," then A = A + 1 B = 1 else if args[A] == nil then args[A] = {} args[A][B] = tostring(character) print("Started arg. char. " .. args[A][B]) elseif args[A][B] == nil then args[A][B] = tostring(character) print("Started arg. char. " .. args[A][B] .. " (With whole pretext)") else args[A][B] = args[A][B] .. tostring(character) print ("Argument " .. A .. ":" .. B .. " is now at: " .. args[A][B]) end end elseif character == "=" then hasPassedEqual = true print ("Passed Equal At: " .. character) else command = command .. character print ("Command is now at: " .. command) end end if args[A] ~= nil then for x=1, A do for y=1, B do print (command .. ": " .. args[x][y] .. "\n") end end World.map[command] = {} for x = 1, A do World.map[command][x] = {} print ("Wrote ".. command .. " at " .. x .. " successfully") for y = 1, B do World.map[command][x][y] = args[x][y] print ("Added " .. args[x][y] .. " to " .. command .. " at " .. x .. ":".. y) end end end end if World.map.name[1] then print "Name Success" end if World.map.size[1] then print "Map Success" end if World.map.id[1] then print "ID Success" end print("Map has loaded successfully! Loaded with parameters: " .. World.map.name[1][1] .. ", " .. World.map.size[1][1] .. " " .. World.map.size[1][2] .. ", " .. World.map.id[1][1]) print("Attempting hitbox generation...") if World.map.objects then World.generators.hitboxes("objects") end end function World.drawMap() if World.map.objects then for i=1, #World.map.objects do love.graphics.circle("line", World.map.objects[i][2], World.map.objects[i][3] - World.map.objects[i][4], World.map.objects[i][4]) end end end