Changed locations, added Localization folder
Nothing except Title. Minor push, no update.
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5 changed files with 77 additions and 77 deletions
0
SaveGames/Template.txt
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SaveGames/Template.txt
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20
Scripts/NPC.lua
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20
Scripts/NPC.lua
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@ -0,0 +1,20 @@
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function wander(object, dt)
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if object.x > object.attributes.wanderpoint + 2 or object.x < object.attributes.wanderpoint - 2 then
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object.bools.isWalking = true
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if object.x < object.attributes.wanderpoint then
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object.physics.velocityX = 1
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else
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object.physics.velocityX = -1
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end
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else
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object.attributes.wanderpoint = math.random(0, window.x)
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end
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end
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function sayHello(object, dt)
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object.attributes.time_spoken = object.attributes.time_spoken + dt
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if object.attributes.time_spoken > 2 then
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object.bools.isInteracting = false
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object.attributes.time_spoken = 0
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end
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end
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87
main.lua
87
main.lua
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@ -15,6 +15,7 @@ function love.load()
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inputs_ini = require('scripts/inputs')
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inputs_ini = require('scripts/inputs')
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physics_ini = require('physics')
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physics_ini = require('physics')
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menu_ini = require('menu')
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menu_ini = require('menu')
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npc_ini = require('scripts/NPC')
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menu.load()
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menu.load()
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NPCs = {}
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NPCs = {}
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ground = {
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ground = {
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@ -36,7 +37,7 @@ end
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function love.update(dt)
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function love.update(dt)
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if Scene == "gameTest" then
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if Scene == "gameTest" then
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input(player, dt)
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keyboard_input_held(player, dt)
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gravity(player, dt)
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gravity(player, dt)
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mouvement(player, dt)
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mouvement(player, dt)
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for i = 1, #NPCs do
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for i = 1, #NPCs do
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@ -55,7 +56,7 @@ end
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function love.draw()
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function love.draw()
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love.graphics.print(Scene, 100, 100)
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love.graphics.print(Scene, 100, 100)
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if Scene == "gameTest" then
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if Scene == "gameTest" then
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if love.graphics.getColor() ~= 1 then love.graphics.setColor(1, 1, 1) end
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if love.graphics.getColor() ~= 1, 1, 1 then love.graphics.setColor(1, 1, 1) end
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love.graphics.rectangle("line", player.x, player.y, player.width, player.height)
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love.graphics.rectangle("line", player.x, player.y, player.width, player.height)
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if player.bools.isFacingRight then
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if player.bools.isFacingRight then
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love.graphics.rectangle("line", player.x+10, player.y-20, 20, 20)
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love.graphics.rectangle("line", player.x+10, player.y-20, 20, 20)
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@ -77,74 +78,6 @@ function love.draw()
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end
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end
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end
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end
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function input(object, dt)
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object.bools.isWalking = false
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object.bools.isRunning = false
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mouse.x, mouse.y = love.mouse.getPosition
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if love.keyboard.isDown("lshift") then
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object.bools.isRunning = true
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end
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if love.keyboard.isDown(keybind.left) and love.keyboard.isDown(keybind.right) then
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-- you're stopped now :3c
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elseif love.keyboard.isDown(keybind.left) then
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object.bools.isWalking = true
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if math.abs(object.physics.velocityX) + 0.1 < object.functions.getRunningSpeed(object.bools.isRunning) then object.physics.velocityX = object.physics.velocityX - 0.1 else object.physics.velocityX = object.functions.getRunningSpeed(object.bools.isRunning)* -1 end
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elseif love.keyboard.isDown(keybind.right) then
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object.bools.isWalking = true
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if math.abs(object.physics.velocityX) < object.functions.getRunningSpeed(object.bools.isRunning) then object.physics.velocityX = object.physics.velocityX + 0.1 else object.physics.velocityX = object.functions.getRunningSpeed(object.bools.isRunning) end
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end
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end
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function wander(object, dt)
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if object.x > object.attributes.wanderpoint + 2 or object.x < object.attributes.wanderpoint - 2 then
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object.bools.isWalking = true
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if object.x < object.attributes.wanderpoint then
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object.physics.velocityX = 1
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else
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object.physics.velocityX = -1
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end
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else
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object.attributes.wanderpoint = math.random(0, window.x)
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end
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end
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function love.mousemoved(x, y)
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if x > player.x then
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player.bools.isFacingRight = true
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else
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player.bools.isFacingRight = false
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end
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end
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function love.keypressed(key)
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if Scene == "gameTest" then
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if key == keybind.jump then player.physics.velocityY = player.physics.velocityY - 3 end
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if key == keybind.interact then
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check_space.interactables(player.x, player.y)
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end
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if key == keybind.create then
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NPCs[#NPCs+1] = character.create({"attributes", "functions","bools","physics"}, false)
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NPCs[#NPCs].x = math.random(0, window.x-20)
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NPCs[#NPCs].y = window.y/2-window.y/20
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NPCs[#NPCs].width = 20
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NPCs[#NPCs].height = 80
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end
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else
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if key == keybind.jump then
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titleCard.duration = true
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end
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end
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end
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function sayHello(object, dt)
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object.attributes.time_spoken = object.attributes.time_spoken + dt
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if object.attributes.time_spoken > 2 then
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object.bools.isInteracting = false
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object.attributes.time_spoken = 0
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end
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end
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function check_space.interactables(x, y)
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function check_space.interactables(x, y)
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for i = 1, #NPCs do
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for i = 1, #NPCs do
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if x > NPCs[i].x -50 and x < NPCs[i].x +50 then
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if x > NPCs[i].x -50 and x < NPCs[i].x +50 then
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@ -154,13 +87,13 @@ function check_space.interactables(x, y)
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end
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end
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function defaulkeybinds()
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function defaulkeybinds()
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keybind = {}
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keybinds = {}
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keybind.left = "a"
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keybinds.left = "a"
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keybind.right = "d"
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keybinds.right = "d"
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keybind.jump = "space"
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keybinds.jump = "space"
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keybind.interact = "e"
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keybinds.interact = "e"
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keybind.run = "lshift"
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keybinds.run = "lshift"
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keybind.create = "f"
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keybinds.create = "f"
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end
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end
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function character.create(chosenSubclasses, isPlayerControlled)
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function character.create(chosenSubclasses, isPlayerControlled)
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@ -7,4 +7,51 @@ function mouseOver(object)
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end
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end
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end
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end
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return false
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return false
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end
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function keyboard_input_held(object, dt)
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object.bools.isWalking = false
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object.bools.isRunning = false
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mouse.x, mouse.y = love.mouse.getPosition
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if love.keyboard.isDown("lshift") then
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object.bools.isRunning = true
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end
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if love.keyboard.isDown(keybind.left) and love.keyboard.isDown(keybind.right) then
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-- you're stopped now :3c
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elseif love.keyboard.isDown(keybind.left) then
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object.bools.isWalking = true
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if math.abs(object.physics.velocityX) + 0.1 < object.functions.getRunningSpeed(object.bools.isRunning) then object.physics.velocityX = object.physics.velocityX - 0.1 else object.physics.velocityX = object.functions.getRunningSpeed(object.bools.isRunning)* -1 end
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elseif love.keyboard.isDown(keybind.right) then
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object.bools.isWalking = true
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if math.abs(object.physics.velocityX) < object.functions.getRunningSpeed(object.bools.isRunning) then object.physics.velocityX = object.physics.velocityX + 0.1 else object.physics.velocityX = object.functions.getRunningSpeed(object.bools.isRunning) end
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end
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end
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function love.mousemoved(x, y)
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if x > player.x then
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player.bools.isFacingRight = true
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else
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player.bools.isFacingRight = false
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end
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end
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function love.keypressed(key)
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if Scene == "gameTest" then
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if key == keybind.jump then player.physics.velocityY = player.physics.velocityY - 3 end
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if key == keybind.interact then
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check_space.interactables(player.x, player.y)
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end
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if key == keybind.create then
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NPCs[#NPCs+1] = character.create({"attributes", "functions","bools","physics"}, false)
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NPCs[#NPCs].x = math.random(0, window.x-20)
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NPCs[#NPCs].y = window.y/2-window.y/20
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NPCs[#NPCs].width = 20
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NPCs[#NPCs].height = 80
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end
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else
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if key == keybind.jump then
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titleCard.duration = true
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end
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end
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end
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end
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