VoidShot/main.lua
Hannah-Dagemark 520dddedf6 Changed locations, added Localization folder
Nothing except Title. Minor push, no update.
2023-09-05 15:15:24 +02:00

139 lines
No EOL
3.8 KiB
Lua

character = {
subclasses = {
create = {}
}
}
functiongenerator = {}
check_space = {}
function love.load()
window = {}
window.x, window.y = love.window.getDesktopDimensions()
math.randomseed(os.time())
Scene = "menu"
inputs_ini = require('scripts/inputs')
physics_ini = require('physics')
menu_ini = require('menu')
npc_ini = require('scripts/NPC')
menu.load()
NPCs = {}
ground = {
x = 0,
y = window.y,
width = window.x,
height = 1
}
love.window.setMode(window.x, window.y)
defaulkeybinds()
player = character.create({"physics", "bools", "attributes", "functions"})
player.x = window.x/2-window.x/20
player.y = window.y/2-window.y/20
player.width = 20
player.height = 80
mouse = {}
function player.functions.getRunningSpeed(runningStatus) if runningStatus then return player.attributes.maxRunningSpeed*2 else return player.attributes.maxRunningSpeed end end
end
function love.update(dt)
if Scene == "gameTest" then
keyboard_input_held(player, dt)
gravity(player, dt)
mouvement(player, dt)
for i = 1, #NPCs do
gravity(NPCs[i], dt)
wander(NPCs[i], dt)
mouvement(NPCs[i], dt)
if NPCs[i].bools.isInteracting then
sayHello(NPCs[i], dt)
end
end
elseif Scene == "menu" then
menu.update(dt)
end
end
function love.draw()
love.graphics.print(Scene, 100, 100)
if Scene == "gameTest" then
if love.graphics.getColor() ~= 1, 1, 1 then love.graphics.setColor(1, 1, 1) end
love.graphics.rectangle("line", player.x, player.y, player.width, player.height)
if player.bools.isFacingRight then
love.graphics.rectangle("line", player.x+10, player.y-20, 20, 20)
else
love.graphics.rectangle("line", player.x-10, player.y-20, 20, 20)
end
for i = 1, #NPCs do
love.graphics.rectangle("fill", NPCs[i].x, NPCs[i].y, NPCs[i].width, NPCs[i].height)
end
for i = 1, #NPCs do
if NPCs[i].bools.isInteracting then
local font = love.graphics.getFont()
local helloText = love.graphics.newText(font, "Hello there")
love.graphics.draw(helloText, NPCs[i].x, NPCs[i].y-10)
end
end
elseif Scene == "menu" then
menu.draw()
end
end
function check_space.interactables(x, y)
for i = 1, #NPCs do
if x > NPCs[i].x -50 and x < NPCs[i].x +50 then
NPCs[i].bools.isInteracting = true
end
end
end
function defaulkeybinds()
keybinds = {}
keybinds.left = "a"
keybinds.right = "d"
keybinds.jump = "space"
keybinds.interact = "e"
keybinds.run = "lshift"
keybinds.create = "f"
end
function character.create(chosenSubclasses, isPlayerControlled)
local object = {}
for i = 1, #chosenSubclasses do
local current_subclass = chosenSubclasses[i]
character.subclasses.create[current_subclass](object)
end
if isPlayerControlled == false then
object.attributes.wanderpoint = math.random(0, window.x)
object.bools.isInteracting = false
object.attributes.time_spoken = 0
end
return object
end
function character.subclasses.create.physics(object)
object.physics = {
velocityX = 0,
velocityY = 0,
airtime = 0,
terminalVelocity = 53
}
end
function character.subclasses.create.bools(object)
object.bools = {
isAirborne = true,
isWalking = false,
isRunning = false,
isFacingRight = true
}
end
function character.subclasses.create.attributes(object)
object.attributes = {
maxRunningSpeed = 2
}
end
function character.subclasses.create.functions(object)
object.functions = {}
end