11/06-24
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parent
dcf6036dee
commit
66084749de
1 changed files with 67 additions and 12 deletions
77
Main.py
77
Main.py
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@ -164,24 +164,51 @@ class uText:
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i=0
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i=0
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if mode == "t": #If running resource view for tile
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if mode == "t": #If running resource view for tile
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info = GameMap.getTileInfo(info)
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info = GameMap.getTileInfo(info)
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self.write(info["terrain"],(1000,50))
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while (100 + 50*i) < 720: #(Map height)
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self.write("",(840,100+50*i))
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self.write("",(1090,100+50*i))
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i += 1
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i = 0
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self.write("State",(1000,0))
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self.write("Terrain: ", (840,50))
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self.write(info["terrain"].capitalize(),(1090,50))
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for bit in info["gameplay"]:
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for bit in info["gameplay"]:
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if True: #type(bit) == "<class 'str'" or type(bit) == "<class 'int'"
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#if type(bit) == "<class 'str'" or type(bit) == "<class 'int'":
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self.write(bit[0],(840,100 + 50*i))
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if bit[0] == "resources":
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self.write(f"{bit[0].capitalize()}:", (840,100 + 50*i))
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i -= 1
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for subbit in bit[1]:
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i += 1
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self.write(f"{subbit[1].capitalize()}, {subbit[0]}",(1090,100+50*i))
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else:
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self.write(f"{bit[0].capitalize()}:",(840,100 + 50*i))
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if bit[1] != [] and bit[1] != {}:
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self.write(bit[1],(1090,100 + 50*i))
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self.write(bit[1],(1090,100 + 50*i))
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else:
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self.write("None",(1090,100 + 50*i))
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i += 1
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i += 1
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tilePrint = self.font.render(info["id"], True, (255, 255, 255))
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tilePrint = self.font.render(info["id"], True, (255, 255, 255))
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tilePrintRect = tilePrint.get_rect()
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tilePrintRect = tilePrint.get_rect()
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tilePrintRect = tilePrintRect.move(1100,0)
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tilePrintRect = tilePrintRect.move(1100,0)
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screen.blit(tilePrint, tilePrintRect)
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screen.blit(tilePrint, tilePrintRect)
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if mode == "p": #If running resource view for player
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if mode == "p": #If running resource view for player
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info = GameRealms.getPlayer(info).resources
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info = GameRealms.getPlayer(info)
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self.write("Resources",(1000,50))
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for key in info.keys():
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while (100+50*i) < 720: #(Map height)
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self.write(key,(840,100 + 50*i))
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self.write("",(840,100+50*i))
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self.write(info[key],(1090,100 + 50*i))
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self.write("",(1090,100+50*i))
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i += 1
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i = 0
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self.write(info.name,(1000,0))
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self.write("",(840,50))
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self.write("",(1090,50))
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for key in info.resources.keys():
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self.write(f"{key.capitalize()}:",(840,50 + 50*i))
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self.write(info.resources[key],(1090,50 + 50*i))
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i += 1
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i += 1
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class uButtons:
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class uButtons:
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@ -258,6 +285,7 @@ class uCommunicate:
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def __init__(self):
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def __init__(self):
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self.globalGameState = 0 #0 = preround, 1 = active
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self.globalGameState = 0 #0 = preround, 1 = active
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self.globalTurn = 0
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self.turnHolder = 0
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self.turnHolder = 0
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self.resourceView = False #False = State resources, True = Player resources
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self.resourceView = False #False = State resources, True = Player resources
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self.resourceViewActive = True #False = No Button Rendered, True = Button Rendered
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self.resourceViewActive = True #False = No Button Rendered, True = Button Rendered
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@ -265,10 +293,18 @@ class uCommunicate:
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def startGame(self):
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def startGame(self):
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GameRealms.load(map)
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GameRealms.load(map)
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self.globalGameState = 1
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self.globalGameState = 1
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self.globalTurn = 1
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uTexter.write("Turn:",(850,580))
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uButtoner.addButton("Player", 850, 0, 120, 50, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
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uButtoner.addButton("Player", 850, 0, 120, 50, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
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uButtoner.addButton("Claim", 850, 500,110,40,"darkgray","gray","uCommunicator.claimState()")
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t2 = Thread(target=uCommunicator.gameLoop)
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t2 = Thread(target=uCommunicator.gameLoop)
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t2.start()
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t2.start()
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def tileSelected(self):
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uButtoner.addButton("Build", 0, 600, 100, 50, "darkgray", "gray", "uPopper.buildMenu()")
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uButtoner.addButton("Assemble", 150, 600, 180, 50, "darkgray", "gray", "uPopper.buildMenu()")
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uButtoner.addButton("Order", 380, 600, 120, 50, "darkgray", "gray", "uPopper.buildMenu()")
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def switchResourceView(self):
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def switchResourceView(self):
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if self.resourceView:
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if self.resourceView:
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uButtoner.addButton("Player", 850, 0, 120, 50, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
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uButtoner.addButton("Player", 850, 0, 120, 50, "darkgray", "gray", "uCommunicator.switchResourceView()", True)
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@ -292,6 +328,8 @@ class uCommunicate:
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self.expand_cccs(self.turnHolder)
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self.expand_cccs(self.turnHolder)
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else:
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else:
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GameRealms.updateDaywisePlayerResources(self.turnHolder, GameMap)
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GameRealms.updateDaywisePlayerResources(self.turnHolder, GameMap)
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self.globalTurn += 1
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uTexter.write(str(self.globalTurn), (1090, 580))
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while self.turnHolder == 0:
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while self.turnHolder == 0:
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None
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None
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@ -356,17 +394,31 @@ class uCommunicate:
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GameMap.claimTileFor(expandTile,GameRealms.getPlayer(f"{ccc}"),map)
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GameMap.claimTileFor(expandTile,GameRealms.getPlayer(f"{ccc}"),map)
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curPlayer.heldTiles.append(expandTile)
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curPlayer.heldTiles.append(expandTile)
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class uPop:
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def __init__(self):
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self.yes = True
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self.menuColour = (100, 100, 100)
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self.itemColour = (200, 200, 200)
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self.Popup = None
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self.hasPopup = False
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def buildMenu(self):
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self.hasPopup = True
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self.Popup = {
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"x": 200, "y": 200
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}
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uPopper = uPop()
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uButtoner = uButtons()
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uButtoner = uButtons()
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uTexter = uText()
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uTexter = uText()
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uCommunicator = uCommunicate()
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uCommunicator = uCommunicate()
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def prerenderGraphics():
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def prerenderGraphics():
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uTexter.write("State",(1000,0))
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uButtoner.addButton("Start Game", 850, 500, 200, 50, "darkgray", "gray", "uCommunicator.startGame()", True)
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uButtoner.addButton("Start Game", 850, 500, 200, 50, "darkgray", "gray", "uCommunicator.startGame()", True)
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uButtoner.addButton("Claim",850,600,110,40,"darkgray","gray","uCommunicator.claimState()")
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uButtoner.addButton("ReRender", 1000, 600, 180, 50, "gray", "blue","GameMap.re_load()")
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prerenderGraphics()
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prerenderGraphics()
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@ -421,6 +473,9 @@ while running:
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elif uCommunicator.globalGameState == 1:
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elif uCommunicator.globalGameState == 1:
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uTexter.runResourceView("p1", "p")
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uTexter.runResourceView("p1", "p")
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if tile_pressed != None:
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uCommunicator.tileSelected()
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uButtoner.updateHover()
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uButtoner.updateHover()
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uButtoner.drawButtons()
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uButtoner.drawButtons()
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uTexter.runText()
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uTexter.runText()
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