01/06-24 #2
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parent
efb4ebce97
commit
dcf6036dee
3 changed files with 49 additions and 3 deletions
9
Main.py
9
Main.py
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@ -284,13 +284,16 @@ class uCommunicate:
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def gameLoop(self):
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while self.globalGameState == 1:
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for x in range(GameRealms.amount):
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self.turnHolder = x
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GameRealms.applyResourceIncome(x)
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if self.turnHolder != 0:
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self.turnHolder = GameRealms.players[x].id
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print(f"Turn being played by: {self.turnHolder}/{GameRealms.players[x].name}")
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self.expand_cccs(self.turnHolder)
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else:
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GameRealms.updateDaywisePlayerResources(self.turnHolder, GameMap)
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while self.turnHolder == 0:
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y = 1
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None
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def claimState(self):
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if GameMap.paintedTile and self.turnHolder == 0:
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@ -300,6 +303,7 @@ class uCommunicate:
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if pt.Id in ip.borderTiles and ip.resources["villagers"] > 0:
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print(f"Claiming {pt.Id} for {ip.name}")
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GameMap.claimTileFor(pt.Id,ip)
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ip.heldTiles.append(pt.Id)
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for tile in GameMap.findBorderTiles(pt.Id):
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ip.borderTiles.append(int(tile))
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ip.resources["villagers"] -= 1
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@ -307,6 +311,7 @@ class uCommunicate:
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elif ip.resources["settlers"] > 0:
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print(f"Settling {pt.Id} for {ip.name}")
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GameMap.claimTileFor(pt.Id,ip)
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ip.heldTiles.append(pt.Id)
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for tile in GameMap.findBorderTiles(pt.Id):
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ip.borderTiles.append(int(tile))
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ip.resources["settlers"] -= 1
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@ -324,7 +329,7 @@ class uCommunicate:
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if tryTile != None:
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if not GameMap.tIsClaimed(tryTile):
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expandTile = tryTile
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GameMap.claimTileFor(expandTile,GameRealms.getPlayer(f"{ccc}"),map)
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GameMap.claimTileFor(expandTile,curPlayer,map)
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curPlayer.heldTiles.append(expandTile)
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else:
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while expandTile == None:
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@ -33,6 +33,30 @@ class RealmManager:
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return self.players[0]
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else:
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return self.players[int(detail)]
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def updateDaywisePlayerResources(self, id, MapMan):
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print(f"\n\n\nUpdating DaywiseResourceGain for {id}\n\n")
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p = self.players[id]
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print(f"\nPrevious gains: {p.daywiseResourceGain}")
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p.resetDailyGains()
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print(f"HeldTiles Check: {p.heldTiles}")
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for t in p.heldTiles:
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tInfo = MapMan.tiles[str(t)]
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for resource in tInfo.resources:
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p.daywiseResourceGain[str(resource[1])] += resource[0]
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print(f"\nNew gains: {p.daywiseResourceGain}")
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def applyResourceIncome(self, id):
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print(f"Applying resource income for {id}")
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p = self.players[id]
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for r in p.daywiseResourceGain.keys():
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p.resources[str(r)] += p.daywiseResourceGain[str(r)]
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if p.passiveResourceGain.keys():
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for r in p.passiveResourceGain.keys():
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p.resources[str(r)] += p.passiveResourceGain[str(r)]
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class Player:
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@ -47,6 +71,14 @@ class Player:
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"weapons": 0.0,
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"tools": 0.0,
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}
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self.daywiseResourceGain = {
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"wood": 0.0,
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"stone": 0.0,
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"food": 0.0,
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"weapons": 0.0,
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"tools": 0.0
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}
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self.passiveResourceGain = {}
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self.id = id
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self.controller = controller
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self.heldTiles = []
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@ -54,4 +86,13 @@ class Player:
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colour = colour.split(",")
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print (colour)
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self.borderColour = (int(colour[0]),int(colour[1]),int(colour[2]))
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self.name = name
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self.name = name
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def resetDailyGains(self):
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self.daywiseResourceGain = {
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"wood": 0.0,
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"stone": 0.0,
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"food": 0.0,
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"weapons": 0.0,
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"tools": 0.0
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}
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