Commit 10/03-24
-- Began work on map generation. -- Wrote functions to generate and color an image of hexagons. -- Next step is to seed the map by generating tile clusters who designate what tile types are where
This commit is contained in:
parent
1d5750da68
commit
1b4021f4ce
7 changed files with 233 additions and 0 deletions
107
Main.py
107
Main.py
|
|
@ -0,0 +1,107 @@
|
|||
import pygame
|
||||
import sys
|
||||
|
||||
sys.path.append('./Map')
|
||||
|
||||
import MapManager
|
||||
|
||||
# pygame setup
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode((1280, 720))
|
||||
clock = pygame.time.Clock()
|
||||
running = True
|
||||
|
||||
map = pygame.image.load( "./Map/sample.jpg")
|
||||
|
||||
mapWidth = int(map.get_width())
|
||||
mapHeight = int(map.get_height())
|
||||
|
||||
y = 0
|
||||
bY = 5
|
||||
bX = 4
|
||||
|
||||
time1 = pygame.time.get_ticks()
|
||||
|
||||
while bX < mapWidth:
|
||||
for x in range(bX, mapWidth):
|
||||
if y < mapHeight:
|
||||
map.set_at((x, y), (0,0,0,255))
|
||||
y += 1
|
||||
if y % 5 == 0:
|
||||
map.set_at((x, y), (0,0,0,255))
|
||||
y += 1
|
||||
bX += 8
|
||||
y = 0
|
||||
|
||||
y = bY
|
||||
|
||||
while bY < mapHeight:
|
||||
for x in range(0, mapWidth):
|
||||
if y < mapHeight:
|
||||
map.set_at((x, y), (0,0,0,255))
|
||||
y += 1
|
||||
if y % 5 == 0:
|
||||
map.set_at((x, y), (0,0,0,255))
|
||||
y += 1
|
||||
bY += 10
|
||||
y = bY
|
||||
|
||||
bX = 4
|
||||
y = 0
|
||||
|
||||
while bX < mapWidth:
|
||||
for x in range(bX, -1, -1):
|
||||
if y < mapHeight:
|
||||
map.set_at((x, y), (0,0,0,255))
|
||||
y += 1
|
||||
if y % 5 == 0:
|
||||
map.set_at((x, y), (0,0,0,255))
|
||||
y += 1
|
||||
bX += 8
|
||||
y = 0
|
||||
|
||||
bY = 2
|
||||
y = bY
|
||||
|
||||
while bY < mapHeight:
|
||||
for x in range(mapWidth, 0, -1):
|
||||
if y < mapHeight:
|
||||
map.set_at((x, y), (0,0,0,255))
|
||||
y += 1
|
||||
if y % 5 == 0:
|
||||
map.set_at((x, y), (0,0,0,255))
|
||||
y += 1
|
||||
bY += 10
|
||||
y = bY
|
||||
|
||||
pygame.image.save(map, "./Map/blackstripes.png")
|
||||
|
||||
GameMap = MapManager.MapManager()
|
||||
|
||||
GameMap.load(map)
|
||||
|
||||
time2 = pygame.time.get_ticks()
|
||||
|
||||
print(str(time2 - time1))
|
||||
|
||||
pygame.image.save(map, "./Map/sampledone.png")
|
||||
|
||||
while running:
|
||||
# poll for events
|
||||
# pygame.QUIT event means the user clicked X to close your window
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
|
||||
# fill the screen with a color to wipe away anything from last frame
|
||||
screen.fill("black")
|
||||
|
||||
# RENDER YOUR GAME HERE
|
||||
|
||||
# flip() the display to put your work on screen
|
||||
pygame.display.flip()
|
||||
|
||||
clock.tick(60) # limits FPS to 60
|
||||
running = False
|
||||
|
||||
pygame.quit()
|
||||
Loading…
Add table
Add a link
Reference in a new issue