CountDuchKing/Main.py
Hannah-Dagemark 1b4021f4ce Commit 10/03-24
-- Began work on map generation.

-- Wrote functions to generate and color an image of hexagons.

-- Next step is to seed the map by generating tile clusters who designate what tile types are where
2024-03-10 20:04:25 +01:00

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2.1 KiB
Python

import pygame
import sys
sys.path.append('./Map')
import MapManager
# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
map = pygame.image.load( "./Map/sample.jpg")
mapWidth = int(map.get_width())
mapHeight = int(map.get_height())
y = 0
bY = 5
bX = 4
time1 = pygame.time.get_ticks()
while bX < mapWidth:
for x in range(bX, mapWidth):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
if y % 5 == 0:
map.set_at((x, y), (0,0,0,255))
y += 1
bX += 8
y = 0
y = bY
while bY < mapHeight:
for x in range(0, mapWidth):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
if y % 5 == 0:
map.set_at((x, y), (0,0,0,255))
y += 1
bY += 10
y = bY
bX = 4
y = 0
while bX < mapWidth:
for x in range(bX, -1, -1):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
if y % 5 == 0:
map.set_at((x, y), (0,0,0,255))
y += 1
bX += 8
y = 0
bY = 2
y = bY
while bY < mapHeight:
for x in range(mapWidth, 0, -1):
if y < mapHeight:
map.set_at((x, y), (0,0,0,255))
y += 1
if y % 5 == 0:
map.set_at((x, y), (0,0,0,255))
y += 1
bY += 10
y = bY
pygame.image.save(map, "./Map/blackstripes.png")
GameMap = MapManager.MapManager()
GameMap.load(map)
time2 = pygame.time.get_ticks()
print(str(time2 - time1))
pygame.image.save(map, "./Map/sampledone.png")
while running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# fill the screen with a color to wipe away anything from last frame
screen.fill("black")
# RENDER YOUR GAME HERE
# flip() the display to put your work on screen
pygame.display.flip()
clock.tick(60) # limits FPS to 60
running = False
pygame.quit()