function love.load() love.window.setMode(0,0) rectangle = { x = 250, y = 250, width = 100, height = 100, mode = "line", velocity = 0, fallingtime = 0, settingsbox = "closed", mouselocked = false, } function rectangle.reset() rectangle.velocity = 0 rectangle.fallingtime = 0 end floor = { x = 0, y = love.graphics.getHeight() - 100, width = love.graphics.getWidth(), height = 100, mode = "line", } end function love.update(dt) if rectangle.mouselocked == true then rectangle.x, rectangle.y = love.mouse.getX() - rectangle.width / 2, love.mouse.getY() - rectangle.height / 2 rectangle.reset() elseif rectangle.y + rectangle.velocity >= floor.y - floor.height then rectangle.reset() rectangle.y = floor.y - floor.height else rectangle.velocity = rectangle.velocity + 9.82 * dt end rectangle.y = rectangle.y + rectangle.velocity end function love.draw() love.graphics.rectangle(rectangle.mode, rectangle.x, rectangle.y, rectangle.width, rectangle.height) love.graphics.rectangle(floor.mode, floor.x, floor.y, floor.width, floor.height) end function love.keypressed(key) if key == "space" and rectangle.velocity == 0 then rectangle.velocity = -10 end end function love.mousepressed(x,y,button) if button == 1 and x >= rectangle.x and x <= rectangle.x + rectangle.width and y >= rectangle.y and y <= rectangle.y + rectangle.height then rectangle.mouselocked = true end end function love.mousereleased() rectangle.mouselocked = false end