6488 lines
112 KiB
Text
6488 lines
112 KiB
Text
@tier1 = 30
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@tier2 = 20
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@tier3 = 10
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leader_traits = {
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dictator = {
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random = no
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political_power_factor = 0.25
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ai_will_do = {
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factor = 1
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}
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}
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warrior_code = {
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random = no
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ai_call_ally_desire_factor = -40
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ai_join_ally_desire_factor = -30
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ai_will_do = {
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factor = 1
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}
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}
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underage_monarch = {
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random = no
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stability_factor = 0.10
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political_advisor_cost_factor = 0.25
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trade_laws_cost_factor = 0.25
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mobilization_laws_cost_factor = 0.25
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economy_cost_factor = 0.25
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}
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legitimate_heir = {
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random = no
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stability_factor = 0.10
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political_power_factor = 0.1
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}
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collaborator_king = {
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random = no
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fascism_drift = 0.1
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fascism_acceptance = 75
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political_power_factor = 0.1
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}
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imperial_sanction = {
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random = no
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targeted_modifier = {
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tag = CHI
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generate_wargoal_tension_against = 0.75
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}
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targeted_modifier = {
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tag = PRC
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generate_wargoal_tension_against = 0.75
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}
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targeted_modifier = {
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tag = SHX
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generate_wargoal_tension_against = 0.75
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}
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targeted_modifier = {
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tag = GXC
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generate_wargoal_tension_against = 0.75
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}
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targeted_modifier = {
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tag = YUN
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generate_wargoal_tension_against = 0.75
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}
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targeted_modifier = {
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tag = XSM
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generate_wargoal_tension_against = 0.75
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}
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targeted_modifier = {
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tag = SIK
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generate_wargoal_tension_against = 0.75
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}
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ai_will_do = {
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factor = 1
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}
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}
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emperor_showa = {
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random = no
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stability_factor = 0.6 #FOR THE EMPERAH
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ai_will_do = {
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factor = 1
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}
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}
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ww_one_trauma = {
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random = no
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ai_call_ally_desire_factor = 10
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ai_will_do = {
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factor = 1
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}
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}
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stout_defender = { # This particular trait will make the AI heavily prioritize defensive warfare, rarely, if ever, attacking out of fortified locations
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random = no
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ai_focus_defense_factor = 0.5
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ai_will_do = {
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factor = 1
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}
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}
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warmonger = {
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random = no
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ai_focus_aggressive_factor = 0.5
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ai_will_do = {
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factor = 1
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}
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}
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inexperienced_imperialist = {
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random = no
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political_power_factor = -0.3
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stability_factor = 0.05
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justify_war_goal_time = -0.25
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ai_will_do = {
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factor = 1
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}
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}
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autocratic_imperialist = {
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random = no
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war_support_factor = 0.05
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stability_factor = 0.05
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justify_war_goal_time = -0.25
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ai_will_do = {
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factor = 1
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}
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}
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cabinet_crisis = {
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random = no
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political_power_factor = -0.5
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stability_factor = -0.1
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ai_will_do = {
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factor = 1
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}
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}
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unpopular_monarch = {
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random = no
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political_power_factor = -0.3
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stability_factor = -0.2
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ai_will_do = {
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factor = 1
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}
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}
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socialite_connections = {
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random = no
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trade_laws_cost_factor = -0.25
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economy_cost_factor = -0.25
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industrial_capacity_factory = 0.1
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ai_will_do = {
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factor = 1
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}
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}
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wallis_fancy_title = {
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random = no
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neutrality_drift = 0.05
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ai_will_do = {
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factor = 1
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}
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}
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inexperienced_monarch = {
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random = no
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political_advisor_cost_factor = 0.25
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trade_laws_cost_factor = 0.25
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mobilization_laws_cost_factor = 0.25
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economy_cost_factor = 0.25
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high_command_cost_factor = 0.25
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air_chief_cost_factor = 0.25
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army_chief_cost_factor = 0.25
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navy_chief_cost_factor = 0.25
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ai_will_do = {
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factor = 1
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}
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}
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headstrong = {
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random = no
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political_power_factor = 0.15
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ai_will_do = {
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factor = 1
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}
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}
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popular_queen = {
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random = no
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stability_factor = 0.15
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industrial_capacity_factory = 0.05
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industrial_capacity_dockyard = 0.05
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ai_will_do = {
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factor = 1
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}
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}
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heels_nipper = {
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random = no
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sprite = 10
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political_power_factor = -0.1
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stability_factor = -0.1
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political_advisor_cost_factor = -0.25
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trade_laws_cost_factor = -0.25
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mobilization_laws_cost_factor = -0.25
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economy_cost_factor = -0.25
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high_command_cost_factor = -0.25
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air_chief_cost_factor = -0.25
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army_chief_cost_factor = -0.25
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navy_chief_cost_factor = -0.25
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ai_will_do = {
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factor = 1
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}
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}
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snuggler = {
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random = no
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sprite = 10
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political_power_factor = -0.1
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stability_factor = 0.05
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neutrality_drift = 0.05
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consumer_goods_factor = -0.05
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ai_will_do = {
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factor = 1
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}
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}
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face_licker = {
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random = no
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sprite = 10
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political_power_factor = -0.1
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war_support_factor = 0.05
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conscription = 0.01
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ai_will_do = {
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factor = 1
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}
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}
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stammer = {
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random = no
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political_power_factor = -0.1
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ai_will_do = {
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factor = 1
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}
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}
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humble = {
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random = no
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neutrality_drift = 0.05
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consumer_goods_factor = -0.05
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ai_will_do = {
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factor = 1
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}
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}
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british_bulldog = {
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random = no
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war_support_factor = 0.1
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political_power_factor = 0.05
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ai_will_do = {
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factor = 1
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}
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}
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chamberlain_appeaser = {
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random = no
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war_support_factor = -0.05
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ai_will_do = {
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factor = 1
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}
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}
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rearmer = {
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random = no
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industrial_capacity_factory = 0.05
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ai_will_do = {
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factor = 1
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}
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}
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conservative_grandee = {
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random = no
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political_power_factor = 0.05
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political_advisor_cost_factor = -0.1
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ai_will_do = {
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factor = 1
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}
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}
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famous_aviator = {
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random = no
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equipment_bonus = {
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tac_bomber_equipment = {
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air_range = 0.01
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}
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fighter_equipment = {
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air_range = 0.01
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}
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}
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ai_will_do = {
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factor = 1
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}
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}
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spirit_of_genghis = {
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random = no
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cavalry_attack_factor = 0.05
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equipment_bonus = {
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nav_bomber_equipment = {
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air_range = 0.1 naval_strike_attack = 0.1
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}
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}
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ai_will_do = {
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factor = 1
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}
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}
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indomitable_perseverance = { # Ground units get 4 more Morale
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random = no
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sprite = 5
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army_morale_factor = 0.04
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ai_will_do = {
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factor = 1
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}
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}
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generallissimo = {
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random = no
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defensive_war_stability_factor = 0.4
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}
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great_architect = {
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random = no
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production_speed_buildings_factor = 0.01
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}
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#ESPIONAGE IDEAS#
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head_of_intelligence = {
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random = no
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sprite = 15
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operative_slot = 1
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agency_upgrade_time = -0.15
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}
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mastermind_code_cracker = {
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random = no
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sprite = 15
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decryption_power = 15
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}
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#ai_focus_defense_factor
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#ai_focus_aggressive_factor
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#ai_focus_production_factor
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#ai_focus_military_advancements_factor
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#ai_focus_peaceful_factor
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#ai_focus_naval_factor
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#ai_focus_naval_air_factor
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#ai_focus_aviation_factor
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dislikes_germany = {
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random = no
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ai_strategy = {
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type = antagonize
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id = "GER"
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value = 200
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}
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ai_will_do = {
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factor = 1
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}
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}
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tenacious_defender = {
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random = no
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ai_will_do = {
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factor = 1
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}
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}
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exiled = {
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random = no
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ai_will_do = {
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factor = 1
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}
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}
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political_prisoner = {
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random = no
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ai_will_do = {
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factor = 1
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}
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}
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assassination_survivor = {
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random = no
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ai_will_do = {
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factor = 1
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}
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}
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stalins_puppet = {
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random = no
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ai_will_do = {
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factor = 1
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}
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}
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union_man = {
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random = no
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ai_will_do = {
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factor = 1
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}
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}
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political_dancer = {
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random = no
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political_power_factor = 0.15
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ai_will_do = {
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factor = 1
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}
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}
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staunch_constitutionalist = {
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random = no
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drift_defence_factor = 0.5
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ai_will_do = {
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factor = 1
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}
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}
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first_lady = {
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random = no
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sprite = 12
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war_support_factor = 0.05
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stability_factor = 0.05
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ai_will_do = {
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factor = 1
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}
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}
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dealbroker = {
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random = yes
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trade_laws_cost_factor = -0.25
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mobilization_laws_cost_factor = -0.25
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economy_cost_factor = -0.25
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ai_will_do = {
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factor = 1
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}
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}
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hawk = {
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random = yes
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sprite = 13
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war_support_factor = 0.1
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stability_factor = -0.05
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ai_will_do = {
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factor = 1
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}
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}
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cornered_fox = {
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random = no
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army_defence_factor = 0.15
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army_morale_Factor = 0.10
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ai_will_do = {
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factor = 1
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}
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}
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permanent_revolutionary = {
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random = no
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political_power_factor = -0.15
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justify_war_goal_time = 0.15
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subversive_activites_upkeep = -0.3
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max_command_power = 30
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ai_will_do = {
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factor = 1
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}
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}
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triumphant_revolutionary = {
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random = no
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justify_war_goal_time = 0.15
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subversive_activites_upkeep = -0.5
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max_command_power = 50
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drift_defence_factor = 0.15
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command_power_gain_mult = 0.15
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ai_will_do = {
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factor = 1
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}
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}
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exiled_revolutionary = {
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random = no
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subversive_activites_upkeep = -0.5
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drift_defence_factor = 0.3
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ai_will_do = {
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factor = 1
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}
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}
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railroad_enthusiast = { #Valentin Campa
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random = no
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production_speed_rail_way_factor = 0.25
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ai_will_do = {
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factor = 1
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}
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}
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strongman_of_san_luis_potosi = { #Saturnino Cedillo
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random = no
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army_morale_factor = 0.05
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political_power_factor = 0.10
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ai_will_do = {
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factor = 1
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}
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}
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revolutionary_general = { #Francisco José Mugica
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random = no
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resistance_growth_on_our_occupied_states = 0.25
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mobilization_laws_cost_factor = -0.25
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economy_cost_factor = -0.25
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theorist_cost_factor = -0.25
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ai_will_do = {
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factor = 1
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}
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}
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fascist_militia_leader = { #Nicolás Rodríguez Carrasco, probably others too could be used for random fascist leaders
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random = no
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war_support_factor = 0.05
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ai_will_do = {
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factor = 1
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}
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}
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cristero_general = { #Jesús Degollado Guízar
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random = no
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conscription = 0.01
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ai_will_do = {
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factor = 1
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}
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}
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primate_of_mexico = { # Luis María Martínez
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random = no
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stability_factor = 0.05
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ai_will_do = {
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factor = 1
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}
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}
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el_jefe_maximo = { #Plutarco Calles
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random = no
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political_advisor_cost_factor = -0.25
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political_power_factor = 0.1
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ai_will_do = {
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factor = 1
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}
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}
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protector_of_the_campesinos = { #communist Cardenas (land reformer)
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random = no
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production_speed_industrial_complex_factor = 0.1
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production_speed_infrastructure_factor = 0.1
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ai_will_do = {
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factor = 1
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}
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}
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refounder_of_mexico = { # democratic Cardenas
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random = no
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stability_factor = 0.05
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trade_opinion_factor = 0.2
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|
ai_will_do = {
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factor = 1
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}
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}
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the_gentleman_president = { #Manuel Avila Camacho
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random = no
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stability_factor = 0.05
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improve_relations_maintain_cost_factor = -0.5
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ai_will_do = {
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factor = 1
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}
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}
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conservative_nationalist = { #Antonio de Oliveira Salazar - Vanilla
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random = no
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stability_factor = 0.1
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production_speed_infrastructure_factor = 0.2
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|
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ai_will_do = {
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factor = 1
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}
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}
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conservative_nationalist_lar = { #Antonio de Oliveira Salazar - LAR
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|
random = no
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stability_weekly = 0.005
|
|
production_speed_infrastructure_factor = 0.2
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
the_silver_president = { #Juan Andreu
|
|
random = no
|
|
consumer_goods_factor = -0.05
|
|
fascism_acceptance = 50
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
the_dean_of_mexican_marxism = { #Vicente Lombardo
|
|
random = no
|
|
|
|
stability_factor = 0.05
|
|
industrial_capacity_factory = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
staunch_stalinist = { #Dionisio Encina
|
|
random = no
|
|
industrial_capacity_factory = 0.1
|
|
drift_defence_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
devoted_trotskyist = { #Hernan Laborde Devoted Trotkyist
|
|
random = no
|
|
war_support_factor = 0.05
|
|
subversive_activites_upkeep = -0.25
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
devoted_trotskyist = { #Hernan Laborde Devoted Trotkyist
|
|
random = no
|
|
war_support_factor = 0.05
|
|
subversive_activites_upkeep = -0.25
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
fascist_sympathies = {
|
|
random = no
|
|
fascism_acceptance = 70
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
anti_communist = {
|
|
random = no
|
|
communism_acceptance = -50
|
|
communism_drift = -0.01
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
camarilla_leader = {
|
|
random = no
|
|
political_advisor_cost_factor = -0.25
|
|
trade_laws_cost_factor = -0.25
|
|
mobilization_laws_cost_factor = -0.25
|
|
economy_cost_factor = -0.25
|
|
high_command_cost_factor = -0.25
|
|
air_chief_cost_factor = -0.25
|
|
army_chief_cost_factor = -0.25
|
|
navy_chief_cost_factor = -0.25
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
hedonist = {
|
|
random = no
|
|
stability_factor = -0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
appeaser = {
|
|
random = yes
|
|
sprite = 13
|
|
war_support_factor = -0.05
|
|
stability_factor = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
tenacious_negotiator = {
|
|
random = yes
|
|
political_power_factor = 0.1
|
|
trade_opinion_factor = 0.25
|
|
}
|
|
|
|
national_integralist = {
|
|
sprite = 13
|
|
random = yes
|
|
political_power_factor = 0.15
|
|
stability_weekly = 0.001
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
retired_officer = {
|
|
random = yes
|
|
war_support_factor = 0.05
|
|
high_command_cost_factor = -0.25
|
|
air_chief_cost_factor = -0.25
|
|
army_chief_cost_factor = -0.25
|
|
navy_chief_cost_factor = -0.25
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
eager_collaborator = {
|
|
random = yes
|
|
send_volunteer_size = 2
|
|
improve_relations_maintain_cost_factor = -1
|
|
fascism_acceptance = 75
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
constitutional_monarch = {
|
|
random = no
|
|
stability_weekly = 0.01
|
|
political_power_gain = 0.1
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
duke_of_orleans = {
|
|
random = no
|
|
neutrality_drift = 0.1
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
count_of_paris = {
|
|
random = no
|
|
global_building_slots_factor = 0.05
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
reluctant_veteran = {
|
|
random = no
|
|
war_support_factor = 0.05
|
|
conscription_factor = 0.05
|
|
}
|
|
proletariat_internationalist = {
|
|
random = no
|
|
war_support_factor = 0.05
|
|
non_core_manpower = 0.025
|
|
}
|
|
|
|
anti_democrat = {
|
|
random = no
|
|
democratic_acceptance = -50
|
|
democratic_drift = -0.02
|
|
stability_factor = 0.10
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
emergency_powers = {
|
|
random = no
|
|
political_power_gain = 0.5
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
popular_figurehead2 = {
|
|
sprite = 13
|
|
stability_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
american_caesar = {
|
|
random = no
|
|
high_command_cost_factor = -0.25
|
|
air_chief_cost_factor = -0.25
|
|
army_chief_cost_factor = -0.25
|
|
navy_chief_cost_factor = -0.25
|
|
army_core_attack_factor = 0.1
|
|
army_core_defence_factor = 0.1
|
|
}
|
|
great_war_hero = {
|
|
war_support_factor = 0.05
|
|
stability_factor = 0.05
|
|
army_core_attack_factor = 0.2
|
|
army_core_defence_factor = 0.2
|
|
}
|
|
|
|
imperial_connections = {
|
|
random = no
|
|
political_advisor_cost_factor = -0.25
|
|
trade_laws_cost_factor = -0.25
|
|
mobilization_laws_cost_factor = -0.25
|
|
economy_cost_factor = -0.25
|
|
high_command_cost_factor = -0.25
|
|
air_chief_cost_factor = -0.25
|
|
army_chief_cost_factor = -0.25
|
|
navy_chief_cost_factor = -0.25
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
kaiserin_of_the_people = {
|
|
stability_weekly = 0.001
|
|
stability_factor = 0.05
|
|
war_support_factor = 0.05
|
|
army_core_defence_factor = 0.1
|
|
political_power_factor = 0.15
|
|
}
|
|
|
|
victoria_iii = {
|
|
stability_factor = 0.05
|
|
}
|
|
|
|
incognito = {
|
|
fascism_drift = 0.1
|
|
drift_defence_factor = 0.15
|
|
}
|
|
|
|
nationalist_symbol = {
|
|
war_support_factor = 0.05
|
|
stability_factor = 0.05
|
|
army_core_attack_factor = 0.1
|
|
army_core_defence_factor = 0.1
|
|
}
|
|
|
|
red_army_organizer = { # Trotsky's trait if invited to join the Mexican government. Combines effects of Genius Army Organizer and Communist Revolutionary
|
|
sprite = 12
|
|
army_org_factor = 0.12
|
|
experience_gain_army = 0.12
|
|
communism_drift = 0.1
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
champion_of_peace_1 = {
|
|
random = no
|
|
war_support_factor = -0.3
|
|
generate_wargoal_tension = 1
|
|
}
|
|
|
|
champion_of_peace_2 = {
|
|
random = no
|
|
war_support_factor = -0.24
|
|
generate_wargoal_tension = 0.80
|
|
}
|
|
|
|
champion_of_peace_3 = {
|
|
random = no
|
|
war_support_factor = -0.18
|
|
generate_wargoal_tension = 0.60
|
|
}
|
|
|
|
champion_of_peace_4 = {
|
|
random = no
|
|
war_support_factor = -0.12
|
|
generate_wargoal_tension = 0.40
|
|
}
|
|
|
|
champion_of_peace_5 = {
|
|
random = no
|
|
war_support_factor = -0.06
|
|
generate_wargoal_tension = 0.20
|
|
}
|
|
|
|
economic_reformer = {
|
|
random = no
|
|
trade_laws_cost_factor = -0.33
|
|
economy_cost_factor = -0.33
|
|
consumer_goods_factor = -0.05
|
|
}
|
|
|
|
strict_austerity_adherent = {
|
|
random = no
|
|
stability_factor = -0.15
|
|
economy_cost_factor = 0.5
|
|
consumer_goods_factor = -0.1
|
|
}
|
|
|
|
defeatist = {
|
|
random = no
|
|
war_support_factor = -0.1
|
|
surrender_limit = -0.25
|
|
}
|
|
|
|
little_churchill = {
|
|
random = no
|
|
war_support_factor = 0.05
|
|
resistance_growth_on_our_occupied_states = 0.15
|
|
}
|
|
|
|
wilhelmina = {
|
|
random = no
|
|
stability_factor = 0.15
|
|
}
|
|
|
|
disdain_for_politicians_1 = {
|
|
random = no
|
|
political_power_factor = 0.05
|
|
communism_drift = -0.01
|
|
fascism_drift = -0.01
|
|
democratic_drift = -0.01
|
|
}
|
|
|
|
disdain_for_politicians_2 = {
|
|
random = no
|
|
political_power_factor = 0.1
|
|
communism_drift = -0.02
|
|
fascism_drift = -0.02
|
|
democratic_drift = -0.02
|
|
}
|
|
|
|
queen_of_the_people = {
|
|
random = no
|
|
war_support_factor = 0.1
|
|
resistance_target_on_our_occupied_states = 0.25
|
|
}
|
|
|
|
leider = {
|
|
random = no
|
|
war_support_factor = 0.1
|
|
fascism_acceptance = 50
|
|
}
|
|
|
|
comintern_workhorse = {
|
|
random = no
|
|
opinion_gain_monthly_same_ideology_factor = 1.0
|
|
subversive_activites_upkeep = -0.5
|
|
}
|
|
|
|
veteran_communist = {
|
|
random = no
|
|
stability_factor = 0.05
|
|
industrial_capacity_factory = 0.05
|
|
}
|
|
|
|
indecisive = {
|
|
random = no
|
|
stability_factor = 0.05
|
|
political_power_factor = -0.05
|
|
}
|
|
|
|
figurehead_president = {
|
|
random = no
|
|
stability_factor = -0.05
|
|
political_power_factor = 0.05
|
|
}
|
|
|
|
great_survivor = {
|
|
random = no
|
|
stability_factor = 0.1
|
|
mobilization_speed = 0.15
|
|
}
|
|
|
|
the_director = {
|
|
random = no
|
|
planning_speed = -0.1
|
|
max_planning = 0.1
|
|
army_core_attack_factor = 0.15
|
|
army_core_defence_factor = 0.15
|
|
}
|
|
|
|
sins_of_the_father = {
|
|
random = no
|
|
production_speed_arms_factory_factor = 0.1
|
|
political_power_gain = -0.1
|
|
high_command_cost_factor = -0.34
|
|
air_chief_cost_factor = -0.34
|
|
army_chief_cost_factor = -0.34
|
|
navy_chief_cost_factor = -0.34
|
|
}
|
|
|
|
empire_builder = {
|
|
random = no
|
|
war_support_factor = 0.05
|
|
justify_war_goal_time = -0.25
|
|
}
|
|
|
|
jefe = {
|
|
random = no
|
|
war_support_weekly = 0.005
|
|
}
|
|
|
|
caudillo_1 = {
|
|
random = no
|
|
resistance_damage_to_garrison = -0.15
|
|
high_command_cost_factor = -0.15
|
|
}
|
|
|
|
caudillo_2 = {
|
|
random = no
|
|
resistance_damage_to_garrison = -0.15
|
|
high_command_cost_factor = -0.15
|
|
max_command_power = 20
|
|
command_power_gain_mult = 0.25
|
|
}
|
|
|
|
the_lion_of_the_rif = {
|
|
random = no
|
|
war_support_factor = 0.1
|
|
army_org_factor = 0.05
|
|
}
|
|
|
|
the_sacred_king = {
|
|
random = no
|
|
stability_factor = 0.1
|
|
}
|
|
|
|
disgraced_monarch = {
|
|
random = no
|
|
consumer_goods_factor = -0.05
|
|
stability_factor = -0.1
|
|
}
|
|
|
|
the_legitimist = {
|
|
random = no
|
|
stability_factor = 0.05
|
|
war_support_factor = 0.05
|
|
}
|
|
|
|
divided_interests = {
|
|
random = no
|
|
army_core_attack_factor = 0.05
|
|
army_core_defence_factor = -0.05
|
|
research_speed_factor = -0.1
|
|
}
|
|
|
|
our_right_to_survive = {
|
|
random = no
|
|
war_support_factor = 0.1
|
|
army_core_defence_factor = 0.1
|
|
}
|
|
|
|
anarchist_zeal = {
|
|
random = no
|
|
neutrality_drift = 0.05
|
|
war_support_factor = 0.1
|
|
minimum_training_level = -0.1
|
|
}
|
|
|
|
militant_socialist = {
|
|
random = no
|
|
war_support_factor = 0.05
|
|
targeted_modifier = {
|
|
tag = SOV
|
|
attack_bonus_against = 0.1
|
|
defense_bonus_against = 0.1
|
|
}
|
|
}
|
|
|
|
constitutional_monarch_minor = { #Dom Duarte Nuno, King of Portugal
|
|
random = no
|
|
stability_weekly = 0.005
|
|
political_power_gain = 0.1
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
|
|
#GREECE LEADER TRAITS
|
|
|
|
arkhigos = {
|
|
random = no
|
|
communism_drift = -0.02
|
|
democratic_drift = -0.02
|
|
fascism_acceptance = 35
|
|
army_core_defence_factor = 0.05
|
|
}
|
|
|
|
divisive_absolute_monarch = {
|
|
random = no
|
|
stability_factor = -0.1
|
|
political_advisor_cost_factor = -0.15
|
|
high_command_cost_factor = -0.15
|
|
air_chief_cost_factor = -0.15
|
|
army_chief_cost_factor = -0.15
|
|
navy_chief_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
monarchist_puppet = {
|
|
random = no
|
|
neutrality_drift = 0.02
|
|
stability_weekly = -0.03
|
|
}
|
|
|
|
elected_monarchist_puppet = {
|
|
random = no
|
|
stability_factor = -0.05
|
|
}
|
|
|
|
ethnarch = {
|
|
random = no
|
|
stability_factor = 0.1
|
|
war_support_factor = 0.15
|
|
political_power_gain = 0.15
|
|
political_advisor_cost_factor = -0.25
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
professional_crisis_solver = { #Sofoulis
|
|
random = no
|
|
stability_factor = 0.05
|
|
political_power_gain = 0.05
|
|
}
|
|
|
|
the_banker = { #Tsouderos
|
|
random = no
|
|
stability_factor = 0.05
|
|
economy_cost_factor = -0.33
|
|
consumer_goods_factor = -0.03
|
|
democratic_acceptance = 50
|
|
fascism_acceptance = -25
|
|
communism_acceptance = -25
|
|
}
|
|
|
|
the_young_magnate = {
|
|
random = no
|
|
production_speed_industrial_complex_factor = 0.1
|
|
production_speed_rail_way_factor = 0.1
|
|
production_speed_synthetic_refinery_factor = 0.1
|
|
trade_opinion_factor = 0.25
|
|
democratic_acceptance = 25
|
|
}
|
|
|
|
polemarch = {
|
|
random = no
|
|
war_support_factor = 0.05
|
|
justify_war_goal_time = -0.15
|
|
}
|
|
|
|
likes_turkey = {
|
|
random = no
|
|
ai_strategy = {
|
|
type = befriend
|
|
id = "TUR"
|
|
value = 50
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
archon_basileus = {
|
|
random = no
|
|
political_power_gain = 0.15
|
|
justify_war_goal_time = -0.25
|
|
ai_focus_aggressive_factor = 0.5
|
|
ai_get_ally_desire_factor = -90
|
|
}
|
|
|
|
autokrator = {
|
|
random = no
|
|
political_power_gain = 0.15
|
|
war_support_factor = 0.1
|
|
justify_war_goal_time = -0.50
|
|
ai_focus_aggressive_factor = 0.5
|
|
ai_get_ally_desire_factor = -100
|
|
}
|
|
|
|
basileus = {
|
|
random = no
|
|
political_power_gain = 0.25
|
|
war_support_factor = 0.1
|
|
mobilization_laws_cost_factor = -0.25
|
|
military_leader_cost_factor = -0.2
|
|
justify_war_goal_time = -0.50
|
|
ai_focus_aggressive_factor = 0.5
|
|
ai_get_ally_desire_factor = -100
|
|
}
|
|
|
|
#TURKEY LEADER TRAITS
|
|
|
|
father_of_the_turks = {
|
|
random = no
|
|
stability_factor = 0.3
|
|
political_advisor_cost_factor = -0.3
|
|
high_command_cost_factor = -0.3
|
|
air_chief_cost_factor = -0.3
|
|
army_chief_cost_factor = -0.3
|
|
navy_chief_cost_factor = -0.3
|
|
mobilization_laws_cost_factor = -0.25
|
|
economy_cost_factor = -0.25
|
|
}
|
|
|
|
father_of_the_turks_1 = {
|
|
random = no
|
|
stability_factor = 0.3
|
|
political_advisor_cost_factor = -0.22
|
|
high_command_cost_factor = -0.22
|
|
air_chief_cost_factor = -0.22
|
|
army_chief_cost_factor = -0.22
|
|
navy_chief_cost_factor = -0.22
|
|
mobilization_laws_cost_factor = -0.18
|
|
economy_cost_factor = -0.18
|
|
}
|
|
|
|
father_of_the_turks_2 = {
|
|
random = no
|
|
stability_factor = 0.3
|
|
political_advisor_cost_factor = -0.15
|
|
high_command_cost_factor = -0.15
|
|
air_chief_cost_factor = -0.15
|
|
army_chief_cost_factor = -0.15
|
|
navy_chief_cost_factor = -0.15
|
|
mobilization_laws_cost_factor = -0.12
|
|
economy_cost_factor = -0.12
|
|
}
|
|
|
|
father_of_the_turks_3 = {
|
|
random = no
|
|
stability_factor = 0.3
|
|
political_advisor_cost_factor = -0.075
|
|
high_command_cost_factor = -0.075
|
|
air_chief_cost_factor = -0.075
|
|
army_chief_cost_factor = -0.075
|
|
navy_chief_cost_factor = -0.075
|
|
mobilization_laws_cost_factor = -0.05
|
|
economy_cost_factor = -0.05
|
|
}
|
|
|
|
father_of_the_turks_4 = {
|
|
random = no
|
|
stability_factor = 0.3
|
|
}
|
|
|
|
the_absentee_president = {
|
|
random = no
|
|
political_power_factor = -0.3
|
|
}
|
|
|
|
infirm = {
|
|
random = no
|
|
political_power_factor = -0.25
|
|
political_advisor_cost_factor = 0.25
|
|
high_command_cost_factor = 0.25
|
|
air_chief_cost_factor = 0.25
|
|
army_chief_cost_factor = 0.25
|
|
navy_chief_cost_factor = 0.25
|
|
mobilization_laws_cost_factor = 0.25
|
|
economy_cost_factor = 0.25
|
|
}
|
|
|
|
gentle_scholar = { #abdulmejid
|
|
random = no
|
|
stability_factor = 0.15
|
|
war_support_factor = -0.1
|
|
political_advisor_cost_factor = -0.25
|
|
high_command_cost_factor = -0.15
|
|
air_chief_cost_factor = -0.15
|
|
army_chief_cost_factor = -0.15
|
|
navy_chief_cost_factor = -0.15
|
|
}
|
|
|
|
caliph = { #shared monarch trait
|
|
random = no
|
|
war_support_factor = 0.25
|
|
weekly_manpower = 1250
|
|
mobilization_speed = 0.25
|
|
}
|
|
|
|
calipha = { #shared monarch trait
|
|
random = no
|
|
war_support_factor = 0.2
|
|
weekly_manpower = 2000
|
|
mobilization_speed = 0.25
|
|
}
|
|
|
|
sultana = { #Dürrüşehvar
|
|
random = no
|
|
stability_factor = 0.15
|
|
war_support_factor = 0.1
|
|
compliance_gain = 0.01
|
|
political_advisor_cost_factor = -0.33
|
|
high_command_cost_factor = -0.33
|
|
air_chief_cost_factor = -0.33
|
|
army_chief_cost_factor = -0.33
|
|
navy_chief_cost_factor = -0.33
|
|
}
|
|
|
|
crown_regent = { #Esad Pasha
|
|
random = no
|
|
stability_factor = 0.15
|
|
political_power_factor = -0.15
|
|
}
|
|
|
|
maresal = { #Cakmak
|
|
random = no
|
|
political_power_factor = 0.05
|
|
war_support_factor = 0.1
|
|
mobilization_speed = 0.1
|
|
army_core_attack_factor = 0.05
|
|
}
|
|
|
|
milli_sef = { #Inonu
|
|
random = no
|
|
stability_factor = 0.1
|
|
enemy_justify_war_goal_time = 2.00
|
|
drift_defence_factor = 0.25
|
|
army_core_defence_factor = 0.05
|
|
}
|
|
|
|
man_of_the_nation = { #Menderes
|
|
random = no
|
|
stability_factor = 0.1
|
|
political_power_gain = 0.05
|
|
political_advisor_cost_factor = -0.15
|
|
}
|
|
|
|
liberal_democratic_paragon = { #Bayar
|
|
random = no
|
|
political_power_gain = 0.05
|
|
drift_defence_factor = 0.33
|
|
opinion_gain_monthly_factor = 0.25
|
|
trade_opinion_factor = 0.25
|
|
}
|
|
|
|
|
|
the_statist = { #Peker
|
|
random = no
|
|
consumer_goods_factor = -0.03
|
|
political_power_factor = 0.1
|
|
production_speed_arms_factory_factor = 0.05
|
|
production_speed_industrial_complex_factor = 0.05
|
|
}
|
|
|
|
the_academic = { #Aydemir
|
|
random = no
|
|
consumer_goods_factor = -0.03
|
|
political_power_factor = 0.1
|
|
industrial_capacity_factory = 0.05
|
|
production_factory_efficiency_gain_factor = 0.05
|
|
}
|
|
|
|
celebrity_junta_leader = { #Orbay
|
|
random = no
|
|
stability_factor = 0.15
|
|
political_power_factor = -0.15
|
|
}
|
|
|
|
reluctant_stalinist = { #Husnu
|
|
random = no
|
|
war_support_factor = 0.1
|
|
industrial_capacity_factory = 0.1
|
|
conversion_cost_civ_to_mil_factor = -0.25
|
|
}
|
|
|
|
the_humbled_knyaz = {
|
|
random = no
|
|
political_power_factor = -0.3
|
|
stability_factor = -0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
freedom_fighter = { #Seyid Riza
|
|
random = no
|
|
stability_factor = 0.25
|
|
war_support_factor = 0.15
|
|
army_core_defence_factor = 0.1
|
|
}
|
|
|
|
experienced_insurgent = { #Ihsan Nuri
|
|
random = no
|
|
war_support_factor = 0.15
|
|
max_command_power = 25
|
|
command_power_gain_mult = 0.25
|
|
defensive_war_stability_factor = 0.4
|
|
}
|
|
|
|
#GREECE MINISTERS
|
|
|
|
national_socialist_paramilitarist = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
training_time_factor = -0.05
|
|
fascism_drift = 0.1
|
|
}
|
|
|
|
devoted_corporatist = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
political_power_factor = 0.1
|
|
industrial_capacity_factory = 0.05
|
|
}
|
|
|
|
sharp_tongued_lawyer = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
improve_relations_maintain_cost_factor = -0.5
|
|
drift_defence_factor = 0.25
|
|
}
|
|
|
|
resolute_social_democrat = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
stability_factor = 0.05
|
|
political_power_factor = 0.05
|
|
democratic_drift = 0.1
|
|
}
|
|
|
|
gifted_shipping_magnate = {
|
|
random = no
|
|
sprite = 10
|
|
|
|
production_speed_industrial_complex_factor = 0.1
|
|
production_speed_infrastructure_factor = 0.1
|
|
production_speed_rail_way_factor = 0.1
|
|
production_speed_supply_node_factor = 0.1
|
|
production_speed_synthetic_refinery_factor = 0.1
|
|
trade_opinion_factor = 0.15
|
|
democratic_drift = 0.05
|
|
fascism_drift = -0.1
|
|
communism_drift = -0.1
|
|
}
|
|
|
|
marxist_academic = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
political_power_factor = 0.05
|
|
communism_drift = 0.1
|
|
}
|
|
|
|
marxist_priest = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
war_support_factor = 0.05
|
|
army_core_defence_factor = 0.05
|
|
drift_defence_factor = 0.3
|
|
}
|
|
|
|
guerilla_warfare_expert = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
required_garrison_factor = -0.25
|
|
resistance_damage_to_garrison = -0.15
|
|
conscription = 0.002
|
|
}
|
|
|
|
# TURKEY MINISTERS
|
|
|
|
prime_minister_inonu = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
stability_factor = 0.05
|
|
production_speed_industrial_complex_factor = 0.05
|
|
industrial_capacity_factory = 0.05
|
|
drift_defence_factor = 0.25
|
|
}
|
|
|
|
prime_minister_cakmak = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
war_support_factor = 0.05
|
|
mobilization_speed = 0.15
|
|
command_power_gain_mult = 0.1
|
|
}
|
|
|
|
prime_minister_bayar = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
political_power_gain = 0.05
|
|
opinion_gain_monthly_factor = 0.15
|
|
trade_opinion_factor = 0.25
|
|
}
|
|
|
|
prime_minister_okyar = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
local_resources_factor = 0.1
|
|
subversive_activites_upkeep = -0.15
|
|
production_speed_arms_factory_factor = 0.05
|
|
democratic_drift = 0.1
|
|
}
|
|
|
|
prime_minister_saracoglu = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
consumer_goods_factor = -0.03
|
|
political_power_gain = 0.05
|
|
opinion_gain_monthly_factor = 0.25
|
|
enemy_justify_war_goal_time = 0.25
|
|
}
|
|
|
|
prime_minister_peker = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
consumer_goods_factor = -0.03
|
|
production_speed_arms_factory_factor = 0.07
|
|
production_speed_industrial_complex_factor = 0.07
|
|
fascism_drift = 0.1
|
|
}
|
|
|
|
prime_minister_aydemir = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
political_power_gain = 0.05
|
|
economy_cost_factor = -0.15
|
|
production_factory_max_efficiency_factor = 0.07
|
|
communism_drift = 0.1
|
|
}
|
|
|
|
prime_minister_husnu = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
war_support_factor = 0.05
|
|
production_factory_max_efficiency_factor = 0.05
|
|
communism_drift = 0.1
|
|
}
|
|
|
|
prime_minister_menderes = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
stability_factor = 0.05
|
|
political_power_gain = 0.07
|
|
political_advisor_cost_factor = -0.1
|
|
democratic_drift = 0.05
|
|
}
|
|
|
|
prime_minister_demirag = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
political_power_gain = 0.05
|
|
production_speed_industrial_complex_factor = 0.1
|
|
production_speed_infrastructure_factor = 0.1
|
|
production_speed_arms_factory_factor = 0.05
|
|
production_speed_air_base_factor = 0.25
|
|
democratic_drift = 0.05
|
|
}
|
|
|
|
grand_vizier_nursi = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
war_support_factor = 0.1
|
|
mobilization_laws_cost_factor = -0.33
|
|
justify_war_goal_time = -0.25
|
|
non_core_manpower = 0.05
|
|
neutrality_drift = 0.1
|
|
}
|
|
|
|
prime_minister_atsiz = {
|
|
random = no
|
|
war_support_factor = 0.1
|
|
mobilization_laws_cost_factor = -0.25
|
|
justify_war_goal_time = -0.33
|
|
conscription = 0.005
|
|
fascism_drift = 0.1
|
|
}
|
|
|
|
feminist_ultranationalist = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
stability_factor = -0.1
|
|
war_support_factor = 0.05
|
|
conscription = 0.02
|
|
}
|
|
|
|
pan_turkic_doyen = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
compliance_gain = 0.05
|
|
root_out_resistance_effectiveness_factor = 0.1
|
|
non_core_manpower = 0.05
|
|
}
|
|
|
|
vatan_ideologue = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
stability_factor = 0.1
|
|
war_support_factor = 0.1
|
|
justify_war_goal_time = -0.1
|
|
}
|
|
|
|
irredentist_academic = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
justify_war_goal_time = -0.1
|
|
mobilization_speed = 0.15
|
|
drift_defence_factor = 0.3
|
|
}
|
|
|
|
avid_turanist = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
fascism_drift = 0.1
|
|
war_support_factor = 0.1
|
|
non_core_manpower = 0.025
|
|
}
|
|
|
|
revolutionary_author = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
communism_drift = 0.1
|
|
political_power_factor = 0.15
|
|
stability_factor = 0.05
|
|
war_support_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
# BULGARIA LEADER TRAITS
|
|
tsar_unifier = { #Tsar Boris III
|
|
random = no
|
|
war_support_factor = -0.1
|
|
neutrality_drift = 0.05
|
|
drift_defence_factor = 0.25
|
|
}
|
|
|
|
old_coup_maker = { #Kimon Georgiev (Zveno)
|
|
random = no
|
|
production_speed_industrial_complex_factor = 0.1
|
|
research_speed_factor = 0.05
|
|
war_support_factor = 0.1
|
|
stability_factor = -0.1
|
|
}
|
|
|
|
dreams_of_a_new_byzantium = { #Tsar Ferdinand I
|
|
random = no
|
|
war_support_factor = 0.1
|
|
stability_factor = -0.1
|
|
offensive_war_stability_factor = 0.2
|
|
justify_war_goal_time = -0.15
|
|
generate_wargoal_tension = -0.5
|
|
subjects_autonomy_gain = -0.15
|
|
custom_modifier_tooltip = BUL_ferdinand_subjects_modifier_tt
|
|
}
|
|
|
|
the_bloody_professor = { #Aleksandar Tsankov (NSM)
|
|
random = no
|
|
master_ideology_drift = 0.1
|
|
war_support_weekly = 0.005
|
|
mobilization_speed = 0.1
|
|
fascism_drift = 0.1
|
|
foreign_subversive_activites = -0.5
|
|
stability_weekly = -0.002
|
|
justify_war_goal_time = -0.35
|
|
}
|
|
|
|
hardened_officer = { #Kimon Georgiev and Hristo Lukov
|
|
random = no
|
|
conscription_factor = 0.05
|
|
army_core_defence_factor = 0.05
|
|
dig_in_speed_factor = 0.05
|
|
max_dig_in = 5
|
|
}
|
|
|
|
incompetent_leader = { #Georgi Kyoseivanov
|
|
random = no
|
|
political_power_factor = -0.15
|
|
}
|
|
|
|
no_designated_regency = { #Georgi Kyoseivanov and Bogdan Filov (only when the Tsar dies before appointing a regency/return of Ferdinand)
|
|
random = no
|
|
political_power_factor = -0.05
|
|
stability_factor = -0.1
|
|
drift_defence_factor = -0.25
|
|
political_advisor_cost_factor = 0.15
|
|
}
|
|
|
|
the_hero_of_the_leipzig_trials = { #Georgi Dimitirov
|
|
random = no
|
|
political_power_factor = 0.15
|
|
political_advisor_cost_factor = -0.1
|
|
communism_drift = 0.1
|
|
enemy_justify_war_goal_time = 0.25
|
|
opinion_gain_monthly_factor = 0.15
|
|
opinion_gain_monthly_same_ideology_factor = 0.3
|
|
}
|
|
|
|
political_manipulator = { #Bogdan Filov
|
|
random = no
|
|
political_power_factor = 0.1
|
|
join_faction_tension = -0.25
|
|
fascism_acceptance = 50
|
|
improve_relations_maintain_cost_factor = -0.5
|
|
}
|
|
|
|
elected_regency_council = { #Regency Council (independent)
|
|
random = no
|
|
political_power_factor = 0.05
|
|
stability_factor = 0.1
|
|
political_advisor_cost_factor = -0.1
|
|
}
|
|
|
|
elected_regency_council_pro_axis = { #Regency Council (pro axis)
|
|
name = elected_regency_council
|
|
|
|
random = no
|
|
political_power_factor = 0.05
|
|
stability_factor = 0.1
|
|
political_advisor_cost_factor = -0.1
|
|
fascism_acceptance = 50
|
|
}
|
|
|
|
elected_regency_council_pro_allies = { #Regency Council (pro allies)
|
|
name = elected_regency_council
|
|
|
|
random = no
|
|
political_power_factor = 0.05
|
|
stability_factor = 0.1
|
|
political_advisor_cost_factor = -0.1
|
|
democratic_acceptance = 50
|
|
}
|
|
|
|
the_bloody_professor_regency_council = { #Regency Council (led by Aleksandar Tsankov)
|
|
random = no
|
|
master_ideology_drift = 0.1
|
|
war_support_weekly = 0.005
|
|
mobilization_speed = 0.1
|
|
fascism_drift = 0.1
|
|
foreign_subversive_activites = -0.5
|
|
stability_weekly = -0.002
|
|
justify_war_goal_time = -0.35
|
|
}
|
|
|
|
hardened_officer_regency_council = { #Regency Council (led by Hristo Lukov)
|
|
random = no
|
|
conscription_factor = 0.05
|
|
army_core_defence_factor = 0.05
|
|
dig_in_speed_factor = 0.05
|
|
max_dig_in = 5
|
|
}
|
|
|
|
political_manipulator_regency_council = { #Regency Council (led by Bogdan Filov)
|
|
random = no
|
|
political_power_factor = 0.1
|
|
join_faction_tension = -0.25
|
|
fascism_acceptance = 50
|
|
improve_relations_maintain_cost_factor = -0.5
|
|
}
|
|
|
|
appeaser_regency_council = { #Regency Council (led by Nikola Mushanov)
|
|
random = no
|
|
war_support_factor = -0.05
|
|
stability_factor = 0.1
|
|
}
|
|
|
|
# BULGARIA MINISTERS
|
|
|
|
tsars_puppet = {
|
|
random = no
|
|
sprite = 13
|
|
stability_weekly = 0.003
|
|
political_power_gain = 0.05
|
|
}
|
|
|
|
leader_of_the_agrarian_union = {
|
|
random = no
|
|
sprite = 13
|
|
democratic_drift = 0.05
|
|
political_power_factor = 0.1
|
|
global_building_slots_factor = 0.1
|
|
min_export = -0.1
|
|
}
|
|
|
|
industry_reformer = {
|
|
random = no
|
|
sprite = 10
|
|
production_speed_industrial_complex_factor = 0.1
|
|
production_speed_infrastructure_factor = 0.05
|
|
consumer_goods_factor = -0.03
|
|
}
|
|
|
|
womens_rights_activist = {
|
|
random = no
|
|
sprite = 13
|
|
democratic_drift = 0.05
|
|
political_power_gain = 0.05
|
|
stability_weekly = 0.005
|
|
}
|
|
|
|
marxist_philosopher = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.05
|
|
political_power_factor = 0.1
|
|
research_speed_factor = 0.05
|
|
}
|
|
|
|
statism_adept = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.05
|
|
political_power_factor = 0.1
|
|
consumer_goods_factor = -0.05
|
|
}
|
|
|
|
nazi_sympathizer = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.1
|
|
opinion_gain_monthly_same_ideology_factor = 0.75
|
|
}
|
|
|
|
ambitious_negotiator_neutrality = { #This trait will be changed to fascist if Bulgaria becomes fascist or a Fascist Regency Council is formed (on_ruling_party_change)
|
|
random = no
|
|
sprite = 13
|
|
neutrality_drift = 0.05
|
|
political_power_factor = 0.1
|
|
opinion_gain_monthly_factor = 0.25
|
|
custom_modifier_tooltip = BUL_bogdan_filov_ideology_neutrality_tt
|
|
}
|
|
|
|
ambitious_negotiator_fascism = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.05
|
|
political_power_factor = 0.1
|
|
opinion_gain_monthly_factor = 0.25
|
|
custom_modifier_tooltip = BUL_bogdan_filov_ideology_fascism_tt
|
|
}
|
|
|
|
|
|
################################
|
|
## SOVIET UNION LEADER TRAITS ##
|
|
################################
|
|
|
|
### STALIN ###
|
|
stalin_political_paranoia = {
|
|
random = no
|
|
drift_defence_factor = 0.1
|
|
custom_modifier_tooltip = SOV_paranoia_modifier_increase_effect_tt
|
|
}
|
|
|
|
stalin_political_paranoia_advanced = {
|
|
random = no
|
|
drift_defence_factor = 0.1
|
|
custom_modifier_tooltip = SOV_paranoia_advance_modifier_increase_effect_tt
|
|
}
|
|
|
|
stalin_heart_of_steel = {
|
|
random = no
|
|
stability_factor = -0.1
|
|
war_support_factor = 0.05
|
|
political_power_factor = 0.05
|
|
opinion_gain_monthly_factor = -0.05
|
|
subjects_autonomy_gain = -0.1
|
|
}
|
|
|
|
stalin_heart_of_steel_opposition = {
|
|
random = no
|
|
stability_factor = -0.1
|
|
war_support_factor = 0.05
|
|
opinion_gain_monthly_factor = -0.05
|
|
subjects_autonomy_gain = -0.1
|
|
}
|
|
|
|
stalin_inheritor_of_lenin = {
|
|
random = no
|
|
political_power_factor = 0.1
|
|
justify_war_goal_time = -0.25
|
|
}
|
|
|
|
stalin_inheritor_of_lenin_genius = {
|
|
random = no
|
|
political_power_factor = 0.1
|
|
justify_war_goal_time = -0.25
|
|
research_speed_factor = 0.05
|
|
}
|
|
|
|
stalin_inheritor_of_lenin_leader = {
|
|
random = no
|
|
political_power_factor = 0.1
|
|
justify_war_goal_time = -0.25
|
|
party_popularity_stability_factor = 0.15
|
|
defensive_war_stability_factor = 0.4
|
|
political_advisor_cost_factor = -0.25
|
|
}
|
|
|
|
stalin_inheritor_of_lenin_final = {
|
|
random = no
|
|
political_power_factor = 0.1
|
|
justify_war_goal_time = -0.25
|
|
research_speed_factor = 0.05
|
|
party_popularity_stability_factor = 0.15
|
|
defensive_war_stability_factor = 0.4
|
|
political_advisor_cost_factor = -0.25
|
|
}
|
|
|
|
stalin_servant_of_lenin = {
|
|
random = no
|
|
drift_defence_factor = 0.15
|
|
guarantee_cost = -0.5
|
|
}
|
|
|
|
stalin_servant_of_lenin_worship = {
|
|
random = no
|
|
drift_defence_factor = 0.15
|
|
guarantee_cost = -0.5
|
|
stability_factor = 0.15
|
|
}
|
|
|
|
stalin_servant_of_lenin_leader = {
|
|
random = no
|
|
drift_defence_factor = 0.15
|
|
guarantee_cost = -0.5
|
|
party_popularity_stability_factor = 0.15
|
|
defensive_war_stability_factor = 0.4
|
|
political_advisor_cost_factor = -0.25
|
|
}
|
|
|
|
stalin_servant_of_lenin_final = {
|
|
random = no
|
|
drift_defence_factor = 0.15
|
|
guarantee_cost = -0.5
|
|
stability_factor = 0.15
|
|
party_popularity_stability_factor = 0.15
|
|
defensive_war_stability_factor = 0.4
|
|
political_advisor_cost_factor = -0.25
|
|
}
|
|
|
|
stalin_great_commander = {
|
|
random = no
|
|
war_support_factor = 0.1
|
|
army_morale_factor = 0.05
|
|
annex_cost_factor = -0.1
|
|
}
|
|
|
|
stalin_architect_of_communism = {
|
|
random = no
|
|
communism_drift = 0.1
|
|
master_ideology_drift = 0.1
|
|
puppet_cost_factor = -0.2
|
|
}
|
|
|
|
stalin_father_of_nations = {
|
|
random = no
|
|
stability_weekly = 0.001
|
|
compliance_gain = 0.05
|
|
justify_war_goal_when_in_major_war_time = -0.5
|
|
conscription = 0.02
|
|
}
|
|
|
|
stalin_authority_undermined = {
|
|
random = no
|
|
drift_defence_factor = 0.05
|
|
political_power_factor = 0.1
|
|
custom_modifier_tooltip = SOV_paranoia_modifier_increase_2_effect_tt
|
|
}
|
|
|
|
#Hess
|
|
amateur_aviator_hess = {
|
|
sprite = 1
|
|
political_power_factor = 0.15
|
|
equipment_bonus = {
|
|
heavy_fighter_equipment = {
|
|
build_cost_ic = -0.025
|
|
}
|
|
}
|
|
}
|
|
|
|
#BERIYA
|
|
unscrupulous_orchestrator = {
|
|
random = no
|
|
intel_network_gain_factor = 0.15
|
|
own_operative_detection_chance_factor = -0.1
|
|
intelligence_agency_defense = 0.1
|
|
stability_factor = -0.1
|
|
}
|
|
|
|
#BERIYA -> No LaR
|
|
unscrupulous_orchestrator_no_lar = {
|
|
random = no
|
|
subversive_activites_upkeep = -0.35
|
|
war_support_factor = 0.1
|
|
stability_factor = -0.1
|
|
}
|
|
|
|
#SMIRNOV
|
|
the_siberian_lenin = {
|
|
random = no
|
|
resistance_activity = -0.1
|
|
resistance_damage_to_garrison = -0.1
|
|
operative_slot = 1
|
|
resistance_decay = 0.1
|
|
stability_factor = -0.05
|
|
}
|
|
|
|
#THE SUPREME SOVIET
|
|
strong_party_discipline = {
|
|
random = no
|
|
drift_defence_factor = 0.15
|
|
compliance_gain = 0.05
|
|
resistance_decay = 0.1
|
|
stability_factor = 0.1
|
|
surrender_limit = 0.1
|
|
}
|
|
|
|
#BUKHARIN
|
|
defender_of_the_peasantry = {
|
|
random = no
|
|
political_power_factor = 0.1
|
|
stability_factor = 0.05
|
|
research_speed_factor = 0.02
|
|
democratic_acceptance = 50
|
|
civilian_intel_to_others = 15
|
|
industrial_capacity_factory = -0.05
|
|
}
|
|
|
|
#BUKHARIN -> Improved
|
|
hero_of_the_peasantry = {
|
|
random = no
|
|
political_power_factor = 0.15
|
|
stability_factor = 0.1
|
|
research_speed_factor = 0.05
|
|
democratic_acceptance = 50
|
|
civilian_intel_to_others = 15
|
|
industrial_capacity_factory = -0.02
|
|
}
|
|
|
|
#RYKOV
|
|
labor_defense_organizer = {
|
|
random = no
|
|
sprite = 13
|
|
consumer_goods_factor = -0.05
|
|
army_core_defence_factor = 0.05
|
|
experience_gain_army_factor = 0.05
|
|
research_speed_factor = -0.03
|
|
}
|
|
|
|
#ZINOVYEV
|
|
born_agitator = {
|
|
random = no
|
|
political_power_factor = 0.1
|
|
conscription_factor = 0.15
|
|
army_morale_factor = 0.05
|
|
stability_factor = -0.05
|
|
compliance_growth = -0.05
|
|
}
|
|
|
|
#KAMENEV
|
|
the_faded_star = {
|
|
random = no
|
|
research_speed_factor = 0.03
|
|
stability_factor = 0.1
|
|
compliance_gain = 0.05
|
|
political_power_factor = -0.1
|
|
drift_defence_factor = -0.1
|
|
}
|
|
|
|
defier_of_the_sun_god = {
|
|
random = no
|
|
army_morale_factor = 0.05
|
|
compliance_growth = 0.05
|
|
targeted_modifier = {
|
|
tag = JAP
|
|
attack_bonus_against = 0.1
|
|
defense_bonus_against = 0.1
|
|
}
|
|
}
|
|
|
|
supreme_representative_of_god_on_earth = {
|
|
random = no
|
|
stability_factor = 0.1
|
|
war_support_factor = 0.1
|
|
drift_defence_factor = 1
|
|
}
|
|
|
|
fascist_orchestrator = {
|
|
random = no
|
|
political_advisor_cost_factor = -0.33
|
|
high_command_cost_factor = -0.33
|
|
air_chief_cost_factor = -0.33
|
|
army_chief_cost_factor = -0.33
|
|
navy_chief_cost_factor = -0.33
|
|
subjects_autonomy_gain = -0.3
|
|
production_speed_arms_factory_factor = 0.05
|
|
production_speed_dockyard_factor = 0.05
|
|
}
|
|
|
|
emperor_and_autocrat_of_all_the_russias = {
|
|
random = no
|
|
resistance_growth_on_our_occupied_states = 0.1
|
|
required_garrison_factor = -0.15
|
|
war_support_factor = 0.05
|
|
}
|
|
|
|
emigre_connections = {
|
|
random = no
|
|
weekly_manpower = 2000
|
|
consumer_goods_factor = -0.03
|
|
}
|
|
|
|
desperate_gambit = {
|
|
random = no
|
|
army_core_attack_factor = 0.1
|
|
army_core_defence_factor = 0.1
|
|
resistance_growth_on_our_occupied_states = 0.25
|
|
}
|
|
|
|
dysfunctional_assembly = {
|
|
random = no
|
|
stability_weekly = -0.002
|
|
political_power_gain = -0.5
|
|
}
|
|
|
|
#################################
|
|
## SOVIET UNION ADVISOR TRAITS ##
|
|
#################################
|
|
|
|
head_of_the_nkvd_yagoda_initial = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.05
|
|
enemy_operative_detection_chance = 5
|
|
enemy_operative_capture_chance_factor = 0.05
|
|
civilian_intel_to_others = -5
|
|
custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt
|
|
}
|
|
|
|
head_of_the_nkvd_yagoda = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.05
|
|
enemy_operative_detection_chance = 5
|
|
enemy_operative_capture_chance_factor = 0.05
|
|
civilian_intel_to_others = -5
|
|
custom_modifier_tooltip = SOV_head_of_the_nkvd_yagoda_tt
|
|
custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt
|
|
}
|
|
|
|
head_of_the_nkvd_yagoda_no_paranoia = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.05
|
|
enemy_operative_detection_chance = 5
|
|
enemy_operative_capture_chance_factor = 0.05
|
|
civilian_intel_to_others = -5
|
|
}
|
|
|
|
head_of_the_nkvd_yezhov_initial = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.1
|
|
enemy_operative_detection_chance = 5
|
|
enemy_operative_capture_chance_factor = 0.1
|
|
civilian_intel_to_others = -10
|
|
agency_upgrade_time = -0.1
|
|
custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt
|
|
}
|
|
|
|
head_of_the_nkvd_yezhov = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.1
|
|
enemy_operative_detection_chance = 5
|
|
enemy_operative_capture_chance_factor = 0.1
|
|
civilian_intel_to_others = -10
|
|
agency_upgrade_time = -0.1
|
|
custom_modifier_tooltip = SOV_head_of_the_nkvd_yezhov_tt
|
|
custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt
|
|
}
|
|
|
|
head_of_the_nkvd_yezhov_no_paranoia = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.1
|
|
enemy_operative_detection_chance = 5
|
|
enemy_operative_capture_chance_factor = 0.1
|
|
civilian_intel_to_others = -10
|
|
agency_upgrade_time = -0.1
|
|
}
|
|
|
|
head_of_the_nkvd_beriya_initial = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.05
|
|
enemy_operative_detection_chance = 5
|
|
enemy_operative_capture_chance_factor = 0.15
|
|
civilian_intel_to_others = -10
|
|
intel_network_gain_factor = 0.1
|
|
custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt
|
|
}
|
|
|
|
head_of_the_nkvd_beriya = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.05
|
|
enemy_operative_detection_chance = 5
|
|
enemy_operative_capture_chance_factor = 0.15
|
|
civilian_intel_to_others = -10
|
|
intel_network_gain_factor = 0.1
|
|
custom_modifier_tooltip = SOV_head_of_the_nkvd_beriya_tt
|
|
custom_modifier_tooltip = SOV_head_of_the_nkvd_locked_tt
|
|
}
|
|
|
|
head_of_the_nkvd_beriya_no_paranoia = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.05
|
|
enemy_operative_detection_chance = 5
|
|
enemy_operative_capture_chance_factor = 0.15
|
|
civilian_intel_to_others = -10
|
|
intel_network_gain_factor = 0.1
|
|
}
|
|
|
|
#Kaganovich
|
|
iron_lazar = {
|
|
random = no
|
|
sprite = 13
|
|
equipment_bonus = {
|
|
train_equipment = {
|
|
build_cost_ic = 0.05
|
|
reliability = 0.15
|
|
}
|
|
}
|
|
production_speed_rail_way_factor = 0.05
|
|
production_speed_supply_node_factor = 0.05
|
|
fuel_gain_factor = 0.05
|
|
}
|
|
|
|
#Khrsuhchyov
|
|
political_commissar = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.1
|
|
political_power_factor = 0.05
|
|
max_command_power = 30
|
|
}
|
|
|
|
#Molotov
|
|
pc_for_foreign_affairs_molotov = {
|
|
random = no
|
|
sprite = 13
|
|
trade_opinion_factor = 0.10
|
|
justify_war_goal_time = -0.1
|
|
fascism_acceptance = 40
|
|
}
|
|
|
|
#Litvinov
|
|
pc_for_foreign_affairs_litvinov = {
|
|
random = no
|
|
sprite = 13
|
|
opinion_gain_monthly_factor = 0.15
|
|
enemy_justify_war_goal_time = 0.15
|
|
request_lease_tension = -0.2
|
|
democratic_acceptance = 40
|
|
}
|
|
|
|
#Patriarch Sergy
|
|
patriarch_of_moscow_and_all_russia = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.1
|
|
army_morale_factor = 0.1
|
|
compliance_growth_on_our_occupied_states = -0.15
|
|
}
|
|
|
|
#Smirnov
|
|
head_directorate_of_new_buildings = {
|
|
random = no
|
|
sprite = 13
|
|
production_speed_buildings_factor = 0.1
|
|
industrial_capacity_factory = 0.05
|
|
industrial_capacity_dockyard = 0.05
|
|
}
|
|
|
|
#Smilga
|
|
soviet_economist = {
|
|
random = no
|
|
sprite = 13
|
|
consumer_goods_factor = -0.02
|
|
war_support_factor = 0.05
|
|
production_speed_synthetic_refinery_factor = 0.15
|
|
subversive_activites_upkeep = -0.05
|
|
}
|
|
|
|
#Radek
|
|
international_revolutionary = {
|
|
random = no
|
|
sprite = 13
|
|
subversive_activites_upkeep = -0.1
|
|
intel_network_gain_factor = 0.1
|
|
boost_ideology_mission_factor = 0.1
|
|
diplomatic_pressure_mission_factor = 0.1
|
|
# TODO Thomas - maybe add something relating to decisions for internatinal revolutions
|
|
}
|
|
|
|
#Preobrazhensky
|
|
ecomonist_publicist = {
|
|
random = no
|
|
sprite = 13
|
|
production_factory_max_efficiency_factor = 0.05
|
|
political_power_factor = 0.05
|
|
party_popularity_stability_factor = 0.1
|
|
}
|
|
|
|
#Shlyapnikov
|
|
left_trade_unionist = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = -0.1
|
|
drift_defence_factor = 0.1
|
|
research_speed_factor = 0.1
|
|
min_export = -0.1
|
|
}
|
|
|
|
#Trotsky
|
|
pc_military_naval_affairs = {
|
|
random = no
|
|
sprite = 13
|
|
resistance_growth = -0.1
|
|
army_org_factor = 0.1
|
|
experience_gain_army_factor = 0.1
|
|
experience_gain_navy_factor = 0.1
|
|
party_popularity_stability_factor = -0.1
|
|
}
|
|
|
|
#Bukharin
|
|
economy_reformer = {
|
|
random = no
|
|
sprite = 13
|
|
research_speed_factor = 0.05
|
|
stability_factor = 0.05
|
|
political_power_factor = 0.05
|
|
}
|
|
|
|
#Tomsky Default
|
|
right_trade_unionist = {
|
|
random = no
|
|
sprite = 13
|
|
industrial_capacity_factory = 0.1
|
|
production_factory_max_efficiency_factor = 0.1
|
|
line_change_production_efficiency_factor = 0.1
|
|
production_factory_efficiency_gain_factor = -0.05
|
|
}
|
|
|
|
#Tomsky Improved
|
|
chair_of_the_unions = {
|
|
random = no
|
|
sprite = 13
|
|
industrial_capacity_factory = 0.1
|
|
production_factory_max_efficiency_factor = 0.15
|
|
line_change_production_efficiency_factor = 0.1
|
|
}
|
|
|
|
#Rykov
|
|
peoples_commissar_for_posts_and_telegraphs = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.05
|
|
land_reinforce_rate = 0.02
|
|
}
|
|
|
|
#Zinovyev
|
|
communist_theorist = {
|
|
random = no
|
|
sprite = 13
|
|
drift_defence_factor = 0.1
|
|
political_power_factor = 0.15
|
|
}
|
|
|
|
#Kamenev
|
|
appeasing_technocrat = {
|
|
random = no
|
|
sprite = 13
|
|
drift_defence_factor = -0.1
|
|
political_power_factor = 0.15
|
|
stability_factor = 0.1
|
|
compliance_gain = 0.02
|
|
}
|
|
|
|
#Ryutin
|
|
anti_stalinist_propagandist = {
|
|
random = no
|
|
sprite = 13
|
|
subversive_activites_upkeep = -0.15
|
|
boost_resistance_factor = 0.1
|
|
resistance_decay_on_our_occupied_states = -0.1
|
|
intel_from_operatives_factor = 0.1
|
|
}
|
|
|
|
#Sokolnikov
|
|
peoples_commissar_of_finance = {
|
|
random = no
|
|
sprite = 13
|
|
industrial_capacity_factory = 0.15
|
|
industrial_capacity_dockyard = 0.15
|
|
production_speed_buildings_factor = -0.05
|
|
industry_repair_factor = -0.05
|
|
}
|
|
|
|
#Semyonov
|
|
ataman_transbaikal_host = {
|
|
random = no
|
|
sprite = 13
|
|
army_attack_against_major_factor = 0.15
|
|
stability_factor = -0.05
|
|
political_power_factor = -0.05
|
|
army_attack_speed_factor = 0.1
|
|
unit_cavalry_design_cost_factor = -0.25
|
|
}
|
|
|
|
internal_rivalry = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = -0.05
|
|
encryption_factor = -0.15
|
|
join_faction_tension = 0.5
|
|
opinion_gain_monthly_factor = -0.25
|
|
}
|
|
|
|
political_chameleon = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.1
|
|
}
|
|
|
|
mladorossi_theorist = {
|
|
random = no
|
|
sprite = 13
|
|
stability_weekly = -0.001
|
|
political_power_factor = 0.10
|
|
communism_drift = 0.03
|
|
neutrality_drift = 0.15
|
|
}
|
|
|
|
the_foreign_connection = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.1
|
|
consumer_goods_factor = -0.03
|
|
opinion_gain_monthly_same_ideology_factor = 0.15
|
|
}
|
|
|
|
theocratic_diplomat = {
|
|
random = no
|
|
sprite = 13
|
|
opinion_gain_monthly_factor = 0.15
|
|
drift_defence_factor = 0.15
|
|
political_power_factor = 0.05
|
|
}
|
|
|
|
orthodox_rabblerouser = {
|
|
random = no
|
|
sprite = 13
|
|
conscription = 0.01
|
|
non_core_manpower = 0.025
|
|
}
|
|
|
|
driver_of_the_faithful = {
|
|
random = no
|
|
sprite = 13
|
|
consumer_goods_factor = -0.03
|
|
industrial_capacity_factory = 0.05
|
|
}
|
|
|
|
the_masses_opium = {
|
|
random = no
|
|
sprite = 13
|
|
required_garrison_factor = -0.2
|
|
resistance_garrison_penetration_chance = -0.25
|
|
weekly_manpower = 1000
|
|
}
|
|
|
|
### IDEA TRAITS ###
|
|
|
|
# drift is a percent applied weekly
|
|
communist_revolutionary = {
|
|
random = no
|
|
# Boosts Communism
|
|
sprite = 13
|
|
communism_drift = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
modifier = {
|
|
not = { has_completed_focus = USA_suspend_the_presecution }
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
democratic_reformer = {
|
|
random = no
|
|
# Boosts Democracy
|
|
sprite = 13
|
|
democratic_drift = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
}
|
|
|
|
fascist_demagogue = {
|
|
random = no
|
|
# Boosts Fascism
|
|
sprite = 13
|
|
fascism_drift = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
modifier = {
|
|
not = { has_completed_focus = USA_america_first }
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
staunch_monarchist = {
|
|
random = no
|
|
# Boosts Unaligned
|
|
sprite = 13
|
|
neutrality_drift = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
modifier = {
|
|
tag = HUN
|
|
not = { has_completed_focus = HUN_invite_the_habsburg_prince }
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
shadow_of_calles = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
neutrality_drift = 0.1
|
|
political_power_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
social_reformer = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
democratic_drift = 0.1
|
|
stability_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
syncretic_revanchist = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
fascism_drift = 0.1
|
|
generate_wargoal_tension = -0.5
|
|
justify_war_goal_time = -0.25
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
ambitious_union_boss = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
communism_drift = 0.1
|
|
consumer_goods_factor = -0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
popular_figurehead = {
|
|
sprite = 13
|
|
stability_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
anti_communist_crusader = {
|
|
sprite = 13
|
|
stability_factor = 0.05
|
|
communism_drift = -0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
propaganda_expert = {
|
|
sprite = 13
|
|
war_support_factor = 0.10
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
technocrat = {
|
|
sprite = 13
|
|
|
|
production_speed_industrial_complex_factor = 0.05
|
|
research_speed_factor = 0.05
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
silent_workhorse = {
|
|
random = yes
|
|
sprite = 13
|
|
political_power_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
prince_of_terror = {
|
|
sprite = 13
|
|
resistance_damage_to_garrison = -0.25
|
|
foreign_subversive_activites = -0.3
|
|
non_core_manpower = 0.02
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
compassionate_gentleman = {
|
|
random = yes
|
|
sprite = 13
|
|
opinion_gain_monthly_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
backroom_backstabber = {
|
|
sprite = 13
|
|
political_power_factor = 0.05
|
|
drift_defence_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
smooth_talking_charmer = {
|
|
random = yes
|
|
sprite = 13
|
|
trade_opinion_factor = 0.10
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
ideological_crusader = {
|
|
random = yes
|
|
sprite = 13
|
|
opinion_gain_monthly_same_ideology_factor = 1.0
|
|
|
|
ai_will_do = {
|
|
factor = 0.2
|
|
}
|
|
}
|
|
|
|
fortification_engineer = {
|
|
sprite = 10
|
|
random = yes
|
|
production_speed_bunker_factor = 0.2
|
|
production_speed_coastal_bunker_factor = 0.2
|
|
production_speed_anti_air_building_factor = 0.2
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
war_industrialist = {
|
|
sprite = 10
|
|
random = yes
|
|
production_speed_arms_factory_factor = 0.1
|
|
production_speed_dockyard_factor = 0.1
|
|
production_speed_fuel_silo_factor = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
captain_of_industry = {
|
|
sprite = 10
|
|
random = yes
|
|
production_speed_industrial_complex_factor = 0.1
|
|
production_speed_infrastructure_factor = 0.1
|
|
production_speed_rail_way_factor = 0.1
|
|
production_speed_synthetic_refinery_factor = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
financial_expert = {
|
|
sprite = 10
|
|
random = yes
|
|
consumer_goods_factor = -0.05
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
economist = {
|
|
sprite = 10
|
|
random = yes
|
|
production_factory_max_efficiency_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
editor = {
|
|
sprite = 10
|
|
random = yes
|
|
political_power_factor = 0.05
|
|
stability_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
armaments_organizer = {
|
|
sprite = 10
|
|
random = yes
|
|
conversion_cost_civ_to_mil_factor = -0.2
|
|
# civ_to_mil_industry_conversion_rate = -1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
reluctant_interventionist = {
|
|
random = yes
|
|
stability_factor = 0.05
|
|
lend_lease_tension = -0.2
|
|
request_lease_tension = -0.2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
quartermaster_general = {
|
|
sprite = 10
|
|
random = yes
|
|
production_speed_air_base_factor = 0.15
|
|
production_speed_naval_base_factor = 0.15
|
|
production_speed_rocket_site_factor = 0.15
|
|
production_speed_radar_station_factor = 0.15
|
|
production_speed_nuclear_reactor_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 0.2
|
|
}
|
|
}
|
|
|
|
rocket_scientist = {
|
|
random = no
|
|
sprite = 14
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
nuclear_scientist = {
|
|
random = no
|
|
sprite = 14
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
### BRITISH TRADE UNION MINISTER TRAITS ###
|
|
|
|
propaganda_bungler = {
|
|
random = no
|
|
sprite = 13
|
|
war_support_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
silent_mule = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
baron_of_terror = {
|
|
sprite = 13
|
|
resistance_damage_to_garrison = -0.15
|
|
foreign_subversive_activites = -0.15
|
|
non_core_manpower = 0.01
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
compassionate_commoner = {
|
|
random = no
|
|
sprite = 13
|
|
opinion_gain_monthly_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
backroom_windbag = {
|
|
sprite = 13
|
|
random = no
|
|
political_power_factor = 0.02
|
|
drift_defence_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
smooth_talking_con_man = {
|
|
random = no
|
|
sprite = 13
|
|
trade_opinion_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
ideological_groupie = {
|
|
random = no
|
|
sprite = 13
|
|
opinion_gain_monthly_same_ideology_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 0.2
|
|
}
|
|
}
|
|
|
|
fortification_armchair_general = {
|
|
sprite = 10
|
|
random = no
|
|
production_speed_bunker_factor = 0.1
|
|
production_speed_coastal_bunker_factor = 0.1
|
|
production_speed_anti_air_building_factor = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
war_profiteer = {
|
|
sprite = 10
|
|
random = no
|
|
production_speed_arms_factory_factor = 0.05
|
|
production_speed_dockyard_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
lieutenant_of_industry = {
|
|
sprite = 10
|
|
random = no
|
|
production_speed_industrial_complex_factor = 0.05
|
|
production_speed_infrastructure_factor = 0.05
|
|
production_speed_rail_way_factor = 0.05
|
|
production_speed_synthetic_refinery_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
finance_graduate = {
|
|
sprite = 10
|
|
random = no
|
|
consumer_goods_factor = -0.02
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
|
|
armaments_aficionado = {
|
|
sprite = 10
|
|
random = no
|
|
conversion_cost_civ_to_mil_factor= -0.1
|
|
# civ_to_mil_industry_conversion_rate = -1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
quartermaster_trainee = {
|
|
sprite = 10
|
|
random = no
|
|
production_speed_air_base_factor = 0.05
|
|
production_speed_naval_base_factor = 0.05
|
|
production_speed_rocket_site_factor = 0.05
|
|
production_speed_radar_station_factor = 0.05
|
|
production_speed_nuclear_reactor_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 0.2
|
|
}
|
|
}
|
|
|
|
little_rocket_man = {
|
|
random = no
|
|
sprite = 14
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
nuclear_enthusiast = {
|
|
random = no
|
|
sprite = 14
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
### END BRITISH TRADE UNION MINISTER TRAITS ###
|
|
|
|
# HOL Netherlands Prince Bernhard trait
|
|
adventurous_daredevil = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
war_support_factor = 0.05
|
|
political_power_factor = 0.05
|
|
army_morale_factor = 0.1
|
|
experience_gain_air_factor = 0.03
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
princess_of_terror = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
resistance_damage_to_garrison = -0.25
|
|
foreign_subversive_activites = -0.3
|
|
non_core_manpower = 0.02
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
socialist_novelist = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
war_support_factor = 0.1
|
|
communism_drift = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
red_suffragette = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
stability_factor = -0.1
|
|
conscription = 0.02
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
royalist_bulldog = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
war_support_factor = 0.1
|
|
neutrality_drift = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
economic_organizer = {
|
|
random = no
|
|
sprite = 10
|
|
|
|
stability_factor = 0.05
|
|
consumer_goods_factor = -0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
old_figurehead = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
political_power_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
council_communist = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
political_power_factor = -0.3
|
|
industrial_capacity_factory = 0.1
|
|
industrial_capacity_dockyard = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
resistance_banker = {
|
|
random = no
|
|
sprite = 10
|
|
|
|
consumer_goods_factor = -0.1
|
|
resistance_growth_on_our_occupied_states = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
colonial_communist = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
non_core_manpower = 0.02
|
|
weekly_manpower = 250
|
|
communism_drift = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
genial_anti_revolutionary = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
political_power_factor = 0.1
|
|
stability_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
liberal_journalist = {
|
|
sprite = 13
|
|
random = no
|
|
democratic_drift = 0.05
|
|
political_power_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
anti_fascist_agent = {
|
|
sprite = 13
|
|
random = no
|
|
fascism_drift = -0.02
|
|
stability_factor = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
monarchist_media_mogul = {
|
|
sprite = 13
|
|
random = no
|
|
neutrality_drift = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
connected_citizen = {
|
|
sprite = 13
|
|
random = no
|
|
political_power_factor = 0.05
|
|
stability_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
### Spanish LAR traits ###
|
|
|
|
education_reformer = {
|
|
sprite = 13
|
|
|
|
research_speed_factor = 0.05
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
voice_of_restraint = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
democratic_drift = 0.05
|
|
stability_factor = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
gran_carabinero = { # Hundred Thousand Sons of Negrín!
|
|
random = no
|
|
sprite = 13
|
|
|
|
consumer_goods_factor = -0.02
|
|
stability_factor = 0.05
|
|
conscription = 0.005
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
la_pasionaria = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
communism_drift = 0.05
|
|
war_support_factor = 0.1
|
|
stability_factor = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
social_revolutionary = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
neutrality_drift = 0.05
|
|
political_power_factor = 0.1
|
|
war_support_factor = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
revolutionary_culture_minister = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
communism_drift = 0.1
|
|
political_power_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
collectivization_specialist = {
|
|
random = no
|
|
sprite = 10
|
|
|
|
industrial_capacity_factory = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
nkvd_rezident = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
resistance_damage_to_garrison = -0.10
|
|
foreign_subversive_activites = -0.20
|
|
drift_defence_factor = 0.20
|
|
stability_factor = -0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
traditionalist_theorist = {
|
|
random = no
|
|
sprite = 13
|
|
|
|
neutrality_drift = 0.05
|
|
political_power_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
lifelong_carlist = {
|
|
random = no
|
|
sprite = 13
|
|
neutrality_drift = 0.1
|
|
stability_factor = 0.1
|
|
}
|
|
|
|
falangist_industrialist = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.05
|
|
production_speed_industrial_complex_factor = 0.1
|
|
production_speed_infrastructure_factor = 0.1
|
|
production_speed_rail_way_factor = 0.1
|
|
production_speed_synthetic_refinery_factor = 0.1
|
|
}
|
|
|
|
falangist_syndicalist = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.1
|
|
consumer_goods_factor = -0.05
|
|
}
|
|
|
|
leftist_freemason = {
|
|
random = no
|
|
sprite = 13
|
|
opinion_gain_monthly_same_ideology_factor = 0.25
|
|
civilian_intel_factor = 0.1
|
|
army_intel_factor = 0.1
|
|
navy_intel_factor = 0.1
|
|
airforce_intel_factor = 0.1
|
|
}
|
|
|
|
loyal_falangist = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.1
|
|
political_power_factor = 0.05
|
|
}
|
|
|
|
falangist_figurehead = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.1
|
|
political_power_factor = 0.1
|
|
}
|
|
|
|
carlist_intellectual = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.1
|
|
compliance_gain = 0.05
|
|
opinion_gain_monthly_factor = 0.15
|
|
}
|
|
|
|
regional_traditionalist_leader = {
|
|
random = no
|
|
sprite = 13
|
|
war_support_factor = 0.1
|
|
drift_defence_factor = 0.15
|
|
}
|
|
|
|
### Baltic States ###
|
|
|
|
priestly_prime_minister = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.15
|
|
stability_factor = 0.1
|
|
}
|
|
|
|
militant_minister = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.1
|
|
fascism_drift = 0.1
|
|
neutrality_drift = 0.05
|
|
fascism_acceptance = 40
|
|
}
|
|
|
|
democratic_crusader = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = -0.05
|
|
communism_drift = -0.05
|
|
democratic_drift = 0.05
|
|
democratic_acceptance = 40
|
|
}
|
|
|
|
agricultural_nationalist = {
|
|
random = no
|
|
sprite = 13
|
|
trade_laws_cost_factor = -0.25
|
|
economy_cost_factor = -0.25
|
|
neutrality_drift = -0.05
|
|
fascism_drift = -0.05
|
|
}
|
|
|
|
agricultural_capitalist = {
|
|
random = no
|
|
sprite = 13
|
|
consumer_goods_factor = -0.05
|
|
neutrality_drift = 0.05
|
|
}
|
|
|
|
anti_german_personality = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = -0.05
|
|
fascism_acceptance = -40
|
|
targeted_modifier = {
|
|
tag = GER
|
|
attack_bonus_against = 0.1
|
|
defense_bonus_against = 0.1
|
|
}
|
|
}
|
|
|
|
subservient_democrat = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.15
|
|
political_advisor_cost_factor = -0.1
|
|
neutrality_drift = 0.1
|
|
democratic_drift = 0.05
|
|
}
|
|
|
|
subservient_democrat_democratic = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.15
|
|
political_advisor_cost_factor = -0.1
|
|
democratic_drift = 0.05
|
|
}
|
|
|
|
hardline_latvian_nationalist = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.15
|
|
army_core_attack_factor = 0.075
|
|
army_core_defence_factor = 0.075
|
|
}
|
|
|
|
married_to_latvia = {
|
|
random = no
|
|
sprite = 13
|
|
neutrality_drift = 0.1
|
|
stability_factor = 0.1
|
|
war_support_factor = 0.1
|
|
}
|
|
|
|
veteran_minister = {
|
|
random = no
|
|
sprite = 13
|
|
experience_gain_army_factor = 0.1
|
|
high_command_cost_factor = -0.15
|
|
max_command_power = 20
|
|
command_power_gain_mult = 0.1
|
|
}
|
|
|
|
vapsid_economist = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.05
|
|
consumer_goods_factor = -0.05
|
|
}
|
|
|
|
subservient_ultranationalist = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.05
|
|
political_power_factor = 0.15
|
|
fascism_acceptance = 85
|
|
}
|
|
|
|
veteran_anti_bolshevik = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = -0.05
|
|
non_core_manpower = -0.005
|
|
conscription_factor = 0.1
|
|
}
|
|
|
|
revolutionary_poet = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.05
|
|
political_power_factor = 0.15
|
|
}
|
|
|
|
socialist_justice = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.05
|
|
resistance_target = -0.05
|
|
}
|
|
|
|
marxist_fundementalist = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.1
|
|
stability_factor = 0.15
|
|
}
|
|
|
|
patriotic_socialist = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.05
|
|
war_support_factor = 0.1
|
|
}
|
|
|
|
LAT_military_dictator = {
|
|
random = no
|
|
sprite = 13
|
|
neutrality_drift = -0.2
|
|
mobilization_laws_cost_factor = -0.1
|
|
}
|
|
|
|
latvian_militant = {
|
|
random = no
|
|
sprite = 13
|
|
neutrality_drift = 0.05
|
|
war_support_factor = 0.1
|
|
command_power_gain_mult = 0.1
|
|
mobilization_laws_cost_factor = -0.1
|
|
}
|
|
|
|
### Poland ###
|
|
|
|
the_king_of_the_castle = {
|
|
random = no
|
|
sprite = 13
|
|
neutrality_drift = 0.1
|
|
political_power_factor = 0.1
|
|
}
|
|
|
|
left_sanationist_minister = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.1
|
|
democratic_acceptance = 85
|
|
}
|
|
|
|
leftist_legionary = {
|
|
random = no
|
|
sprite = 13
|
|
democratic_drift = 0.1
|
|
special_forces_attack_factor = 0.15
|
|
special_forces_defence_factor = 0.15
|
|
}
|
|
|
|
noble_beurocrat = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.05
|
|
political_power_factor = 0.15
|
|
}
|
|
|
|
national_determinist = {
|
|
random = no
|
|
sprite = 13
|
|
resistance_damage_to_garrison = -0.25
|
|
foreign_subversive_activites = -0.3
|
|
non_core_manpower = -0.02
|
|
conscription_factor = 0.05
|
|
}
|
|
|
|
leftist_intellectual = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.05
|
|
communism_acceptance = 25
|
|
research_speed_factor = 0.05
|
|
}
|
|
|
|
right_industrialist = {
|
|
random = no
|
|
sprite = 13
|
|
neutrality_drift = 0.05
|
|
production_speed_industrial_complex_factor = 0.1
|
|
production_speed_infrastructure_factor = 0.1
|
|
production_speed_rail_way_factor = 0.1
|
|
production_speed_synthetic_refinery_factor = 0.1
|
|
}
|
|
|
|
sanation_militarist = {
|
|
random = no
|
|
sprite = 13
|
|
neutrality_drift = 0.05
|
|
land_doctrine_cost_factor = -0.10
|
|
experience_gain_army = 0.04
|
|
}
|
|
|
|
sanation_militarist_falangist = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.05
|
|
experience_gain_army = 0.04
|
|
}
|
|
|
|
falangist_militarist = {
|
|
random = no
|
|
sprite = 13
|
|
fascism_drift = 0.05
|
|
resistance_damage_to_garrison = -0.25
|
|
foreign_subversive_activites = -0.3
|
|
non_core_manpower = 0.02
|
|
}
|
|
|
|
patriotic_guerilla = {
|
|
random = no
|
|
sprite = 13
|
|
exiled_government_weekly_manpower = 700
|
|
legitimacy_daily = 0.1
|
|
army_attack_factor = 0.1
|
|
army_defence_factor = 0.1
|
|
}
|
|
|
|
polish_legionary = {
|
|
random = no
|
|
sprite = 13
|
|
exiled_government_weekly_manpower = 700
|
|
army_core_attack_factor = 0.15
|
|
army_core_defence_factor = 0.15
|
|
}
|
|
|
|
democratic_restorationist = {
|
|
random = no
|
|
sprite = 13
|
|
exiled_government_weekly_manpower = 700
|
|
legitimacy_daily = 0.1
|
|
democratic_drift = 0.1
|
|
}
|
|
|
|
exile_king = {
|
|
random = no
|
|
sprite = 13
|
|
exiled_government_weekly_manpower = 700
|
|
legitimacy_daily = 0.1
|
|
army_core_attack_factor = 0.05
|
|
army_core_defence_factor = 0.05
|
|
}
|
|
|
|
anti_bolshevik_leftist = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.05
|
|
conscription_factor = 0.15
|
|
}
|
|
|
|
devoted_marxist = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.05
|
|
opinion_gain_monthly_same_ideology_factor = 1.0
|
|
stability_factor = 0.1
|
|
}
|
|
|
|
baltic_revolutionary = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.05
|
|
army_core_attack_factor = 0.1
|
|
army_core_defence_factor = 0.1
|
|
}
|
|
|
|
leftist_independent = {
|
|
random = no
|
|
sprite = 13
|
|
army_morale_Factor = 0.10
|
|
army_core_attack_factor = 0.05
|
|
army_core_defence_factor = 0.05
|
|
}
|
|
|
|
royal_dictator = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.15
|
|
neutrality_drift = 0.05
|
|
}
|
|
|
|
autocratic_archbishop = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.15
|
|
neutrality_drift = 0.05
|
|
}
|
|
|
|
staunch_aristocrat = {
|
|
random = no
|
|
sprite = 13
|
|
consumer_goods_factor = -0.05
|
|
drift_defence_factor = 0.15
|
|
}
|
|
|
|
soviet_thaw = {
|
|
random = no
|
|
sprite = 13
|
|
drift_defence_factor = 0.15
|
|
autonomy_gain = 0.5
|
|
}
|
|
|
|
socialist_autocrat = {
|
|
random = no
|
|
sprite = 13
|
|
communism_drift = 0.05
|
|
political_power_factor = 0.2
|
|
}
|
|
|
|
the_last_romanov_maybe = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.2
|
|
}
|
|
|
|
the_last_romanov_probably = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = -0.05
|
|
}
|
|
|
|
the_last_romanov_definitely = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.2
|
|
war_support_factor = 0.1
|
|
political_power_factor = 0.1
|
|
}
|
|
|
|
resistance_artist = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.1
|
|
exiled_government_weekly_manpower = 700
|
|
legitimacy_gain_factor = 0.25
|
|
}
|
|
|
|
polish_peasant_champion = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.1
|
|
conscription_factor = 0.05
|
|
}
|
|
|
|
morges_champion = {
|
|
random = no
|
|
sprite = 13
|
|
war_support_factor = 0.1
|
|
training_time_factor = -0.1
|
|
mobilization_laws_cost_factor = -0.1
|
|
}
|
|
|
|
he_who_bears_the_throne = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.2
|
|
war_support_factor = 0.2
|
|
drift_defence_factor = 0.5
|
|
}
|
|
|
|
personal_union_trait = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.1
|
|
autonomy_gain_global_factor = -0.5
|
|
}
|
|
|
|
socdem_reformist = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.15
|
|
democratic_drift = 0.05
|
|
}
|
|
|
|
national_propagandist = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.15
|
|
fascism_drift = 0.05
|
|
}
|
|
|
|
nationalist_journalist = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.1
|
|
fascism_drift = 0.05
|
|
}
|
|
|
|
father_of_polish_nationalism = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.1
|
|
stability_factor = 0.1
|
|
fascism_drift = 0.1
|
|
}
|
|
|
|
unruly_falangist = {
|
|
random = no
|
|
sprite = 13
|
|
generate_wargoal_tension = -0.5
|
|
justify_war_goal_time = -0.25
|
|
war_support_factor = 0.05
|
|
}
|
|
|
|
POL_cossack_king = {
|
|
random = no
|
|
sprite = 13
|
|
justify_war_goal_time = -0.25
|
|
cavalry_attack_factor = 0.15
|
|
cavalry_defence_factor = 0.15
|
|
}
|
|
|
|
royal_legitimist = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.1
|
|
compliance_gain = 0.05
|
|
stability_factor = 0.05
|
|
}
|
|
|
|
patriot_king = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.05
|
|
war_support_factor = 0.1
|
|
}
|
|
|
|
king_of_galicia_and_lodomeria = {
|
|
random = no
|
|
sprite = 13
|
|
political_power_factor = 0.1
|
|
}
|
|
|
|
POL_soldier_king = {
|
|
random = no
|
|
sprite = 13
|
|
army_morale_factor = 0.1
|
|
}
|
|
|
|
LIT_king_of_lithuania = {
|
|
random = no
|
|
sprite = 13
|
|
stability_factor = 0.1
|
|
war_support_factor = 0.05
|
|
}
|
|
|
|
###
|
|
|
|
council_of_theorists = {
|
|
sprite = 14
|
|
experience_gain_army = 0.03
|
|
experience_gain_air = 0.03
|
|
experience_gain_navy = 0.03
|
|
land_doctrine_cost_factor = -0.05
|
|
air_doctrine_cost_factor = -0.05
|
|
naval_doctrine_cost_factor = -0.05
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
military_theorist = {
|
|
sprite = 14
|
|
land_doctrine_cost_factor = -0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
mobile_warfare_expert = {
|
|
sprite = 14
|
|
cat_mobile_warfare_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
superior_firepower_expert = {
|
|
sprite = 14
|
|
cat_superior_firepower_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
grand_battle_plan_expert = {
|
|
sprite = 14
|
|
cat_grand_battle_plan_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
mass_assault_expert = {
|
|
sprite = 14
|
|
cat_mass_assault_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_warfare_theorist = {
|
|
sprite = 14
|
|
air_doctrine_cost_factor = -0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
dive_bomber = {
|
|
sprite = 14
|
|
equipment_bonus = {
|
|
CAS_equipment = {
|
|
instant = yes
|
|
air_ground_attack = 0.1
|
|
}
|
|
}
|
|
air_doctrine_cost_factor = -0.10
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
victory_through_airpower = {
|
|
sprite = 14
|
|
cat_strategic_destruction_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
close_air_support_proponent = {
|
|
sprite = 14
|
|
cat_battlefield_support_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
assault_avaition = {
|
|
sprite = 14
|
|
cat_operational_integrity_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
naval_theorist = {
|
|
sprite = 14
|
|
naval_doctrine_cost_factor = -0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
naval_aviation_pioneer = {
|
|
sprite = 14
|
|
cat_base_strike_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
grand_fleet_proponent = {
|
|
sprite = 14
|
|
cat_fleet_in_being_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
submarine_specialist = {
|
|
sprite = 14
|
|
cat_trade_interdiction_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
blitzkrieg_theorist = {
|
|
sprite = 14
|
|
|
|
equipment_bonus = {
|
|
armor = {
|
|
instant = yes
|
|
maximum_speed = 0.10
|
|
}
|
|
}
|
|
cat_mobile_warfare_cost_factor = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 500
|
|
}
|
|
}
|
|
|
|
aircraft_manufacturer = {
|
|
random = no
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
light_aircraft_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
fighter_equipment = {
|
|
air_agility = 0.1 maximum_speed = 0.1
|
|
}
|
|
cv_fighter_equipment = {
|
|
air_agility = 0.1 maximum_speed = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
light_aircraft_manufacturer_2 = {
|
|
random = no
|
|
equipment_bonus = {
|
|
fighter_equipment = {
|
|
air_agility = 0.2 maximum_speed = 0.1
|
|
}
|
|
cv_fighter_equipment = {
|
|
air_agility = 0.2 maximum_speed = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
|
|
CAS_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
CAS_equipment = {
|
|
air_ground_attack = 0.1 reliability = 0.1
|
|
}
|
|
cv_CAS_equipment = {
|
|
air_ground_attack = 0.1 reliability = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
medium_aircraft_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
heavy_fighter_equipment = {
|
|
reliability = 0.2
|
|
}
|
|
tac_bomber_equipment = {
|
|
reliability = 0.2
|
|
}
|
|
scout_plane_equipment = {
|
|
reliability = 0.2
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
fuel_efficient_aircraft_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
fighter_equipment = {
|
|
air_range = 0.1
|
|
}
|
|
heavy_fighter_equipment = {
|
|
air_range = 0.1
|
|
reliability = 0.2
|
|
}
|
|
tac_bomber_equipment = {
|
|
reliability = 0.2
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
heavy_aircraft_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
|
|
strat_bomber_equipment = {
|
|
air_bombing = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
naval_aircraft_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
nav_bomber_equipment = {
|
|
air_range = 0.1 naval_strike_attack = 0.1
|
|
}
|
|
cv_nav_bomber_equipment = {
|
|
air_range = 0.1 naval_strike_attack = 0.1
|
|
}
|
|
cv_fighter_equipment = {
|
|
air_range = 0.1 air_agility = 0.1
|
|
}
|
|
cv_CAS_equipment = {
|
|
air_range = 0.1 naval_strike_attack = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
tank_refurbishment_plant = { #NSB
|
|
random = no
|
|
#generic
|
|
|
|
equipment_bonus = {
|
|
armor = {
|
|
reliability = 0.05
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
fast_tank_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
armor = {
|
|
maximum_speed = 0.05 reliability = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
armored_car_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
armored_car_equipment = {
|
|
maximum_speed = 0.05
|
|
soft_attack = 0.05
|
|
hard_attack = 0.05
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
infantry_tank_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
armor = {
|
|
soft_attack = 0.05
|
|
armor_value = 0.05
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
medium_tank_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
armor = {
|
|
reliability = 0.05 soft_attack = 0.05
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
heavy_tank_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
armor = {
|
|
armor_value = 0.05 hard_attack = 0.05
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
tank_manufacturer = {
|
|
random = no
|
|
#generic
|
|
|
|
equipment_bonus = {
|
|
armor = {
|
|
reliability = 0.05
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
repair_and_refurbishment_plant = { #NSB - Repairs & Refit
|
|
random = no
|
|
equipment_bonus = {
|
|
screen_ship = {
|
|
build_cost_ic = -0.05
|
|
}
|
|
submarine = {
|
|
build_cost_ic = -0.05
|
|
}
|
|
capital_ship = {
|
|
build_cost_ic = -0.05
|
|
}
|
|
carrier = {
|
|
build_cost_ic = -0.05
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
black_sea_naval_manufacturer = { #NSB - Screen Ships and Submarines
|
|
random = no
|
|
|
|
equipment_bonus = {
|
|
screen_ship = {
|
|
build_cost_ic = -0.15 sub_detection = 0.1 naval_range = -0.25
|
|
}
|
|
submarine = {
|
|
build_cost_ic = -0.15 sub_visibility = -0.1 naval_range = -0.25
|
|
}
|
|
carrier = {
|
|
build_cost_ic = 0.15 naval_range = -0.25
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
pacific_fleet_naval_manufacturer = { #longer ranged, CVs favor larger hangers over armor
|
|
random = no
|
|
equipment_bonus = {
|
|
carrier = {
|
|
carrier_size = 0.25 armor_value = -0.15 naval_range = 0.25
|
|
}
|
|
capital_ship = {
|
|
naval_range = 0.25
|
|
}
|
|
screen_ship = {
|
|
naval_range = 0.25
|
|
}
|
|
submarine = {
|
|
naval_range = 0.25
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
atlantic_fleet_naval_manufacturer = { #armored carriers, slightly buffed cap ships
|
|
random = no
|
|
equipment_bonus = {
|
|
carrier = {
|
|
armor_value = 0.5
|
|
max_strength = 0.1
|
|
}
|
|
capital_ship = {
|
|
armor_value = 0.1
|
|
hg_attack = 0.1
|
|
}
|
|
#screen_ship = {
|
|
#
|
|
#}
|
|
#submarine = {
|
|
#
|
|
#}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
battlefleet_designer = { #armored carriers, slightly buffed cap ships
|
|
random = no
|
|
equipment_bonus = {
|
|
capital_ship = {
|
|
armor_value = 0.15
|
|
hg_attack = 0.15
|
|
}
|
|
screen_ship = {
|
|
torpedo_attack = 0.25
|
|
sub_detection = -0.25
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
raiding_fleet_naval_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
carrier = {
|
|
surface_visibility = -0.1 naval_speed = 0.1 carrier_size = -0.1
|
|
}
|
|
capital_ship = {
|
|
surface_visibility = -0.1 naval_speed = 0.1 hg_attack = -0.1
|
|
}
|
|
screen_ship = {
|
|
surface_visibility = -0.1 naval_speed = 0.1
|
|
}
|
|
submarine = {
|
|
sub_visibility = -0.1 surface_visibility = -0.1 naval_speed = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
convoy_escort_naval_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
screen_ship = {
|
|
naval_range = 0.3 sub_detection = 0.1 naval_speed = 0.1 build_cost_ic = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
mediterranean_naval_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
capital_ship = {
|
|
naval_range = -0.25 naval_speed = 0.1
|
|
}
|
|
screen_ship = {
|
|
naval_range = -0.25 naval_speed = 0.1
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
coastal_defence_naval_manufacturer = {
|
|
random = no
|
|
equipment_bonus = {
|
|
carrier = {
|
|
build_cost_ic = -0.25 carrier_size = -0.2 naval_range = -0.5
|
|
}
|
|
capital_ship = {
|
|
build_cost_ic = -0.25 armor_value = -0.2 hg_attack = -0.2 naval_range = -0.5
|
|
}
|
|
screen_ship = {
|
|
build_cost_ic = -0.25 naval_range = -0.5
|
|
}
|
|
submarine = {
|
|
build_cost_ic = -0.25 naval_range = -0.5
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
naval_manufacturer = {
|
|
random = no
|
|
#generic
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
artillery_manufacturer = {
|
|
random = no
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
infantry_equipment_manufacturer = {
|
|
random = no
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
support_equipment_manufacturer = {
|
|
random = no
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
motorized_equipment_manufacturer = {
|
|
random = no
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
industrial_concern = {
|
|
random = no
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
railway_company = {
|
|
random = no
|
|
production_speed_rail_way_factor = 0.15
|
|
production_speed_supply_node_factor = 0.15
|
|
equipment_bonus = {
|
|
train_equipment = {
|
|
build_cost_ic = -0.25
|
|
reliability = 0.1
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
construction_company = {
|
|
random = no
|
|
|
|
production_speed_infrastructure_factor = 0.1
|
|
production_speed_rail_way_factor = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
refinery_concern = {
|
|
random = no
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
electronics_concern = {
|
|
random = no
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
electronics_developer = {
|
|
random = no
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
british_industrial_benefactor = {
|
|
random = no
|
|
|
|
production_speed_infrastructure_factor = 0.05
|
|
industrial_capacity_dockyard = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
german_technological_patron = {
|
|
random = no
|
|
|
|
industrial_capacity_factory = 0.1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
the_council_on_the_management_of_turkish_debt = {
|
|
random = no
|
|
|
|
min_export = 0.3
|
|
opinion_gain_monthly_factor = -0.05
|
|
consumer_goods_factor = 0.05
|
|
political_power_gain = -0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
turkish_public_debt_administration = {
|
|
random = no
|
|
|
|
min_export = 0.15
|
|
political_power_gain = -0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
linchpin_of_infrastructure = {
|
|
random = no
|
|
|
|
production_speed_infrastructure_factor = 0.15
|
|
production_speed_rail_way_factor = 0.15
|
|
industry_repair_factor = 0.2
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
industrial_monopoly = {
|
|
random = no
|
|
|
|
min_export = 0.15
|
|
political_power_gain = -0.05
|
|
production_speed_buildings_factor = 0.05
|
|
production_factory_max_efficiency_factor = 0.15
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
inventive_genius = {
|
|
random = no
|
|
|
|
political_power_gain = 0.05
|
|
opinion_gain_monthly_factor = 0.05
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
### Military Minister Traits
|
|
|
|
# 1 is worst, 3 is best
|
|
|
|
army_chief_defensive_1 = { # +5 Defensive efficiency
|
|
sprite = 9
|
|
army_defence_factor = 0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_defensive_2 = { # +10 Defensive efficiency
|
|
sprite = 9
|
|
army_defence_factor = 0.1
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_chief_defensive_3 = { # +15 Defensive efficiency
|
|
sprite = 9
|
|
army_defence_factor = 0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_chief_offensive_1 = { # +5 Offensive efficiency
|
|
sprite = 7
|
|
army_attack_factor = 0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_offensive_2 = { # +10 Offensive efficiency
|
|
sprite = 7
|
|
army_attack_factor = 0.1
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_chief_offensive_3 = { # +15 Offensive efficiency
|
|
sprite = 7
|
|
army_attack_factor = 0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
army_chief_old_guard = { # Rate at which field experience is gained decreases by 10%
|
|
sprite = 5 # Should not need sprite, should mostly be secondary
|
|
experience_gain_army_factor = -0.1
|
|
max_command_power = 20
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_drill_1 = { # Decreases training time for ground units
|
|
sprite = 5
|
|
training_time_army_factor = -0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_drill_2 = { # Decreases training time for ground units
|
|
sprite = 5
|
|
training_time_army_factor = -0.1
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_chief_drill_3 = { # Decreases training time for ground units
|
|
sprite = 5
|
|
training_time_army_factor = -0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_chief_reform_1 = {
|
|
sprite = 5
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_reform_2 = {
|
|
sprite = 5
|
|
experience_gain_army = 0.16
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_chief_reform_3 = {
|
|
sprite = 5
|
|
experience_gain_army = 0.2
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_chief_organizational_1 = { # Ground units get 4 more Organization
|
|
sprite = 5
|
|
army_org_factor = 0.04
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_organizational_2 = { # Ground units get 8 more Organization
|
|
sprite = 5
|
|
army_org_factor = 0.08
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_chief_organizational_3 = { # Ground units get 12 more Organization
|
|
sprite = 5
|
|
army_org_factor = 0.12
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
army_chief_planning_1 = { #
|
|
sprite = 5
|
|
planning_speed = 0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_planning_2 = { #
|
|
sprite = 5
|
|
planning_speed = 0.10
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_chief_planning_3 = { #
|
|
sprite = 5
|
|
planning_speed = 0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
army_chief_morale_1 = { # Ground units get 4 more Morale
|
|
sprite = 5
|
|
out_of_supply_factor = -0.03
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_morale_2 = { # Ground units get 8 more Morale
|
|
sprite = 5
|
|
out_of_supply_factor = -0.06
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_chief_morale_3 = { # Ground units get 12 more Morale
|
|
sprite = 5
|
|
out_of_supply_factor = -0.09
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_chief_maneuver_1 = { # Ground units move 5% faster
|
|
sprite = 5
|
|
army_speed_factor = 0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_maneuver_2 = { # Ground units move 10% faster
|
|
sprite = 5
|
|
army_speed_factor = 0.1
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_chief_maneuver_3 = { # Ground units move 15% faster
|
|
sprite = 5
|
|
army_speed_factor = 0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
army_chief_entrenchment_1 = {
|
|
sprite = 5
|
|
max_dig_in = 3
|
|
mobilization_speed = -0.02
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_entrenchment_2 = {
|
|
sprite = 5
|
|
max_dig_in = 5
|
|
mobilization_speed = -0.04
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_chief_entrenchment_3 = {
|
|
sprite = 5
|
|
max_dig_in = 7
|
|
mobilization_speed = -0.06
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
|
|
army_entrenchment_1 = { # Ground units entrench n% faster
|
|
sprite = 9
|
|
dig_in_speed_factor = 0.08
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_entrenchment_2 = { # Ground units entrench 8% faster
|
|
sprite = 9
|
|
dig_in_speed_factor = 0.16
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_entrenchment_3 = { # Ground units entrench 12% faster
|
|
sprite = 9
|
|
dig_in_speed_factor = 0.24
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_armored_1 = { # +4 armor efficiency
|
|
sprite = 8
|
|
army_armor_attack_factor = 0.05
|
|
army_armor_defence_factor = 0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_armored_2 = { # +8 armor efficiency
|
|
sprite = 8
|
|
army_armor_attack_factor = 0.1
|
|
army_armor_defence_factor = 0.1
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_armored_3 = { # +12 armor efficiency
|
|
sprite = 8
|
|
army_armor_attack_factor = 0.15
|
|
army_armor_defence_factor = 0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_artillery_1 = { # +4 artillery efficiency
|
|
sprite = 16
|
|
army_artillery_attack_factor = 0.1
|
|
army_artillery_defence_factor = 0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_artillery_2 = { # +8 artillery efficiency
|
|
sprite = 16
|
|
army_artillery_attack_factor = 0.15
|
|
army_artillery_defence_factor = 0.1
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_artillery_3 = { # +12 artillery efficiency
|
|
sprite = 16
|
|
army_artillery_attack_factor = 0.2
|
|
army_artillery_defence_factor = 0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_infantry_1 = { # +4 infantry efficiency
|
|
sprite = 5
|
|
army_infantry_attack_factor = 0.05
|
|
army_infantry_defence_factor = 0.1
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_infantry_2 = { # +8 infantry efficiency
|
|
sprite = 5
|
|
army_infantry_attack_factor = 0.1
|
|
army_infantry_defence_factor = 0.15
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
army_infantry_3 = { # +12 infantry efficiency
|
|
sprite = 5
|
|
army_infantry_attack_factor = 0.15
|
|
army_infantry_defence_factor = 0.2
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 4
|
|
}
|
|
}
|
|
|
|
|
|
army_commando_1 = { # +4 paratrooper/marine/mountain efficiency
|
|
sprite = 5
|
|
special_forces_attack_factor = 0.1
|
|
special_forces_defence_factor = 0.1
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_commando_2 = { # +8 paratrooper/marine/mountain efficiency
|
|
sprite = 5
|
|
special_forces_attack_factor = 0.15
|
|
special_forces_defence_factor = 0.15
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_commando_3 = { # +12 paratrooper/marine/mountain efficiency
|
|
sprite = 5
|
|
special_forces_attack_factor = 0.2
|
|
special_forces_defence_factor = 0.2
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_cavalry_1 = { # +4 cavalry/motorized efficiency
|
|
sprite = 17
|
|
cavalry_attack_factor = 0.05
|
|
cavalry_defence_factor = 0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_cavalry_2 = { # +8 cavalry/motorized efficiency
|
|
sprite = 17
|
|
cavalry_attack_factor = 0.1
|
|
cavalry_defence_factor = 0.1
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_cavalry_3 = { # +12 cavalry/motorized efficiency
|
|
sprite = 17
|
|
cavalry_attack_factor = 0.15
|
|
cavalry_defence_factor = 0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
army_CombinedArms_1 = { # +4 cavalry/motorized efficiency
|
|
sprite = 8
|
|
motorized_attack_factor = 0.05
|
|
motorized_defence_factor = 0.05
|
|
mechanized_attack_factor = 0.05
|
|
mechanized_defence_factor = 0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_CombinedArms_2 = { # +8 cavalry/motorized efficiency
|
|
sprite = 8
|
|
motorized_attack_factor = 0.1
|
|
motorized_defence_factor = 0.1
|
|
mechanized_attack_factor = 0.1
|
|
mechanized_defence_factor = 0.1
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
army_CombinedArms_3 = { # +12 cavalry/motorized efficiency
|
|
sprite = 8
|
|
motorized_attack_factor = 0.15
|
|
motorized_defence_factor = 0.15
|
|
mechanized_attack_factor = 0.15
|
|
mechanized_defence_factor = 0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 4
|
|
}
|
|
}
|
|
|
|
|
|
army_regrouping_1 = { # Org regenerates 4% faster
|
|
sprite = 5
|
|
army_morale_factor = 0.04
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_regrouping_2 = { # Org regenerates 8% faster
|
|
sprite = 5
|
|
army_morale_factor = 0.08
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_regrouping_3 = { # Org regenerates 12% faster
|
|
sprite = 5
|
|
army_morale_factor = 0.12
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_concealment_1 = { # Ground units take less damage from air attacks
|
|
sprite = 9
|
|
enemy_army_bonus_air_superiority_factor = -0.05
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
army_concealment_2 = { # Ground units take less damage from air attacks
|
|
sprite = 9
|
|
enemy_army_bonus_air_superiority_factor = -0.10
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_concealment_3 = { # Ground units take less damage from air attacks
|
|
sprite = 9
|
|
enemy_army_bonus_air_superiority_factor = -0.15
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
army_logistics_1 = { # Ground units suffer 4% less attrition
|
|
sprite = 6
|
|
attrition = -0.04
|
|
experience_gain_army = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
army_logistics_2 = { # Ground units suffer 8% less attrition
|
|
sprite = 6
|
|
attrition = -0.08
|
|
experience_gain_army = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 4
|
|
}
|
|
}
|
|
|
|
army_logistics_3 = { # Ground units suffer 12% less attrition
|
|
sprite = 6
|
|
attrition = -0.12
|
|
experience_gain_army = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 6
|
|
}
|
|
}
|
|
|
|
|
|
air_chief_reform_1 = { # Rate at which air experience is gained increases by 5%
|
|
sprite = 1
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_chief_reform_2 = { # Rate at which air experience is gained increases by 10%
|
|
sprite = 1
|
|
experience_gain_air = 0.16
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_chief_reform_3 = { # Rate at which air experience is gained increases by 15%
|
|
sprite = 1
|
|
experience_gain_air = 0.2
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
air_chief_safety_1 = { # Rate of air accidents reduced by 5%
|
|
sprite = 1
|
|
air_accidents_factor = -0.05
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_chief_safety_2 = { # Rate of air accidents reduced by 10%
|
|
sprite = 1
|
|
air_accidents_factor = -0.1
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_chief_safety_3 = { # Rate of air accidents reduced by 15%
|
|
sprite = 1
|
|
air_accidents_factor = -0.15
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
air_chief_old_guard = {
|
|
sprite = 1
|
|
experience_gain_air_factor = -0.1
|
|
|
|
max_command_power = 20
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_chief_night_operations_1 = {
|
|
sprite = 1
|
|
air_night_penalty = -0.1
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_chief_night_operations_2 = {
|
|
sprite = 1
|
|
air_night_penalty = -0.2
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_chief_night_operations_3 = {
|
|
sprite = 1
|
|
air_night_penalty = -0.3
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
air_chief_ground_support_1 = { # Air superiority impact on land units improved by 5%
|
|
sprite = 2
|
|
army_bonus_air_superiority_factor = 0.05
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_chief_ground_support_2 = { # Air superiority impact on land units improved by 10%
|
|
sprite = 2
|
|
army_bonus_air_superiority_factor = 0.1
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_chief_ground_support_3 = { # Air superiority impact on land units improved by 15%
|
|
sprite = 2
|
|
army_bonus_air_superiority_factor = 0.15
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
# using factor in stead of values because it is applied in ALL weathers (means bonus in good weather)
|
|
air_chief_all_weather_1 = { # +5 bad weather air efficiency
|
|
sprite = 1
|
|
air_weather_penalty = -0.1
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_chief_all_weather_2 = { # +10 bad weather air efficiency
|
|
sprite = 1
|
|
air_weather_penalty = -0.2
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_chief_all_weather_3 = { # +15 bad weather air efficiency
|
|
sprite = 1
|
|
air_weather_penalty = -0.3
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
air_air_combat_training_1 = { # Chance of ace generating is increased by 5%
|
|
sprite = 1
|
|
air_ace_generation_chance_factor = 0.05
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_air_combat_training_2 = { # Chance of ace generating is increased by 10%
|
|
sprite = 1
|
|
air_ace_generation_chance_factor = 0.1
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_air_combat_training_3 = { # Chance of ace generating is increased by 15%
|
|
sprite = 1
|
|
air_ace_generation_chance_factor = 0.15
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
# Guesstimation of what % increased efficiency might look like
|
|
air_naval_strike_1 = { # Naval Strike mission efficiency increased by 4%
|
|
sprite = 2
|
|
naval_strike_attack_factor = 0.02
|
|
naval_strike_targetting_factor = 0.02
|
|
naval_strike_agility_factor = 0.02
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_naval_strike_2 = { # Naval Strike mission efficiency increased by 8%
|
|
sprite = 2
|
|
naval_strike_attack_factor = 0.03
|
|
naval_strike_targetting_factor = 0.03
|
|
naval_strike_agility_factor = 0.03
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_naval_strike_3 = { # Naval Strike mission efficiency increased by 12%
|
|
sprite = 2
|
|
naval_strike_attack_factor = 0.05
|
|
naval_strike_targetting_factor = 0.05
|
|
naval_strike_agility_factor = 0.05
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
air_bomber_interception_1 = { # Bomber Interception mission efficiency increased by 4%
|
|
sprite = 1
|
|
air_interception_attack_factor = 0.02
|
|
air_interception_defence_factor = 0.02
|
|
air_interception_agility_factor = 0.02
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_bomber_interception_2 = { # Bomber Interception mission efficiency increased by 8%
|
|
sprite = 1
|
|
air_interception_attack_factor = 0.03
|
|
air_interception_defence_factor = 0.03
|
|
air_interception_agility_factor = 0.03
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_bomber_interception_3 = { # Bomber Interception mission efficiency increased by 12%
|
|
sprite = 1
|
|
air_interception_attack_factor = 0.05
|
|
air_interception_defence_factor = 0.05
|
|
air_interception_agility_factor = 0.05
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
air_air_superiority_1 = { # Air Superiority mission efficiency increased by 4%
|
|
sprite = 1
|
|
air_air_superiority_attack_factor = 0.02
|
|
air_air_superiority_defence_factor = 0.02
|
|
air_air_superiority_agility_factor = 0.02
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_air_superiority_2 = { # Air Superiority mission efficiency increased by 8%
|
|
sprite = 1
|
|
air_air_superiority_attack_factor = 0.03
|
|
air_air_superiority_defence_factor = 0.03
|
|
air_air_superiority_agility_factor = 0.03
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_air_superiority_3 = { # Air Superiority mission efficiency increased by 12%
|
|
sprite = 1
|
|
air_air_superiority_attack_factor = 0.05
|
|
air_air_superiority_defence_factor = 0.05
|
|
air_air_superiority_agility_factor = 0.05
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
air_close_air_support_1 = { # Close Air Support mission efficiency increased by 4%
|
|
sprite = 1
|
|
air_close_air_support_attack_factor = 0.02
|
|
air_close_air_support_defence_factor = 0.02
|
|
air_close_air_support_agility_factor = 0.02
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_close_air_support_2 = { # Close Air Support mission efficiency increased by 8%
|
|
sprite = 1
|
|
air_close_air_support_attack_factor = 0.03
|
|
air_close_air_support_defence_factor = 0.03
|
|
air_close_air_support_agility_factor = 0.03
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_close_air_support_3 = { # Close Air Support mission efficiency increased by 12%
|
|
sprite = 1
|
|
air_close_air_support_attack_factor = 0.05
|
|
air_close_air_support_defence_factor = 0.05
|
|
air_close_air_support_agility_factor = 0.05
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
air_strategic_bombing_1 = { # Strategic Bombing mission efficiency increased by 4%
|
|
sprite = 2
|
|
air_strategic_bomber_attack_factor = 0.01
|
|
air_strategic_bomber_defence_factor = 0.01
|
|
air_strategic_bomber_agility_factor = 0.01
|
|
air_strategic_bomber_bombing_factor = 0.03
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_strategic_bombing_2 = { # Strategic Bombing mission efficiency increased by 8%
|
|
sprite = 2
|
|
air_strategic_bomber_attack_factor = 0.02
|
|
air_strategic_bomber_defence_factor = 0.02
|
|
air_strategic_bomber_agility_factor = 0.02
|
|
air_strategic_bomber_bombing_factor = 0.05
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_strategic_bombing_3 = { # Strategic Bombing mission efficiency increased by 12%
|
|
sprite = 2
|
|
air_strategic_bomber_attack_factor = 0.03
|
|
air_strategic_bomber_defence_factor = 0.03
|
|
air_strategic_bomber_agility_factor = 0.03
|
|
air_strategic_bomber_bombing_factor = 0.09
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
# Removed?
|
|
air_tactical_bombing_1 = { # Tactical Bombing mission efficiency increased
|
|
sprite = 2
|
|
air_cas_present_factor = 0.1
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_tactical_bombing_2 = { # Tactical Bombing mission efficiency increased
|
|
sprite = 2
|
|
air_cas_present_factor = 0.15
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_tactical_bombing_3 = { # Tactical Bombing mission efficiency increased
|
|
sprite = 2
|
|
air_cas_present_factor = 0.2
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
air_airborne_1 = { # Paratrooper drop efficiency increased by 4%
|
|
sprite = 1
|
|
air_paradrop_attack_factor = 0.01
|
|
air_paradrop_defence_factor = 0.03
|
|
air_paradrop_agility_factor = 0.03
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
air_airborne_2 = { # Paratrooper drop efficiency increased by 8%
|
|
sprite = 1
|
|
air_paradrop_attack_factor = 0.02
|
|
air_paradrop_defence_factor = 0.05
|
|
air_paradrop_agility_factor = 0.05
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
air_airborne_3 = { # Paratrooper drop efficiency increased by 12%
|
|
sprite = 1
|
|
air_paradrop_attack_factor = 0.03
|
|
air_paradrop_defence_factor = 0.07
|
|
air_paradrop_agility_factor = 0.07
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
air_pilot_training_1 = {
|
|
sprite = 1
|
|
air_training_xp_gain_factor = 0.05
|
|
experience_gain_air = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
air_pilot_training_2 = {
|
|
sprite = 1
|
|
air_training_xp_gain_factor = 0.1
|
|
experience_gain_air = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
air_pilot_training_3 = {
|
|
sprite = 1
|
|
air_training_xp_gain_factor = 0.15
|
|
experience_gain_air = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_chief_naval_aviation_1 = {
|
|
sprite = 1
|
|
navy_carrier_air_attack_factor = 0.03
|
|
navy_carrier_air_targetting_factor = 0.03
|
|
navy_carrier_air_agility_factor = 0.04
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_chief_naval_aviation_2 = {
|
|
sprite = 1
|
|
navy_carrier_air_attack_factor = 0.06
|
|
navy_carrier_air_targetting_factor = 0.07
|
|
navy_carrier_air_agility_factor = 0.08
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_chief_naval_aviation_3 = {
|
|
sprite = 1
|
|
navy_carrier_air_attack_factor = 0.1
|
|
navy_carrier_air_targetting_factor = 0.12
|
|
navy_carrier_air_agility_factor = 0.15
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_chief_decisive_battle_1 = {
|
|
sprite = 3
|
|
navy_capital_ship_attack_factor = 0.05
|
|
navy_capital_ship_defence_factor = 0.05
|
|
navy_screen_attack_factor = 0.05
|
|
navy_screen_defence_factor = 0.05
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_chief_decisive_battle_2 = {
|
|
sprite = 3
|
|
navy_capital_ship_attack_factor = 0.1
|
|
navy_capital_ship_defence_factor = 0.1
|
|
navy_screen_attack_factor = 0.1
|
|
navy_screen_defence_factor = 0.1
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_chief_decisive_battle_3 = {
|
|
sprite = 3
|
|
navy_capital_ship_attack_factor = 0.15
|
|
navy_capital_ship_defence_factor = 0.15
|
|
navy_screen_attack_factor = 0.15
|
|
navy_screen_defence_factor = 0.15
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_chief_commerce_raiding_1 = {
|
|
sprite = 3
|
|
convoy_raiding_efficiency_factor = 0.1
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_chief_commerce_raiding_2 = {
|
|
sprite = 3
|
|
convoy_raiding_efficiency_factor = 0.15
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_chief_commerce_raiding_3 = {
|
|
sprite = 3
|
|
convoy_raiding_efficiency_factor = 0.2
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
navy_chief_old_guard = {
|
|
sprite = 3
|
|
experience_gain_navy_factor = -0.1
|
|
|
|
max_command_power = 20
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_chief_reform_1 = {
|
|
sprite = 3
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_chief_reform_2 = {
|
|
sprite = 3
|
|
experience_gain_navy = 0.16
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_chief_reform_3 = {
|
|
sprite = 3
|
|
experience_gain_navy = 0.2
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
navy_chief_maneuver_1 = { # Naval units move 5% faster
|
|
sprite = 3
|
|
naval_speed_factor = 0.05
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_chief_maneuver_2 = { # Naval units move 10% faster
|
|
sprite = 3
|
|
naval_speed_factor = 0.1
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_chief_maneuver_3 = { # Naval units move 15% faster
|
|
sprite = 3
|
|
naval_speed_factor = 0.15
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_anti_submarine_1 = {
|
|
sprite = 4
|
|
navy_submarine_detection_factor = 0.1
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_anti_submarine_2 = {
|
|
sprite = 4
|
|
navy_submarine_detection_factor = 0.15
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_anti_submarine_3 = {
|
|
sprite = 4
|
|
navy_submarine_detection_factor = 0.2
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_naval_air_defense_1 = {
|
|
sprite = 3
|
|
navy_anti_air_attack_factor = 0.08
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_naval_air_defense_2 = {
|
|
sprite = 3
|
|
navy_anti_air_attack_factor = 0.15
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_naval_air_defense_3 = {
|
|
sprite = 3
|
|
navy_anti_air_attack_factor = 0.2
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_fleet_logistics_1 = {
|
|
sprite = 6
|
|
navy_max_range_factor = 0.05
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_fleet_logistics_2 = {
|
|
sprite = 6
|
|
navy_max_range_factor = 0.10
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_fleet_logistics_3 = {
|
|
sprite = 6
|
|
navy_max_range_factor = 0.15
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_amphibious_assault_1 = {
|
|
sprite = 3
|
|
amphibious_invasion = 0.05
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_amphibious_assault_2 = {
|
|
sprite = 3
|
|
amphibious_invasion = 0.1
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_amphibious_assault_3 = {
|
|
sprite = 3
|
|
amphibious_invasion = 0.15
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_submarine_1 = {
|
|
sprite = 4
|
|
navy_submarine_attack_factor = 0.1
|
|
navy_submarine_defence_factor = 0.05
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_submarine_2 = {
|
|
sprite = 4
|
|
navy_submarine_attack_factor = 0.15
|
|
navy_submarine_defence_factor = 0.1
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_submarine_3 = {
|
|
sprite = 4
|
|
navy_submarine_attack_factor = 0.2
|
|
navy_submarine_defence_factor = 0.15
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_capital_ship_1 = {
|
|
sprite = 3
|
|
navy_capital_ship_attack_factor = 0.05
|
|
navy_capital_ship_defence_factor = 0.05
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_capital_ship_2 = {
|
|
sprite = 3
|
|
navy_capital_ship_attack_factor = 0.1
|
|
navy_capital_ship_defence_factor = 0.1
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_capital_ship_3 = {
|
|
sprite = 3
|
|
navy_capital_ship_attack_factor = 0.15
|
|
navy_capital_ship_defence_factor = 0.15
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
|
|
navy_screen_1 = {
|
|
sprite = 3
|
|
navy_screen_attack_factor = 0.05
|
|
navy_screen_defence_factor = 0.1
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_screen_2 = {
|
|
sprite = 3
|
|
navy_screen_attack_factor = 0.1
|
|
navy_screen_defence_factor = 0.15
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_screen_3 = {
|
|
sprite = 3
|
|
navy_screen_attack_factor = 0.15
|
|
navy_screen_defence_factor = 0.2
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
}
|
|
}
|
|
|
|
navy_carrier_1 = {
|
|
sprite = 3
|
|
sortie_efficiency = 0.1
|
|
experience_gain_navy = 0.06
|
|
|
|
command_cap = @tier1
|
|
|
|
ai_will_do = {
|
|
factor = 1
|
|
}
|
|
}
|
|
|
|
navy_carrier_2 = {
|
|
sprite = 3
|
|
sortie_efficiency = 0.15
|
|
experience_gain_navy = 0.09
|
|
|
|
command_cap = @tier2
|
|
|
|
ai_will_do = {
|
|
factor = 2
|
|
}
|
|
}
|
|
|
|
navy_carrier_3 = {
|
|
sprite = 3
|
|
sortie_efficiency = 0.2
|
|
experience_gain_navy = 0.12
|
|
|
|
command_cap = @tier3
|
|
|
|
ai_will_do = {
|
|
factor = 3
|
|
modifier = {
|
|
factor = 0
|
|
has_navy_size = { unit = carrier size < 1 }
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|