1144 lines
No EOL
19 KiB
Text
1144 lines
No EOL
19 KiB
Text
ideas = {
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country = {
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Offensive_Spirit = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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army_attack_factor = 0.1
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}
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}
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Defensive_Spirit = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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army_core_attack_factor = 0.05
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army_core_defence_factor = 0.1
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}
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}
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DeepDefence = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.1
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consumer_goods_factor = 0.02
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production_speed_bunker_factor = 0.3
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production_speed_coastal_bunker_factor = 0.25
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}
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}
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gen_tradition = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.1
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consumer_goods_factor = -0.05
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}
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}
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gen_tradition2 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.2
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war_support_factor = 0.1
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consumer_goods_factor = -0.1
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}
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}
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Aggresive_outlook = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = -0.15
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war_support_factor = 0.2
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}
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}
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Cautious_outlook = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.1
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war_support_factor = -0.15
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army_org_regain = 0.05
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army_speed_factor = 0.05
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}
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}
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Com_spirit4 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = -0.15
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consumer_goods_factor = 0.15
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}
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}
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Com_spirit5 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = -0.1
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army_core_defence_factor = 0.05
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consumer_goods_factor = 0.1
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}
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}
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Com_spirit6 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.05
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army_core_defence_factor = 0.05
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consumer_goods_factor = -0.05
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recruitable_population_factor = 0.02
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}
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}
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Com_spirit1 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.05
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consumer_goods_factor = -0.05
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}
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}
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Com_spirit2 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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industrial_capacity_factory = 0.05
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}
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}
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Com_spirit3 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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###add political advisor: 0.1 infrastructure_constuctionspeed, 0.1 civillianfactory_constructionspeed###
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}
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}
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Com_spirit7 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = -0.1
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war_support_factor = 0.1
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}
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}
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Com_spirit8 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = -0.05
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war_support_factor = 0.05
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army_attack_factor = 0.05
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}
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}
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Com-spirit8 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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weekly_manpower = 4000 ###25 weeks###
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}
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}
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Com_spirit9 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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army_attack_factor = 0.1
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army_defence_factor = 0.1
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}
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}
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Fac_spirit4 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.1
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}
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}
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Fac_spirit5 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.15
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}
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}
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Fac_spirit1 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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research_speed_factor = 0.05
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consumer_goods_factor = -0.05
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}
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}
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Fac_spirit2 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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nuclear_production_factor = 0.1
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}
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}
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Fac_spirit3 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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conscription = 0.05
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}
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}
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Fac_spirit7 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.05
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war_support_factor = 0.1
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}
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}
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Fac_spirit8 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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war_support_factor = 0.15
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army_core_attack_factor = 0.1
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army_core_defence_factor = 0.1
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}
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}
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Fac_spirit9 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = -0.2
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training_time_factor = -0.1
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}
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}
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Dem_spirit4 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.1
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war_support_factor = -0.1
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}
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}
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Dem_spirit5 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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stability_factor = 0.05
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war_support_factor = -0.05
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consumer_goods_factor = -0.1
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}
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}
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Dem_spirit6 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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local_manpower = 0.3
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agency_upgrade_time = 0.35
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}
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}
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Dem_spirit2 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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political_power_factor = 0.25
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stability_factor = 0.1
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}
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}
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Dem_spirit3 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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war_support_factor = -0.15
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}
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}
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Dem_spirit8 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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land_reinforce_rate = 0.05
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experience_loss_factor = 0.05
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army_morale = 0.05
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}
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}
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Dem_spirit9 = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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war_support_factor = 0.1
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army_core_attack_factor = 0.1
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army_core_defence_factor = 0.1
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}
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}
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Net_rise = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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neutrality_drift = 0.15
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neutrality_acceptance = 100
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}
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}
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Com_rise = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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communism_drift = 0.15
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communism_acceptance = 100
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}
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}
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Fas_rise = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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fascism_drift = 0.15
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fascism_acceptance = 100
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}
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}
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Dem_rise = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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democratic_drift = 0.15
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democratic_acceptance = 100
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}
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}
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expand_airforce = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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air_doctrine_cost_factor = -0.1
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air_ace_generation_chance_factor = 0.25
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air_fuel_consumption_factor = -0.25
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air_mission_xp_gain_factor = 1.0
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air_range_factor = 0.1
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}
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}
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Airfocus = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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air_doctrine_cost_factor = -0.15
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}
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}
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light_airfocus = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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air_superiority_efficiency = 0.15
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air_cas_efficiency = 0.1
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}
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}
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medium_airfocus = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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air_strategic_bomber_bombing_factor = 0.15
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air_escort_efficiency = 0.1
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}
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}
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naval_airfocus = {
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allowed = {
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always = yes
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}
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removal_cost = -1
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modifier = {
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air_nav_efficiency = 0.2
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air_escort_efficiency = 0.1
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}
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}
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light_air_dominance = {
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picture = generic_air_bonus
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allowed = {
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always = yes
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}
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allowed_civil_war = {
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always = yes
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}
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removal_cost = -1
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equipment_bonus = {
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fighter_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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CAS_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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}
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modifier = {
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air_superiority_efficiency = 0.15
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air_cas_efficiency = 0.1
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}
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}
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medium_air_dominance = {
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picture = generic_air_bonus
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allowed = {
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always = yes
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}
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allowed_civil_war = {
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always = yes
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}
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removal_cost = -1
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equipment_bonus = {
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heavy_fighter_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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tac_bomber_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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}
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modifier = {
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air_strategic_bomber_bombing_factor = 0.15
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air_escort_efficiency = 0.1
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}
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}
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naval_air_dominance = {
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picture = generic_air_bonus
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allowed = {
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always = yes
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}
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allowed_civil_war = {
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always = yes
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}
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removal_cost = -1
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equipment_bonus = {
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cv_fighter_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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cv_nav_bomber_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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nav_bomber_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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}
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modifier = {
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air_nav_efficiency = 0.2
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air_escort_efficiency = 0.1
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}
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}
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heavy_dominance = {
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picture = generic_air_bonus
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allowed = {
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always = yes
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}
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allowed_civil_war = {
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always = yes
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}
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removal_cost = -1
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equipment_bonus = {
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heavy_fighter_equipment = {
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build_cost_ic = -0.1
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instant = yes
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}
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strat_bomber_equipment = {
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build_cost_ic = -0.2
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instant = yes
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}
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}
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modifier = {
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air_strategic_bomber_bombing_factor = 0.15
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air_escort_efficiency = 0.15
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}
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}
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Light_tank_basic = {
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picture = generic_tank_bonus
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allowed = {
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always = yes
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}
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allowed_civil_war = {
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always = yes
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}
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removal_cost = -1
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equipment_bonus = {
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cat_light_armor = {
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build_cost_ic = -0.1
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instant = yes
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}
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}
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modifier = {
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army_armor_speed_factor = 0.15
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}
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}
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Light_tank = {
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picture = generic_tank_bonus
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allowed = {
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always = yes
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}
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allowed_civil_war = {
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always = yes
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}
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removal_cost = -1
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equipment_bonus = {
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cat_light_armor = {
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build_cost_ic = -0.15
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instant = yes
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}
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}
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modifier = {
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army_armor_attack_factor = 0.15
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army_armor_defence_factor = 0.15
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army_armor_speed_factor = 0.3
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}
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}
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Medium_tank_basic = {
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picture = generic_tank_bonus
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allowed = {
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always = yes
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}
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allowed_civil_war = {
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always = yes
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}
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removal_cost = -1
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equipment_bonus = {
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cat_light_armor = {
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build_cost_ic = -0.1
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instant = yes
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}
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}
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modifier = {
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army_armor_attack_factor = 0.05
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army_armor_defence_factor = 0.05
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army_armor_speed_factor = 0.05
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}
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}
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Medium_tank = {
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picture = generic_tank_bonus
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allowed = {
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always = yes
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}
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allowed_civil_war = {
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always = yes
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}
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removal_cost = -1
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|
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equipment_bonus = {
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cat_medium_armor = {
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build_cost_ic = -0.15
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instant = yes
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}
|
|
}
|
|
|
|
modifier = {
|
|
army_armor_attack_factor = 0.2
|
|
army_armor_defence_factor = 0.2
|
|
army_armor_speed_factor = 0.2
|
|
}
|
|
}
|
|
|
|
Heavy_tank_basic = {
|
|
picture = generic_tank_bonus
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
|
|
equipment_bonus = {
|
|
cat_heavy_armor = {
|
|
build_cost_ic = -0.1
|
|
instant = yes
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
army_armor_attack_factor = 0.05
|
|
army_armor_defence_factor = 0.1
|
|
}
|
|
}
|
|
|
|
Heavy_tank = {
|
|
picture = generic_tank_bonus
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
allowed_civil_war = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
|
|
equipment_bonus = {
|
|
cat_medium_armor = {
|
|
build_cost_ic = -0.15
|
|
instant = yes
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
army_armor_attack_factor = 0.2
|
|
army_armor_defence_factor = 0.2
|
|
army_armor_speed_factor = 0.2
|
|
}
|
|
}
|
|
|
|
Manpower1 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
non_core_manpower = 0.3
|
|
stability_factor = -0.05
|
|
|
|
}
|
|
}
|
|
|
|
Manpower2 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
non_core_manpower = 0.3
|
|
local_non_core_manpower = 0.5
|
|
stability_factor = -0.15
|
|
|
|
}
|
|
}
|
|
|
|
Manpower3 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
local_manpower = 0.3
|
|
war_support_factor = -0.05
|
|
|
|
}
|
|
}
|
|
|
|
Manpower4 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
local_manpower = 0.5
|
|
war_support_factor = -0.1
|
|
|
|
}
|
|
}
|
|
|
|
Manpower5 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
weekly_manpower = 2500
|
|
consumer_goods_factor = 0.05
|
|
|
|
}
|
|
}
|
|
|
|
Manpower6 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
recruitable_population = 0.35
|
|
consumer_goods_factor = 0.1
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
###PRUE STUPIDITY AND ANNOYANCE IN LIQUID FORM, BE WARNED!###
|
|
|
|
Military_Buildup = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
consumer_goods_factor = 0.1
|
|
}
|
|
}
|
|
|
|
|
|
Military_Buildup1 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
consumer_goods_factor = 0.075
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
army_attack_factor = 0.05
|
|
}
|
|
}
|
|
|
|
|
|
Military_Buildup2 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
consumer_goods_factor = 0.05
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
army_attack_factor = 0.05
|
|
motorized_attack_factor = 0.05
|
|
mechanized_attack_factor = 0.05
|
|
motorized_defence_factor = 0.05
|
|
mechanized_defence_factor = 0.05
|
|
}
|
|
}
|
|
|
|
Military_Buildup3 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
consumer_goods_factor = 0.05
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
army_attack_factor = 0.1
|
|
army_artillery_defence_factor = 0.1
|
|
army_artillery_attack_factor = 0.1
|
|
}
|
|
}
|
|
|
|
|
|
Military_BuildupB1 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
consumer_goods_factor = 0.025
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
army_attack_factor = 0.15
|
|
army_defence_factor = 0.15
|
|
motorized_attack_factor = 0.1
|
|
mechanized_attack_factor = 0.1
|
|
motorized_defence_factor = 0.05
|
|
mechanized_defence_factor = 0.05
|
|
conscription_factor = -0.33
|
|
}
|
|
}
|
|
|
|
Military_BuildupB2 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
consumer_goods_factor = 0.025
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
army_attack_factor = 0.2
|
|
army_defence_factor = 0.15
|
|
army_artillery_defence_factor = 0.15
|
|
army_artillery_attack_factor = 0.15
|
|
conscription_factor = -0.33
|
|
}
|
|
}
|
|
|
|
|
|
|
|
Military_Buildup5B1 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
army_attack_factor = 0.2
|
|
army_defence_factor = 0.2
|
|
motorized_attack_factor = 0.1
|
|
mechanized_attack_factor = 0.1
|
|
motorized_defence_factor = 0.1
|
|
mechanized_defence_factor = 0.1
|
|
army_artillery_defence_factor = 0.05
|
|
army_artillery_attack_factor = 0.05
|
|
conscription_factor = -0.25
|
|
air_superiority_efficiency = 0.1
|
|
air_cas_efficiency = 0.1
|
|
}
|
|
}
|
|
|
|
Military_Buildup5B2 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
army_attack_factor = 0.2
|
|
army_defence_factor = 0.2
|
|
army_artillery_defence_factor = 0.1
|
|
army_artillery_attack_factor = 0.1
|
|
motorized_attack_factor = 0.05
|
|
mechanized_attack_factor = 0.05
|
|
motorized_defence_factor = 0.05
|
|
mechanized_defence_factor = 0.05
|
|
conscription_factor = -0.25
|
|
air_superiority_efficiency = 0.1
|
|
air_cas_efficiency = 0.1
|
|
}
|
|
}
|
|
|
|
|
|
|
|
Military_Buildup4A = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
consumer_goods_factor = 0.025
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
army_attack_factor = 0.15
|
|
army_defence_factor = 0.15
|
|
motorized_attack_factor = 0.15
|
|
mechanized_attack_factor = 0.15
|
|
motorized_defence_factor = 0.1
|
|
mechanized_defence_factor = 0.1
|
|
army_org_factor = 0.2
|
|
army_org_regain = 0.2
|
|
experience_gain_army_factor = 0.2
|
|
experience_loss_factor = -0.25
|
|
conscription_factor = -0.5
|
|
}
|
|
}
|
|
|
|
Military_Buildup4B = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
acclimatization_cold_climate_gain_factor = 0.5
|
|
acclimatization_hot_climate_gain_factor = 0.5
|
|
army_attack_factor = 0.2
|
|
army_defence_factor = 0.2
|
|
army_artillery_defence_factor = 0.2
|
|
army_artillery_attack_factor = 0.2
|
|
army_org_factor = 0.2
|
|
army_org_regain = 0.2
|
|
experience_gain_army_factor = 0.2
|
|
experience_loss_factor = -0.25
|
|
conscription_factor = -0.5
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Military_Buildup6 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
consumer_goods_factor = 0.075
|
|
conscription_factor = 0.5
|
|
experience_gain_army_factor = -0.2
|
|
air_superiority_bonus_in_combat = -0.1
|
|
}
|
|
}
|
|
|
|
Military_Buildup7 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
army_attack_factor = 0.1
|
|
army_defence_factor = 0.1
|
|
consumer_goods_factor = 0.05
|
|
conscription_factor = 0.5
|
|
experience_gain_army_factor = -0.1
|
|
air_superiority_bonus_in_combat = -0.1
|
|
}
|
|
}
|
|
|
|
Military_Buildup8 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
army_attack_factor = 0.15
|
|
army_defence_factor = 0.15
|
|
consumer_goods_factor = 0.025
|
|
conscription = 0.025
|
|
experience_gain_army_factor = -0.05
|
|
air_superiority_bonus_in_combat = -0.05
|
|
}
|
|
}
|
|
Military_Buildup5A = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
army_attack_factor = 0.2
|
|
army_defence_factor = 0.2
|
|
conscription = 0.025
|
|
experience_gain_army_factor = 0.1
|
|
air_superiority_bonus_in_combat = 0.1
|
|
air_superiority_efficiency = 0.1
|
|
air_cas_efficiency = 0.1
|
|
|
|
}
|
|
}
|
|
|
|
Military_mob = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
consumer_goods_factor = 0.05
|
|
}
|
|
}
|
|
|
|
military_mob1 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
mobilization_speed = 0.5
|
|
}
|
|
}
|
|
|
|
military_mob2 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
conscription_factor = 0.5
|
|
}
|
|
}
|
|
|
|
military_mob3 = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
army_org_factor = 0.2
|
|
army_org_regain = 0.2
|
|
}
|
|
}
|
|
|
|
Military_Complete_Mobalisation = {
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
removal_cost = -1
|
|
modifier = {
|
|
army_attack_factor = 0.15
|
|
army_defence_factor = 0.15
|
|
mobilization_speed = 0.5
|
|
conscription = 0.1
|
|
conscription_factor = 1
|
|
army_org_factor = 0.25
|
|
army_org_regain = 0.25
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
political_advisor = {
|
|
|
|
Industry_yeas = {
|
|
|
|
allowed = {
|
|
always = yes
|
|
}
|
|
|
|
traits = {
|
|
|
|
}
|
|
|
|
do_effect = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
} |