ideas = { country = { floddstatt_member = { allowed = { NOT = { has_global_flag = floddstatt_collapsed } } removal_cost = -1 picture = generic_volunteer_expedition_bonus modifier = { political_power_gain = 0.1 weekly_manpower = 100 defensive_war_stability_factory = -0.5 offensive_war_stability_factory = 0.5 consumer_goods_factor = 0.05 set_rule = { can_leave_faction = no can_create_faction = no } } } floddstatt_leader = { allowed = { NOT = { has_global_flag = floddstatt_collapsed } } removal_cost = -1 picture = generic_volunteer_expedition_bonus modifier = { weekly_manpower = 200 political_power_cost = 0.25 consumer_goods_factor = -0.1 } } floddstatt_breakaway = { allowed = { NOT = { has_global_flag = floddstatt_collapsed } } removal_cost = -1 picture = generic_volunteer_expedition_bonus modifier = { political_power_cost = 0.1 political_power_factor = -0.2 trade_opinion_factor = -0.5 consumer_goods_factor = 0.1 surrender_limit = -0.5 war_support_weekly = -0.001 stability_factor = -0.25 } } floddstatt_border = { allowed = { NOT = { has_global_flag = floddstatt_collapsed } } removal_cost = -1 picture = generic_volunteer_expedition_bonus modifier = { recruitable_population = 0.1 recruitable_population_factor = 0.2 mobilization_speed = 0.5 autonomy_gain_warscore = -1 cic_to_overlord_factor = 0.9 production_speed_industrial_complex_factor = -0.5 production_speed_arms_factory_factor = 0.8 production_factory_start_efficiency_factor = -0.2 production_factory_max_efficiency_factor = 0.2 production_factory_efficiency_gain_factor = 0.1 } } } }