focus_tree = { id = bsofs_default country = { factor = 0 modifier = { add = 10 original_tag = BOR } } focus = { id = bor_asses_internal_structure x = 5 cost = 4 icon = GFX_focus_generic_concessions completion_reward = { add_stability = 0.05 add_political_power = 50 } } focus = { id = bor_asses_soldiers_commitment x = 10 cost = 4 icon = GFX_focus_generic_concessions completion_reward = { add_stability = 0.05 add_political_power = 50 } } focus = { id = bor_asses_greater_purpose x = 15 cost = 4 icon = GFX_focus_generic_concessions completion_reward = { add_stability = 0.05 add_political_power = 50 } } focus = { id = bor_generals_term_ends x = 0 y = 2 relative_position_id = bor_asses_soldiers_commitment prerequisite = {focus = bor_asses_internal_structure} prerequisite = {focus = bor_asses_soldiers_commitment} prerequisite = {focus = bor_asses_greater_purpose} cost = 15 icon = GFX_focus_generic_concessions completion_reward = { add_stability = 0.05 add_political_power = 50 } } focus = { id = bor_enemies_abroad x = -2 y = 1 relative_position_id = bor_generals_term_ends prerequisite = {focus = bor_generals_term_ends} mutually_exclusive = {focus = bor_direct_enemies} cost = 1 available = { has_country_flag = { flag = elected_gunther } } } focus = { id = bor_introduce_jaegerplan x = 0 y = 1 relative_position_id = bor_enemies_abroad prerequisite = {focus = bor_enemies_abroad} cost = 1 available = { has_country_flag = { flag = elected_gunther } } } focus = { id = bor_direct_enemies x = 2 y = 1 relative_position_id = bor_generals_term_ends prerequisite = {focus = bor_generals_term_ends} mutually_exclusive = {focus = bor_enemies_abroad} cost = 1 available = { has_country_flag = { flag = elected_freidrick } } } focus = { id = bor_the_army_oppertunity y = 2 relative_position_id = bor_generals_term_ends prerequisite = {focus = bor_generals_term_ends} cost = 5 available = { has_country_flag = { flag = elected_augustus } } } }