diff --git a/common/characters/NDL.txt b/common/characters/NDL.txt new file mode 100755 index 0000000..ee47a3f --- /dev/null +++ b/common/characters/NDL.txt @@ -0,0 +1,15 @@ +characters={ + NDL_roelof_ii_hoegenberk={ + name=NDL_roelof_ii_hoegenberk + portraits={ + civilian={ + large="GFX_portrait_Roelof_II_Hoegenberk" + } + } + country_leader={ + ideology=monarchism + expire="1965.1.1.1" + id=-1 + } + } +} diff --git a/common/countries/Nederland.txt b/common/countries/Nederland.txt new file mode 100644 index 0000000..cd86df2 --- /dev/null +++ b/common/countries/Nederland.txt @@ -0,0 +1,6 @@ +#Gartiva + +graphical_culture = western_european_gfx +graphical_culture_2d = western_european_2d + +color = { 63 131 204 } \ No newline at end of file diff --git a/common/country_tags/00_countries.txt b/common/country_tags/00_countries.txt index 3a2c2c1..5fb43ec 100644 --- a/common/country_tags/00_countries.txt +++ b/common/country_tags/00_countries.txt @@ -30,4 +30,5 @@ NAR = "countries/Narrvii.txt" DUB = "countries/Dubliniv.txt" CER = "countries/Cerck.txt" NMD = "countries/Normandié.txt" -LIC = "countries/LCOIP.txt" \ No newline at end of file +LIC = "countries/LCOIP.txt" +NDL = "countries/Nederland.txt" \ No newline at end of file diff --git a/common/ideas/floddstatt_shared.txt b/common/ideas/floddstatt_shared.txt deleted file mode 100644 index 8ff2287..0000000 --- a/common/ideas/floddstatt_shared.txt +++ /dev/null @@ -1,97 +0,0 @@ -ideas = { - - country = { - - floddstatt_member = { - - allowed = { - NOT = { - has_global_flag = floddstatt_collapsed - } - } - - removal_cost = -1 - - picture = generic_volunteer_expedition_bonus - - modifier = { - political_power_gain = 0.1 - weekly_manpower = 100 - defensive_war_stability_factory = -0.5 - offensive_war_stability_factory = 0.5 - consumer_goods_factor = 0.05 - set_rule = { - can_leave_faction = no - can_create_faction = no - } - } - - } - - floddstatt_leader = { - allowed = { - NOT = { - has_global_flag = floddstatt_collapsed - } - } - - removal_cost = -1 - - picture = generic_volunteer_expedition_bonus - - modifier = { - weekly_manpower = 200 - political_power_cost = 0.25 - consumer_goods_factor = -0.1 - } - } - - floddstatt_breakaway = { - allowed = { - NOT = { - has_global_flag = floddstatt_collapsed - } - } - - removal_cost = -1 - - picture = generic_volunteer_expedition_bonus - - modifier = { - political_power_cost = 0.1 - political_power_factor = -0.2 - trade_opinion_factor = -0.5 - consumer_goods_factor = 0.1 - surrender_limit = -0.5 - war_support_weekly = -0.001 - stability_factor = -0.25 - } - } - - floddstatt_border = { - allowed = { - NOT = { - has_global_flag = floddstatt_collapsed - } - } - - removal_cost = -1 - - picture = generic_volunteer_expedition_bonus - - modifier = { - recruitable_population = 0.1 - recruitable_population_factor = 0.2 - mobilization_speed = 0.5 - autonomy_gain_warscore = -1 - cic_to_overlord_factor = 0.9 - production_speed_industrial_complex_factor = -0.5 - production_speed_arms_factory_factor = 0.8 - production_factory_start_efficiency_factor = -0.2 - production_factory_max_efficiency_factor = 0.2 - production_factory_efficiency_gain_factor = 0.1 - } - } - - } -} \ No newline at end of file diff --git a/common/ideologies/00_ideologies.txt b/common/ideologies/00_ideologies.txt new file mode 100755 index 0000000..780f398 --- /dev/null +++ b/common/ideologies/00_ideologies.txt @@ -0,0 +1,302 @@ +ideologies = { + + monarchism = { + + types = { + + absolute_monarchy = { + + } + constitutional_monarchy = { + + } + + } + + color = { 200 100 200 } + + rules = { + can_create_collaboration_government = yes + can_declare_war_on_same_ideology = yes + can_force_government = yes + can_send_volunteers = yes + can_puppet = yes + can_lower_tension = yes + can_only_justify_war_on_threat_country = yes + can_guarantee_other_ideologies = yes + } + + can_host_government_in_exile = yes + + war_impact_on_world_tension = 0.25 # no major danger, remember this this the 40s! + faction_impact_on_world_tension = 0.1 + + modifiers = { + generate_wargoal_tension = 1.00 + join_faction_tension = 0.80 + lend_lease_tension = 0.50 + send_volunteers_tension = 0.50 + guarantee_tension = 0.25 + # annex_cost_factor = 0.5 # Deprecated, use common\peace_conference\00_generic_peace.txt instead + civilian_intel_to_others = 20.0 + army_intel_to_others = 5.0 + navy_intel_to_others = 20.0 + airforce_intel_to_others = 5 + embargo_cost_factor = -0.5 + embargo_threshold_factor = -0.5 + } + + faction_modifiers = { + faction_trade_opinion_factor = 0.50 #plus 50% trade opinion + } + + ai_democratic = no # uses the democratic AI behaviour + ai_ideology_wanted_units_factor = 1.10 + } + + democratic = { + + types = { + + conservatism = { + } + + liberalism = { + } + + socialism = { + } + + populism = { + } + } + + dynamic_faction_names = { + "FACTION_NAME_DEMOCRATIC_1" + "FACTION_NAME_DEMOCRATIC_2" + "FACTION_NAME_DEMOCRATIC_3" + "FACTION_NAME_DEMOCRATIC_4" + "FACTION_NAME_DEMOCRATIC_5" + "FACTION_NAME_DEMOCRATIC_6" + } + + color = { 0 0 255 } + + rules = { + can_create_collaboration_government = no + can_declare_war_on_same_ideology = no + can_force_government = yes + can_send_volunteers = no + can_puppet = no + can_lower_tension = yes + can_only_justify_war_on_threat_country = yes + can_guarantee_other_ideologies = yes + } + + can_host_government_in_exile = yes + + war_impact_on_world_tension = 0.25 # no major danger, remember this this the 40s! + faction_impact_on_world_tension = 0.1 + + modifiers = { + generate_wargoal_tension = 1.00 + join_faction_tension = 0.80 + lend_lease_tension = 0.50 + send_volunteers_tension = 0.50 + guarantee_tension = 0.25 + # annex_cost_factor = 0.5 # Deprecated, use common\peace_conference\00_generic_peace.txt instead + civilian_intel_to_others = 20.0 + army_intel_to_others = 5.0 + navy_intel_to_others = 20.0 + airforce_intel_to_others = 5 + embargo_cost_factor = -0.5 + embargo_threshold_factor = -0.5 + } + + faction_modifiers = { + faction_trade_opinion_factor = 0.50 #plus 50% trade opinion + } + ai_democratic = yes # uses the democratic AI behaviour + ai_ideology_wanted_units_factor = 1.10 # multiplies threat impact on number of desired units by this value, defaults to 1.0. If at war, the larger of this value and NDefines::NAI::WANTED_UNITS_WAR_THREAT_FACTOR will be used instead + } + + + communism = { + + types = { + + marxism = { + } + + leninism = { + } + + stalinism = { + } + + anti_revisionism = { + } + + anarchist_communism = { + } + } + + dynamic_faction_names = { + "FACTION_NAME_COMMUNIST_1" + "FACTION_NAME_COMMUNIST_2" + "FACTION_NAME_COMMUNIST_3" + "FACTION_NAME_COMMUNIST_4" + "FACTION_NAME_COMMUNIST_5" + } + + color = { 255 0 0 } + + war_impact_on_world_tension = 0.75 #Commie less threatening + faction_impact_on_world_tension = 0.5 + + ai_communist = yes # uses the commie AI behaviour + ai_ideology_wanted_units_factor = 1.20 + + rules = { + can_force_government = yes + can_send_volunteers = yes + can_puppet = yes + } + + can_collaborate = yes + + modifiers = { + # puppet_cost_factor = -0.3 # Deprecated, use common\peace_conference\00_generic_peace.txt instead + civilian_intel_to_others = 10.0 + army_intel_to_others = 7.5 + navy_intel_to_others = 12.5 + airforce_intel_to_others = 7.5 + hidden_modifier = { join_faction_tension = -0.1 } + embargo_threshold_factor = 0.5 + lend_lease_tension = 0.50 + } + + faction_modifiers = { + + } + + } + + fascism = { + + types = { + + nazism = { + } + + gen_nazism = { + } + + fascism_ideology = { + } + + falangism = { + } + + rexism = { + } + } + + dynamic_faction_names = { + "FACTION_NAME_FASCIST_1" + "FACTION_NAME_FASCIST_2" + "FACTION_NAME_FASCIST_3" + "FACTION_NAME_FASCIST_4" + "FACTION_NAME_FASCIST_5" + } + + color = { 150 75 0 } + + war_impact_on_world_tension = 1.0 #evil! + faction_impact_on_world_tension = 1.0 + + rules = { + can_force_government = yes + can_send_volunteers = yes + can_puppet = yes + } + + can_collaborate = yes + + modifiers = { + justify_war_goal_when_in_major_war_time = -0.80 + civilian_intel_to_others = 15.0 + army_intel_to_others = 10.0 + navy_intel_to_others = 10.0 + airforce_intel_to_others = 10.0 + hidden_modifier = { join_faction_tension = -0.1 } + embargo_cost_factor = 1 + lend_lease_tension = 0.50 + } + + ai_fascist = yes # uses the fascist AI behaviour + ai_ideology_wanted_units_factor = 1.65 + } + + neutrality = { + + types = { + + despotism = { + } + + oligarchism = { + } + + anarchism = { + can_be_randomly_selected = no # won't be assigned to randomly generated country leaders + } + + moderatism = { + } + + centrism = { + } + } + + dynamic_faction_names = { + "FACTION_NAME_NONALIGNED_1" + "FACTION_NAME_NONALIGNED_2" + "FACTION_NAME_NONALIGNED_3" + "FACTION_NAME_NONALIGNED_4" + "FACTION_NAME_NONALIGNED_5" + } + + color = { 124 124 124 } + + + war_impact_on_world_tension = 0.25 #no major danger + faction_impact_on_world_tension = 0.1 + + rules = { + can_force_government = yes + can_puppet = yes + can_send_volunteers = no + } + + modifiers = { + #increased_influence_factor = 0.3 #30% easier to influence + generate_wargoal_tension = 0.5 + join_faction_tension = 0.4 + lend_lease_tension = 0.6 + send_volunteers_tension = 0.4 + guarantee_tension = 0.4 + drift_defence_factor = -0.3 + civilian_intel_to_others = 20.0 + army_intel_to_others = 10.0 + navy_intel_to_others = 20.0 + airforce_intel_to_others = 10.0 + } + + faction_modifiers = { + } + + ai_neutral = yes # + ai_ideology_wanted_units_factor = 1.15 + } +} diff --git a/common/national_focus/ESK.txt b/common/national_focus/ESK.txt deleted file mode 100644 index 6eaddc0..0000000 --- a/common/national_focus/ESK.txt +++ /dev/null @@ -1,102 +0,0 @@ -focus_tree = { - id = esk_default - country = { - factor = 0 - modifier = { - add = 10 - original_tag = ESK - } - } - - focus = { - id = esk_back_to_flodd - x = 10 - cost = 5 - mutually_exclusive = { - focus = esk_stand_alone - } - completion_reward = { - add_stability = 0.05 - add_political_power = -100 - } - } - - focus = { - id = esk_stand_alone - x = 12 - cost = 5 - mutually_exclusive = { - focus = esk_back_to_flodd - } - completion_reward = { - add_stability = -0.05 - add_war_support = 0.05 - add_political_power = 50 - } - } - - focus = { - id = esk_army_with_state - y = 1 - cost = 5 - prerequisite = {focus = esk_stand_alone} - relative_position_id = esk_stand_alone - mutually_exclusive = { - focus = esk_lake_with_people - } - completion_reward = { - add_political_power = 50 - } - } - - focus = { - id = esk_lake_with_people - x = 2 - y = 1 - cost = 5 - prerequisite = {focus = esk_stand_alone} - relative_position_id = esk_stand_alone - mutually_exclusive = { - focus = esk_army_with_state - } - completion_reward = { - add_political_power = 50 - } - } - - focus = { - id = esk_begin_reconstruction - x = 4 - y = 1 - cost = 5 - prerequisite = { focus = esk_stand_alone } - relative_position_id = esk_stand_alone - completion_reward = { - add_political_power = 50 - } - } - - focus = { - id = esk_plan_connections - y = 1 - cost = 5 - prerequisite = { focus = esk_begin_reconstruction } - relative_position_id = esk_begin_reconstruction - completion_reward = { - add_political_power = 50 - } - } - - focus = { - id = esk_bounty_of_lake - y = 1 - x = -1 - cost = 5 - prerequisite = { focus = esk_plan_connections } - prerequisite = { focus = esk_lake_with_people } - relative_position_id = esk_plan_connections - completion_reward = { - add_political_power = 50 - } - } -} \ No newline at end of file diff --git a/common/national_focus/nederland.txt b/common/national_focus/nederland.txt new file mode 100755 index 0000000..adb708f --- /dev/null +++ b/common/national_focus/nederland.txt @@ -0,0 +1,47 @@ +### search_filters = {FOCUS_FILTER_POLITICAL} +### search_filters = {FOCUS_FILTER_RESEARCH} +### search_filters = {FOCUS_FILTER_INDUSTRY} +### search_filters = {FOCUS_FILTER_STABILITY} +### search_filters = {FOCUS_FILTER_WAR_SUPPORT} +### search_filters = {FOCUS_FILTER_MANPOWER} +### search_filters = {FOCUS_FILTER_ANNEXATION} + +focus_tree = { + id = nederland_focus + + country = { + factor = 0 + } + + default = no + + continuous_focus_position = { x = 50 y = 1500 } + + + focus = { + id = NDL_expand_utrecht_industry + + icon = GFX_goal_generic_construct_infrastructure + x = 3 + y = 0 + cost = 10 + + available_if_capitulated = no + + completion_reward = { + add_building_construction = { + type = infrastructure + level = 1 + instant_build = yes + } + add_extra_state_shared_building_slots = 1 + add_building_construction = { + type = industrial_complex + level = 1 + instant_build = yes + } + } + } + + +} diff --git a/gfx/flags/NDL.tga b/gfx/flags/NDL.tga new file mode 100755 index 0000000..de5adc6 Binary files /dev/null and b/gfx/flags/NDL.tga differ diff --git a/gfx/flags/medium/NDL.tga b/gfx/flags/medium/NDL.tga new file mode 100755 index 0000000..d531579 Binary files /dev/null and b/gfx/flags/medium/NDL.tga differ diff --git a/gfx/flags/small/NDL.tga b/gfx/flags/small/NDL.tga new file mode 100755 index 0000000..3b73ac8 Binary files /dev/null and b/gfx/flags/small/NDL.tga differ diff --git a/gfx/interface/goals/.gitignore b/gfx/interface/goals/.gitignore new 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/dev/null and b/gfx/interface/goals/goal_tfv_sever_ties_with_uk.dds differ diff --git a/gfx/interface/goals/goal_tfv_smiling_buddha.dds b/gfx/interface/goals/goal_tfv_smiling_buddha.dds new file mode 100755 index 0000000..1cffe67 Binary files /dev/null and b/gfx/interface/goals/goal_tfv_smiling_buddha.dds differ diff --git a/gfx/interface/goals/goal_tfv_strengthen_commonwealth_ties.dds b/gfx/interface/goals/goal_tfv_strengthen_commonwealth_ties.dds new file mode 100755 index 0000000..27fbf1c Binary files /dev/null and b/gfx/interface/goals/goal_tfv_strengthen_commonwealth_ties.dds differ diff --git a/gfx/interface/goals/goal_tripartite_pact.dds b/gfx/interface/goals/goal_tripartite_pact.dds new file mode 100755 index 0000000..d4721c5 Binary files /dev/null and b/gfx/interface/goals/goal_tripartite_pact.dds differ diff --git a/gfx/interface/goals/goal_unknown.dds b/gfx/interface/goals/goal_unknown.dds new file mode 100755 index 0000000..a68c737 Binary files /dev/null and b/gfx/interface/goals/goal_unknown.dds differ diff --git a/gfx/interface/goals/shine_mask.dds b/gfx/interface/goals/shine_mask.dds new file mode 100755 index 0000000..9c4fc27 Binary files /dev/null and b/gfx/interface/goals/shine_mask.dds differ diff --git a/gfx/interface/goals/shine_overlay.dds b/gfx/interface/goals/shine_overlay.dds new file mode 100755 index 0000000..bc5bd92 Binary files /dev/null and b/gfx/interface/goals/shine_overlay.dds differ diff --git a/gfx/interface/goals/untitl_focus_spa_unify_the_nationalist_front.dds b/gfx/interface/goals/untitl_focus_spa_unify_the_nationalist_front.dds new file mode 100755 index 0000000..fc2cc4a Binary files /dev/null and b/gfx/interface/goals/untitl_focus_spa_unify_the_nationalist_front.dds differ diff --git a/gfx/interface/ideologies/monarchism_group.dds b/gfx/interface/ideologies/monarchism_group.dds new file mode 100755 index 0000000..17fac35 Binary files /dev/null and b/gfx/interface/ideologies/monarchism_group.dds differ diff --git a/gfx/leaders/NDL/Portrait_Netherlands_Roelof_II_Hoegenberk.dds b/gfx/leaders/NDL/Portrait_Netherlands_Roelof_II_Hoegenberk.dds new file mode 100644 index 0000000..7540f03 Binary files /dev/null and b/gfx/leaders/NDL/Portrait_Netherlands_Roelof_II_Hoegenberk.dds differ diff --git a/history/countries/AVI - Avvnie.txt b/history/countries/AVI - Avvnie.txt index 140dd8c..c83b7f7 100644 --- a/history/countries/AVI - Avvnie.txt +++ b/history/countries/AVI - Avvnie.txt @@ -22,8 +22,4 @@ create_country_leader = { traits = { # } -} - -add_ideas = { - floddstatt_member } \ No newline at end of file diff --git a/history/countries/BOR - BSOFS.txt b/history/countries/BOR - BSOFS.txt index 5dd1f12..3742961 100644 --- a/history/countries/BOR - BSOFS.txt +++ b/history/countries/BOR - BSOFS.txt @@ -22,8 +22,4 @@ create_country_leader = { traits = { # } -} - -add_ideas = { - floddstatt_border } \ No newline at end of file diff --git a/history/countries/BRK - Barkenia.txt b/history/countries/BRK - Barkenia.txt index 13d7078..e7eb4f4 100644 --- a/history/countries/BRK - Barkenia.txt +++ b/history/countries/BRK - Barkenia.txt @@ -22,8 +22,4 @@ create_country_leader = { traits = { # } -} - -add_ideas = { - floddstatt_member } \ No newline at end of file diff --git a/history/countries/CUM - Cussemini.txt b/history/countries/CUM - Cussemini.txt index ec91f52..75a65c8 100644 --- a/history/countries/CUM - Cussemini.txt +++ b/history/countries/CUM - Cussemini.txt @@ -22,8 +22,4 @@ create_country_leader = { traits = { # } -} - -add_ideas = { - floddstatt_member } \ No newline at end of file diff --git a/history/countries/ESK - Estalakerden.txt b/history/countries/ESK - Estalakerden.txt index 6cb932f..026990b 100644 --- a/history/countries/ESK - Estalakerden.txt +++ b/history/countries/ESK - Estalakerden.txt @@ -22,8 +22,4 @@ create_country_leader = { traits = { # } -} - -add_ideas = { - floddstatt_breakaway } \ No newline at end of file diff --git a/history/countries/GRT - Gartiva.txt b/history/countries/GRT - Gartiva.txt index fdeafc0..5392a04 100644 --- a/history/countries/GRT - Gartiva.txt +++ b/history/countries/GRT - Gartiva.txt @@ -22,23 +22,4 @@ create_country_leader = { traits = { # } -} - -add_ideas = { - floddstatt_member - floddstatt_leader -} - -create_faction = "Flodd Statt" - -add_to_faction = BRK -add_to_faction = CUM -add_to_faction = LAN -add_to_faction = AVI -add_to_faction = BOR - -puppet = BRK -puppet = CUM -puppet = LAN -puppet = AVI -puppet = BOR +} \ No newline at end of file diff --git a/history/countries/LAN - Lantrio.txt b/history/countries/LAN - Lantrio.txt index 92904d6..2d9e3e7 100644 --- a/history/countries/LAN - Lantrio.txt +++ b/history/countries/LAN - Lantrio.txt @@ -22,8 +22,4 @@ create_country_leader = { traits = { # } -} - -add_ideas = { - floddstatt_member } \ No newline at end of file diff --git a/history/countries/NDL - Nederland.txt b/history/countries/NDL - Nederland.txt new file mode 100644 index 0000000..d5d52c4 --- /dev/null +++ b/history/countries/NDL - Nederland.txt @@ -0,0 +1,22 @@ +capital = 624 + +set_politics = { + ruling_party = monarchism + last_election = "0.1.1" + election_frequency = 12 + elections_allowed = no +} + +set_popularities = { + monarchism = 100 +} + +create_country_leader = { + name = "King Roelof II Hoegenberk" + desc = "" + picture = "Portrait_Netherlands_Roelof_II_Hoegenberk.dds" + ideology = absolute_monarchy + traits = { + # + } +} \ No newline at end of file diff --git a/history/states/43-State_43.txt b/history/states/43-State_43.txt index a66d71d..5a9bf02 100644 --- a/history/states/43-State_43.txt +++ b/history/states/43-State_43.txt @@ -5,6 +5,18 @@ state={ 6646 } buildings_max_level_factor=1.000 - manpower=1000 - state_category = rural + manpower=10000 + state_category = small_island + history={ + add_core_of = NDL + owner = NDL + victory_points={ + 6646 10 + } + 1936.1.1 = { + controller = NDL + buildings = { + infrastructure = 1 + } + } } diff --git a/history/states/587-State_587.txt b/history/states/587-State_587.txt index 97e82cb..a744575 100644 --- a/history/states/587-State_587.txt +++ b/history/states/587-State_587.txt @@ -5,6 +5,21 @@ state={ 1558 4033 10854 10892 } buildings_max_level_factor=1.000 - manpower=1000 - state_category = rural + manpower=100000 + state_category = city + history={ + add_core_of = NDL + owner = NDL + victory_points={ + 10854 10 + } + 1936.1.1 = { + controller = NDL + buildings = { + infrastructure = 3 + industrial_complex = 2 + arms_factory = 1 + dockyard = 1 + } + } } diff --git a/history/states/600-State_600.txt b/history/states/600-State_600.txt index 2df9f0e..b948244 100644 --- a/history/states/600-State_600.txt +++ b/history/states/600-State_600.txt @@ -5,6 +5,19 @@ state={ 3409 5282 10932 10982 11039 } buildings_max_level_factor=1.000 - manpower=1000 - state_category = rural + manpower=40000 + state_category = small_island + history={ + add_core_of = NDL + owner = NDL + victory_points={ + 5282 10 + } + 1936.1.1 = { + controller = NDL + buildings = { + infrastructure = 1 + dockyard = 1 + } + } } diff --git a/history/states/624-State_624.txt b/history/states/624-State_624.txt index 311342b..3ab428f 100644 --- a/history/states/624-State_624.txt +++ b/history/states/624-State_624.txt @@ -5,6 +5,20 @@ state={ 1830 5646 7567 10990 11025 11040 11069 11175 } buildings_max_level_factor=1.000 - manpower=1000 - state_category = rural + manpower=500000 + state_category = metropolis + history={ + add_core_of = NDL + owner = NDL + victory_points={ + 7567 10 + } + 1936.1.1 = { + controller = NDL + buildings = { + infrastructure = 4 + industrial_complex = 4 + arms_factory = 4 + } + } } diff --git a/history/states/653-State_653.txt b/history/states/653-State_653.txt index 5befd1c..6e108e6 100644 --- a/history/states/653-State_653.txt +++ b/history/states/653-State_653.txt @@ -5,6 +5,19 @@ state={ 1710 6924 11164 11219 } buildings_max_level_factor=1.000 - manpower=1000 - state_category = rural + manpower=80000 + state_category = town + history={ + add_core_of = NDL + owner = NDL + victory_points={ + 11164 10 + } + 1936.1.1 = { + controller = NDL + buildings = { + infrastructure = 2 + industrial_complex = 2 + } + } } diff --git a/history/states/663-State_663.txt b/history/states/663-State_663.txt index 9a92111..e873d2c 100644 --- a/history/states/663-State_663.txt +++ b/history/states/663-State_663.txt @@ -5,6 +5,21 @@ state={ 3279 4657 7754 11274 11285 11307 } buildings_max_level_factor=1.000 - manpower=1000 - state_category = rural + manpower=300000 + state_category = city + history={ + add_core_of = NDL + owner = NDL + victory_points={ + 11307 10 + } + 1936.1.1 = { + controller = NDL + buildings = { + infrastructure = 3 + industrial_complex = 3 + arms_factory = 1 + dockyard = 2 + } + } } diff --git a/interface/goals.gfx b/interface/goals.gfx new file mode 100755 index 0000000..3cf0f68 --- /dev/null +++ b/interface/goals.gfx @@ -0,0 +1,6292 @@ +spriteTypes = { + + #### Generic continuous goal icons + + SpriteType = { + name = "GFX_goal_continuous_air_production" + texturefile = "gfx/interface/goals/goal_continuous_air_production.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_non_factory_construct" + texturefile = "gfx/interface/goals/goal_continuous_non_factory_construct.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_reduce_training_time" + texturefile = "gfx/interface/goals/goal_continuous_reduce_training_time.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_boost_freedom" + texturefile = "gfx/interface/goals/goal_continuous_boost_freedom.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_suppression" + texturefile = "gfx/interface/goals/goal_continuous_suppression.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_restrict_freedom" + texturefile = "gfx/interface/goals/goal_continuous_restrict_freedom.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_def_against_influence" + texturefile = "gfx/interface/goals/goal_continuous_def_against_influence.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_research" + texturefile = "gfx/interface/goals/goal_continuous_research.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_increase_nu" + texturefile = "gfx/interface/goals/goal_continuous_increase_nu.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_repairments" + texturefile = "gfx/interface/goals/goal_continuous_repairments.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_naval_production" + texturefile = "gfx/interface/goals/goal_continuous_naval_production.dds" + } + + SpriteType = { + name = "GFX_goal_continuous_armor_production" + texturefile = "gfx/interface/goals/goal_continuous_armor_production.dds" + } + + #### Generic goal icons + + SpriteType = { + name = "GFX_focus_generic_steel" + texturefile = "gfx/interface/goals/focus_generic_steel.dds" + } + + SpriteType = { + name = "GFX_focus_generic_aluminum" + texturefile = "gfx/interface/goals/focus_generic_aluminum.dds" + } + + SpriteType = { + name = "GFX_focus_generic_tungsten" + texturefile = "gfx/interface/goals/focus_generic_tungsten.dds" + } + + SpriteType = { + name = "GFX_focus_research2" + texturefile = "gfx/interface/goals/focus_research2.dds" + } + + SpriteType = { + name = "GFX_focus_generic_treaty" + texturefile = "gfx/interface/goals/focus_generic_treaty.dds" + } + + SpriteType = { + name = "GFX_focus_generic_military_academy" + texturefile = "gfx/interface/goals/focus_generic_military_academy.dds" + } + + SpriteType = { + name = "GFX_focus_generic_military_mission" + texturefile = "gfx/interface/goals/focus_generic_military_mission.dds" + } + + SpriteType = { + name = "GFX_focus_generic_concessions" + texturefile = "gfx/interface/goals/focus_generic_concessions.dds" + } + + SpriteType = { + name = "GFX_focus_generic_self_management" + texturefile = "gfx/interface/goals/focus_generic_self_management.dds" + } + + SpriteType = { + name = "GFX_focus_generic_license_production" + texturefile = "gfx/interface/goals/focus_generic_license_production.dds" + } + + SpriteType = { + name = "GFX_focus_smiling_buddha" + texturefile = "gfx/interface/goals/goal_tfv_smiling_buddha.dds" + } + + SpriteType = { + name = "GFX_focus_generic_join_comintern" + texturefile = "gfx/interface/goals/focus_generic_join_comintern.dds" + } + + SpriteType = { + name = "GFX_focus_generic_home_defense" + texturefile = "gfx/interface/goals/focus_generic_home_defense.dds" + } + + SpriteType = { + name = "GFX_focus_generic_the_giant_wakes" + texturefile = "gfx/interface/goals/focus_generic_the_giant_wakes.dds" + } + + SpriteType = { + name = "GFX_focus_generic_cryptologic_bomb" + texturefile = "gfx/interface/goals/focus_generic_cryptologic_bomb.dds" + } + + SpriteType = { + name = "GFX_focus_generic_socialist_science" + texturefile = "gfx/interface/goals/focus_generic_socialist_science.dds" + } + + SpriteType = { + name = "GFX_focus_generic_italy_first" + texturefile = "gfx/interface/goals/focus_generic_italy_first.dds" + } + + SpriteType = { + name = "GFX_focus_generic_little_entente" + texturefile = "gfx/interface/goals/focus_generic_little_entente.dds" + } + + SpriteType = { + name = "GFX_focus_generic_soviet_politics" + texturefile = "gfx/interface/goals/focus_generic_soviet_politics.dds" + } + + SpriteType = { + name = "GFX_focus_generic_strike_at_democracy3" + texturefile = "gfx/interface/goals/focus_generic_strike_at_democracy3.dds" + } + + SpriteType = { + name = "GFX_focus_generic_strike_at_democracy2" + texturefile = "gfx/interface/goals/focus_generic_strike_at_democracy2.dds" + } + + SpriteType = { + name = "GFX_focus_generic_strike_at_democracy1" + texturefile = "gfx/interface/goals/focus_generic_strike_at_democracy1.dds" + } + + SpriteType = { + name = "GFX_focus_generic_anti_fascist_diplomacy" + texturefile = "gfx/interface/goals/focus_generic_anti_fascist_diplomacy.dds" + } + + SpriteType = { + name = "GFX_focus_generic_japanese_imperial_glory" + texturefile = "gfx/interface/goals/focus_generic_japanese_imperial_glory.dds" + } + + SpriteType = { + name = "GFX_focus_generic_support_the_left_right" + texturefile = "gfx/interface/goals/focus_generic_support_the_left_right.dds" + } + + SpriteType = { + name = "GFX_focus_generic_polish_deal" + texturefile = "gfx/interface/goals/focus_generic_polish_deal.dds" + } + + SpriteType = { + name = "GFX_focus_generic_air_defense" + texturefile = "gfx/interface/goals/focus_generic_air_defense.dds" + } + + SpriteType = { + name = "GFX_focus_generic_coastal_fort" + texturefile = "gfx/interface/goals/focus_generic_coastal_fort.dds" + } + + SpriteType = { + name = "GFX_focus_generic_paratrooper" + texturefile = "gfx/interface/goals/focus_generic_paratrooper.dds" + } + + SpriteType = { + name = "GFX_focus_generic_diplomatic_treaty" + texturefile = "gfx/interface/goals/focus_generic_diplomatic_treaty.dds" + } + + SpriteType = { + name = "GFX_focus_NZL_bob_semple_tank" + texturefile = "gfx/interface/goals/focus_NZL_bob_semple_tank.dds" + } + + SpriteType = { + name = "GFX_goal_unknown" + texturefile = "gfx/interface/goals/goal_unknown.dds" + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_production" + texturefile = "gfx/interface/goals/goal_generic_production.dds" + + } + + SpriteType = { + name = "GFX_goal_shine_test" + texturefile = "gfx/interface/goals/goal_generic_production.dds" + effectFile = "gfx/FX/buttonstate_onlydisable.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = yes # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 1.0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = yes # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 1.0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_attack_allies" + texturefile = "gfx/interface/goals/goal_generic_attack_allies.dds" + } + + SpriteType = { + name = "GFX_goal_generic_oil_refinery" + texturefile = "gfx/interface/goals/goal_generic_oil_refinery.dds" + } + + SpriteType = { + name = "GFX_goal_generic_positive_trade_relations" + texturefile = "gfx/interface/goals/goal_generic_positive_trade_relations.dds" + } + + SpriteType = { + name = "GFX_goal_generic_military_deal" + texturefile = "gfx/interface/goals/goal_generic_military_deal.dds" + } + + SpriteType = { + name = "GFX_goal_generic_wolf_pack" + texturefile = "gfx/interface/goals/goal_generic_wolf_pack.dds" + } + + SpriteType = { + name = "GFX_goal_generic_amphibious_assault" + texturefile = "gfx/interface/goals/goal_generic_amphibious_assault.dds" + } + + SpriteType = { + name = "GFX_goal_generic_dangerous_deal" + texturefile = "gfx/interface/goals/goal_generic_dangerous_deal.dds" + } + + SpriteType = { + name = "GFX_goal_generic_military_sphere" + texturefile = "gfx/interface/goals/goal_generic_military_sphere.dds" + } + + SpriteType = { + name = "GFX_goal_generic_major_alliance" + texturefile = "gfx/interface/goals/goal_generic_major_alliance.dds" + } + + SpriteType = { + name = "GFX_goal_generic_more_territorial_claims" + texturefile = "gfx/interface/goals/goal_generic_more_territorial_claims.dds" + } + + SpriteType = { + name = "GFX_goal_generic_major_war" + texturefile = "gfx/interface/goals/goal_generic_major_war.dds" + } + + SpriteType = { + name = "GFX_goal_generic_soviet_construction" + texturefile = "gfx/interface/goals/goal_generic_soviet_construction.dds" + } + + SpriteType = { + name = "GFX_goal_generic_fortify_city" + texturefile = "gfx/interface/goals/goal_generic_fortify_city.dds" + } + + SpriteType = { + name = "GFX_goal_generic_war_with_comintern" + texturefile = "gfx/interface/goals/goal_generic_war_with_comintern.dds" + } + + SpriteType = { + name = "GFX_goal_generic_territory_or_war" + texturefile = "gfx/interface/goals/goal_generic_territory_or_war.dds" + } + + SpriteType = { + name = "GFX_goal_generic_forceful_treaty" + texturefile = "gfx/interface/goals/goal_generic_forceful_treaty.dds" + } + + SpriteType = { + name = "GFX_goal_generic_scientific_exchange" + texturefile = "gfx/interface/goals/goal_generic_scientific_exchange.dds" + } + + SpriteType = { + name = "GFX_goal_generic_intelligence_exchange" + texturefile = "gfx/interface/goals/goal_generic_intelligence_exchange.dds" + } + + SpriteType = { + name = "GFX_goal_generic_small_arms" + texturefile = "gfx/interface/goals/goal_generic_small_arms.dds" + } + + SpriteType = { + name = "GFX_goal_generic_trade" + texturefile = "gfx/interface/goals/goal_generic_trade.dds" + } + + SpriteType = { + name = "GFX_goal_generic_consumer_goods" + texturefile = "gfx/interface/goals/goal_generic_consumer_goods.dds" + } + + SpriteType = { + name = "GFX_goal_generic_defence" + texturefile = "gfx/interface/goals/goal_generic_defence.dds" + } + + SpriteType = { + name = "GFX_goal_generic_air_production" + texturefile = "gfx/interface/goals/goal_generic_air_production.dds" + } + + SpriteType = { + name = "GFX_goal_generic_radar" + texturefile = "gfx/interface/goals/goal_generic_radar.dds" + } + + SpriteType = { + name = "GFX_goal_generic_alliance" + texturefile = "gfx/interface/goals/goal_generic_alliance.dds" + } + + SpriteType = { + name = "GFX_goal_generic_construction2" + texturefile = "gfx/interface/goals/goal_generic_construction2.dds" + } + + SpriteType = { + name = "GFX_goal_generic_air_fighter2" + texturefile = "gfx/interface/goals/goal_generic_air_fighter2.dds" + } + + SpriteType = { + name = "GFX_goal_generic_cavalry" + texturefile = "gfx/interface/goals/goal_generic_cavalry.dds" + } + + SpriteType = { + name = "GFX_goal_generic_construction" + texturefile = "gfx/interface/goals/goal_generic_construction.dds" + } + + SpriteType = { + name = "GFX_goal_generic_production2" + texturefile = "gfx/interface/goals/goal_generic_production2.dds" + } + + SpriteType = { + name = "GFX_goal_generic_neutrality_focus" + texturefile = "gfx/interface/goals/goal_generic_neutrality_focus.dds" + } + + SpriteType = { + name = "GFX_goal_generic_secret_weapon" + texturefile = "gfx/interface/goals/goal_generic_secret_weapon.dds" + } + + SpriteType = { + name = "GFX_goal_generic_navy_cruiser" + texturefile = "gfx/interface/goals/goal_generic_navy_cruiser.dds" + } + + SpriteType = { + name = "GFX_goal_generic_construct_naval_dockyard" + texturefile = "gfx/interface/goals/goal_generic_construct_naval_dockyard.dds" + } + + SpriteType = { + name = "GFX_goal_generic_air_naval_bomber" + texturefile = "gfx/interface/goals/goal_generic_air_naval_bomber.dds" + } + + SpriteType = { + name = "GFX_goal_generic_national_unity" + texturefile = "gfx/interface/goals/goal_generic_national_unity.dds" + } + + SpriteType = { + name = "GFX_goal_generic_construct_infrastructure" + texturefile = "gfx/interface/goals/goal_generic_construct_infrastructure.dds" + } + + SpriteType = { + name = "GFX_goal_generic_construct_mil_factory" + texturefile = "gfx/interface/goals/goal_generic_construct_mil_factory.dds" + } + + SpriteType = { + name = "GFX_goal_generic_construct_civ_factory" + texturefile = "gfx/interface/goals/goal_generic_construct_civ_factory.dds" + } + + SpriteType = { + name = "GFX_goal_generic_army_artillery2" + texturefile = "gfx/interface/goals/goal_generic_army_artillery2.dds" + } + + SpriteType = { + name = "GFX_goal_generic_army_artillery" + texturefile = "gfx/interface/goals/goal_generic_army_artillery.dds" + } + + SpriteType = { + name = "GFX_goal_generic_army_doctrines" + texturefile = "gfx/interface/goals/goal_generic_army_doctrines.dds" + } + + SpriteType = { + name = "GFX_goal_generic_army_tanks" + texturefile = "gfx/interface/goals/goal_generic_army_tanks.dds" + } + + SpriteType = { + name = "GFX_goal_generic_army_motorized" + texturefile = "gfx/interface/goals/goal_generic_army_motorized.dds" + } + + SpriteType = { + name = "GFX_goal_generic_navy_doctrines_tactics" + texturefile = "gfx/interface/goals/goal_generic_navy_doctrines_tactics.dds" + } + + SpriteType = { + name = "GFX_goal_generic_navy_anti_submarine" + texturefile = "gfx/interface/goals/goal_generic_navy_anti_submarine.dds" + } + + SpriteType = { + name = "GFX_goal_generic_navy_submarine" + texturefile = "gfx/interface/goals/goal_generic_navy_submarine.dds" + } + + SpriteType = { + name = "GFX_goal_generic_navy_carrier" + texturefile = "gfx/interface/goals/goal_generic_navy_carrier.dds" + } + + SpriteType = { + name = "GFX_goal_generic_navy_battleship" + texturefile = "gfx/interface/goals/goal_generic_navy_battleship.dds" + } + + SpriteType = { + name = "GFX_goal_generic_air_doctrine" + texturefile = "gfx/interface/goals/goal_generic_air_doctrine.dds" + } + + SpriteType = { + name = "GFX_goal_generic_CAS" + texturefile = "gfx/interface/goals/goal_generic_CAS.dds" + } + + SpriteType = { + name = "GFX_goal_generic_air_fighter" + texturefile = "gfx/interface/goals/goal_generic_air_fighter.dds" + } + + SpriteType = { + name = "GFX_goal_generic_air_bomber" + texturefile = "gfx/interface/goals/goal_generic_air_bomber.dds" + } + + SpriteType = { + name = "GFX_goal_generic_propaganda" + texturefile = "gfx/interface/goals/goal_generic_propaganda.dds" + } + + SpriteType = { + name = "GFX_goal_generic_special_forces" + texturefile = "gfx/interface/goals/goal_generic_special_forces.dds" + } + + SpriteType = { + name = "GFX_focus_wonderweapons" + texturefile = "gfx/interface/goals/focus_wonderweapons.dds" + } + + SpriteType = { + name = "GFX_focus_research" + texturefile = "gfx/interface/goals/focus_research.dds" + } + + SpriteType = { + name = "GFX_focus_rocketry" + texturefile = "gfx/interface/goals/focus_rocketry.dds" + } + + SpriteType = { + name = "GFX_focus_generic_jet_planes" + texturefile = "gfx/interface/goals/focus_generic_jet_planes.dds" + } + + SpriteType = { + name = "GFX_goal_support_fascism" + texturefile = "gfx/interface/goals/goal_generic_support_fascism.dds" + } + + SpriteType = { + name = "GFX_goal_support_communism" + texturefile = "gfx/interface/goals/goal_generic_support_communism.dds" + } + + SpriteType = { + name = "GFX_goal_support_fourth_int" + texturefile = "gfx/interface/goals/goal_support_fourth_int.dds" + } + + SpriteType = { + name = "GFX_goal_support_democracy" + texturefile = "gfx/interface/goals/goal_generic_support_democracy.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_allies_build_infantry" + texturefile = "gfx/interface/goals/goal_generic_allies_build_infantry.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_build_tank" + texturefile = "gfx/interface/goals/goal_generic_build_tank.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_build_airforce" + texturefile = "gfx/interface/goals/goal_generic_build_airforce.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_axis_build_infantry" + texturefile = "gfx/interface/goals/goal_generic_axis_build_infantry.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_build_navy" + texturefile = "gfx/interface/goals/goal_generic_build_nay.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_improve_relations" + texturefile = "gfx/interface/goals/goal_generic_improve_relations.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_political_pressure" + texturefile = "gfx/interface/goals/goal_generic_political_pressure.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_demand_territory" + texturefile = "gfx/interface/goals/goal_generic_demand_territory.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_occupy_start_war" + texturefile = "gfx/interface/goals/goal_generic_occypy_start_war.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_occupy_states_coastal" + texturefile = "gfx/interface/goals/goal_generic_occypy_states_coastal.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_occupy_states_ongoing_war" + texturefile = "gfx/interface/goals/goal_generic_occypy_states_ongoing_war.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_position_armies" + texturefile = "gfx/interface/goals/goal_generic_position_armies.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_construct_military" + texturefile = "gfx/interface/goals/goal_generic_construct_military.dds" + + } + + SpriteType = { + name = "GFX_goal_generic_construct_civilian" + texturefile = "gfx/interface/goals/goal_generic_construct_civilian.dds" + } + + SpriteType = { + name = "GFX_focus_generic_cruiser2" + texturefile = "gfx/interface/goals/focus_generic_cruiser2.dds" + + } + + SpriteType = { + name = "GFX_focus_generic_destroyer" + texturefile = "gfx/interface/goals/focus_generic_destroyer.dds" + + } + + SpriteType = { + name = "GFX_focus_generic_navy_battleship2" + texturefile = "gfx/interface/goals/focus_generic_navy_battleship2.dds" + + } + + SpriteType = { + name = "GFX_focus_generic_industry_3" + texturefile = "gfx/interface/goals/focus_generic_industry_3.dds" + + } + + SpriteType = { + name = "GFX_focus_generic_industry_2" + texturefile = "gfx/interface/goals/focus_generic_industry_2.dds" + + } + + SpriteType = { + name = "GFX_focus_generic_industry_1" + texturefile = "gfx/interface/goals/focus_generic_industry_1.dds" + + } + + SpriteType = { + name = "GFX_focus_generic_combined_arms" + texturefile = "gfx/interface/goals/focus_generic_combined_arms.dds" + + } + + SpriteType = { + name = "GFX_focus_generic_tank_production" + texturefile = "gfx/interface/goals/focus_generic_tank_production.dds" + + } + + SpriteType = { + name = "GFX_focus_generic_army_tanks2" + texturefile = "gfx/interface/goals/focus_generic_army_tanks2.dds" + + } + + + #### German goal icons + + SpriteType = { + name = "GFX_goal_fortify_the_westwall" + texturefile = "gfx/interface/goals/goal_generic_construct_military.dds" + + } + + SpriteType = { + name = "GFX_goal_reichsautobahn" + texturefile = "gfx/interface/goals/goal_generic_construct_civilian.dds" + + } + + SpriteType = { + name = "GFX_goal_panzerwaffe" + texturefile = "gfx/interface/goals/goal_generic_build_tank.dds" + + } + + SpriteType = { + name = "GFX_goal_expand_the_luftwaffe" + texturefile = "gfx/interface/goals/goal_generic_build_airforce.dds" + + } + + SpriteType = { + name = "GFX_goal_molotov_ribbentrop_pact" + texturefile = "gfx/interface/goals/goal_molotov_ribbentrop_pact.dds" + + } + + SpriteType = { + name = "GFX_goal_anschluss" + texturefile = "gfx/interface/goals/goal_anschluss.dds" + + } + + SpriteType = { + name = "GFX_goal_rhineland" + texturefile = "gfx/interface/goals/goal_rhineland.dds" + + } + + SpriteType = { + name = "GFX_goal_poland_goal" + texturefile = "gfx/interface/goals/goal_poland_goal.dds" + + } + + SpriteType = { + name = "GFX_goal_demand_sudetenland" + texturefile = "gfx/interface/goals/goal_demand_sudetenland.dds" + + } + + SpriteType = { + name = "GFX_goal_tripartite_pact" + texturefile = "gfx/interface/goals/goal_tripartite_pact.dds" + + } + + SpriteType = { + name = "GFX_goal_anti_comintern_pact" + texturefile = "gfx/interface/goals/goal_anti_comintern_pact.dds" + } + + SpriteType = { + name = "GFX_focus_ger_reichskommisariats" + texturefile = "gfx/interface/goals/focus_ger_reichskommisariats.dds" + } + + SpriteType = { + name = "GFX_focus_generic_rubber" + texturefile = "gfx/interface/goals/focus_generic_rubber.dds" + } + + SpriteType = { + name = "GFX_focus_ger_revive_kaiserreich" + texturefile = "gfx/interface/goals/focus_ger_revive_kaiserreich.dds" + } + + SpriteType = { + name = "GFX_focus_ger_return_of_the_kaiser" + texturefile = "gfx/interface/goals/focus_ger_return_of_the_kaiser.dds" + } + + SpriteType = { + name = "GFX_focus_ger_assassinate_mussolini" + texturefile = "gfx/interface/goals/focus_ger_assassinate_mussolini.dds" + } + + SpriteType = { + name = "GFX_focus_ger_great_red_menace" + texturefile = "gfx/interface/goals/focus_ger_great_red_menace.dds" + } + + SpriteType = { + name = "GFX_focus_ger_oppose_hitler" + texturefile = "gfx/interface/goals/focus_ger_oppose_hitler.dds" + } + + SpriteType = { + name = "GFX_focus_ger_bulwark_against_bolshevism" + texturefile = "gfx/interface/goals/focus_ger_bulwark_against_bolshevism.dds" + } + + SpriteType = { + name = "GFX_focus_ger_strike_at_the_source" + texturefile = "gfx/interface/goals/focus_ger_strike_at_the_source.dds" + } + + SpriteType = { + name = "GFX_focus_ger_accept_british_naval_dominance" + texturefile = "gfx/interface/goals/focus_ger_accept_british_naval_dominance.dds" + } + + SpriteType = { + name = "GFX_focus_ger_break_anglo_french_colonial_hegemony" + texturefile = "gfx/interface/goals/focus_ger_break_anglo_french_colonial_hegemony.dds" + } + +# TFV goal / focus icons + + SpriteType = { + name = "GFX_goal_tfv_sever_ties_with_uk" + texturefile = "gfx/interface/goals/goal_tfv_sever_ties_with_uk.dds" + } + + SpriteType = { + name = "GFX_goal_tfv_strengthen_commonwealth_ties" + texturefile = "gfx/interface/goals/goal_tfv_strengthen_commonwealth_ties.dds" + } + + SpriteType = { + name = "GFX_goal_tfv_generic_tech_sharing" + texturefile = "gfx/interface/goals/goal_tfv_generic_tech_sharing.dds" + } + + SpriteType = { + name = "GFX_goal_tfv_burn_the_royal_portraits" + texturefile = "gfx/interface/goals/goal_tfv_burn_the_royal_portraits.dds" + } + + SpriteType = { + name = "GFX_goal_tfv_can_forced_quebec_conscription" + texturefile = "gfx/interface/goals/goal_tfv_can_forced_quebec_conscription.dds" + } + + SpriteType = { + name = "GFX_goal_tfv_can_compromise_with_quebec" + texturefile = "gfx/interface/goals/goal_tfv_can_compromise_with_quebec.dds" + } + + SpriteType = { + name = "GFX_focus_AST_never_gallipoli" + texturefile = "gfx/interface/goals/focus_AST_never_gallipoli.dds" + } + + SpriteType = { + name = "GFX_focus_generic_provoke_border_clashes" + texturefile = "gfx/interface/goals/focus_generic_provoke_border_clashes.dds" + } + + SpriteType = { + name = "GFX_focus_AST_rats_tobruk" + texturefile = "gfx/interface/goals/focus_AST_rats_tobruk.dds" + } + + SpriteType = { + name = "GFX_focus_AST_squander_bug" + texturefile = "gfx/interface/goals/focus_AST_squander_bug.dds" + } + + SpriteType = { + name = "GFX_focus_AST_war_japan" + texturefile = "gfx/interface/goals/focus_AST_war_japan.dds" + } + + SpriteType = { + name = "GFX_goal_tfv_saf_anti_colonialist_crusade" + texturefile = "gfx/interface/goals/focus_SAF_colonialist_crusade.dds" + } + + SpriteType = { + name = "GFX_goal_tfv_saf_support_german_coup" + texturefile = "gfx/interface/goals/focus_SAF_german_coup.dds" + } + + SpriteType = { + name = "GFX_goal_tfv_saf_secure_interests_in_africa" + texturefile = "gfx/interface/goals/focus_SAF_secure_africa.dds" + } + + SpriteType = { + name = "GFX_goal_tfv_saf_support_ossebrandwag" + texturefile = "gfx/interface/goals/focus_SAF_support_ossewabrandwag.dds" + } + + ### Romania + + SpriteType = { + name = "GFX_focus_rom_preserve_romania" + texturefile = "gfx/interface/goals/focus_rom_preserve_romania.dds" + } + + SpriteType = { + name = "GFX_focus_rom_abdicate" + texturefile = "gfx/interface/goals/focus_rom_abdicate.dds" + } + + SpriteType = { + name = "GFX_focus_rom_coup" + texturefile = "gfx/interface/goals/focus_rom_coup.dds" + } + + SpriteType = { + name = "GFX_focus_rom_handle_king" + texturefile = "gfx/interface/goals/focus_rom_handle_king.dds" + } + + SpriteType = { + name = "GFX_focus_rom_royal_dictatorship" + texturefile = "gfx/interface/goals/focus_rom_royal_dictatorship.dds" + } + + SpriteType = { + name = "GFX_focus_rom_parties_end" + texturefile = "gfx/interface/goals/focus_rom_parties_end.dds" + } + + ### Hungary + + SpriteType = { + name = "GFX_focus_hun_elect_a_king" + texturefile = "gfx/interface/goals/focus_hun_elect_a_king.dds" + } + + SpriteType = { + name = "GFX_focus_hun_assassinate_horthy" + texturefile = "gfx/interface/goals/focus_hun_assassinate_horthy.dds" + } + + SpriteType = { + name = "GFX_focus_secret_rearmament" + texturefile = "gfx/interface/goals/focus_secret_rearmament.dds" + } + + SpriteType = { + name = "GFX_focus_proclaim_the_restauration_of_Austria_Hungary" + texturefile = "gfx/interface/goals/focus_proclaim_the_restauration_of_austria_hungary.dds" + } + + SpriteType = { + name = "GFX_focus_renounce_the_treaty_of_trianon" + texturefile = "gfx/interface/goals/focus_renounce_the_treaty_of_triannon.dds" + } + + + ### Switzerland + + SpriteType = { + name = "GFX_focus_attack_switzerland" + texturefile = "gfx/interface/goals/focus_attack_switzerland.dds" + } + + + ### Czech + + SpriteType = { + name = "GFX_focus_CZE_military_aeronautical_institute" + texturefile = "gfx/interface/goals/focus_cze_military_aeronautical_institute.dds" + } + + SpriteType = { + name = "GFX_focus_CZE_german_puppet" + texturefile = "gfx/interface/goals/focus_cze_german_puppet.dds" + } + + SpriteType = { + name = "GFX_focus_CZE_military_research_institute" + texturefile = "gfx/interface/goals/focus_cze_military_research_institute.dds" + } + + ### Yugoslavia + + SpriteType = { + name = "GFX_focus_YUG_zmaj" + texturefile = "gfx/interface/goals/focus_yug_zmaj.dds" + } + + SpriteType = { + name = "GFX_focus_YUG_rogozarski" + texturefile = "gfx/interface/goals/focus_yug_rogozarski.dds" + } + + SpriteType = { + name = "GFX_focus_YUG_ikarus" + texturefile = "gfx/interface/goals/focus_yug_ikarus.dds" + } + + SpriteType = { + name = "GFX_focus_YUG_banovina_of_croatia" + texturefile = "gfx/interface/goals/focus_yug_banovina_of_croatia.dds" + } + + SpriteType = { + name = "GFX_focus_YUG_devolved_croatia" + texturefile = "gfx/interface/goals/focus_YUG_devolved_croatia.dds" + } + + SpriteType = { + name = "GFX_focus_YUG_safeguard_bosnia" + texturefile = "gfx/interface/goals/focus_YUG_safeguard_bosnia.dds" + } + + SpriteType = { + name = "GFX_focus_YUG_divide_bosnia" + texturefile = "gfx/interface/goals/focus_YUG_divide_bosnia.dds" + } + + SpriteType = { + name = "GFX_focus_YUG_dissolve_serbia" + texturefile = "gfx/interface/goals/focus_YUG_dissolve_serbia.dds" + } + + SpriteType = { + name = "GFX_focus_YUG_autonomous_transylvania" + texturefile = "gfx/interface/goals/focus_YUG_autonomous_transylvania.dds" + } + + SpriteType = { + name = "GFX_focus_YUG_pan_slavic_congress" + texturefile = "gfx/interface/goals/focus_yug_pan_slavic_congress.dds" + } + + + ### India + + SpriteType = { + name = "GFX_focus_RAJ_all_india_forward_bloc" + texturefile = "gfx/interface/goals/focus_RAJ_all_india_forward_bloc.dds" + } + + SpriteType = { + name = "GFX_focus_RAJ_british_investors" + texturefile = "gfx/interface/goals/focus_RAJ_british_investors.dds" + } + + SpriteType = { + name = "GFX_focus_RAJ_clamp_down_on_corruption" + texturefile = "gfx/interface/goals/focus_RAJ_clamp_down_on_corruption.dds" + } + + SpriteType = { + name = "GFX_focus_RAJ_indian_gentlemen_offcers" + texturefile = "gfx/interface/goals/focus_RAJ_indian_gentlemen_offcers.dds" + } + + SpriteType = { + name = "GFX_focus_RAJ_indian_gurkhas" + texturefile = "gfx/interface/goals/focus_RAJ_indian_gurkhas.dds" + } + + SpriteType = { + name = "GFX_focus_RAJ_indianisation_of_army" + texturefile = "gfx/interface/goals/focus_RAJ_indianisation_of_army.dds" + } + + SpriteType = { + name = "GFX_focus_RAJ_lions_of_the_great_war" + texturefile = "gfx/interface/goals/focus_RAJ_lions_of_the_great_war.dds" + } + + SpriteType = { + name = "GFX_focus_RAJ_seek_help_from_germany" + texturefile = "gfx/interface/goals/focus_RAJ_seek_help_from_germany.dds" + } + + SpriteType = { + name = "GFX_focus_RAJ_seek_help_from_soviet" + texturefile = "gfx/interface/goals/focus_RAJ_seek_help_from_soviet.dds" + } + + SpriteType = { + name = "GFX_focus_RAJ_two_nation_theory" + texturefile = "gfx/interface/goals/focus_RAJ_two_nation_theory.dds" + } + + SpriteType = { + name = "GFX_focus_generic_commonwealth_build_infantry" + texturefile = "gfx/interface/goals/focus_generic_commonwealth_build_infantry.dds" + } + + ### China + + SpriteType = { + name = "GFX_focus_chi_legislative_yuan" + texturefile = "gfx/interface/goals/focus_chi_legislative_yuan.dds" + } + + SpriteType = { + name = "GFX_focus_chi_examination_yuan" + texturefile = "gfx/interface/goals/focus_chi_examination_yuan.dds" + } + + SpriteType = { + name = "GFX_focus_chi_united_front" + texturefile = "gfx/interface/goals/focus_chi_united_front.dds" + } + + SpriteType = { + name = "GFX_focus_chi_army_reform" + texturefile = "gfx/interface/goals/focus_chi_army_reform.dds" + } + + SpriteType = { + name = "GFX_focus_chi_flying_tigers" + texturefile = "gfx/interface/goals/focus_chi_flying_tigers.dds" + } + + SpriteType = { + name = "GFX_focus_chi_whampoa_military_academy" + texturefile = "gfx/interface/goals/focus_chi_whampoa_military_academy.dds" + } + + SpriteType = { + name = "GFX_focus_chi_one_china_policy" + texturefile = "gfx/interface/goals/focus_chi_one_china_policy.dds" + } + + SpriteType = { + name = "GFX_focus_chi_mission_to_germany" + texturefile = "gfx/interface/goals/focus_chi_mission_to_germany.dds" + } + + SpriteType = { + name = "GFX_focus_chi_mission_to_the_soviet_union" + texturefile = "gfx/interface/goals/focus_chi_mission_to_the_soviet_union.dds" + } + + SpriteType = { + name = "GFX_focus_chi_reach_out_to_france" + texturefile = "gfx/interface/goals/focus_chi_reach_out_to_france.dds" + } + + SpriteType = { + name = "GFX_focus_chi_british_cooperation" + texturefile = "gfx/interface/goals/focus_chi_british_cooperation.dds" + } + + SpriteType = { + name = "GFX_focus_chi_mission_to_the_us" + texturefile = "gfx/interface/goals/focus_chi_mission_to_the_us.dds" + } + + SpriteType = { + name = "GFX_focus_chi_collaboration_with_the_japanese" + texturefile = "gfx/interface/goals/focus_chi_collaboration_with_the_japanese.dds" + } + + SpriteType = { + name = "GFX_focus_chi_cooperation_with_the_nationalists" + texturefile = "gfx/interface/goals/focus_chi_cooperation_with_the_nationalists.dds" + } + + SpriteType = { + name = "GFX_focus_chi_proclaim_rival_government" + texturefile = "gfx/interface/goals/focus_chi_proclaim_rival_government.dds" + } + + SpriteType = { + name = "GFX_focus_chi_cooperation_with_the_communists" + texturefile = "gfx/interface/goals/focus_chi_cooperation_with_the_communists.dds" + } + + ### MAN + + SpriteType = { + name = "GFX_focus_man_claim_the_mandate_of_heaven" + texturefile = "gfx/interface/goals/focus_man_claim_the_mandate_of_heaven.dds" + } + + ### PRC + + SpriteType = { + name = "GFX_focus_prc_proclaim_the_peoples_republic" + texturefile = "gfx/interface/goals/focus_prc_proclaim_the_peoples_republic.dds" + } + + SpriteType = { + name = "GFX_focus_prc_infiltration" + texturefile = "gfx/interface/goals/focus_prc_infiltration.dds" + } + + SpriteType = { + name = "GFX_focus_prc_remove_chiang_kai_shek" + texturefile = "gfx/interface/goals/focus_prc_remove_chiang_kai_shek.dds" + } + + SpriteType = { + name = "GFX_focus_prc_social_democracy" + texturefile = "gfx/interface/goals/focus_prc_social_democracy.dds" + } + + SpriteType = { + name = "GFX_focus_prc_agrarian_socialism" + texturefile = "gfx/interface/goals/focus_prc_agrarian_socialism.dds" + } + + SpriteType = { + name = "GFX_focus_prc_maoism" + texturefile = "gfx/interface/goals/focus_prc_maoism.dds" + } + + SpriteType = { + name = "GFX_focus_generic_china1" + texturefile = "gfx/interface/goals/focus_generic_china1.dds" + } + + ### JAP + + SpriteType = { + name = "GFX_focus_jap_strike_south" + texturefile = "gfx/interface/goals/focus_jap_strike_south.dds" + } + + SpriteType = { + name = "GFX_focus_jap_cast_the_die" + texturefile = "gfx/interface/goals/focus_jap_cast_the_die.dds" + } + + SpriteType = { + name = "GFX_focus_jap_zaibatsu" + texturefile = "gfx/interface/goals/focus_jap_zaibatsu.dds" + } + + SpriteType = { + name = "GFX_focus_jap_showa_restoration" + texturefile = "gfx/interface/goals/focus_jap_showa_restoration.dds" + } + + SpriteType = { + name = "GFX_focus_jap_pacific_guardian" + texturefile = "gfx/interface/goals/focus_jap_pacific_guardian.dds" + } + + SpriteType = { + name = "GFX_focus_jap_manchurian_project" + texturefile = "gfx/interface/goals/focus_jap_manchurian_project.dds" + } + + SpriteType = { + name = "GFX_focus_jap_spiritual_mobilization" + texturefile = "gfx/interface/goals/focus_jap_spiritual_mobilization.dds" + } + + SpriteType = { + name = "GFX_focus_jap_zero" + texturefile = "gfx/interface/goals/focus_jap_zero.dds" + } + + + ### MEX + + SpriteType = { + name = "GFX_focus_mex_restore_the_army_of_christ" + texturefile = "gfx/interface/goals/focus_mex_restore_the_army_of_christ.dds" + } + + SpriteType = { + name = "GFX_focus_mex_soldaderas" + texturefile = "gfx/interface/goals/focus_mex_soldaderas.dds" + } + + SpriteType = { + name = "GFX_focus_mex_jefe_maximo" + texturefile = "gfx/interface/goals/focus_mex_jefe_maximo.dds" + } + + SpriteType = { + name = "GFX_focus_mex_exile_calles" + texturefile = "gfx/interface/goals/focus_mex_exile_calles.dds" + } + + SpriteType = { + name = "GFX_focus_mex_triumph_over_the_cristeros" + texturefile = "gfx/interface/goals/focus_mex_triumph_over_the_cristeros.dds" + } + + SpriteType = { + name = "GFX_focus_mex_support_general_cedillo" + texturefile = "gfx/interface/goals/focus_mex_support_general_cedillo.dds" + } + + SpriteType = { + name = "GFX_focus_mex_arrest_general_cedillo" + texturefile = "gfx/interface/goals/focus_mex_arrest_general_cedillo.dds" + } + + SpriteType = { + name = "GFX_focus_mex_caudillo_private_armies" + texturefile = "gfx/interface/goals/focus_mex_caudillo_private_armies.dds" + } + + SpriteType = { + name = "GFX_focus_mex_redeem_aztlan" + texturefile = "gfx/interface/goals/focus_mex_redeem_aztlan.dds" + } + + SpriteType = { + name = "GFX_focus_mex_privatisation" + texturefile = "gfx/interface/goals/focus_mex_privatisation.dds" + } + + ### ENG + + SpriteType = { + name = "GFX_focus_eng_special_air_service" + texturefile = "gfx/interface/goals/focus_eng_special_air_service.dds" + } + + SpriteType = { + name = "GFX_focus_eng_chiefs_of_staff_committee" + texturefile = "gfx/interface/goals/focus_eng_chiefs_of_staff_committee.dds" + } + + SpriteType = { + name = "GFX_focus_eng_decolonization" + texturefile = "gfx/interface/goals/focus_eng_decolonization.dds" + } + + SpriteType = { + name = "GFX_focus_eng_global_defense" + texturefile = "gfx/interface/goals/focus_eng_global_defense.dds" + } + + SpriteType = { + name = "GFX_focus_eng_motion_of_no_confidence" + texturefile = "gfx/interface/goals/focus_eng_motion_of_no_confidence.dds" + } + + SpriteType = { + name = "GFX_focus_eng_the_kings_party" + texturefile = "gfx/interface/goals/focus_eng_the_kings_party.dds" + } + + SpriteType = { + name = "GFX_focus_eng_unite_the_anglosphere" + texturefile = "gfx/interface/goals/focus_eng_unite_the_anglosphere.dds" + } + + SpriteType = { + name = "GFX_focus_eng_the_sun_never_sets" + texturefile = "gfx/interface/goals/focus_eng_the_sun_never_sets.dds" + } + + SpriteType = { + name = "GFX_focus_eng_liberate_the_home_of_marx" + texturefile = "gfx/interface/goals/focus_eng_liberate_the_home_of_marx.dds" + } + + SpriteType = { + name = "GFX_focus_eng_expose_the_belly_of_the_bear" + texturefile = "gfx/interface/goals/focus_eng_expose_the_belly_of_the_bear.dds" + } + + SpriteType = { + name = "GFX_focus_eng_move_to_secure_the_dominions" + texturefile = "gfx/interface/goals/focus_eng_move_to_secure_the_dominions.dds" + } + + SpriteType = { + name = "GFX_focus_eng_crush_the_dream" + texturefile = "gfx/interface/goals/focus_eng_crush_the_dream.dds" + } + + SpriteType = { + name = "GFX_focus_eng_organise_the_blackshirts" + texturefile = "gfx/interface/goals/focus_eng_organise_the_blackshirts.dds" + } + + SpriteType = { + name = "GFX_focus_eng_concessions_to_the_trade_unions" + texturefile = "gfx/interface/goals/focus_eng_concessions_to_the_trade_unions.dds" + } + + SpriteType = { + name = "GFX_focus_eng_bring_the_dominions_back_into_the_fold" + texturefile = "gfx/interface/goals/focus_eng_bring_the_dominions_back_into_the_fold.dds" + } + + SpriteType = { + name = "GFX_focus_eng_god_save_the_king" + texturefile = "gfx/interface/goals/focus_eng_god_save_the_king.dds" + } + + SpriteType = { + name = "GFX_focus_eng_imperial_federation" + texturefile = "gfx/interface/goals/focus_eng_imperial_federation.dds" + } + + ### USA + + SpriteType = { + name = "GFX_focus_usa_reestablish_the_gold_standard" + texturefile = "gfx/interface/goals/focus_usa_reestablish_the_gold_standard.dds" + } + + SpriteType = { + name = "GFX_focus_usa_focus_on_europe" + texturefile = "gfx/interface/goals/focus_usa_focus_on_europe.dds" + } + + SpriteType = { + name = "GFX_focus_usa_focus_on_asia" + texturefile = "gfx/interface/goals/focus_usa_focus_on_asia.dds" + } + + SpriteType = { + name = "GFX_focus_usa_escort_fighters" + texturefile = "gfx/interface/goals/focus_usa_escort_fighters.dds" + } + + SpriteType = { + name = "GFX_focus_usa_build_the_pentagon" + texturefile = "gfx/interface/goals/focus_usa_build_the_pentagon.dds" + } + + SpriteType = { + name = "GFX_focus_usa_voter_registration_act" + texturefile = "gfx/interface/goals/focus_usa_voter_registration_act.dds" + } + + SpriteType = { + name = "GFX_focus_usa_union_representation_act" + texturefile = "gfx/interface/goals/focus_usa_union_representation_act.dds" + } + + SpriteType = { + name = "GFX_focus_usa_honor_the_confederacy" + texturefile = "gfx/interface/goals/focus_usa_honor_the_confederacy.dds" + } + + SpriteType = { + name = "GFX_focus_usa_guarantee_the_american_dream" + texturefile = "gfx/interface/goals/focus_usa_guarantee_the_american_dream.dds" + } + + SpriteType = { + name = "GFX_focus_usa_recruit_the_free_corps" + texturefile = "gfx/interface/goals/focus_usa_recruit_the_free_corps.dds" + } + + SpriteType = { + name = "GFX_focus_usa_tank_destroyer_doctrine" + texturefile = "gfx/interface/goals/focus_usa_tank_destroyer_doctrine.dds" + } + + SpriteType = { + name = "GFX_focus_attack_britain" + texturefile = "gfx/interface/goals/focus_attack_britain.dds" + } + + SpriteType = { + name = "GFX_focus_attack_germany" + texturefile = "gfx/interface/goals/focus_attack_germany.dds" + } + + SpriteType = { + name = "GFX_focus_attack_japan" + texturefile = "gfx/interface/goals/focus_attack_japan.dds" + } + SpriteType = { + name = "GFX_focus_attack_italy" + texturefile = "gfx/interface/goals/focus_usa_attack_italy.dds" + } + + SpriteType = { + name = "GFX_focus_attack_soviet" + texturefile = "gfx/interface/goals/focus_attack_soviet.dds" + } + + SpriteType = { + name = "GFX_focus_attack_france" + texturefile = "gfx/interface/goals/focus_attack_france.dds" + } + + SpriteType = { + name = "GFX_focus_attack_mexico" + texturefile = "gfx/interface/goals/focus_attack_mexico.dds" + } + + SpriteType = { + name = "GFX_focus_attack_china" + texturefile = "gfx/interface/goals/focus_attack_china.dds" + } + + SpriteType = { + name = "GFX_focus_attack_australia" + texturefile = "gfx/interface/goals/focus_attack_australia.dds" + } + + SpriteType = { + name = "GFX_focus_attack_india" + texturefile = "gfx/interface/goals/focus_attack_india.dds" + } + + SpriteType = { + name = "GFX_focus_attack_canada" + texturefile = "gfx/interface/goals/focus_attack_canada.dds" + } + + + ### HOL + + SpriteType = { + name = "GFX_focus_hol_abandon_the_gold_standard" + texturefile = "gfx/interface/goals/focus_hol_abandon_the_gold_standard.dds" + } + + SpriteType = { + name = "GFX_focus_hol_continue_the_war_in_batavia" + texturefile = "gfx/interface/goals/focus_hol_continue_the_war_in_batavia.dds" + } + + SpriteType = { + name = "GFX_focus_hol_war_on_pacifism" + texturefile = "gfx/interface/goals/focus_hol_war_on_pacifism.dds" + } + + SpriteType = { + name = "GFX_focus_hol_philips" + texturefile = "gfx/interface/goals/focus_hol_philips.dds" + } + + SpriteType = { + name = "GFX_focus_hol_fokker" + texturefile = "gfx/interface/goals/focus_hol_fokker.dds" + } + + SpriteType = { + name = "GFX_focus_hol_daf" + texturefile = "gfx/interface/goals/focus_hol_daf.dds" + } + + SpriteType = { + name = "GFX_focus_hol_prepare_the_inundation_lines" + texturefile = "gfx/interface/goals/focus_hol_prepare_the_inundation_lines.dds" + } + + SpriteType = { + name = "GFX_focus_hol_gateway_to_europe" + texturefile = "gfx/interface/goals/focus_hol_gateway_to_europe.dds" + } + + SpriteType = { + name = "GFX_focus_hol_united_netherlands" + texturefile = "gfx/interface/goals/focus_hol_united_netherlands.dds" + } + + SpriteType = { + name = "GFX_focus_hol_legacy_of_the_de_zeven_provincien_mutiny" + texturefile = "gfx/interface/goals/focus_hol_legacy_of_the_de_zeven_provincien_mutiny.dds" + } + + SpriteType = { + name = "GFX_focus_hol_oranje_boven" + texturefile = "gfx/interface/goals/focus_hol_oranje_boven.dds" + } + + SpriteType = { + name = "GFX_focus_hol_the_only_man_in_the_dutch_government" + texturefile = "gfx/interface/goals/focus_hol_the_only_man_in_the_dutch_government.dds" + } + + SpriteType = { + name = "GFX_focus_hol_the_fourth_ally" + texturefile = "gfx/interface/goals/focus_hol_the_fourth_ally.dds" + } + + SpriteType = { + name = "GFX_focus_hol_the_zuiderzee_works" + texturefile = "gfx/interface/goals/focus_hol_the_zuiderzee_works.dds" + } + + SpriteType = { + name = "GFX_focus_hol_the_foundations_of_defense" + texturefile = "gfx/interface/goals/focus_hol_the_foundations_of_defense.dds" + } + + SpriteType = { + name = "GFX_focus_hol_liberation" + texturefile = "gfx/interface/goals/focus_hol_liberation.dds" + } + + ###FRA LAR + + SpriteType = { + name = "GFX_focus_focus_fra_third_empire" + texturefile = "gfx/interface/goals/focus_focus_fra_third_empire.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_revolution_utmost" + texturefile = "gfx/interface/goals/focus_focus_fra_revolution_upmost.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_ratify_stresa" + texturefile = "gfx/interface/goals/focus_focus_fra_ratify_stresa.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_orleans_restoration" + texturefile = "gfx/interface/goals/focus_focus_fra_orleans_restoration.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_national_resistance_council" + texturefile = "gfx/interface/goals/focus_focus_fra_national_resistance_council.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_maquis" + texturefile = "gfx/interface/goals/focus_focus_fra_maquis.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_liberte_egalite_solidarite" + texturefile = "gfx/interface/goals/focus_focus_fra_liberte_egalite_solidarite.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_intervention_spain" + texturefile = "gfx/interface/goals/focus_focus_fra_intervention_spain.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_fascist_threat" + texturefile = "gfx/interface/goals/focus_focus_fra_fascist_threat.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_down_marianne" + texturefile = "gfx/interface/goals/focus_focus_fra_down_marianne.dds" + } + + SpriteType = { + name = "GFX_focus_focus_fra_border" + texturefile = "gfx/interface/goals/focus_focus_fra_border.dds" + } + + SpriteType = { + name = "GFX_focus_up_joan_of_arc" + texturefile = "gfx/interface/goals/focus_up_joan_of_arc.dds" + } + + + ###SPR LAR + + SpriteType = { + name = "GFX_focus_spa_caudillo_of_spain" + texturefile = "gfx/interface/goals/focus_spa_caudillo_of_spain.dds" + } + + SpriteType = { + name = "GFX_focus_spa_eliminate_the_carlists" + texturefile = "gfx/interface/goals/focus_spa_eliminate_the_carlists.dds" + } + + SpriteType = { + name = "GFX_focus_spa_fuse_the_parties" + texturefile = "gfx/interface/goals/focus_spa_fuse_the_parties.dds" + } + + SpriteType = { + name = "GFX_focus_spa_no_compromise_on_carlist_ideals" + texturefile = "gfx/interface/goals/focus_spa_no_compromise_on_carlist_ideals.dds" + } + + SpriteType = { + name = "GFX_focus_spa_save_the_alcazar" + texturefile = "gfx/interface/goals/focus_spa_save_the_alcazar.dds" + } + + SpriteType = { + name = "GFX_focus_spa_strengthen_the_supreme_reality_of_spain" + texturefile = "gfx/interface/goals/focus_spa_strengthen_the_supreme_reality_of_spain.dds" + } + + SpriteType = { + name = "GFX_focus_spa_supremacy_of_the_communion" + texturefile = "gfx/interface/goals/focus_spa_supremacy_of_the_communion.dds" + } + + SpriteType = { + name = "GFX_focus_spa_the_phalanx_ascendant" + texturefile = "gfx/interface/goals/focus_spa_the_phalanx_ascendant.dds" + } + + SpriteType = { + name = "GFX_focus_spa_the_spanish_miracle" + texturefile = "gfx/interface/goals/focus_spa_the_spanish_miracle.dds" + } + + SpriteType = { + name = "GFX_focus_spa_the_war_of_vengeance" + texturefile = "gfx/interface/goals/focus_spa_the_war_of_vengeance.dds" + } + + SpriteType = { + name = "GFX_focus_spa_unify_the_nationalist_front" + texturefile = "gfx/interface/goals/focus_spa_unify_the_nationalist_front.dds" + } + + SpriteType = { + name = "GFX_focus_spr_anarchism_knows_no_borders" + texturefile = "gfx/interface/goals/focus_spr_anarchism_knows_no_borders.dds" + } + + SpriteType = { + name = "GFX_focus_spr_class_war" + texturefile = "gfx/interface/goals/focus_spr_class_war.dds" + } + + SpriteType = { + name = "GFX_focus_spr_crush_the_revolution" + texturefile = "gfx/interface/goals/focus_spr_crush_the_revolution.dds" + } + + SpriteType = { + name = "GFX_focus_spr_maintain_the_republic" + texturefile = "gfx/interface/goals/focus_spr_maintain_the_republic.dds" + } + + SpriteType = { + name = "GFX_focus_spr_masters_of_our_own_fate" + texturefile = "gfx/interface/goals/focus_spr_masters_of_our_own_fate.dds" + } + + SpriteType = { + name = "GFX_focus_spr_no_pasaran" + texturefile = "gfx/interface/goals/focus_spr_no_pasaran.dds" + } + + SpriteType = { + name = "GFX_focus_spr_regional_defense_council_of_aragon" + texturefile = "gfx/interface/goals/focus_spr_regional_defense_council_of_aragon.dds" + } + + SpriteType = { + name = "GFX_focus_spr_the_anti_fascist_workers_revolution" + texturefile = "gfx/interface/goals/focus_spr_the_anti_fascist_workers_revolution.dds" + } + + SpriteType = { + name = "GFX_focus_spr_torchbearers_of_tomorrow" + texturefile = "gfx/interface/goals/focus_spr_torchbearers_of_tomorrow.dds" + } + + SpriteType = { + name = "GFX_focus_spr_unify_the_london_bureau" + texturefile = "gfx/interface/goals/focus_spr_unify_the_london_bureau.dds" + } + + SpriteType = { + name = "GFX_focus_spr_war_of_independence" + texturefile = "gfx/interface/goals/focus_spr_war_of_independence.dds" + } + ###Generic LaR + + SpriteType = { + name = "GFX_focus_generic_befriend_portugal" + texturefile = "gfx/interface/goals/focus_generic_befriend_portugal.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_portugal" + texturefile = "gfx/interface/goals/focus_generic_attack_portugal.dds" + } + + SpriteType = { + name = "GFX_focus_fra_devalue_the_franc" + texturefile = "gfx/interface/goals/focus_fra_devalue_the_franc.dds" + } + + SpriteType = { + name = "GFX_focus_fra_le_deluge" + texturefile = "gfx/interface/goals/focus_fra_le_deluge.dds" + } + + SpriteType = { + name = "GFX_focus_fra_loyalty_stalin" + texturefile = "gfx/interface/goals/focus_fra_loyalty_stalin.dds" + } + + SpriteType = { + name = "GFX_focus_fra_loyalty_trotzky" + texturefile = "gfx/interface/goals/focus_fra_loyalty_trotzky.dds" + } + + SpriteType = { + name = "GFX_focus_befriend_italy" + texturefile = "gfx/interface/goals/focus_befriend_italy.dds" + } + + SpriteType = { + name = "GFX_focus_intervention_spain_republic" + texturefile = "gfx/interface/goals/focus_intervention_spain_republic.dds" + } + + SpriteType = { + name = "GFX_focus_intervention_spain_nationalists" + texturefile = "gfx/interface/goals/focus_intervention_spain_nationalists.dds" + } + + SpriteType = { + name = "GFX_focus_generic_manpower" + texturefile = "gfx/interface/goals/focus_generic_manpower.dds" + } + + SpriteType = { + name = "GFX_focus_fra_regiment_normandie" + texturefile = "gfx/interface/goals/focus_fra_regiment_normandie.dds" + } + + SpriteType = { + name = "GFX_focus_fra_milice" + texturefile = "gfx/interface/goals/focus_fra_milice.dds" + } + + SpriteType = { + name = "GFX_focus_fra_french_union" + texturefile = "gfx/interface/goals/focus_fra_french_union.dds" + } + + SpriteType = { + name = "GFX_focus_invite_finland" + texturefile = "gfx/interface/goals/focus_invite_finland.dds" + } + + SpriteType = { + name = "GFX_focus_invite_yugoslavia" + texturefile = "gfx/interface/goals/focus_invite_yugoslavia.dds" + } + + SpriteType = { + name = "GFX_focus_invite_romania" + texturefile = "gfx/interface/goals/focus_invite_romania.dds" + } + + #Portugal LaR + + SpriteType = { + name = "GFX_focus_generic_africa_infrastructure" + texturefile = "gfx/interface/goals/focus_generic_africa_infrastructure.dds" + } + + SpriteType = { + name = "GFX_focus_generic_africa_factory" + texturefile = "gfx/interface/goals/focus_generic_africa_factory.dds" + } + + SpriteType = { + name = "GFX_focus_generic_africa_naval" + texturefile = "gfx/interface/goals/focus_generic_africa_naval.dds" + } + + SpriteType = { + name = "GFX_focus_generic_africa_production" + texturefile = "gfx/interface/goals/focus_generic_africa_production.dds" + } + + SpriteType = { + name = "GFX_focus_generic_monarchy_1" + texturefile = "gfx/interface/goals/focus_generic_monarchy_1.dds" + } + + SpriteType = { + name = "GFX_focus_generic_monarchy_2" + texturefile = "gfx/interface/goals/focus_generic_monarchy_2.dds" + } + + SpriteType = { + name = "GFX_focus_generic_royal_wedding" + texturefile = "gfx/interface/goals/focus_generic_royal_wedding.dds" + } + + SpriteType = { + name = "GFX_focus_por_estado_novo" + texturefile = "gfx/interface/goals/focus_por_estado_novo.dds" + } + + SpriteType = { + name = "GFX_focus_por_limited_self_rule" + texturefile = "gfx/interface/goals/focus_por_limited_self_rule.dds" + } + + SpriteType = { + name = "GFX_focus_por_luso_tropicalism" + texturefile = "gfx/interface/goals/focus_por_luso_tropicalism.dds" + } + + SpriteType = { + name = "GFX_focus_por_portuguese_legion" + texturefile = "gfx/interface/goals/focus_por_portuguese_legion.dds" + } + + SpriteType = { + name = "GFX_focus_por_reclaim_crown_jewel" + texturefile = "gfx/interface/goals/focus_por_reclaim_crown_jewel.dds" + } + + SpriteType = { + name = "GFX_focus_por_recover_brazil" + texturefile = "gfx/interface/goals/focus_por_recover_brazil.dds" + } + + SpriteType = { + name = "GFX_focus_por_remember_olivenca" + texturefile = "gfx/interface/goals/focus_por_remember_olivenca.dds" + } + + SpriteType = { + name = "GFX_focus_por_the_fifth_empire" + texturefile = "gfx/interface/goals/focus_por_the_fifth_empire.dds" + } + + SpriteType = { + name = "GFX_focus_por_the_kingdom_reunited" + texturefile = "gfx/interface/goals/focus_por_the_kingdom_reunited.dds" + } + + SpriteType = { + name = "GFX_focus_por_the_pink_map" + texturefile = "gfx/interface/goals/focus_por_the_pink_map.dds" + } + + SpriteType = { + name = "GFX_focus_por_workers_of_iberia" + texturefile = "gfx/interface/goals/focus_por_workers_of_iberia.dds" + } + + SpriteType = { + name = "GFX_focus_por_recover_latin_america" + texturefile = "gfx/interface/goals/focus_por_recover_latin_america.dds" + } + + SpriteType = { + name = "GFX_focus_por_latin_american_communism" + texturefile = "gfx/interface/goals/focus_por_latin_american_communism.dds" + } + + SpriteType = { + name = "GFX_focus_por_iberian_summit" + texturefile = "gfx/interface/goals/focus_por_iberian_summit.dds" + } + + SpriteType = { + name = "GFX_focus_por_salazar" + texturefile = "gfx/interface/goals/focus_por_salazar.dds" + } + + SpriteType = { + name = "GFX_focus_por_concordat" + texturefile = "gfx/interface/goals/focus_por_concordat.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_communist_spain" + texturefile = "gfx/interface/goals/focus_generic_attack_communist_spain.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_communist_spain_focus" + texturefile = "gfx/interface/goals/focus_generic_befriend_communist_spain.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_republican_spain" + texturefile = "gfx/interface/goals/focus_generic_attack_republican_spain.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_republican_spain_focus" + texturefile = "gfx/interface/goals/focus_generic_befriend_republican_spain.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_nationalist_spain_focus" + texturefile = "gfx/interface/goals/focus_generic_attack_nationalist_spain.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_nationalist_spain_focus" + texturefile = "gfx/interface/goals/focus_generic_befriend_nationalist_spain.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_vichy_france" + texturefile = "gfx/interface/goals/focus_generic_attack_vichy_france.dds" + } + + SpriteType = { + name = "GFX_focus_generic_vichy_france_triumphant_focus" + texturefile = "gfx/interface/goals/focus_generic_vichy_france_triumphant.dds" + } + + SpriteType = { + name = "GFX_focus_generic_adriatic_sea_focus" + texturefile = "gfx/interface/goals/focus_generic_adriatic_sea_focus.dds" + } + + SpriteType = { + name = "GFX_focus_generic_aegean_sea_focus" + texturefile = "gfx/interface/goals/focus_generic_aegean_sea_focus.dds" + } + + SpriteType = { + name = "GFX_focus_generic_black_sea_focus" + texturefile = "gfx/interface/goals/focus_generic_black_sea_focus.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_bulgaria" + texturefile = "gfx/interface/goals/focus_generic_attack_bulgaria.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_cyprus" + texturefile = "gfx/interface/goals/focus_generic_attack_cyprus.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_greece" + texturefile = "gfx/interface/goals/focus_generic_attack_greece.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_kurdistan" + texturefile = "gfx/interface/goals/focus_generic_attack_kurdistan.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_turkey" + texturefile = "gfx/interface/goals/focus_generic_attack_turkey.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_bulgaria" + texturefile = "gfx/interface/goals/focus_generic_befriend_bulgaria.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_cyprus" + texturefile = "gfx/interface/goals/focus_generic_befriend_cyprus.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_greece" + texturefile = "gfx/interface/goals/focus_generic_befriend_greece.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_kurdistan" + texturefile = "gfx/interface/goals/focus_generic_befriend_kurdistan.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_turkey" + texturefile = "gfx/interface/goals/focus_generic_befriend_turkey.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_balkan_federation_of_socialist_republics" + texturefile = "gfx/interface/goals/focus_BUL_balkan_federation_of_socialist_republics.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_bulgaria_on_the_three_seas" + texturefile = "gfx/interface/goals/focus_BUL_bulgaria_on_the_three_seas.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_bulgarian_administration_of_the_balkans" + texturefile = "gfx/interface/goals/focus_BUL_bulgarian_administration_of_the_balkans.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_condemn_macedonian_organizations" + texturefile = "gfx/interface/goals/focus_BUL_condemn_macedonian_organizations.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_consolidate_the_third_bulgarian_state" + texturefile = "gfx/interface/goals/focus_BUL_consolidate_the_third_bulgarian_state.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_cooperate_with_the_zveno" + texturefile = "gfx/interface/goals/focus_BUL_cooperate_with_the_zveno.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_form_a_regency_council" + texturefile = "gfx/interface/goals/focus_BUL_form_a_regency_council.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_found_the_brannik" + texturefile = "gfx/interface/goals/focus_BUL_found_the_brannik.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_free_balkan_states" + texturefile = "gfx/interface/goals/focus_BUL_free_balkan_states.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_guardians_of_the_balkans" + texturefile = "gfx/interface/goals/focus_BUL_guardians_of_the_balkans.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_oppose_the_royal_dictatorship" + texturefile = "gfx/interface/goals/focus_BUL_oppose_the_royal_dictatorship.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_plot_against_boris" + texturefile = "gfx/interface/goals/focus_BUL_plot_against_boris.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_power_to_the_tsar" + texturefile = "gfx/interface/goals/focus_BUL_power_to_the_tsar.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_promote_bulgarian_nationalism" + texturefile = "gfx/interface/goals/focus_BUL_promote_bulgarian_nationalism.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_prussia_of_the_balkans" + texturefile = "gfx/interface/goals/focus_BUL_prussia_of_the_balkans.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_restore_the_bulgarian_patriarchate" + texturefile = "gfx/interface/goals/focus_BUL_restore_the_bulgarian_patriarchate.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_support_macedonian_organizations" + texturefile = "gfx/interface/goals/focus_BUL_support_macedonian_organizations.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_the_return_of_ferdinand" + texturefile = "gfx/interface/goals/focus_BUL_the_return_of_ferdinand.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_the_fate_of_the_balkans" + texturefile = "gfx/interface/goals/focus_BUL_the_fate_of_the_balkans.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_the_fatherland_front" + texturefile = "gfx/interface/goals/focus_BUL_the_fatherland_front.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_the_peoples_republic_of_bulgaria" + texturefile = "gfx/interface/goals/focus_BUL_the_peoples_republic_of_bulgaria.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_the_third_bulgarian_empire" + texturefile = "gfx/interface/goals/focus_BUL_the_third_bulgarian_empire.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_the_unification_of_the_balkans" + texturefile = "gfx/interface/goals/focus_BUL_the_unification_of_the_balkans.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_destroy_the_zveno" + texturefile = "gfx/interface/goals/focus_BUL_destroy_the_zveno.dds" + } + + SpriteType = { + name = "GFX_focus_BUL_supremacy_on_the_bosporus" + texturefile = "gfx/interface/goals/focus_BUL_supremacy_on_the_bosporus.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_a_land_of_mountains" + texturefile = "gfx/interface/goals/focus_GRE_a_land_of_mountains.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_an_orthodox_state" + texturefile = "gfx/interface/goals/focus_GRE_an_orthodox_state.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_bedrock_of_balkan_stability" + texturefile = "gfx/interface/goals/focus_GRE_bedrock_of_balkan_stability.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_byzantine_themata" + texturefile = "gfx/interface/goals/focus_GRE_byzantine_themata.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_following_in_the_footsteps_of_giants" + texturefile = "gfx/interface/goals/focus_GRE_following_in_the_footsteps_of_giants.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_hellenic_armed_forces" + texturefile = "gfx/interface/goals/focus_GRE_hellenic_armed_forces.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_metaxism" + texturefile = "gfx/interface/goals/focus_GRE_metaxism.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_reevaluating_the_drachma" + texturefile = "gfx/interface/goals/focus_GRE_reevaluating_the_drachma.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_resurrecting_the_megali_idea" + texturefile = "gfx/interface/goals/focus_GRE_resurrecting_the_megali_idea.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_reviving_the_double_headed_eagle" + texturefile = "gfx/interface/goals/focus_GRE_reviving_the_double_headed_eagle.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_reviving_the_spartan_warrior_spirit" + texturefile = "gfx/interface/goals/focus_GRE_reviving_the_spartan_warrior_spirit.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_stage_an_incident_in_the_bosporus" + texturefile = "gfx/interface/goals/focus_GRE_stage_an_incident_in_the_bosporus.dds" + } + + SpriteType = { + name = "GFX_focus_GRE_a_long_and_proud_tradition" + texturefile = "gfx/interface/goals/focus_GRE_a_long_and_proud_tradition.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_crowning_ourselves_with_the_fin_ugor" + texturefile = "gfx/interface/goals/focus_TUR_crowning_ourselves_with_the_fin_ugor.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_misak_i_milli" + texturefile = "gfx/interface/goals/focus_TUR_misak_i_milli.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_pivot_to_the_past" + texturefile = "gfx/interface/goals/focus_TUR_pivot_to_the_past.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_purge_the_kemalists" + texturefile = "gfx/interface/goals/focus_TUR_purge_the_kemalists.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_ratify_the_six_arrows" + texturefile = "gfx/interface/goals/focus_TUR_ratify_the_six_arrows.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_reconfigure_turkish_foreign_policy" + texturefile = "gfx/interface/goals/focus_TUR_reconfigure_turkish_foreign_policy.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_reform_the_balkan_pact" + texturefile = "gfx/interface/goals/focus_TUR_reform_the_balkan_pact.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_support_the_golden_square" + texturefile = "gfx/interface/goals/focus_TUR_support_the_golden_square.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_taking_over_defense_of_the_gulf" + texturefile = "gfx/interface/goals/focus_TUR_taking_over_defense_of_the_gulf.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_the_montreux_convention" + texturefile = "gfx/interface/goals/focus_TUR_the_montreux_convention.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_the_sun_language_theory" + texturefile = "gfx/interface/goals/focus_TUR_the_sun_language_theory.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_treaty_of_saadabad" + texturefile = "gfx/interface/goals/focus_TUR_treaty_of_saadabad.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_turanist_ambition" + texturefile = "gfx/interface/goals/focus_TUR_turanist_ambition.dds" + } + + SpriteType = { + name = "GFX_focus_TUR_loosen_the_laws_on_secularism" + texturefile = "gfx/interface/goals/focus_TUR_loosen_the_laws_on_secularism.dds" + } + + + # # ### ## + ## # # # # + # # # ### ### + # ## # # # + # # ### ### + + ### POLAND ### + + SpriteType = { + name = "GFX_focus_POL_habsburg" + texturefile = "gfx/interface/goals/focus_POL_habsburg.dds" + } + SpriteType = { + name = "GFX_focus_POL_reassert_silesian_claims" + texturefile = "gfx/interface/goals/focus_POL_reassert_silesian_claims.dds" + } + SpriteType = { + name = "GFX_focus_POL_riot_of_37" + texturefile = "gfx/interface/goals/focus_POL_riot_of_37.dds" + } + SpriteType = { + name = "GFX_focus_POL_beck_ribbentrop" + texturefile = "gfx/interface/goals/focus_POL_beck_ribbentrop.dds" + } + SpriteType = { + name = "GFX_focus_POL_support_global_falangism" + texturefile = "gfx/interface/goals/focus_POL_support_global_falangism.dds" + } + SpriteType = { + name = "GFX_focus_POL_reach_out_to_underground_state" + texturefile = "gfx/interface/goals/focus_POL_reach_out_to_underground_state.dds" + } + SpriteType = { + name = "GFX_focus_POL_ban_nazi_party" + texturefile = "gfx/interface/goals/focus_POL_ban_nazi_party.dds" + } + SpriteType = { + name = "GFX_focus_POL_belarus_army" + texturefile = "gfx/interface/goals/focus_POL_belarus_army.dds" + } + SpriteType = { + name = "GFX_focus_POL_clamp_down_on_danzig" + texturefile = "gfx/interface/goals/focus_POL_clamp_down_on_danzig.dds" + } + SpriteType = { + name = "GFX_focus_POL_common_organization_of_society" + texturefile = "gfx/interface/goals/focus_POL_common_organization_of_society.dds" + } + SpriteType = { + name = "GFX_focus_POL_complete_april_constitution" + texturefile = "gfx/interface/goals/focus_POL_complete_april_constitution.dds" + } + SpriteType = { + name = "GFX_focus_POL_cossack_king" + texturefile = "gfx/interface/goals/focus_POL_cossack_king.dds" + } + SpriteType = { + name = "GFX_focus_POL_develop_polish_shipbuilding" + texturefile = "gfx/interface/goals/focus_POL_develop_polish_shipbuilding.dds" + } + SpriteType = { + name = "GFX_focus_POL_end_the_regency" + texturefile = "gfx/interface/goals/focus_POL_end_the_regency.dds" + } + SpriteType = { + name = "GFX_focus_POL_expand_polish_intelligence" + texturefile = "gfx/interface/goals/focus_POL_expand_polish_intelligence.dds" + } + SpriteType = { + name = "GFX_focus_POL_nationalist_education" + texturefile = "gfx/interface/goals/focus_POL_nationalist_education.dds" + } + SpriteType = { + name = "GFX_focus_POL_OZON" + texturefile = "gfx/interface/goals/focus_POL_OZON.dds" + } + SpriteType = { + name = "GFX_focus_POL_plan_east" + texturefile = "gfx/interface/goals/focus_POL_plan_east.dds" + } + SpriteType = { + name = "GFX_focus_POL_plan_west" + texturefile = "gfx/interface/goals/focus_POL_plan_west.dds" + } + SpriteType = { + name = "GFX_focus_POL_polish_revanchism" + texturefile = "gfx/interface/goals/focus_POL_polish_revanchism.dds" + } + SpriteType = { + name = "GFX_focus_POL_prepare_for_the_inevitable" + texturefile = "gfx/interface/goals/focus_POL_prepare_for_the_inevitable.dds" + } + SpriteType = { + name = "GFX_focus_POL_romania_bridgehead_strategy" + texturefile = "gfx/interface/goals/focus_POL_romania_bridgehead_strategy.dds" + } + SpriteType = { + name = "GFX_focus_POL_prussia_line" + texturefile = "gfx/interface/goals/focus_POL_prussia_line.dds" + } + SpriteType = { + name = "GFX_focus_POL_sanation_left" + texturefile = "gfx/interface/goals/focus_POL_sanation_left.dds" + } + SpriteType = { + name = "GFX_focus_POL_sanation_right" + texturefile = "gfx/interface/goals/focus_POL_sanation_right.dds" + } + SpriteType = { + name = "GFX_focus_POL_the_castle" + texturefile = "gfx/interface/goals/focus_POL_the_castle.dds" + } + SpriteType = { + name = "GFX_focus_POL_the_four_year_plan" + texturefile = "gfx/interface/goals/focus_POL_the_four_year_plan.dds" + } + SpriteType = { + name = "GFX_focus_POL_ukrainian_army" + texturefile = "gfx/interface/goals/focus_POL_ukrainian_army.dds" + } + SpriteType = { + name = "GFX_focus_POL_warsaw_main_station" + texturefile = "gfx/interface/goals/focus_POL_warsaw_main_station.dds" + } + SpriteType = { + name = "GFX_focus_POL_colonial_league" + texturefile = "gfx/interface/goals/focus_POL_colonial_league.dds" + } + SpriteType = { + name = "GFX_focus_POL_consolidate_sanation_government" + texturefile = "gfx/interface/goals/focus_POL_consolidate_sanation_government.dds" + } + SpriteType = { + name = "GFX_focus_POL_resistance" + texturefile = "gfx/interface/goals/focus_POL_resistance.dds" + } + + + ## ESTONIA ## + + SpriteType = { + name = "GFX_focus_generic_women_in_military" + texturefile = "gfx/interface/goals/focus_generic_women_in_military.dds" + } + SpriteType = { + name = "GFX_focus_generic_scandinavian_alliance" + texturefile = "gfx/interface/goals/focus_generic_scandinavian_alliance.dds" + } + SpriteType = { + name = "GFX_focus_generic_forest_brothers" + texturefile = "gfx/interface/goals/focus_generic_forest_brothers.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_denmark" + texturefile = "gfx/interface/goals/focus_generic_attack_denmark.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_norway" + texturefile = "gfx/interface/goals/focus_generic_attack_norway.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_sweden" + texturefile = "gfx/interface/goals/focus_generic_attack_sweden.dds" + } + SpriteType = { + name = "GFX_focus_generic_baltic_entente" + texturefile = "gfx/interface/goals/focus_generic_baltic_entente.dds" + } + SpriteType = { + name = "GFX_focus_EST_era_of_silence" + texturefile = "gfx/interface/goals/focus_EST_era_of_silence.dds" + } + SpriteType = { + name = "GFX_focus_EST_republican_defence_league" + texturefile = "gfx/interface/goals/focus_EST_republican_defence_league.dds" + } + SpriteType = { + name = "GFX_focus_EST_rally_the_nation" + texturefile = "gfx/interface/goals/focus_EST_rally_the_nation.dds" + } + SpriteType = { + name = "GFX_focus_EST_national_pride_in_finland" + texturefile = "gfx/interface/goals/focus_EST_national_pride_in_finland.dds" + } + SpriteType = { + name = "GFX_focus_EST_fight_the_vaps" + texturefile = "gfx/interface/goals/focus_EST_fight_the_vaps.dds" + } + SpriteType = { + name = "GFX_focus_EST_estonia_is_scandinavia" + texturefile = "gfx/interface/goals/focus_EST_estonia_is_scandinavia.dds" + } + + ## LATVIA ## + + SpriteType = { + name = "GFX_focus_generic_military_dictatorship" + texturefile = "gfx/interface/goals/focus_generic_military_dictatorship.dds" + } + SpriteType = { + name = "GFX_focus_LAT_threat_on_our_border" + texturefile = "gfx/interface/goals/focus_LAT_threat_on_our_border.dds" + } + SpriteType = { + name = "GFX_focus_LAT_suspend_constitution_of_latvia" + texturefile = "gfx/interface/goals/focus_LAT_suspend_constitution_of_latvia.dds" + } + SpriteType = { + name = "GFX_focus_LAT_renew_kviesis_term" + texturefile = "gfx/interface/goals/focus_LAT_renew_kviesis_term.dds" + } + SpriteType = { + name = "GFX_focus_LAT_ostland" + texturefile = "gfx/interface/goals/focus_LAT_ostland.dds" + } + SpriteType = { + name = "GFX_focus_LAT_merge_presidential_titles" + texturefile = "gfx/interface/goals/focus_LAT_merge_presidential_titles.dds" + } + SpriteType = { + name = "GFX_focus_LAT_lightning_strike" + texturefile = "gfx/interface/goals/focus_LAT_lightning_strike.dds" + } + SpriteType = { + name = "GFX_focus_LAT_latvia_for_latvians" + texturefile = "gfx/interface/goals/focus_LAT_latvia_for_latvians.dds" + } + SpriteType = { + name = "GFX_focus_LAT_banish_clemins" + texturefile = "gfx/interface/goals/focus_LAT_banish_clemins.dds" + } + SpriteType = { + name = "GFX_focus_LAT_aizsargi" + texturefile = "gfx/interface/goals/focus_LAT_aizsargi.dds" + } + SpriteType = { + name = "GFX_focus_LAT_the_old_ways" + texturefile = "gfx/interface/goals/focus_LAT_the_old_ways.dds" + } + + ## LITHUANIA ## + + SpriteType = { + name = "GFX_focus_LIT_support_polish_fascists" + texturefile = "gfx/interface/goals/focus_LIT_support_polish_fascists.dds" + } + SpriteType = { + name = "GFX_focus_LIT_restore_order" + texturefile = "gfx/interface/goals/focus_LIT_restore_order.dds" + } + SpriteType = { + name = "GFX_focus_LIT_restore_the_grand_duchy" + texturefile = "gfx/interface/goals/focus_LIT_restore_the_grand_duchy.dds" + } + SpriteType = { + name = "GFX_focus_LIT_organize_the_iron_wolf" + texturefile = "gfx/interface/goals/focus_LIT_organize_the_iron_wolf.dds" + } + SpriteType = { + name = "GFX_focus_LIT_reclaim_courland" + texturefile = "gfx/interface/goals/focus_LIT_reclaim_courland.dds" + } + SpriteType = { + name = "GFX_focus_LIT_new_kind_of_iron_wolf" + texturefile = "gfx/interface/goals/focus_LIT_new_kind_of_iron_wolf.dds" + } + SpriteType = { + name = "GFX_focus_LIT_king_of_poland" + texturefile = "gfx/interface/goals/focus_LIT_king_of_poland.dds" + } + SpriteType = { + name = "GFX_focus_LIT_free_voldemaras" + texturefile = "gfx/interface/goals/focus_LIT_free_voldemaras.dds" + } + SpriteType = { + name = "GFX_focus_LIT_exile_voldemaras" + texturefile = "gfx/interface/goals/focus_LIT_exile_voldemaras.dds" + } + SpriteType = { + name = "GFX_focus_LIT_claim_livonia" + texturefile = "gfx/interface/goals/focus_LIT_claim_livonia.dds" + } + + + ### SOVIET ### + + SpriteType = { + name = "GFX_focus_generic_aircraft_production" + texturefile = "gfx/interface/goals/focus_generic_aircraft_production.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_finland" + texturefile = "gfx/interface/goals/focus_generic_attack_finland.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_iran" + texturefile = "gfx/interface/goals/focus_generic_attack_iran.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_mongolia" + texturefile = "gfx/interface/goals/focus_generic_attack_mongolia.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_afghanistan" + texturefile = "gfx/interface/goals/focus_generic_befriend_afghanistan.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_saudi_arabia" + texturefile = "gfx/interface/goals/focus_generic_befriend_saudi_arabia.dds" + } + + SpriteType = { + name = "GFX_focus_generic_befriend_sinkiang" + texturefile = "gfx/interface/goals/focus_generic_befriend_sinkiang.dds" + } + + SpriteType = { + name = "GFX_focus_generic_mine_warfare" + texturefile = "gfx/interface/goals/focus_generic_mine_warfare.dds" + } + + SpriteType = { + name = "GFX_focus_generic_balkans_focus" + texturefile = "gfx/interface/goals/focus_generic_balkans_focus.dds" + } + + SpriteType = { + name = "GFX_focus_generic_scandinavia_flags" + texturefile = "gfx/interface/goals/focus_generic_scandinavia_flags.dds" + } + + SpriteType = { + name = "GFX_focus_generic_attack_romania" + texturefile = "gfx/interface/goals/focus_generic_attack_romania.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_ally_bukharinists" + texturefile = "gfx/interface/goals/focus_SOV_ally_bukharinists.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_ally_zinovyevists" + texturefile = "gfx/interface/goals/focus_SOV_ally_zinovyevists.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_behead_the_snake" + texturefile = "gfx/interface/goals/focus_SOV_behead_the_snake.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_breadbasket_of_the_union" + texturefile = "gfx/interface/goals/focus_SOV_breadbasket_of_the_union.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_builder_of_the_red_army" + texturefile = "gfx/interface/goals/focus_SOV_builder_of_the_red_army.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_bukharan_republic" + texturefile = "gfx/interface/goals/focus_SOV_bukharan_republic.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_bukharinists" + texturefile = "gfx/interface/goals/focus_SOV_bukharinists.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_father_of_nations" + texturefile = "gfx/interface/goals/focus_SOV_father_of_nations.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_flying_clubs" + texturefile = "gfx/interface/goals/focus_SOV_flying_clubs.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_free_Rutenia" + texturefile = "gfx/interface/goals/focus_SOV_free_Rutenia.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_ivan_plays_baseball" + texturefile = "gfx/interface/goals/focus_SOV_ivan_plays_baseball.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_military_purge" + texturefile = "gfx/interface/goals/focus_SOV_military_purge.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_my_brothers_keeper" + texturefile = "gfx/interface/goals/focus_SOV_my_brothers_keeper.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_old_eastern_empire" + texturefile = "gfx/interface/goals/focus_SOV_old_eastern_empire.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_organization_centralization_discipline" + texturefile = "gfx/interface/goals/focus_SOV_organization_centralization_discipline.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_organize_wreckers" + texturefile = "gfx/interface/goals/focus_SOV_organize_wreckers.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_pacific_empire" + texturefile = "gfx/interface/goals/focus_SOV_pacific_empire.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_panslavic_nationalism" + texturefile = "gfx/interface/goals/focus_SOV_panslavic_nationalism.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_patriarch_of_all_russia" + texturefile = "gfx/interface/goals/focus_SOV_patriarch_of_all_russia.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_penal_battalions" + texturefile = "gfx/interface/goals/focus_SOV_penal_battalions.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_purge_bukharinists" + texturefile = "gfx/interface/goals/focus_SOV_purge_bukharinists.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_purge_trotskyists" + texturefile = "gfx/interface/goals/focus_SOV_purge_trotskyists.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_purge_zinovyevists" + texturefile = "gfx/interface/goals/focus_SOV_purge_zinovyevists.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_rebuild_the_savior_cathedral" + texturefile = "gfx/interface/goals/focus_SOV_rebuild_the_savior_cathedral.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_recover_alaska" + texturefile = "gfx/interface/goals/focus_SOV_recover_alaska.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_restore_cossack_units" + texturefile = "gfx/interface/goals/focus_SOV_restore_cossack_units.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_socialism_in_one_country" + texturefile = "gfx/interface/goals/focus_SOV_socialism_in_one_country.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_stalins_cult_of_personality" + texturefile = "gfx/interface/goals/focus_SOV_stalins_cult_of_personality.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_support_spanish_poum" + texturefile = "gfx/interface/goals/focus_SOV_support_spanish_poum.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_the_comecon" + texturefile = "gfx/interface/goals/focus_SOV_the_comecon.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_the_last_purge" + texturefile = "gfx/interface/goals/focus_SOV_the_last_purge.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_the_path_of_marxism_leninism" + texturefile = "gfx/interface/goals/focus_SOV_the_path_of_marxism_leninism.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_the_road_of_life" + texturefile = "gfx/interface/goals/focus_SOV_the_road_of_life.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_the_supreme_soviet" + texturefile = "gfx/interface/goals/focus_SOV_the_supreme_soviet.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_the_true_tsars" + texturefile = "gfx/interface/goals/focus_SOV_the_true_tsars.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_third_rome" + texturefile = "gfx/interface/goals/focus_SOV_third_rome.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_transcaucasian_republic" + texturefile = "gfx/interface/goals/focus_SOV_transcaucasian_republic.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_womens_fascist_movement" + texturefile = "gfx/interface/goals/focus_SOV_womens_fascist_movement.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_women_in_aviation" + texturefile = "gfx/interface/goals/focus_SOV_women_in_aviation.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_zemsky_sobor" + texturefile = "gfx/interface/goals/focus_SOV_zemsky_sobor.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_zinovyevists" + texturefile = "gfx/interface/goals/focus_SOV_zinovyevists.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_the_glory_of_the_red_army_alternative" + texturefile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_alternative.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_the_glory_of_the_red_army_communism" + texturefile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_communism.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_merge_plants" + texturefile = "gfx/interface/goals/focus_SOV_merge_plants.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_reinforce_eastern_naval_bases" + texturefile = "gfx/interface/goals/focus_SOV_reinforce_eastern_naval_bases.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_reinforce_southern_naval_bases" + texturefile = "gfx/interface/goals/focus_SOV_reinforce_southern_naval_bases.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_reinforce_northern_naval_bases" + texturefile = "gfx/interface/goals/focus_SOV_reinforce_northern_naval_bases.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_reinforce_western_naval_bases" + texturefile = "gfx/interface/goals/focus_SOV_reinforce_western_naval_bases.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_mobilization_plan" + texturefile = "gfx/interface/goals/focus_SOV_mobilization_plan.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_the_defense_of_moscow" + texturefile = "gfx/interface/goals/focus_SOV_the_defense_of_moscow.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_approach_primakov" + texturefile = "gfx/interface/goals/focus_SOV_approach_primakov.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_approach_tukahchevsky" + texturefile = "gfx/interface/goals/focus_SOV_approach_tukahchevsky.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_proclaim_soviet_hegemony" + texturefile = "gfx/interface/goals/focus_SOV_proclaim_soviet_hegemony.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_baltic_security" + texturefile = "gfx/interface/goals/focus_SOV_baltic_security.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_south_manchuria_railway" + texturefile = "gfx/interface/goals/focus_SOV_south_manchuria_railway.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_international_union_of_soviet_republics" + texturefile = "gfx/interface/goals/focus_SOV_international_union_of_soviet_republics.dds" + } + + SpriteType = { + name = "GFX_focus_SOV_approach_semyonov" + texturefile = "gfx/interface/goals/focus_SOV_approach_semyonov.dds" + } + + ## ## ## + # # # # # # + ### ### #### + # # # # # # + ### ### # # + + + ### ITALY ### + + SpriteType = { + name = "GFX_focus_ITA_comandante_diavolo" + texturefile = "gfx/interface/goals/focus_ITA_comandante_diavolo.dds" + } + SpriteType = { + name = "GFX_focus_ITA_cavalry_charge" + texturefile = "gfx/interface/goals/focus_ITA_cavalry_charge.dds" + } + SpriteType = { + name = "GFX_focus_ITA_topple_amhara_rulers" + texturefile = "gfx/interface/goals/focus_ITA_topple_amhara_rulers.dds" + } + SpriteType = { + name = "GFX_focus_ITA_culto_del_duce" + texturefile = "gfx/interface/goals/focus_ITA_culto_del_duce.dds" + } + SpriteType = { + name = "GFX_focus_ITA_blackshirts" + texturefile = "gfx/interface/goals/focus_ITA_blackshirts.dds" + } + SpriteType = { + name = "GFX_focus_ITA_banda_carita" + texturefile = "gfx/interface/goals/focus_ITA_banda_carita.dds" + } + SpriteType = { + name = "GFX_focus_ITA_to_live_as_a_lion" + texturefile = "gfx/interface/goals/focus_ITA_to_live_as_a_lion.dds" + } + SpriteType = { + name = "GFX_focus_ITA_alpine_division" + texturefile = "gfx/interface/goals/focus_ITA_alpine_division.dds" + } + SpriteType = { + name = "GFX_focus_ITA_bend_the_bars" + texturefile = "gfx/interface/goals/focus_ITA_bend_the_bars.dds" + } + SpriteType = { + name = "GFX_focus_ITA_subdue_the_sentinels" + texturefile = "gfx/interface/goals/focus_ITA_subdue_the_sentinels.dds" + } + SpriteType = { + name = "GFX_focus_ITA_capo_supremo" + texturefile = "gfx/interface/goals/focus_ITA_capo_supremo.dds" + } + SpriteType = { + name = "GFX_focus_ITA_moschettieri_del_duce" + texturefile = "gfx/interface/goals/focus_ITA_moschettieri_del_duce.dds" + } + SpriteType = { + name = "GFX_focus_ITA_a_colonial_empire" + texturefile = "gfx/interface/goals/focus_ITA_a_colonial_empire.dds" + } + SpriteType = { + name = "GFX_focus_ITA_ministry_of_italian_africa" + texturefile = "gfx/interface/goals/focus_ITA_ministry_of_italian_africa.dds" + } + SpriteType = { + name = "GFX_focus_ITA_strengthen_ascari_corps" + texturefile = "gfx/interface/goals/focus_ITA_strengthen_ascari_corps.dds" + } + SpriteType = { + name = "GFX_focus_ITA_northern_industry" + texturefile = "gfx/interface/goals/focus_ITA_northern_industry.dds" + } + SpriteType = { + name = "GFX_focus_ITA_southern_industry" + texturefile = "gfx/interface/goals/focus_ITA_southern_industry.dds" + } + SpriteType = { + name = "GFX_focus_ITA_decima_flottiglia_mas" + texturefile = "gfx/interface/goals/focus_ITA_decima_flottiglia_mas.dds" + } + SpriteType = { + name = "GFX_focus_ITA_italo_balbo" + texturefile = "gfx/interface/goals/focus_ITA_italo_balbo.dds" + } + SpriteType = { + name = "GFX_focus_ITA_dino_grandi" + texturefile = "gfx/interface/goals/focus_ITA_dino_grandi.dds" + } + SpriteType = { + name = "GFX_focus_ITA_imperial_recognition" + texturefile = "gfx/interface/goals/focus_ITA_imperial_recognition.dds" + } + SpriteType = { + name = "GFX_focus_generic_secret_service_agency" + texturefile = "gfx/interface/goals/focus_generic_secret_service_agency.dds" + } + SpriteType = { + name = "GFX_focus_generic_national_security" + texturefile = "gfx/interface/goals/focus_generic_national_security.dds" + } + SpriteType = { + name = "GFX_focus_generic_torpedo_production" + texturefile = "gfx/interface/goals/focus_generic_torpedo_production.dds" + } + SpriteType = { + name = "GFX_focus_generic_mediterranean_sea_focus" + texturefile = "gfx/interface/goals/focus_generic_mediterranean_sea_focus.dds" + } + SpriteType = { + name = "GFX_focus_generic_multi_role_aircraft" + texturefile = "gfx/interface/goals/focus_generic_multi_role_aircraft.dds" + } + SpriteType = { + name = "GFX_focus_generic_tankette" + texturefile = "gfx/interface/goals/focus_generic_tankette.dds" + } + SpriteType = { + name = "GFX_focus_generic_self_propelled_gun" + texturefile = "gfx/interface/goals/focus_generic_self_propelled_gun.dds" + } + SpriteType = { + name = "GFX_focus_generic_improve_roads" + texturefile = "gfx/interface/goals/focus_generic_improve_roads.dds" + } + SpriteType = { + name = "GFX_focus_generic_midget_submarines" + texturefile = "gfx/interface/goals/focus_generic_midget_submarines.dds" + } + SpriteType = { + name = "GFX_focus_generic_stockpile_fuel" + texturefile = "gfx/interface/goals/focus_generic_stockpile_fuel.dds" + } + SpriteType = { + name = "GFX_focus_generic_long_range_aircraft" + texturefile = "gfx/interface/goals/focus_generic_long_range_aircraft.dds" + } + SpriteType = { + name = "GFX_focus_generic_truck" + texturefile = "gfx/interface/goals/focus_generic_truck.dds" + } + SpriteType = { + name = "GFX_focus_generic_energy" + texturefile = "gfx/interface/goals/focus_generic_energy.dds" + } + SpriteType = { + name = "GFX_focus_generic_conspiracy" + texturefile = "gfx/interface/goals/focus_generic_conspiracy.dds" + } + SpriteType = { + name = "GFX_focus_generic_spread_fascism" + texturefile = "gfx/interface/goals/focus_generic_spread_fascism.dds" + } + SpriteType = { + name = "GFX_focus_generic_armored_air_support" + texturefile = "gfx/interface/goals/focus_generic_armored_air_support.dds" + } + SpriteType = { + name = "GFX_focus_ITA_devaluate_the_lire" + texturefile = "gfx/interface/goals/focus_ITA_devaluate_the_lire.dds" + } + SpriteType = { + name = "GFX_focus_ITA_ferrea_mole_ferreo_cuore" + texturefile = "gfx/interface/goals/focus_ITA_ferrea_mole_ferreo_cuore.dds" + } + SpriteType = { + name = "GFX_focus_ITA_bersaglieri" + texturefile = "gfx/interface/goals/focus_ITA_bersaglieri.dds" + } + SpriteType = { + name = "GFX_focus_ITA_redirect_alfa_romeo_production" + texturefile = "gfx/interface/goals/focus_ITA_redirect_alfa_romeo_production.dds" + } + SpriteType = { + name = "GFX_focus_ITA_italian_irredentism" + texturefile = "gfx/interface/goals/focus_ITA_italian_irredentism.dds" + } + SpriteType = { + name = "GFX_focus_ITA_fiat_ansaldo_duopoly" + texturefile = "gfx/interface/goals/focus_ITA_fiat_ansaldo_duopoly.dds" + } + SpriteType = { + name = "GFX_focus_ITA_modernize_ansaldo_facilities" + texturefile = "gfx/interface/goals/focus_ITA_modernize_ansaldo_facilities.dds" + } + SpriteType = { + name = "GFX_focus_generic_develop_somaliland" + texturefile = "gfx/interface/goals/focus_generic_develop_somaliland.dds" + } + SpriteType = { + name = "GFX_focus_generic_develop_ethiopia" + texturefile = "gfx/interface/goals/focus_generic_develop_ethiopia.dds" + } + SpriteType = { + name = "GFX_focus_generic_develop_libya" + texturefile = "gfx/interface/goals/focus_generic_develop_libya.dds" + } + SpriteType = { + name = "GFX_focus_generic_develop_eritrea" + texturefile = "gfx/interface/goals/focus_generic_develop_eritrea.dds" + } + SpriteType = { + name = "GFX_focus_generic_tank_air_support" + texturefile = "gfx/interface/goals/focus_generic_tank_air_support.dds" + } + SpriteType = { + name = "GFX_focus_ITA_italian_hegemony" + texturefile = "gfx/interface/goals/focus_ITA_italian_hegemony.dds" + } + SpriteType = { + name = "GFX_focus_generic_land_reclamation" + texturefile = "gfx/interface/goals/focus_generic_land_reclamation.dds" + } + SpriteType = { + name = "GFX_focus_ITA_depose_mussolini" + texturefile = "gfx/interface/goals/focus_ITA_depose_mussolini.dds" + } + SpriteType = { + name = "GFX_focus_ITA_generic_fascist_workers" + texturefile = "gfx/interface/goals/focus_ITA_generic_fascist_workers.dds" + } + SpriteType = { + name = "GFX_focus_generic_fascist_propaganda" + texturefile = "gfx/interface/goals/focus_generic_fascist_propaganda.dds" + } + SpriteType = { + name = "GFX_focus_generic_fascist_troops" + texturefile = "gfx/interface/goals/focus_generic_fascist_troops.dds" + } + SpriteType = { + name = "GFX_focus_ITA_grande_rivolta_rurale" + texturefile = "gfx/interface/goals/focus_ITA_grande_rivolta_rurale.dds" + } + SpriteType = { + name = "GFX_focus_ITA_milizia_marittima_di_artiglieria" + texturefile = "gfx/interface/goals/focus_ITA_milizia_marittima_di_artiglieria.dds" + } + SpriteType = { + name = "GFX_focus_ITA_greater_italy" + texturefile = "gfx/interface/goals/focus_ITA_greater_italy.dds" + } + SpriteType = { + name = "GFX_focus_ITA_new_horizons" + texturefile = "gfx/interface/goals/focus_ITA_new_horizons.dds" + } + SpriteType = { + name = "GFX_focus_generic_refit_civilian_ships" + texturefile = "gfx/interface/goals/focus_generic_refit_civilian_ships.dds" + } + SpriteType = { + name = "GFX_focus_generic_population_growth" + texturefile = "gfx/interface/goals/focus_generic_population_growth.dds" + } + SpriteType = { + name = "GFX_focus_generic_hydroelectric_energy" + texturefile = "gfx/interface/goals/focus_generic_hydroelectric_energy.dds" + } + SpriteType = { + name = "GFX_focus_generic_balkan_diplomacy" + texturefile = "gfx/interface/goals/focus_generic_balkan_diplomacy.dds" + } + SpriteType = { + name = "GFX_focus_generic_africa_defense" + texturefile = "gfx/interface/goals/focus_generic_africa_defense.dds" + } + SpriteType = { + name = "GFX_focus_generic_africa_liberation" + texturefile = "gfx/interface/goals/focus_generic_africa_liberation.dds" + } + SpriteType = { + name = "GFX_focus_generic_befriend_albania" + texturefile = "gfx/interface/goals/focus_generic_befriend_albania.dds" + } + SpriteType = { + name = "GFX_focus_generic_catholic_dominion" + texturefile = "gfx/interface/goals/focus_generic_catholic_dominion.dds" + } + SpriteType = { + name = "GFX_focus_generic_free_iberia" + texturefile = "gfx/interface/goals/focus_generic_free_iberia.dds" + } + SpriteType = { + name = "GFX_focus_generic_pope" + texturefile = "gfx/interface/goals/focus_generic_pope.dds" + } + SpriteType = { + name = "GFX_focus_generic_railway_gun" + texturefile = "gfx/interface/goals/focus_generic_railway_gun.dds" + } + SpriteType = { + name = "GFX_focus_generic_vatican_agents" + texturefile = "gfx/interface/goals/focus_generic_vatican_agents.dds" + } + SpriteType = { + name = "GFX_focus_generic_vatican_state" + texturefile = "gfx/interface/goals/focus_generic_vatican_state.dds" + } + SpriteType = { + name = "GFX_focus_ITA_albanian_fascist_militia" + texturefile = "gfx/interface/goals/focus_ITA_albanian_fascist_militia.dds" + } + SpriteType = { + name = "GFX_focus_ITA_albanian_irredentism" + texturefile = "gfx/interface/goals/focus_ITA_albanian_irredentism.dds" + } + SpriteType = { + name = "GFX_focus_ITA_alcide_de_gasperi" + texturefile = "gfx/interface/goals/focus_ITA_alcide_de_gasperi.dds" + } + SpriteType = { + name = "GFX_focus_ITA_battaglioni_m" + texturefile = "gfx/interface/goals/focus_ITA_battaglioni_m.dds" + } + SpriteType = { + name = "GFX_focus_ITA_by_blood_alone" + texturefile = "gfx/interface/goals/focus_ITA_by_blood_alone.dds" + } + SpriteType = { + name = "GFX_focus_ITA_communist_leadership" + texturefile = "gfx/interface/goals/focus_ITA_communist_leadership.dds" + } + SpriteType = { + name = "GFX_focus_ITA_corpo_volontari_della_liberta" + texturefile = "gfx/interface/goals/focus_ITA_corpo_volontari_della_liberta.dds" + } + SpriteType = { + name = "GFX_focus_ITA_democratic_leadership" + texturefile = "gfx/interface/goals/focus_ITA_democratic_leadership.dds" + } + SpriteType = { + name = "GFX_focus_ITA_garibaldi_legion" + texturefile = "gfx/interface/goals/focus_ITA_garibaldi_legion.dds" + } + SpriteType = { + name = "GFX_focus_ITA_guardia_nazionale_repubblicana" + texturefile = "gfx/interface/goals/focus_ITA_guardia_nazionale_repubblicana.dds" + } + SpriteType = { + name = "GFX_focus_ITA_il_sol_dell_avvenire" + texturefile = "gfx/interface/goals/focus_ITA_il_sol_dell_avvenire.dds" + } + SpriteType = { + name = "GFX_focus_ITA_king_vittorio" + texturefile = "gfx/interface/goals/focus_ITA_king_vittorio.dds" + } + SpriteType = { + name = "GFX_focus_ITA_liberate_gramsci" + texturefile = "gfx/interface/goals/focus_ITA_liberate_gramsci.dds" + } + SpriteType = { + name = "GFX_focus_ITA_liberation_or_death" + texturefile = "gfx/interface/goals/focus_ITA_liberation_or_death.dds" + } + SpriteType = { + name = "GFX_focus_ITA_mare_nostrum" + texturefile = "gfx/interface/goals/focus_ITA_mare_nostrum.dds" + } + SpriteType = { + name = "GFX_focus_ITA_peasants_rise" + texturefile = "gfx/interface/goals/focus_ITA_peasants_rise.dds" + } + SpriteType = { + name = "GFX_focus_ITA_the_social_republic_prevails" + texturefile = "gfx/interface/goals/focus_ITA_the_social_republic_prevails.dds" + } + SpriteType = { + name = "GFX_focus_ITA_the_italian_republic" + texturefile = "gfx/interface/goals/focus_ITA_the_italian_republic.dds" + } + SpriteType = { + name = "GFX_focus_ITA_workers_unions" + texturefile = "gfx/interface/goals/focus_ITA_workers_unions.dds" + } + SpriteType = { + name = "GFX_focus_ITA_the_new_emperor_of_ethiopia" + texturefile = "gfx/interface/goals/focus_ITA_the_new_emperor_of_ethiopia.dds" + } + + ### ETHIOPIA ### + + SpriteType = { + name = "GFX_focus_generic_horse_studs" + texturefile = "gfx/interface/goals/focus_generic_horse_studs.dds" + } + SpriteType = { + name = "GFX_focus_ETH_invite_italian_settlers" + texturefile = "gfx/interface/goals/focus_ETH_invite_italian_settlers.dds" + } + SpriteType = { + name = "GFX_focus_ETH_peacekeeping_forces" + texturefile = "gfx/interface/goals/focus_ETH_peacekeeping_forces.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_heroes_of_ethiopa" + texturefile = "gfx/interface/goals/focus_ETH_the_heroes_of_ethiopa.dds" + } + SpriteType = { + name = "GFX_focus_ETH_scavenging_tactics" + texturefile = "gfx/interface/goals/focus_ETH_scavenging_tactics.dds" + } + SpriteType = { + name = "GFX_focus_ETH_adopt_the_lira" + texturefile = "gfx/interface/goals/focus_ETH_adopt_the_lira.dds" + } + SpriteType = { + name = "GFX_focus_ETH_sway_the_warlords" + texturefile = "gfx/interface/goals/focus_ETH_sway_the_warlords.dds" + } + SpriteType = { + name = "GFX_focus_generic_the_suez" + texturefile = "gfx/interface/goals/focus_generic_the_suez.dds" + } + SpriteType = { + name = "GFX_focus_generic_league_of_nations" + texturefile = "gfx/interface/goals/focus_generic_league_of_nations.dds" + } + SpriteType = { + name = "GFX_focus_generic_italy_propaganda" + texturefile = "gfx/interface/goals/focus_generic_italy_propaganda.dds" + } + SpriteType = { + name = "GFX_focus_generic_court" + texturefile = "gfx/interface/goals/focus_generic_court.dds" + } + SpriteType = { + name = "GFX_focus_generic_coffee" + texturefile = "gfx/interface/goals/focus_generic_coffee.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_ethiopia" + texturefile = "gfx/interface/goals/focus_generic_attack_ethiopia.dds" + } + SpriteType = { + name = "GFX_focus_ETH_unite_the_afar" + texturefile = "gfx/interface/goals/focus_ETH_unite_the_afar.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_rif" + texturefile = "gfx/interface/goals/focus_ETH_the_rif.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_patriots" + texturefile = "gfx/interface/goals/focus_ETH_the_patriots.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_one_true_heir_of_solomon" + texturefile = "gfx/interface/goals/focus_ETH_the_one_true_heir_of_solomon.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_lion_stands_firm" + texturefile = "gfx/interface/goals/focus_ETH_the_lion_stands_firm.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_lion_and_the_sun" + texturefile = "gfx/interface/goals/focus_ETH_the_lion_and_the_sun.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_king_of_kings" + texturefile = "gfx/interface/goals/focus_ETH_the_king_of_kings.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_heir_of_solomon" + texturefile = "gfx/interface/goals/focus_ETH_the_heir_of_solomon.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_ethiopian_air_force" + texturefile = "gfx/interface/goals/focus_ETH_the_ethiopian_air_force.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_emperor_stays" + texturefile = "gfx/interface/goals/focus_ETH_the_emperor_stays.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_african_union" + texturefile = "gfx/interface/goals/focus_ETH_the_african_union.dds" + } + SpriteType = { + name = "GFX_focus_ETH_african_union" + texturefile = "gfx/interface/goals/focus_ETH_african_union.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_abuna" + texturefile = "gfx/interface/goals/focus_ETH_the_abuna.dds" + } + SpriteType = { + name = "GFX_focus_ETH_support_from_the_japanese_communists" + texturefile = "gfx/interface/goals/focus_ETH_support_from_the_japanese_communists.dds" + } + SpriteType = { + name = "GFX_focus_ETH_soviet-ethiopian_trade_agreement" + texturefile = "gfx/interface/goals/focus_ETH_soviet-ethiopian_trade_agreement.dds" + } + SpriteType = { + name = "GFX_focus_ETH_replace_the_abuna" + texturefile = "gfx/interface/goals/focus_ETH_replace_the_abuna.dds" + } + SpriteType = { + name = "GFX_focus_ETH_re-convene_the_parliament" + texturefile = "gfx/interface/goals/focus_ETH_re-convene_the_parliament.dds" + } + SpriteType = { + name = "GFX_focus_ETH_organization_of_african_unity" + texturefile = "gfx/interface/goals/focus_ETH_organization_of_african_unity.dds" + } + SpriteType = { + name = "GFX_focus_ETH_negusa-nagast" + texturefile = "gfx/interface/goals/focus_ETH_negusa-nagast.dds" + } + SpriteType = { + name = "GFX_focus_ETH_keep_the_chitet" + texturefile = "gfx/interface/goals/focus_ETH_keep_the_chitet.dds" + } + SpriteType = { + name = "GFX_focus_ETH_in_the_name_of_the_people" + texturefile = "gfx/interface/goals/focus_ETH_in_the_name_of_the_people.dds" + } + SpriteType = { + name = "GFX_focus_ETH_freedom_at_gunpoint" + texturefile = "gfx/interface/goals/focus_ETH_freedom_at_gunpoint.dds" + } + SpriteType = { + name = "GFX_focus_ETH_empower_the_ras" + texturefile = "gfx/interface/goals/focus_ETH_empower_the_ras.dds" + } + SpriteType = { + name = "GFX_focus_ETH_continuous_supporting_the_arbegnoch" + texturefile = "gfx/interface/goals/focus_ETH_continuous_supporting_the_arbegnoch.dds" + } + SpriteType = { + name = "GFX_focus_ETH_continuous_strengthen_the_black_lions" + texturefile = "gfx/interface/goals/focus_ETH_continuous_strengthen_the_black_lions.dds" + } + SpriteType = { + name = "GFX_focus_ETH_consolidate_east_africa" + texturefile = "gfx/interface/goals/focus_ETH_consolidate_east_africa.dds" + } + SpriteType = { + name = "GFX_focus_ETH_compensation" + texturefile = "gfx/interface/goals/focus_ETH_compensation.dds" + } + SpriteType = { + name = "GFX_focus_ETH_callout_to_the_world" + texturefile = "gfx/interface/goals/focus_ETH_callout_to_the_world.dds" + } + SpriteType = { + name = "GFX_focus_ETH_boots_on_the_shore" + texturefile = "gfx/interface/goals/focus_ETH_boots_on_the_shore.dds" + } + SpriteType = { + name = "GFX_focus_ETH_an_arabic_base" + texturefile = "gfx/interface/goals/focus_ETH_an_arabic_base.dds" + } + SpriteType = { + name = "GFX_focus_ETH_an_empire_in_the_shade_of_the_sun" + texturefile = "gfx/interface/goals/focus_ETH_an_empire_in_the_shade_of_the_sun.dds" + } + SpriteType = { + name = "GFX_focus_ETH_amedeos_feast_of_maskal" + texturefile = "gfx/interface/goals/focus_ETH_amedeos_feast_of_maskal.dds" + } + SpriteType = { + name = "GFX_focus_ETH_an_ethiopian_navy_in_exile" + texturefile = "gfx/interface/goals/focus_ETH_an_ethiopian_navy_in_exile.dds" + } + SpriteType = { + name = "GFX_focus_ETH_northern_thrust" + texturefile = "gfx/interface/goals/focus_ETH_northern_thrust.dds" + } + SpriteType = { + name = "GFX_focus_ETH_ecole_militaire_haile_selassie_1er" + texturefile = "gfx/interface/goals/focus_ETH_ecole_militaire_haile_selassie_1er.dds" + } + SpriteType = { + name = "GFX_focus_ETH_victory_in_the_desert" + texturefile = "gfx/interface/goals/focus_ETH_victory_in_the_desert.dds" + } + SpriteType = { + name = "GFX_focus_ETH_invest_in_the_east" + texturefile = "gfx/interface/goals/focus_ETH_invest_in_the_east.dds" + } + SpriteType = { + name = "GFX_focus_ETH_unification_of_the_habesha" + texturefile = "gfx/interface/goals/focus_ETH_unification_of_the_habesha.dds" + } + SpriteType = { + name = "GFX_focus_ETH_boarding_the_train" + texturefile = "gfx/interface/goals/focus_ETH_boarding_the_train.dds" + } + SpriteType = { + name = "GFX_focus_ETH_invest_in_the_north" + texturefile = "gfx/interface/goals/focus_ETH_invest_in_the_north.dds" + } + SpriteType = { + name = "GFX_focus_ETH_addressing_the_league_of_nations" + texturefile = "gfx/interface/goals/focus_ETH_addressing_the_league_of_nations.dds" + } + SpriteType = { + name = "GFX_focus_ETH_protector_of_the_somalis" + texturefile = "gfx/interface/goals/focus_ETH_protector_of_the_somalis.dds" + } + SpriteType = { + name = "GFX_focus_ETH_lord_of_lords" + texturefile = "gfx/interface/goals/focus_ETH_lord_of_lords.dds" + } + SpriteType = { + name = "GFX_focus_ETH_african_wildfire" + texturefile = "gfx/interface/goals/focus_ETH_african_wildfire.dds" + } + SpriteType = { + name = "GFX_focus_ETH_jah" + texturefile = "gfx/interface/goals/focus_ETH_jah.dds" + } + SpriteType = { + name = "GFX_focus_generic_railroad" + texturefile = "gfx/interface/goals/focus_generic_railroad.dds" + } + SpriteType = { + name = "GFX_focus_ETH_elect_of_god" + texturefile = "gfx/interface/goals/focus_ETH_elect_of_god.dds" + } + SpriteType = { + name = "GFX_focus_ETH_reach_out_to_the_italians" + texturefile = "gfx/interface/goals/focus_ETH_reach_out_to_the_italians.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the-italo_ethiopian_empire" + texturefile = "gfx/interface/goals/focus_ETH_the-italo_ethiopian_empire.dds" + } + SpriteType = { + name = "GFX_focus_ETH_invest_in_the_west" + texturefile = "gfx/interface/goals/focus_ETH_invest_in_the_west.dds" + } + SpriteType = { + name = "GFX_focus_ETH_expand_the_levy" + texturefile = "gfx/interface/goals/focus_ETH_expand_the_levy.dds" + } + SpriteType = { + name = "GFX_focus_generic_copy_plane_designs" + texturefile = "gfx/interface/goals/focus_generic_copy_plane_designs.dds" + } + SpriteType = { + name = "GFX_focus_ETH_promote_the_war_heroes" + texturefile = "gfx/interface/goals/focus_ETH_promote_the_war_heroes.dds" + } + SpriteType = { + name = "GFX_focus_ETH_rally_around_the_emperor" + texturefile = "gfx/interface/goals/focus_ETH_rally_around_the_emperor.dds" + } + SpriteType = { + name = "GFX_focus_ETH_develop_the_horn_of_africa" + texturefile = "gfx/interface/goals/focus_ETH_develop_the_horn_of_africa.dds" + } + SpriteType = { + name = "GFX_focus_ETH_pan_africanism" + texturefile = "gfx/interface/goals/focus_ETH_pan_africanism.dds" + } + SpriteType = { + name = "GFX_focus_generic_camel_corps" + texturefile = "gfx/interface/goals/focus_generic_camel_corps.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_state_bank_of_ethiopia" + texturefile = "gfx/interface/goals/focus_ETH_the_state_bank_of_ethiopia.dds" + } + SpriteType = { + name = "GFX_focus_ETH_restore_the_empire_of_axum" + texturefile = "gfx/interface/goals/focus_ETH_restore_the_empire_of_axum.dds" + } + SpriteType = { + name = "GFX_focus_generic_improve_the_administration" + texturefile = "gfx/interface/goals/focus_generic_improve_the_administration.dds" + } + SpriteType = { + name = "GFX_focus_ETH_the_second_italo_ethiopian_war" + texturefile = "gfx/interface/goals/focus_ETH_the_second_italo_ethiopian_war.dds" + } + SpriteType = { + name = "GFX_focus_ETH_reform_the_currency" + texturefile = "gfx/interface/goals/focus_ETH_reform_the_currency.dds" + } + SpriteType = { + name = "GFX_focus_ETH_expand_the_kebur_zabagna" + texturefile = "gfx/interface/goals/focus_ETH_expand_the_kebur_zabagna.dds" + } + + + ### SWITZERLAND ### + + + SpriteType = { + name = "GFX_focus_SWI_the_national_redoubt" + texturefile = "gfx/interface/goals/focus_SWI_the_national_redoubt.dds" + } + SpriteType = { + name = "GFX_focus_SWI_swiss_guiding_principles" + texturefile = "gfx/interface/goals/focus_SWI_swiss_guiding_principles.dds" + } + SpriteType = { + name = "GFX_focus_SWI_fortify_border_with_germany" + texturefile = "gfx/interface/goals/focus_SWI_fortify_border_with_germany.dds" + } + SpriteType = { + name = "GFX_focus_SWI_fortify_border_with_italy" + texturefile = "gfx/interface/goals/focus_SWI_fortify_border_with_italy.dds" + } + SpriteType = { + name = "GFX_focus_SWI_fortify_border_with_france" + texturefile = "gfx/interface/goals/focus_SWI_fortify_border_with_france.dds" + } + SpriteType = { + name = "GFX_focus_SWI_recall_robert_tobler" + texturefile = "gfx/interface/goals/focus_SWI_recall_robert_tobler.dds" + } + SpriteType = { + name = "GFX_focus_SWI_expand_the_federation" + texturefile = "gfx/interface/goals/focus_SWI_expand_the_federation.dds" + } + SpriteType = { + name = "GFX_focus_SWI_embrace_rote_drei" + texturefile = "gfx/interface/goals/focus_SWI_embrace_rote_drei.dds" + } + SpriteType = { + name = "GFX_focus_SWI_gotthard_league" + texturefile = "gfx/interface/goals/focus_SWI_gotthard_league.dds" + } + SpriteType = { + name = "GFX_focus_SWI_establish_pro_helvetia" + texturefile = "gfx/interface/goals/focus_SWI_establish_pro_helvetia.dds" + } + SpriteType = { + name = "GFX_focus_SWI_embrace_panoramaheim" + texturefile = "gfx/interface/goals/focus_SWI_embrace_panoramaheim.dds" + } + SpriteType = { + name = "GFX_focus_SWI_aktion_nationaler_widerstand" + texturefile = "gfx/interface/goals/focus_SWI_aktion_nationaler_widerstand.dds" + } + SpriteType = { + name = "GFX_focus_SWI_closer_ties_with_germany" + texturefile = "gfx/interface/goals/focus_SWI_closer_ties_with_germany.dds" + } + SpriteType = { + name = "GFX_focus_SWI_connect_to_the_maginot_line" + texturefile = "gfx/interface/goals/focus_SWI_connect_to_the_maginot_line.dds" + } + SpriteType = { + name = "GFX_focus_SWI_promote_guisan" + texturefile = "gfx/interface/goals/focus_SWI_promote_guisan.dds" + } + SpriteType = { + name = "GFX_focus_SWI_spirit_of_saint_bernard" + texturefile = "gfx/interface/goals/focus_SWI_spirit_of_saint_bernard.dds" + } + SpriteType = { + name = "GFX_focus_SWI_patriotic_shooting_clubs" + texturefile = "gfx/interface/goals/focus_SWI_patriotic_shooting_clubs.dds" + } + SpriteType = { + name = "GFX_focus_SWI_neutrality_on_the_move" + texturefile = "gfx/interface/goals/focus_SWI_neutrality_on_the_move.dds" + } + SpriteType = { + name = "GFX_focus_SWI_issue_war_bonds" + texturefile = "gfx/interface/goals/focus_SWI_issue_war_bonds.dds" + } + SpriteType = { + name = "GFX_focus_SWI_helvetic_junta" + texturefile = "gfx/interface/goals/focus_SWI_helvetic_junta.dds" + } + SpriteType = { + name = "GFX_focus_SWI_guisans_coup" + texturefile = "gfx/interface/goals/focus_SWI_guisans_coup.dds" + } + SpriteType = { + name = "GFX_focus_SWI_dissolve_the_federal_council" + texturefile = "gfx/interface/goals/focus_SWI_dissolve_the_federal_council.dds" + } + SpriteType = { + name = "GFX_focus_SWI_continuous_build_up_military_readiness" + texturefile = "gfx/interface/goals/focus_SWI_continuous_build_up_military_readiness.dds" + } + SpriteType = { + name = "GFX_focus_SWI_continuous_support_active_militias" + texturefile = "gfx/interface/goals/focus_SWI_continuous_support_active_militias.dds" + } + SpriteType = { + name = "GFX_focus_generic_annex_country_2" + texturefile = "gfx/interface/goals/focus_generic_annex_country_2.dds" + } + SpriteType = { + name = "GFX_focus_SWI_abandon_neutrality" + texturefile = "gfx/interface/goals/focus_SWI_abandon_neutrality.dds" + } + SpriteType = { + name = "GFX_focus_generic_infiltration" + texturefile = "gfx/interface/goals/focus_generic_infiltration.dds" + } + SpriteType = { + name = "GFX_focus_generic_annex_country" + texturefile = "gfx/interface/goals/focus_generic_annex_country.dds" + } + SpriteType = { + name = "GFX_focus_SWI_complete_siegfried_line" + texturefile = "gfx/interface/goals/focus_SWI_complete_siegfried_line.dds" + } + SpriteType = { + name = "GFX_focus_SWI_federal_police" + texturefile = "gfx/interface/goals/focus_SWI_federal_police.dds" + } + SpriteType = { + name = "GFX_focus_SWI_new_eidgenossenschaft" + texturefile = "gfx/interface/goals/focus_SWI_new_eidgenossenschaft.dds" + } + SpriteType = { + name = "GFX_focus_SWI_promote_henne" + texturefile = "gfx/interface/goals/focus_SWI_promote_henne.dds" + } + SpriteType = { + name = "GFX_focus_SWI_spirit_of_resistance" + texturefile = "gfx/interface/goals/focus_SWI_spirit_of_resistance.dds" + } + + + + ##### ## ## ##### + # # # # # # + # #### #### # + # # # # # # + # # # # # # + + + + ##JOINT FOCUSES## + + SpriteType = { + name = "GFX_focus_generic_develop_norway_silhouette" + texturefile = "gfx/interface/goals/focus_generic_develop_norway_silhouette.dds" + } + SpriteType = { + name = "GFX_focus_generic_develop_sweden_silhouette" + texturefile = "gfx/interface/goals/focus_generic_develop_sweden_silhouette.dds" + } + SpriteType = { + name = "GFX_focus_generic_develop_finland_silhouette" + texturefile = "gfx/interface/goals/focus_generic_develop_finland_silhouette.dds" + } + SpriteType = { + name = "GFX_focus_generic_develop_denmark_silhouette" + texturefile = "gfx/interface/goals/focus_generic_develop_denmark_silhouette.dds" + } + SpriteType = { + name = "GFX_focus_generic_develop_iceland_silhouette" + texturefile = "gfx/interface/goals/focus_generic_develop_iceland_silhouette.dds" + } + SpriteType = { + name = "GFX_focus_generic_invade_norway" + texturefile = "gfx/interface/goals/focus_generic_invade_norway.dds" + } + SpriteType = { + name = "GFX_focus_generic_invade_sweden" + texturefile = "gfx/interface/goals/focus_generic_invade_sweden.dds" + } + SpriteType = { + name = "GFX_focus_generic_invade_denmark" + texturefile = "gfx/interface/goals/focus_generic_invade_denmark.dds" + } + SpriteType = { + name = "GFX_focus_generic_invade_iceland" + texturefile = "gfx/interface/goals/focus_generic_invade_iceland.dds" + } + SpriteType = { + name = "GFX_focus_generic_invade_finland" + texturefile = "gfx/interface/goals/focus_generic_invade_finland.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_nordic_territory" + texturefile = "gfx/interface/goals/focus_generic_attack_nordic_territory.dds" + } + SpriteType = { + name = "GFX_focus_generic_befriend_norway" + texturefile = "gfx/interface/goals/focus_generic_befriend_norway.dds" + } + SpriteType = { + name = "GFX_focus_generic_befriend_sweden" + texturefile = "gfx/interface/goals/focus_generic_befriend_sweden.dds" + } + SpriteType = { + name = "GFX_focus_generic_befriend_denmark" + texturefile = "gfx/interface/goals/focus_generic_befriend_denmark.dds" + } + SpriteType = { + name = "GFX_focus_generic_befriend_iceland" + texturefile = "gfx/interface/goals/focus_generic_befriend_iceland.dds" + } + SpriteType = { + name = "GFX_focus_generic_nordic_territory" + texturefile = "gfx/interface/goals/focus_generic_nordic_territory.dds" + } + SpriteType = { + name = "GFX_focus_generic_fortify_norway" + texturefile = "gfx/interface/goals/focus_generic_fortify_norway.dds" + } + SpriteType = { + name = "GFX_focus_generic_fortify_iceland" + texturefile = "gfx/interface/goals/focus_generic_fortify_iceland.dds" + } + SpriteType = { + name = "GFX_focus_generic_fortify_sweden" + texturefile = "gfx/interface/goals/focus_generic_fortify_sweden.dds" + } + SpriteType = { + name = "GFX_focus_generic_fortify_finland" + texturefile = "gfx/interface/goals/focus_generic_fortify_finland.dds" + } + SpriteType = { + name = "GFX_focus_generic_fortify_denmark" + texturefile = "gfx/interface/goals/focus_generic_fortify_denmark.dds" + } + ##JOINT IDEOLOGY FOCUSES## + #COM# + SpriteType = { + name = "GFX_focus_NORDIC_com_form_alliance" + texturefile = "gfx/interface/goals/focus_NORDIC_com_form_alliance.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_research" + texturefile = "gfx/interface/goals/focus_NORDIC_com_research.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_army" + texturefile = "gfx/interface/goals/focus_NORDIC_com_army.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_airforce" + texturefile = "gfx/interface/goals/focus_NORDIC_com_airforce.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_navy" + texturefile = "gfx/interface/goals/focus_NORDIC_com_navy.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_materiel" + texturefile = "gfx/interface/goals/focus_NORDIC_com_materiel.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_civilian" + texturefile = "gfx/interface/goals/focus_NORDIC_com_civilian.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_selector_army" + texturefile = "gfx/interface/goals/focus_NORDIC_com_selector_army.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_selector_civilian" + texturefile = "gfx/interface/goals/focus_NORDIC_com_selector_civilian.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_selector_research" + texturefile = "gfx/interface/goals/focus_NORDIC_com_selector_research.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_selector_material" + texturefile = "gfx/interface/goals/focus_NORDIC_com_selector_material.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_institution_1" + texturefile = "gfx/interface/goals/focus_NORDIC_com_institution_1.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_institution_2" + texturefile = "gfx/interface/goals/focus_NORDIC_com_institution_2.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_capstone_army" + texturefile = "gfx/interface/goals/focus_NORDIC_com_capstone_army.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_capstone_civilian" + texturefile = "gfx/interface/goals/focus_NORDIC_com_capstone_civilian.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_capstone_research" + texturefile = "gfx/interface/goals/focus_NORDIC_com_capstone_research.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_com_capstone_materiel" + texturefile = "gfx/interface/goals/focus_NORDIC_com_capstone_materiel.dds" + } + #DEM# + SpriteType = { + name = "GFX_focus_NORDIC_dem_form_alliance" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_form_alliance.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_research" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_research.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_army" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_army.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_airforce" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_airforce.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_navy" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_navy.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_materiel" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_materiel.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_civilian" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_civilian.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_selector_civilian" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_selector_civilian.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_selector_research" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_selector_research.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_selector_navy" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_selector_navy.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_selector_airforce" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_selector_airforce.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_institution_1" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_institution_1.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_institution_2" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_institution_2.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_capstone_civilian" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_capstone_civilian.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_capstone_research" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_capstone_research.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_capstone_airforce" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_capstone_airforce.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_dem_capstone_navy" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_capstone_navy.dds" + } + #MON# + SpriteType = { + name = "GFX_focus_NORDIC_mon_form_alliance" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_form_alliance.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_research" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_research.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_army" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_army.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_airforce" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_airforce.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_navy" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_navy.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_materiel" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_materiel.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_civilian" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_civilian.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_selector_navy" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_selector_navy.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_selector_materiel" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_selector_materiel.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_selector_army" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_selector_army.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_selector_airforce" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_selector_airforce.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_institution_1" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_institution_1.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_institution_2" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_institution_2.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_capstone_navy" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_capstone_navy.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_capstone_airforce" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_capstone_airforce.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_capstone_army" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_capstone_army.dds" + } + SpriteType = { + name = "GFX_focus_NORDIC_mon_capstone_materiel" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_capstone_materiel.dds" + } + + + ## SWEDEN ## + + + SpriteType = { + name = "GFX_focus_SWE_Sami_reconcilliation" + texturefile = "gfx/interface/goals/focus_SWE_Sami_reconcilliation.dds" + } + SpriteType = { + name = "GFX_focus_SWE_SKF_ball_bearings" + texturefile = "gfx/interface/goals/focus_SWE_SKF_ball_bearings.dds" + } + SpriteType = { + name = "GFX_focus_SWE_as_the_barometer_falls" + texturefile = "gfx/interface/goals/focus_SWE_as_the_barometer_falls.dds" + } + SpriteType = { + name = "GFX_focus_SWE_bicycle" + texturefile = "gfx/interface/goals/focus_SWE_bicycle.dds" + } + SpriteType = { + name = "GFX_focus_SWE_bofors_fly_swatter" + texturefile = "gfx/interface/goals/focus_SWE_bofors_fly_swatter.dds" + } + SpriteType = { + name = "GFX_focus_SWE_defense_act" + texturefile = "gfx/interface/goals/focus_SWE_defense_act.dds" + } + SpriteType = { + name = "GFX_focus_SWE_landsverk" + texturefile = "gfx/interface/goals/focus_SWE_landsverk.dds" + } + SpriteType = { + name = "GFX_focus_SWE_lynx_armored_car" + texturefile = "gfx/interface/goals/focus_SWE_lynx_armored_car.dds" + } + SpriteType = { + name = "GFX_focus_SWE_per_albin_bus" + texturefile = "gfx/interface/goals/focus_SWE_per_albin_bus.dds" + } + SpriteType = { + name = "GFX_focus_SWE_radiotjanst" + texturefile = "gfx/interface/goals/focus_SWE_radiotjanst.dds" + } + SpriteType = { + name = "GFX_focus_SWE_rations" + texturefile = "gfx/interface/goals/focus_SWE_rations.dds" + } + SpriteType = { + name = "GFX_focus_SWE_state_paid_vacation" + texturefile = "gfx/interface/goals/focus_SWE_state_paid_vacation.dds" + } + SpriteType = { + name = "GFX_focus_SWE_the_barrel" + texturefile = "gfx/interface/goals/focus_SWE_the_barrel.dds" + } + SpriteType = { + name = "GFX_focus_SWE_varnplikt" + texturefile = "gfx/interface/goals/focus_SWE_varnplikt.dds" + } + SpriteType = { + name = "GFX_focus_SWE_Vasa_II" + texturefile = "gfx/interface/goals/focus_SWE_Vasa_II.dds" + } + SpriteType = { + name = "GFX_focus_SWE_all_cards_on_deck" + texturefile = "gfx/interface/goals/focus_SWE_all_cards_on_deck.dds" + } + SpriteType = { + name = "GFX_focus_SWE_the_threat_of_the_iron_curtain" + texturefile = "gfx/interface/goals/focus_SWE_the_threat_of_the_iron_curtain.dds" + } + SpriteType = { + name = "GFX_focus_SWE_beneath_sticks_and_stone" + texturefile = "gfx/interface/goals/focus_SWE_beneath_sticks_and_stone.dds" + } + SpriteType = { + name = "GFX_focus_SWE_lottakoren" + texturefile = "gfx/interface/goals/focus_SWE_lottakoren.dds" + } + SpriteType = { + name = "GFX_focus_SWE_the_lion_of_the_north" + texturefile = "gfx/interface/goals/focus_SWE_the_lion_of_the_north.dds" + } + SpriteType = { + name = "GFX_focus_SWE_form_rfsu" + texturefile = "gfx/interface/goals/focus_SWE_form_rfsu.dds" + } + SpriteType = { + name = "GFX_focus_SWE_italian_destroyers" + texturefile = "gfx/interface/goals/focus_SWE_italian_destroyers.dds" + } + SpriteType = { + name = "GFX_focus_SWE_let_fly_all_guns" + texturefile = "gfx/interface/goals/focus_SWE_let_fly_all_guns.dds" + } + SpriteType = { + name = "GFX_focus_SWE_coastal_support" + texturefile = "gfx/interface/goals/focus_SWE_coastal_support.dds" + } + SpriteType = { + name = "GFX_focus_SWE_hedgehog_defense" + texturefile = "gfx/interface/goals/focus_SWE_hedgehog_defense.dds" + } + SpriteType = { + name = "GFX_focus_SWE_train_the_sheltered" + texturefile = "gfx/interface/goals/focus_SWE_train_the_sheltered.dds" + } + SpriteType = { + name = "GFX_focus_SWE_en_svensk_tiger" + texturefile = "gfx/interface/goals/focus_SWE_en_svensk_tiger.dds" + } + SpriteType = { + name = "GFX_focus_SWE_the_narvik_solution" + texturefile = "gfx/interface/goals/focus_SWE_the_narvik_solution.dds" + } + SpriteType = { + name = "GFX_focus_SWE_the_beast_stirs" + texturefile = "gfx/interface/goals/focus_SWE_the_beast_stirs.dds" + } + SpriteType = { + name = "GFX_focus_SWE_marauder_bombers" + texturefile = "gfx/interface/goals/focus_SWE_marauder_bombers.dds" + } + SpriteType = { + name = "GFX_focus_SWE_the_aland_question" + texturefile = "gfx/interface/goals/focus_SWE_the_aland_question.dds" + } + SpriteType = { + name = "GFX_focus_SWE_urbanization" + texturefile = "gfx/interface/goals/focus_SWE_urbanization.dds" + } + SpriteType = { + name = "GFX_focus_SWE_privately_managed_vacation" + texturefile = "gfx/interface/goals/focus_SWE_privately_managed_vacation.dds" + } + SpriteType = { + name = "GFX_focus_SWE_rapid_defense_force" + texturefile = "gfx/interface/goals/focus_SWE_rapid_defense_force.dds" + } + SpriteType = { + name = "GFX_focus_SWE_Swedes_not_Sweden_to_finlands_aid" + texturefile = "gfx/interface/goals/focus_SWE_Swedes_not_Sweden_to_finlands_aid.dds" + } + SpriteType = { + name = "GFX_focus_SWE_approach_the_allies" + texturefile = "gfx/interface/goals/focus_SWE_approach_the_allies.dds" + } + SpriteType = { + name = "GFX_focus_SWE_attack_landsorganisationen" + texturefile = "gfx/interface/goals/focus_SWE_attack_landsorganisationen.dds" + } + SpriteType = { + name = "GFX_focus_SWE_counter_revolution" + texturefile = "gfx/interface/goals/focus_SWE_counter_revolution.dds" + } + SpriteType = { + name = "GFX_focus_SWE_education_reform" + texturefile = "gfx/interface/goals/focus_SWE_education_reform.dds" + } + SpriteType = { + name = "GFX_focus_SWE_exchange_of_holdings" + texturefile = "gfx/interface/goals/focus_SWE_exchange_of_holdings.dds" + } + SpriteType = { + name = "GFX_focus_SWE_finnish_demilitarization" + texturefile = "gfx/interface/goals/focus_SWE_finnish_demilitarization.dds" + } + SpriteType = { + name = "GFX_focus_SWE_finnish_integration" + texturefile = "gfx/interface/goals/focus_SWE_finnish_integration.dds" + } + SpriteType = { + name = "GFX_focus_SWE_hygienic_housing" + texturefile = "gfx/interface/goals/focus_SWE_hygienic_housing.dds" + } + SpriteType = { + name = "GFX_focus_SWE_institute_of_technology" + texturefile = "gfx/interface/goals/focus_SWE_institute_of_technology.dds" + } + SpriteType = { + name = "GFX_focus_SWE_king_in_council" + texturefile = "gfx/interface/goals/focus_SWE_king_in_council.dds" + } + SpriteType = { + name = "GFX_focus_SWE_meet_with_the_king" + texturefile = "gfx/interface/goals/focus_SWE_meet_with_the_king.dds" + } + SpriteType = { + name = "GFX_focus_SWE_neither_death_nor_dishonor" + texturefile = "gfx/interface/goals/focus_SWE_neither_death_nor_dishonor.dds" + } + SpriteType = { + name = "GFX_focus_SWE_organize_a_putsch" + texturefile = "gfx/interface/goals/focus_SWE_organize_a_putsch.dds" + } + SpriteType = { + name = "GFX_focus_SWE_reclaiming_the_rus" + texturefile = "gfx/interface/goals/focus_SWE_reclaiming_the_rus.dds" + } + SpriteType = { + name = "GFX_focus_SWE_revoke_militia_law" + texturefile = "gfx/interface/goals/focus_SWE_revoke_militia_law.dds" + } + SpriteType = { + name = "GFX_focus_SWE_swedish_finnish_defense_agreement" + texturefile = "gfx/interface/goals/focus_SWE_swedish_finnish_defense_agreement.dds" + } + SpriteType = { + name = "GFX_focus_SWE_the_nordic_centralized_nordic_army_command" + texturefile = "gfx/interface/goals/focus_SWE_the_nordic_centralized_nordic_army_command.dds" + } + SpriteType = { + name = "GFX_focus_SWE_the_nordic_decentralized_nordic_army_command" + texturefile = "gfx/interface/goals/focus_SWE_the_nordic_decentralized_nordic_army_command.dds" + } + SpriteType = { + name = "GFX_focus_SWE_the_nordic_defense_council" + texturefile = "gfx/interface/goals/focus_SWE_the_nordic_defense_council.dds" + } + SpriteType = { + name = "GFX_focus_SWE_undermine_fascism" + texturefile = "gfx/interface/goals/focus_SWE_undermine_fascism.dds" + } + SpriteType = { + name = "GFX_focus_SWE_united_kingdoms_of_norway_and_sweden" + texturefile = "gfx/interface/goals/focus_SWE_united_kingdoms_of_norway_and_sweden.dds" + } + SpriteType = { + name = "GFX_focus_SWE_socialist_reforms" + texturefile = "gfx/interface/goals/focus_SWE_socialist_reforms.dds" + } + SpriteType = { + name = "GFX_focus_SWE_refuge_from_war" + texturefile = "gfx/interface/goals/focus_SWE_refuge_from_war.dds" + } + SpriteType = { + name = "GFX_focus_SWE_refuge_for_revolutionaries" + texturefile = "gfx/interface/goals/focus_SWE_refuge_for_revolutionaries.dds" + } + SpriteType = { + name = "GFX_focus_SWE_liquidate_the_monarchy" + texturefile = "gfx/interface/goals/focus_SWE_liquidate_the_monarchy.dds" + } + SpriteType = { + name = "GFX_focus_SWE_finnish_communists" + texturefile = "gfx/interface/goals/focus_SWE_finnish_communists.dds" + } + SpriteType = { + name = "GFX_focus_SWE_danish_communists" + texturefile = "gfx/interface/goals/focus_SWE_danish_communists.dds" + } + SpriteType = { + name = "GFX_focus_SWE_norwegian_communists" + texturefile = "gfx/interface/goals/focus_SWE_norwegian_communists.dds" + } + + + ##DENMARK## + + + SpriteType = { + name = "GFX_focus_DEN_expand_dansk_industri_syndikat" + texturefile = "gfx/interface/goals/focus_DEN_expand_dansk_industri_syndikat.dds" + } + SpriteType = { + name = "GFX_focus_DEN_sovaernets_operative_kommando" + texturefile = "gfx/interface/goals/focus_DEN_sovaernets_operative_kommando.dds" + } + SpriteType = { + name = "GFX_focus_DEN_expand_haerens_tekniske_korps" + texturefile = "gfx/interface/goals/focus_DEN_expand_haerens_tekniske_korps.dds" + } + SpriteType = { + name = "GFX_focus_DEN_fromandskorpset" + texturefile = "gfx/interface/goals/focus_DEN_fromandskorpset.dds" + } + SpriteType = { + name = "GFX_focus_DEN_flyvetaktisk_kommando" + texturefile = "gfx/interface/goals/focus_DEN_flyvetaktisk_kommando.dds" + } + SpriteType = { + name = "GFX_focus_DEN_flyveskolen" + texturefile = "gfx/interface/goals/focus_DEN_flyveskolen.dds" + } + SpriteType = { + name = "GFX_focus_generic_air_bases" + texturefile = "gfx/interface/goals/focus_generic_air_bases.dds" + } + SpriteType = { + name = "GFX_focus_DEN_domestic_designs" + texturefile = "gfx/interface/goals/focus_DEN_domestic_designs.dds" + } + SpriteType = { + name = "GFX_focus_DEN_unify_flyvevabnet" + texturefile = "gfx/interface/goals/focus_DEN_unify_flyvevabnet.dds" + } + SpriteType = { + name = "GFX_focus_DEN_naval_power_projection" + texturefile = "gfx/interface/goals/focus_DEN_naval_power_projection.dds" + } + SpriteType = { + name = "GFX_focus_generic_north_atlantic_fleet" + texturefile = "gfx/interface/goals/focus_generic_north_atlantic_fleet.dds" + } + SpriteType = { + name = "GFX_focus_generic_baltic_sea_fleet" + texturefile = "gfx/interface/goals/focus_generic_baltic_sea_fleet.dds" + } + SpriteType = { + name = "GFX_focus_DEN_reorganize_sovaernet" + texturefile = "gfx/interface/goals/focus_DEN_reorganize_sovaernet.dds" + } + SpriteType = { + name = "GFX_focus_DEN_generalkommandoen" + texturefile = "gfx/interface/goals/focus_DEN_generalkommandoen.dds" + } + SpriteType = { + name = "GFX_focus_DEN_Hjemmevaernet" + texturefile = "gfx/interface/goals/focus_DEN_Hjemmevaernet.dds" + } + SpriteType = { + name = "GFX_focus_DEN_haeren_reorganization" + texturefile = "gfx/interface/goals/focus_DEN_haeren_reorganization.dds" + } + SpriteType = { + name = "GFX_focus_generic_supply_line" + texturefile = "gfx/interface/goals/focus_generic_supply_line.dds" + } + SpriteType = { + name = "GFX_focus_generic_reorient_production" + texturefile = "gfx/interface/goals/focus_generic_reorient_production.dds" + } + SpriteType = { + name = "GFX_focus_generic_german_trade" + texturefile = "gfx/interface/goals/focus_generic_german_trade.dds" + } + SpriteType = { + name = "GFX_focus_generic_british_trade" + texturefile = "gfx/interface/goals/focus_generic_british_trade.dds" + } + SpriteType = { + name = "GFX_focus_generic_agricultural_subsidies" + texturefile = "gfx/interface/goals/focus_generic_agricultural_subsidies.dds" + } + SpriteType = { + name = "GFX_focus_DEN_schleswigian_farmers" + texturefile = "gfx/interface/goals/focus_DEN_schleswigian_farmers.dds" + } + SpriteType = { + name = "GFX_focus_DEN_protect_greenland" + texturefile = "gfx/interface/goals/focus_DEN_protect_greenland.dds" + } + SpriteType = { + name = "GFX_focus_DEN_protect_bornholm" + texturefile = "gfx/interface/goals/focus_DEN_protect_bornholm.dds" + } + SpriteType = { + name = "GFX_focus_DEN_prospecting_greenland" + texturefile = "gfx/interface/goals/focus_DEN_prospecting_greenland.dds" + } + SpriteType = { + name = "GFX_focus_DEN_expand_ivittuut_mine" + texturefile = "gfx/interface/goals/focus_DEN_expand_ivittuut_mine.dds" + } + SpriteType = { + name = "GFX_focus_DEN_develop_faroes" + texturefile = "gfx/interface/goals/focus_DEN_develop_faroes.dds" + } + SpriteType = { + name = "GFX_focus_DEN_develop_greenland" + texturefile = "gfx/interface/goals/focus_DEN_develop_greenland.dds" + } + SpriteType = { + name = "GFX_focus_DEN_develop_bornholm" + texturefile = "gfx/interface/goals/focus_DEN_develop_bornholm.dds" + } + SpriteType = { + name = "GFX_focus_DEN_devalue_krone" + texturefile = "gfx/interface/goals/focus_DEN_devalue_krone.dds" + } + SpriteType = { + name = "GFX_focus_DEN_protect_faroes" + texturefile = "gfx/interface/goals/focus_DEN_protect_faroes.dds" + } + SpriteType = { + name = "GFX_focus_DEN_heavy_regulations" + texturefile = "gfx/interface/goals/focus_DEN_heavy_regulations.dds" + } + SpriteType = { + name = "GFX_focus_DEN_limited_regulations" + texturefile = "gfx/interface/goals/focus_DEN_limited_regulations.dds" + } + SpriteType = { + name = "GFX_focus_DEN_no_regulations" + texturefile = "gfx/interface/goals/focus_DEN_no_regulations.dds" + } + SpriteType = { + name = "GFX_focus_generic_limited_social_mobilization" + texturefile = "gfx/interface/goals/focus_generic_limited_social_mobilization.dds" + } + SpriteType = { + name = "GFX_focus_generic_full_employment" + texturefile = "gfx/interface/goals/focus_generic_full_employment.dds" + } + SpriteType = { + name = "GFX_focus_generic_industrialists" + texturefile = "gfx/interface/goals/focus_generic_industrialists.dds" + } + SpriteType = { + name = "GFX_focus_generic_communist_industry" + texturefile = "gfx/interface/goals/focus_generic_communist_industry.dds" + } + SpriteType = { + name = "GFX_focus_generic_modernize_industry" + texturefile = "gfx/interface/goals/focus_generic_modernize_industry.dds" + } + SpriteType = { + name = "GFX_focus_generic_farmland" + texturefile = "gfx/interface/goals/focus_generic_farmland.dds" + } + SpriteType = { + name = "GFX_focus_generic_workers" + texturefile = "gfx/interface/goals/focus_generic_workers.dds" + } + SpriteType = { + name = "GFX_focus_generic_full_social_mobilization" + texturefile = "gfx/interface/goals/focus_generic_full_social_mobilization.dds" + } + SpriteType = { + name = "GFX_focus_DEN_civilian_preparations" + texturefile = "gfx/interface/goals/focus_DEN_civilian_preparations.dds" + } + SpriteType = { + name = "GFX_focus_DEN_national_unity" + texturefile = "gfx/interface/goals/focus_DEN_national_unity.dds" + } + SpriteType = { + name = "GFX_focus_DEN_danish_freedom" + texturefile = "gfx/interface/goals/focus_DEN_danish_freedom.dds" + } + SpriteType = { + name = "GFX_focus_generic_naval_discipline" + texturefile = "gfx/interface/goals/focus_generic_naval_discipline.dds" + } + SpriteType = { + name = "GFX_focus_generic_freedom_council" + texturefile = "gfx/interface/goals/focus_generic_freedom_council.dds" + } + SpriteType = { + name = "GFX_focus_generic_total_war" + texturefile = "gfx/interface/goals/focus_generic_total_war.dds" + } + SpriteType = { + name = "GFX_focus_generic_pan_scandinavism" + texturefile = 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texturefile = "gfx/interface/goals/focus_ICE_infiltrating_the_british_isles.dds" + } + SpriteType = { + name = "GFX_focus_ICE_the_viking_spirit" + texturefile = "gfx/interface/goals/focus_ICE_the_viking_spirit.dds" + } + SpriteType = { + name = "GFX_focus_ICE_securing_the_north_sea_passage" + texturefile = "gfx/interface/goals/focus_ICE_securing_the_north_sea_passage.dds" + } + SpriteType = { + name = "GFX_focus_ICE_vinland" + texturefile = "gfx/interface/goals/focus_ICE_vinland.dds" + } + SpriteType = { + name = "GFX_focus_ICE_reclaiming_the_empire" + texturefile = "gfx/interface/goals/focus_ICE_reclaiming_the_empire.dds" + } + SpriteType = { + name = "GFX_focus_ICE_break_with_the_crown" + texturefile = "gfx/interface/goals/focus_ICE_break_with_the_crown.dds" + } + SpriteType = { + name = "GFX_focus_ICE_not_our_king" + texturefile = "gfx/interface/goals/focus_ICE_not_our_king.dds" + } + + + ##FINLAND## + + + SpriteType = { + name = "GFX_focus_FIN_expand_air_force_academy" + texturefile = "gfx/interface/goals/focus_FIN_expand_air_force_academy.dds" + } + SpriteType = { + name = "GFX_focus_FIN_acquire_andros_dockyards" + texturefile = "gfx/interface/goals/focus_FIN_acquire_andros_dockyards.dds" + } + SpriteType = { + name = "GFX_focus_FIN_expansion_towards_the_atlantic" + texturefile = "gfx/interface/goals/focus_FIN_expansion_towards_the_atlantic.dds" + } + SpriteType = { + name = "GFX_focus_FIN_coastal_defense" + texturefile = "gfx/interface/goals/focus_FIN_coastal_defense.dds" + } + SpriteType = { + name = "GFX_focus_FIN_foreign_anti_air" + texturefile = "gfx/interface/goals/focus_FIN_foreign_anti_air.dds" + } + SpriteType = { + name = "GFX_focus_FIN_increase_military_budget" + texturefile = "gfx/interface/goals/focus_FIN_increase_military_budget.dds" + } + SpriteType = { + name = "GFX_focus_FIN_jaeger_movement" + texturefile = "gfx/interface/goals/focus_FIN_jaeger_movement.dds" + } + SpriteType = { + name = "GFX_focus_FIN_oy_alkoholiliike" + texturefile 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SpriteType = { + name = "GFX_focus_ARG_study_the_battle_of_the_river_plate" + texturefile = "gfx/interface/goals/focus_ARG_study_the_battle_of_the_river_plate.dds" + } + SpriteType = { + name = "GFX_focus_ARG_support_radical_nationalism" + texturefile = "gfx/interface/goals/focus_ARG_support_radical_nationalism.dds" + } + SpriteType = { + name = "GFX_focus_ARG_the_american_push" + texturefile = "gfx/interface/goals/focus_ARG_the_american_push.dds" + } + SpriteType = { + name = "GFX_focus_ARG_the_buenos_aires_conference" + texturefile = "gfx/interface/goals/focus_ARG_the_buenos_aires_conference.dds" + } + SpriteType = { + name = "GFX_focus_ARG_the_castillo_cabinet" + texturefile = "gfx/interface/goals/focus_ARG_the_castillo_cabinet.dds" + } + SpriteType = { + name = "GFX_focus_ARG_the_old_enemy" + texturefile = "gfx/interface/goals/focus_ARG_the_old_enemy.dds" + } + SpriteType = { + name = "GFX_focus_ARG_the_war_machine" + texturefile = 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texturefile = "gfx/interface/goals/focus_BRA_university_of_sao_paulo.dds" + } + SpriteType = { + name = "GFX_focus_BRA_us_of_brazil" + texturefile = "gfx/interface/goals/focus_BRA_us_of_brazil.dds" + } + SpriteType = { + name = "GFX_focus_BRA_us_of_south_america" + texturefile = "gfx/interface/goals/focus_BRA_us_of_south_america.dds" + } + SpriteType = { + name = "GFX_focus_BRA_utilize_security_law" + texturefile = "gfx/interface/goals/focus_BRA_utilize_security_law.dds" + } + SpriteType = { + name = "GFX_focus_BRA_work_with_the_integralists" + texturefile = "gfx/interface/goals/focus_BRA_work_with_the_integralists.dds" + } + SpriteType = { + name = "GFX_focus_generic_promote_SA_immigration" + texturefile = "gfx/interface/goals/focus_generic_promote_SA_immigration.dds" + } + SpriteType = { + name = "GFX_focus_generic_resource_extraction" + texturefile = "gfx/interface/goals/focus_generic_resource_extraction.dds" + } + SpriteType = { + name = "GFX_focus_generic_road_investment" + texturefile = "gfx/interface/goals/focus_generic_road_investment.dds" + } + SpriteType = { + name = "GFX_focus_generic_south_america" + texturefile = "gfx/interface/goals/focus_generic_south_america.dds" + } + SpriteType = { + name = "GFX_focus_BRA_rio_protocol" + texturefile = "gfx/interface/goals/focus_BRA_rio_protocol.dds" + } + SpriteType = { + name = "GFX_focus_BRA_free_prestes" + texturefile = "gfx/interface/goals/focus_BRA_free_prestes.dds" + } + SpriteType = { + name = "GFX_focus_BRA_good_neighbor_policy" + texturefile = "gfx/interface/goals/focus_BRA_good_neighbor_policy.dds" + } + SpriteType = { + name = "GFX_focus_BRA_jaguar_diplomacy" + texturefile = "gfx/interface/goals/focus_BRA_jaguar_diplomacy.dds" + } + SpriteType = { + name = "GFX_focus_BRA_socialist_theologians" + texturefile = "gfx/interface/goals/focus_BRA_socialist_theologians.dds" + } + SpriteType = { + name = "GFX_focus_BRA_state_atheism" + texturefile = "gfx/interface/goals/focus_BRA_state_atheism.dds" + } + + ############### + ##CHL FOCUSES## + ############### + + SpriteType = { + name = "GFX_focus_CHL_1938_chilean_presidential_election" + texturefile = "gfx/interface/goals/focus_CHL_1938_chilean_presidential_election.dds" + } + SpriteType = { + name = "GFX_focus_CHL_address_the_mapuche_conflict" + texturefile = "gfx/interface/goals/focus_CHL_address_the_mapuche_conflict.dds" + } + SpriteType = { + name = "GFX_focus_CHL_an_imperial_capital" + texturefile = "gfx/interface/goals/focus_CHL_an_imperial_capital.dds" + } + SpriteType = { + name = "GFX_focus_CHL_policies_of_arturo_alessandri" + texturefile = "gfx/interface/goals/focus_CHL_policies_of_arturo_alessandri.dds" + } + SpriteType = { + name = "GFX_focus_CHL_avenge_the_pacification_of_araucania" + texturefile = "gfx/interface/goals/focus_CHL_avenge_the_pacification_of_araucania.dds" + } + SpriteType = { + name = "GFX_focus_CHL_a_french_alliance" + texturefile = "gfx/interface/goals/focus_CHL_a_french_alliance.dds" + } + SpriteType = { + 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name = "GFX_focus_CHL_enforce_the_chilean_identity" + texturefile = "gfx/interface/goals/focus_CHL_enforce_the_chilean_identity.dds" + } + SpriteType = { + name = "GFX_focus_CHL_enlarge_the_textile_industries" + texturefile = "gfx/interface/goals/focus_CHL_enlarge_the_textile_industries.dds" + } + SpriteType = { + name = "GFX_focus_CHL_expand_southern_infrastructure" + texturefile = "gfx/interface/goals/focus_CHL_expand_southern_infrastructure.dds" + } + SpriteType = { + name = "GFX_focus_CHL_expand_the_forestry" + texturefile = "gfx/interface/goals/focus_CHL_expand_the_forestry.dds" + } + SpriteType = { + name = "GFX_focus_CHL_focus_on_cattle_and_wool" + texturefile = "gfx/interface/goals/focus_CHL_focus_on_cattle_and_wool.dds" + } + SpriteType = { + name = "GFX_focus_CHL_found_the_contraloria_general_de_la_republica" + texturefile = "gfx/interface/goals/focus_CHL_found_the_contraloria_general_de_la_republica.dds" + } + SpriteType = { + name = "GFX_focus_CHL_high_quality_nitrate" + texturefile = "gfx/interface/goals/focus_CHL_high_quality_nitrate.dds" + } + SpriteType = { + name = "GFX_focus_CHL_honor_the_legacy_of_caupolican" + texturefile = "gfx/interface/goals/focus_CHL_honor_the_legacy_of_caupolican.dds" + } + SpriteType = { + name = "GFX_focus_CHL_ibanezs_coup" + texturefile = "gfx/interface/goals/focus_CHL_ibanezs_coup.dds" + } + SpriteType = { + name = "GFX_focus_CHL_incorporate_machi_into_the_army" + texturefile = "gfx/interface/goals/focus_CHL_incorporate_machi_into_the_army.dds" + } + SpriteType = { + name = "GFX_focus_CHL_invite_french_aristocracy" + texturefile = "gfx/interface/goals/focus_CHL_invite_french_aristocracy.dds" + } + SpriteType = { + name = "GFX_focus_CHL_la_corporacion_araucania" + texturefile = "gfx/interface/goals/focus_CHL_la_corporacion_araucania.dds" + } + SpriteType = { + name = "GFX_focus_CHL_la_federacion_araucania" + texturefile = "gfx/interface/goals/focus_CHL_la_federacion_araucania.dds" + } + SpriteType = { + name = 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"gfx/interface/goals/focus_CHL_taking_back_patagonia_monarchist.dds" + } + SpriteType = { + name = "GFX_focus_CHL_the_future_of_Chile" + texturefile = "gfx/interface/goals/focus_CHL_the_future_of_Chile.dds" + } + SpriteType = { + name = "GFX_focus_CHL_the_patagonian_giants" + texturefile = "gfx/interface/goals/focus_CHL_the_patagonian_giants.dds" + } + SpriteType = { + name = "GFX_focus_CHL_the_popular_freedom_alliance" + texturefile = "gfx/interface/goals/focus_CHL_the_popular_freedom_alliance.dds" + } + SpriteType = { + name = "GFX_focus_CHL_the_scouts_monarchist_youth_organization" + texturefile = "gfx/interface/goals/focus_CHL_the_scouts_monarchist_youth_organization.dds" + } + SpriteType = { + name = "GFX_focus_CHL_the_spirit_of_the_war_of_the_pacific" + texturefile = "gfx/interface/goals/focus_CHL_the_spirit_of_the_war_of_the_pacific.dds" + } + SpriteType = { + name = "GFX_focus_CHL_the_straight_line" + texturefile = "gfx/interface/goals/focus_CHL_the_straight_line.dds" + } + SpriteType = { + name = "GFX_focus_CHL_unify_the_fascist_movements" + texturefile = "gfx/interface/goals/focus_CHL_unify_the_fascist_movements.dds" + } + SpriteType = { + name = "GFX_focus_CHL_union_araucana" + texturefile = "gfx/interface/goals/focus_CHL_union_araucana.dds" + } + SpriteType = { + name = "GFX_focus_CHL_union_of_hispanic_republics" + texturefile = "gfx/interface/goals/focus_CHL_union_of_hispanic_republics.dds" + } + SpriteType = { + name = "GFX_focus_CHL_unite_hispanic_america" + texturefile = "gfx/interface/goals/focus_CHL_unite_hispanic_america.dds" + } + SpriteType = { + name = "GFX_focus_CHL_utilize_famae" + texturefile = "gfx/interface/goals/focus_CHL_utilize_famae.dds" + } + SpriteType = { + name = "GFX_focus_CHL_work_on_the_panamerican_highway" + texturefile = "gfx/interface/goals/focus_CHL_work_on_the_panamerican_highway.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_the_guyanas" + texturefile = "gfx/interface/goals/focus_generic_attack_the_guyanas.dds" + } + SpriteType = { + name = "GFX_focus_generic_low_cost_housing" + texturefile = "gfx/interface/goals/focus_generic_low_cost_housing.dds" + } + SpriteType = { + name = "GFX_focus_generic_public_works" + texturefile = "gfx/interface/goals/focus_generic_public_works.dds" + } + SpriteType = { + name = "GFX_focus_generic_universal_suffrage" + texturefile = "gfx/interface/goals/focus_generic_universal_suffrage.dds" + } + SpriteType = { + name = "GFX_focus_CHL_strengthen_instituto_nacional" + texturefile = "gfx/interface/goals/focus_CHL_strengthen_instituto_nacional.dds" + } + + + ############### + ##PAR & URG FOCUSES## + ############### + + SpriteType = { + name = "GFX_focus_PAR_revenge_for_the_chaco_war" + texturefile = "gfx/interface/goals/focus_PAR_revenge_for_the_chaco_war.dds" + } + SpriteType = { + name = "GFX_focus_PAR_pull_back_troops_from_the_chaco" + texturefile = "gfx/interface/goals/focus_PAR_pull_back_troops_from_the_chaco.dds" + } + SpriteType = { + name = "GFX_focus_PAR_align_with_the_guion_rojo" + texturefile = "gfx/interface/goals/focus_PAR_align_with_the_guion_rojo.dds" + } + SpriteType = { + name = "GFX_focus_PAR_neuter_the_guion_rojo" + texturefile = "gfx/interface/goals/focus_PAR_neuter_the_guion_rojo.dds" + } + SpriteType = { + name = "GFX_focus_PAR_put_estigarribia_on_a_pedestal" + texturefile = "gfx/interface/goals/focus_PAR_put_estigarribia_on_a_pedestal.dds" + } + SpriteType = { + name = "GFX_focus_URG_legacy_of_batle" + texturefile = "gfx/interface/goals/focus_URG_legacy_of_batle.dds" + } + SpriteType = { + name = "GFX_focus_URG_turmoil_of_paso_morlan" + texturefile = "gfx/interface/goals/focus_URG_turmoil_of_paso_morlan.dds" + } + SpriteType = { + name = "GFX_focus_URG_blancos" + texturefile = "gfx/interface/goals/focus_URG_blancos.dds" + } + SpriteType = { + name = "GFX_focus_URG_colorados" + texturefile = "gfx/interface/goals/focus_URG_colorados.dds" + } + + + ################ + ##MISC FOCUSES## + ################ + + + SpriteType = { + name = "GFX_focus_ARG_air_force" + texturefile = "gfx/interface/goals/focus_ARG_air_force.dds" + } + SpriteType = { + name = "GFX_focus_ARG_army" + texturefile = "gfx/interface/goals/focus_ARG_army.dds" + } + SpriteType = { + name = "GFX_focus_ARG_navy" + texturefile = "gfx/interface/goals/focus_ARG_navy.dds" + } + SpriteType = { + name = "GFX_focus_BRA_air_force" + texturefile = "gfx/interface/goals/focus_BRA_air_force.dds" + } + SpriteType = { + name = "GFX_focus_BRA_army" + texturefile = "gfx/interface/goals/focus_BRA_army.dds" + } + SpriteType = { + name = "GFX_focus_BRA_navy" + texturefile = "gfx/interface/goals/focus_BRA_navy.dds" + } + SpriteType = { + name = "GFX_focus_CAN_rifle_association" + texturefile = "gfx/interface/goals/focus_CAN_rifle_association.dds" + } + SpriteType = { + name = "GFX_focus_CHL_armada_de_chile" + texturefile = "gfx/interface/goals/focus_CHL_armada_de_chile.dds" + } + SpriteType = { + name = "GFX_focus_CHL_ejercito_de_chile" + texturefile = "gfx/interface/goals/focus_CHL_ejercito_de_chile.dds" + } + SpriteType = { + name = "GFX_focus_CHL_fuerza_aerea_de_chile" + texturefile = "gfx/interface/goals/focus_CHL_fuerza_aerea_de_chile.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_argentina" + texturefile = "gfx/interface/goals/focus_generic_attack_argentina.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_bolivia" + texturefile = "gfx/interface/goals/focus_generic_attack_bolivia.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_brazil" + texturefile = "gfx/interface/goals/focus_generic_attack_brazil.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_chile" + texturefile = "gfx/interface/goals/focus_generic_attack_chile.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_colombia" + texturefile = "gfx/interface/goals/focus_generic_attack_colombia.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_ecuador" + texturefile = "gfx/interface/goals/focus_generic_attack_ecuador.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_paraguay" + texturefile = "gfx/interface/goals/focus_generic_attack_paraguay.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_peru" + texturefile = "gfx/interface/goals/focus_generic_attack_peru.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_uruguay" + texturefile = "gfx/interface/goals/focus_generic_attack_uruguay.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_usa" + texturefile = "gfx/interface/goals/focus_generic_attack_usa.dds" + } + SpriteType = { + name = "GFX_focus_generic_attack_venezuela" + texturefile = "gfx/interface/goals/focus_generic_attack_venezuela.dds" + } + SpriteType = { + name = "GFX_focus_generic_befriend_chile" + texturefile = "gfx/interface/goals/focus_generic_befriend_chile.dds" + } + SpriteType = { + name = "GFX_focus_generic_befriend_mapuche" + texturefile = "gfx/interface/goals/focus_generic_befriend_mapuche.dds" + } + SpriteType = { + name = "GFX_focus_generic_cruiser_submarines" + texturefile = "gfx/interface/goals/focus_generic_cruiser_submarines.dds" + } + SpriteType = { + name = "GFX_focus_SMB_atacama_training" + texturefile = "gfx/interface/goals/focus_SMB_atacama_training.dds" + } + SpriteType = { + name = "GFX_focus_SMB_a_land_of_mountains" + texturefile = "gfx/interface/goals/focus_SMB_a_land_of_mountains.dds" + } + SpriteType = { + name = "GFX_focus_SMB_blue_water_fleet" + texturefile = "gfx/interface/goals/focus_SMB_blue_water_fleet.dds" + } + SpriteType = { + name = "GFX_focus_SMB_mountain_guns" + texturefile = "gfx/interface/goals/focus_SMB_mountain_guns.dds" + } + SpriteType = { + name = "GFX_focus_SMB_purchase_aircraft" + texturefile = "gfx/interface/goals/focus_SMB_purchase_aircraft.dds" + } + SpriteType = { + name = "GFX_focus_SMB_special_forces_option_1" + texturefile = "gfx/interface/goals/focus_SMB_special_forces_option_1.dds" + } + SpriteType = { + name = "GFX_focus_SMB_special_forces_option_3" + texturefile = "gfx/interface/goals/focus_SMB_special_forces_option_3.dds" + } + SpriteType = { + name = "GFX_focus_SMB_tierra_del_fuego_training" + texturefile = "gfx/interface/goals/focus_SMB_tierra_del_fuego_training.dds" + } + SpriteType = { + name = "GFX_focus_SMB_reescalate_the_naval_arms_race" + texturefile = "gfx/interface/goals/focus_SMB_reescalate_the_naval_arms_race.dds" + } + +} diff --git a/interface/goals_shine.gfx b/interface/goals_shine.gfx new file mode 100755 index 0000000..858ed5d --- /dev/null +++ b/interface/goals_shine.gfx @@ -0,0 +1,44487 @@ +spriteTypes = { + + + + SpriteType = { + name = "GFX__shine" + texturefile = "gfx/interface/goals/goal_unknown.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_unknown.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_unknown.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + #### Generic continuous goal icons + + SpriteType = { + name = "GFX_goal_continuous_air_production_shine" + texturefile = "gfx/interface/goals/goal_continuous_air_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_air_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_air_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_non_factory_construct_shine" + texturefile = "gfx/interface/goals/goal_continuous_non_factory_construct.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_non_factory_construct.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_non_factory_construct.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_reduce_training_time_shine" + texturefile = "gfx/interface/goals/goal_continuous_reduce_training_time.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_reduce_training_time.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_reduce_training_time.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_boost_freedom_shine" + texturefile = "gfx/interface/goals/goal_continuous_boost_freedom.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_boost_freedom.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_boost_freedom.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_suppression_shine" + texturefile = "gfx/interface/goals/goal_continuous_suppression.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_suppression.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_suppression.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_restrict_freedom_shine" + texturefile = "gfx/interface/goals/goal_continuous_restrict_freedom.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_restrict_freedom.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_restrict_freedom.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_def_against_influence_shine" + texturefile = "gfx/interface/goals/goal_continuous_def_against_influence.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_def_against_influence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_def_against_influence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_research_shine" + texturefile = "gfx/interface/goals/goal_continuous_research.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_increase_nu_shine" + texturefile = "gfx/interface/goals/goal_continuous_increase_nu.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_increase_nu.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_increase_nu.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_repairments_shine" + texturefile = "gfx/interface/goals/goal_continuous_repairments.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_repairments.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_repairments.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_naval_production_shine" + texturefile = "gfx/interface/goals/goal_continuous_naval_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_naval_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_naval_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_continuous_armor_production_shine" + texturefile = "gfx/interface/goals/goal_continuous_armor_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_armor_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_continuous_armor_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + #### Generic goal icons + + SpriteType = { + name = "GFX_focus_generic_steel_shine" + texturefile = "gfx/interface/goals/focus_generic_steel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_steel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_steel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_aluminum_shine" + texturefile = "gfx/interface/goals/focus_generic_aluminum.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_aluminum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_aluminum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_tungsten_shine" + texturefile = "gfx/interface/goals/focus_generic_tungsten.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_tungsten.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_tungsten.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_research2_shine" + texturefile = "gfx/interface/goals/focus_research2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_research2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_research2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_treaty_shine" + texturefile = "gfx/interface/goals/focus_generic_treaty.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_treaty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_treaty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + SpriteType = { + name = "GFX_focus_generic_military_academy_shine" + texturefile = "gfx/interface/goals/focus_generic_military_academy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_military_academy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_military_academy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_military_mission_shine" + texturefile = "gfx/interface/goals/focus_generic_military_mission.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_military_mission.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_military_mission.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_concessions_shine" + texturefile = "gfx/interface/goals/focus_generic_concessions.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_concessions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_concessions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_self_management_shine" + texturefile = "gfx/interface/goals/focus_generic_self_management.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_self_management.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_self_management.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_license_production_shine" + texturefile = "gfx/interface/goals/focus_generic_license_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_license_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_license_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_smiling_buddha_shine" + texturefile = "gfx/interface/goals/goal_tfv_smiling_buddha.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_smiling_buddha.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_smiling_buddha.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_join_comintern_shine" + texturefile = "gfx/interface/goals/focus_generic_join_comintern.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_join_comintern.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_join_comintern.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_home_defense_shine" + texturefile = "gfx/interface/goals/focus_generic_home_defense.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_home_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_home_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_the_giant_wakes_shine" + texturefile = "gfx/interface/goals/focus_generic_the_giant_wakes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_the_giant_wakes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_the_giant_wakes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_cryptologic_bomb_shine" + texturefile = "gfx/interface/goals/focus_generic_cryptologic_bomb.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_cryptologic_bomb.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_cryptologic_bomb.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_socialist_science_shine" + texturefile = "gfx/interface/goals/focus_generic_socialist_science.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_socialist_science.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_socialist_science.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_italy_first_shine" + texturefile = "gfx/interface/goals/focus_generic_italy_first.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_italy_first.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_italy_first.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_little_entente_shine" + texturefile = "gfx/interface/goals/focus_generic_little_entente.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_little_entente.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_little_entente.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_soviet_politics_shine" + texturefile = "gfx/interface/goals/focus_generic_soviet_politics.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_soviet_politics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_soviet_politics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_strike_at_democracy3_shine" + texturefile = "gfx/interface/goals/focus_generic_strike_at_democracy3.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_strike_at_democracy3.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_strike_at_democracy3.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_strike_at_democracy2_shine" + texturefile = "gfx/interface/goals/focus_generic_strike_at_democracy2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_strike_at_democracy2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_strike_at_democracy2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_strike_at_democracy1_shine" + texturefile = "gfx/interface/goals/focus_generic_strike_at_democracy1.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_strike_at_democracy1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_strike_at_democracy1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_anti_fascist_diplomacy_shine" + texturefile = "gfx/interface/goals/focus_generic_anti_fascist_diplomacy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_anti_fascist_diplomacy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_anti_fascist_diplomacy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_japanese_imperial_glory_shine" + texturefile = "gfx/interface/goals/focus_generic_japanese_imperial_glory.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_japanese_imperial_glory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_japanese_imperial_glory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_support_the_left_right_shine" + texturefile = "gfx/interface/goals/focus_generic_support_the_left_right.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_support_the_left_right.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_support_the_left_right.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_polish_deal_shine" + texturefile = "gfx/interface/goals/focus_generic_polish_deal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_polish_deal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_polish_deal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_air_defense_shine" + texturefile = "gfx/interface/goals/focus_generic_air_defense.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_air_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_air_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_coastal_fort_shine" + texturefile = "gfx/interface/goals/focus_generic_coastal_fort.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_coastal_fort.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_coastal_fort.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_paratrooper_shine" + texturefile = "gfx/interface/goals/focus_generic_paratrooper.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_paratrooper.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_paratrooper.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_diplomatic_treaty_shine" + texturefile = "gfx/interface/goals/focus_generic_diplomatic_treaty.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_diplomatic_treaty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_diplomatic_treaty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NZL_bob_semple_tank_shine" + texturefile = "gfx/interface/goals/focus_NZL_bob_semple_tank.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NZL_bob_semple_tank.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NZL_bob_semple_tank.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_unknown_shine" + texturefile = "gfx/interface/goals/goal_unknown.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_unknown.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_unknown.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_production_shine" + texturefile = "gfx/interface/goals/goal_generic_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_attack_allies_shine" + texturefile = "gfx/interface/goals/goal_generic_attack_allies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_attack_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_attack_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_oil_refinery_shine" + texturefile = "gfx/interface/goals/goal_generic_oil_refinery.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_oil_refinery.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_oil_refinery.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_positive_trade_relations_shine" + texturefile = "gfx/interface/goals/goal_generic_positive_trade_relations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_positive_trade_relations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_positive_trade_relations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_military_deal_shine" + texturefile = "gfx/interface/goals/goal_generic_military_deal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_military_deal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_military_deal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_wolf_pack_shine" + texturefile = "gfx/interface/goals/goal_generic_wolf_pack.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_wolf_pack.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_wolf_pack.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_amphibious_assault_shine" + texturefile = "gfx/interface/goals/goal_generic_amphibious_assault.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_amphibious_assault.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_amphibious_assault.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_dangerous_deal_shine" + texturefile = "gfx/interface/goals/goal_generic_dangerous_deal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_dangerous_deal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_dangerous_deal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_military_sphere_shine" + texturefile = "gfx/interface/goals/goal_generic_military_sphere.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_military_sphere.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_military_sphere.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_major_alliance_shine" + texturefile = "gfx/interface/goals/goal_generic_major_alliance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_major_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_major_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_more_territorial_claims_shine" + texturefile = "gfx/interface/goals/goal_generic_more_territorial_claims.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_more_territorial_claims.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_more_territorial_claims.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_major_war_shine" + texturefile = "gfx/interface/goals/goal_generic_major_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_major_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_major_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_soviet_construction_shine" + texturefile = "gfx/interface/goals/goal_generic_soviet_construction.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_soviet_construction.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_soviet_construction.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_fortify_city_shine" + texturefile = "gfx/interface/goals/goal_generic_fortify_city.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_fortify_city.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_fortify_city.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_war_with_comintern_shine" + texturefile = "gfx/interface/goals/goal_generic_war_with_comintern.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_war_with_comintern.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_war_with_comintern.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_territory_or_war_shine" + texturefile = "gfx/interface/goals/goal_generic_territory_or_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_territory_or_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_territory_or_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_forceful_treaty_shine" + texturefile = "gfx/interface/goals/goal_generic_forceful_treaty.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_forceful_treaty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_forceful_treaty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_scientific_exchange_shine" + texturefile = "gfx/interface/goals/goal_generic_scientific_exchange.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_scientific_exchange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_scientific_exchange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_intelligence_exchange_shine" + texturefile = "gfx/interface/goals/goal_generic_intelligence_exchange.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_intelligence_exchange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_intelligence_exchange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_support_fascism_shine" + texturefile = "gfx/interface/goals/goal_generic_support_fascism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_support_fascism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_support_fascism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_support_communism_shine" + texturefile = "gfx/interface/goals/goal_generic_support_communism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_support_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_support_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_support_democracy_shine" + texturefile = "gfx/interface/goals/goal_generic_support_democracy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_support_democracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_support_democracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_allies_build_infantry_shine" + texturefile = "gfx/interface/goals/goal_generic_allies_build_infantry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_allies_build_infantry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_allies_build_infantry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_build_tank_shine" + texturefile = "gfx/interface/goals/goal_generic_build_tank.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_tank.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_tank.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_build_airforce_shine" + texturefile = "gfx/interface/goals/goal_generic_build_airforce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_axis_build_infantry_shine" + texturefile = "gfx/interface/goals/goal_generic_axis_build_infantry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_axis_build_infantry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_axis_build_infantry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_build_navy_shine" + texturefile = "gfx/interface/goals/goal_generic_build_nay.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_nay.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_nay.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_improve_relations_shine" + texturefile = "gfx/interface/goals/goal_generic_improve_relations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_improve_relations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_improve_relations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_political_pressure_shine" + texturefile = "gfx/interface/goals/goal_generic_political_pressure.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_political_pressure.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_political_pressure.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_demand_territory_shine" + texturefile = "gfx/interface/goals/goal_generic_demand_territory.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_demand_territory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_demand_territory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_occupy_start_war_shine" + texturefile = "gfx/interface/goals/goal_generic_occypy_start_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_occypy_start_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_occypy_start_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_occupy_states_coastal_shine" + texturefile = "gfx/interface/goals/goal_generic_occypy_states_coastal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_occypy_states_coastal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_occypy_states_coastal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_occupy_states_ongoing_war_shine" + texturefile = "gfx/interface/goals/goal_generic_occypy_states_ongoing_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_occypy_states_ongoing_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_occypy_states_ongoing_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_position_armies_shine" + texturefile = "gfx/interface/goals/goal_generic_position_armies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_position_armies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_position_armies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_construct_military_shine" + texturefile = "gfx/interface/goals/goal_generic_construct_military.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_construct_civilian_shine" + texturefile = "gfx/interface/goals/goal_generic_construct_civilian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_cruiser2_shine" + texturefile = "gfx/interface/goals/focus_generic_cruiser2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_cruiser2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_cruiser2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_destroyer_shine" + texturefile = "gfx/interface/goals/focus_generic_destroyer.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_destroyer.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_destroyer.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_industry_1_shine" + texturefile = "gfx/interface/goals/focus_generic_industry_1.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_industry_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_industry_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_industry_2_shine" + texturefile = "gfx/interface/goals/focus_generic_industry_2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_industry_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_industry_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_industry_3_shine" + texturefile = "gfx/interface/goals/focus_generic_industry_3.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_industry_3.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_industry_3.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_navy_battleship2_shine" + texturefile = "gfx/interface/goals/focus_generic_navy_battleship2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_navy_battleship2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_navy_battleship2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_army_tanks2_shine" + texturefile = "gfx/interface/goals/focus_generic_army_tanks2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_army_tanks2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_army_tanks2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_combined_arms_shine" + texturefile = "gfx/interface/goals/focus_generic_combined_arms.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_combined_arms.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_combined_arms.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_tank_production_shine" + texturefile = "gfx/interface/goals/focus_generic_tank_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_tank_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_tank_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + #### German goal icons + + SpriteType = { + name = "GFX_focus_ger_break_anglo_french_colonial_hegemony_shine" + texturefile = "gfx/interface/goals/focus_ger_break_anglo_french_colonial_hegemony.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_break_anglo_french_colonial_hegemony.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_break_anglo_french_colonial_hegemony.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ger_accept_british_naval_dominance_shine" + texturefile = "gfx/interface/goals/focus_ger_accept_british_naval_dominance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_accept_british_naval_dominance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_accept_british_naval_dominance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ger_strike_at_the_source_shine" + texturefile = "gfx/interface/goals/focus_ger_strike_at_the_source.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_strike_at_the_source.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_strike_at_the_source.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ger_bulwark_against_bolshevism_shine" + texturefile = "gfx/interface/goals/focus_ger_bulwark_against_bolshevism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_bulwark_against_bolshevism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_bulwark_against_bolshevism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ger_oppose_hitler_shine" + texturefile = "gfx/interface/goals/focus_ger_oppose_hitler.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_oppose_hitler.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_oppose_hitler.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ger_great_red_menace_shine" + texturefile = "gfx/interface/goals/focus_ger_great_red_menace.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_great_red_menace.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_great_red_menace.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ger_assassinate_mussolini_shine" + texturefile = "gfx/interface/goals/focus_ger_assassinate_mussolini.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_assassinate_mussolini.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_assassinate_mussolini.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ger_return_of_the_kaiser_shine" + texturefile = "gfx/interface/goals/focus_ger_return_of_the_kaiser.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_return_of_the_kaiser.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_return_of_the_kaiser.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ger_revive_kaiserreich_shine" + texturefile = "gfx/interface/goals/focus_ger_revive_kaiserreich.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_revive_kaiserreich.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_revive_kaiserreich.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_rubber_shine" + texturefile = "gfx/interface/goals/focus_generic_rubber.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_rubber.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_rubber.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ger_reichskommisariats_shine" + texturefile = "gfx/interface/goals/focus_ger_reichskommisariats.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_reichskommisariats.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ger_reichskommisariats.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_fortify_the_westwall_shine" + texturefile = "gfx/interface/goals/goal_generic_construct_military.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_reichsautobahn_shine" + texturefile = "gfx/interface/goals/goal_generic_construct_civilian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_panzerwaffe_shine" + texturefile = "gfx/interface/goals/goal_generic_build_tank.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_tank.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_tank.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_expand_the_luftwaffe_shine" + texturefile = "gfx/interface/goals/goal_generic_build_airforce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_build_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_molotov_ribbentrop_pact_shine" + texturefile = "gfx/interface/goals/goal_molotov_ribbentrop_pact.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_molotov_ribbentrop_pact.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_molotov_ribbentrop_pact.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_anschluss_shine" + texturefile = "gfx/interface/goals/goal_anschluss.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_anschluss.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_anschluss.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_rhineland_shine" + texturefile = "gfx/interface/goals/goal_rhineland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_rhineland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_rhineland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_poland_goal_shine" + texturefile = "gfx/interface/goals/goal_poland_goal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_poland_goal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_poland_goal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_demand_sudetenland_shine" + texturefile = "gfx/interface/goals/goal_demand_sudetenland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_demand_sudetenland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_demand_sudetenland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tripartite_pact_shine" + texturefile = "gfx/interface/goals/goal_tripartite_pact.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_tripartite_pact.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_tripartite_pact.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_anti_comintern_pact_shine" + texturefile = "gfx/interface/goals/goal_anti_comintern_pact.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_anti_comintern_pact.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_anti_comintern_pact.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_wonderweapons_shine" + texturefile = "gfx/interface/goals/focus_wonderweapons.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_wonderweapons.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_wonderweapons.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_research_shine" + texturefile = "gfx/interface/goals/focus_research.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_rocketry_shine" + texturefile = "gfx/interface/goals/focus_rocketry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_rocketry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_rocketry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_jet_planes_shine" + texturefile = "gfx/interface/goals/focus_generic_jet_planes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_jet_planes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_jet_planes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_special_forces_shine" + texturefile = "gfx/interface/goals/goal_generic_special_forces.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_special_forces.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_special_forces.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_propaganda_shine" + texturefile = "gfx/interface/goals/goal_generic_propaganda.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_air_bomber_shine" + texturefile = "gfx/interface/goals/goal_generic_air_bomber.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_bomber.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_bomber.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_air_fighter_shine" + texturefile = "gfx/interface/goals/goal_generic_air_fighter.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_fighter.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_fighter.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_CAS_shine" + texturefile = "gfx/interface/goals/goal_generic_CAS.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_CAS.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_CAS.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_air_doctrine_shine" + texturefile = "gfx/interface/goals/goal_generic_air_doctrine.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_doctrine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_doctrine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_navy_battleship_shine" + texturefile = "gfx/interface/goals/goal_generic_navy_battleship.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_battleship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_battleship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_navy_carrier_shine" + texturefile = "gfx/interface/goals/goal_generic_navy_carrier.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_carrier.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_carrier.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_navy_submarine_shine" + texturefile = "gfx/interface/goals/goal_generic_navy_submarine.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_submarine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_submarine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_navy_anti_submarine_shine" + texturefile = "gfx/interface/goals/goal_generic_navy_anti_submarine.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_anti_submarine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_anti_submarine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_navy_doctrines_tactics_shine" + texturefile = "gfx/interface/goals/goal_generic_navy_doctrines_tactics.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_doctrines_tactics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_doctrines_tactics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_army_motorized_shine" + texturefile = "gfx/interface/goals/goal_generic_army_motorized.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_motorized.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_motorized.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_army_tanks_shine" + texturefile = "gfx/interface/goals/goal_generic_army_tanks.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_tanks.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_tanks.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_army_doctrines_shine" + texturefile = "gfx/interface/goals/goal_generic_army_doctrines.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_doctrines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_doctrines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_army_artillery_shine" + texturefile = "gfx/interface/goals/goal_generic_army_artillery.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_artillery.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_artillery.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_army_artillery2_shine" + texturefile = "gfx/interface/goals/goal_generic_army_artillery2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_artillery2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_army_artillery2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_construct_civ_factory_shine" + texturefile = "gfx/interface/goals/goal_generic_construct_civ_factory.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_civ_factory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_civ_factory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_construct_mil_factory_shine" + texturefile = "gfx/interface/goals/goal_generic_construct_mil_factory.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_mil_factory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_mil_factory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_construct_infrastructure_shine" + texturefile = "gfx/interface/goals/goal_generic_construct_infrastructure.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_infrastructure.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_infrastructure.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_national_unity_shine" + texturefile = "gfx/interface/goals/goal_generic_national_unity.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_national_unity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_national_unity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_air_naval_bomber_shine" + texturefile = "gfx/interface/goals/goal_generic_air_naval_bomber.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_naval_bomber.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_naval_bomber.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_construct_naval_dockyard_shine" + texturefile = "gfx/interface/goals/goal_generic_construct_naval_dockyard.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_naval_dockyard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construct_naval_dockyard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_navy_cruiser_shine" + texturefile = "gfx/interface/goals/goal_generic_navy_cruiser.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_cruiser.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_navy_cruiser.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_secret_weapon_shine" + texturefile = "gfx/interface/goals/goal_generic_secret_weapon.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_secret_weapon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_secret_weapon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_neutrality_focus_shine" + texturefile = "gfx/interface/goals/goal_generic_neutrality_focus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_neutrality_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_neutrality_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_production2_shine" + texturefile = "gfx/interface/goals/goal_generic_production2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_production2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_production2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_construction_shine" + texturefile = "gfx/interface/goals/goal_generic_construction.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construction.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construction.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_cavalry_shine" + texturefile = "gfx/interface/goals/goal_generic_cavalry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_cavalry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_cavalry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_air_fighter2_shine" + texturefile = "gfx/interface/goals/goal_generic_air_fighter2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_fighter2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_fighter2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_construction2_shine" + texturefile = "gfx/interface/goals/goal_generic_construction2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construction2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_construction2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_alliance_shine" + texturefile = "gfx/interface/goals/goal_generic_alliance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_radar_shine" + texturefile = "gfx/interface/goals/goal_generic_radar.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_radar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_radar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_air_production_shine" + texturefile = "gfx/interface/goals/goal_generic_air_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_air_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_defence_shine" + texturefile = "gfx/interface/goals/goal_generic_defence.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_defence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_defence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_consumer_goods_shine" + texturefile = "gfx/interface/goals/goal_generic_consumer_goods.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_consumer_goods.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_consumer_goods.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_trade_shine" + texturefile = "gfx/interface/goals/goal_generic_trade.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_trade.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_trade.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_generic_small_arms_shine" + texturefile = "gfx/interface/goals/goal_generic_small_arms.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_small_arms.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_generic_small_arms.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_AST_never_gallipoli_shine" + texturefile = "gfx/interface/goals/focus_AST_never_gallipoli.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_AST_never_gallipoli.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_AST_never_gallipoli.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_AST_rats_tobruk_shine" + texturefile = "gfx/interface/goals/focus_AST_rats_tobruk.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_AST_rats_tobruk.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_AST_rats_tobruk.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_AST_squander_bug_shine" + texturefile = "gfx/interface/goals/focus_AST_squander_bug.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_AST_squander_bug.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_AST_squander_bug.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_AST_war_japan_shine" + texturefile = "gfx/interface/goals/focus_AST_war_japan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_AST_war_japan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_AST_war_japan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_goal_tfv_saf_anti_colonialist_crusade_shine" + texturefile = "gfx/interface/goals/focus_SAF_colonialist_crusade.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_colonialist_crusade.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_colonialist_crusade.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tfv_saf_support_german_coup_shine" + texturefile = "gfx/interface/goals/focus_SAF_german_coup.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_german_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_german_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tfv_saf_secure_interests_in_africa_shine" + texturefile = "gfx/interface/goals/focus_SAF_secure_africa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_secure_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_secure_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tfv_saf_secure_interests_in_africa_shine" + texturefile = "gfx/interface/goals/focus_SAF_secure_africa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_secure_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_secure_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tfv_saf_support_ossebrandwag_shine" + texturefile = "gfx/interface/goals/focus_SAF_support_ossewabrandwag.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_support_ossewabrandwag.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SAF_support_ossewabrandwag.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + ### Romania + + SpriteType = { + name = "GFX_focus_rom_parties_end_shine" + texturefile = "gfx/interface/goals/focus_rom_parties_end.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_parties_end.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_parties_end.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_rom_preserve_romania_shine" + texturefile = "gfx/interface/goals/focus_rom_preserve_romania.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_preserve_romania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_preserve_romania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_rom_abdicate_shine" + texturefile = "gfx/interface/goals/focus_rom_abdicate.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_abdicate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_abdicate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_rom_coup_shine" + texturefile = "gfx/interface/goals/focus_rom_coup.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_rom_handle_king_shine" + texturefile = "gfx/interface/goals/focus_rom_handle_king.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_handle_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_handle_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_rom_royal_dictatorship_shine" + texturefile = "gfx/interface/goals/focus_rom_royal_dictatorship.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_royal_dictatorship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_rom_royal_dictatorship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### Hungary + + + SpriteType = { + name = "GFX_focus_hun_elect_a_king_shine" + texturefile = "gfx/interface/goals/focus_hun_elect_a_king.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hun_elect_a_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hun_elect_a_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_hun_assassinate_horthy_shine" + texturefile = "gfx/interface/goals/focus_hun_assassinate_horthy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hun_assassinate_horthy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hun_assassinate_horthy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_secret_rearmament_shine" + texturefile = "gfx/interface/goals/focus_secret_rearmament.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_secret_rearmament.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_secret_rearmament.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_proclaim_the_restauration_of_Austria_Hungary_shine" + texturefile = "gfx/interface/goals/focus_proclaim_the_restauration_of_austria_hungary.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_proclaim_the_restauration_of_austria_hungary.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_proclaim_the_restauration_of_austria_hungary.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_renounce_the_treaty_of_trianon_shine" + texturefile = "gfx/interface/goals/focus_renounce_the_treaty_of_triannon.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_renounce_the_treaty_of_triannon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_renounce_the_treaty_of_triannon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### Switzerland + + SpriteType = { + name = "GFX_focus_attack_switzerland_shine" + texturefile = "gfx/interface/goals/focus_attack_switzerland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_switzerland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_switzerland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### Czech + + SpriteType = { + name = "GFX_focus_CZE_military_aeronautical_institute_shine" + texturefile = "gfx/interface/goals/focus_cze_military_aeronautical_institute.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_cze_military_aeronautical_institute.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_cze_military_aeronautical_institute.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CZE_german_puppet_shine" + texturefile = "gfx/interface/goals/focus_cze_german_puppet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_cze_german_puppet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_cze_german_puppet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CZE_military_research_institute_shine" + texturefile = "gfx/interface/goals/focus_cze_military_research_institute.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_cze_military_research_institute.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_cze_military_research_institute.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### Yugoslavia + + SpriteType = { + name = "GFX_focus_YUG_zmaj_shine" + texturefile = "gfx/interface/goals/focus_yug_zmaj.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_zmaj.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_zmaj.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_YUG_rogozarski_shine" + texturefile = "gfx/interface/goals/focus_yug_rogozarski.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_rogozarski.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_rogozarski.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_YUG_ikarus_shine" + texturefile = "gfx/interface/goals/focus_yug_ikarus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_ikarus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_ikarus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_YUG_banovina_of_croatia_shine" + texturefile = "gfx/interface/goals/focus_yug_banovina_of_croatia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_banovina_of_croatia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_banovina_of_croatia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_YUG_devolved_croatia_shine" + texturefile = "gfx/interface/goals/focus_YUG_devolved_croatia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_devolved_croatia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_devolved_croatia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_YUG_safeguard_bosnia_shine" + texturefile = "gfx/interface/goals/focus_YUG_safeguard_bosnia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_safeguard_bosnia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_safeguard_bosnia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_YUG_divide_bosnia_shine" + texturefile = "gfx/interface/goals/focus_YUG_divide_bosnia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_divide_bosnia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_divide_bosnia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_YUG_dissolve_serbia_shine" + texturefile = "gfx/interface/goals/focus_YUG_dissolve_serbia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_dissolve_serbia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_dissolve_serbia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_YUG_autonomous_transylvania_shine" + texturefile = "gfx/interface/goals/focus_YUG_autonomous_transylvania.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_autonomous_transylvania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_YUG_autonomous_transylvania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_YUG_pan_slavic_congress_shine" + texturefile = "gfx/interface/goals/focus_yug_pan_slavic_congress.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_pan_slavic_congress.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_yug_pan_slavic_congress.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### INDIA ### + + SpriteType = { + name = "GFX_focus_RAJ_all_india_forward_bloc_shine" + texturefile = "gfx/interface/goals/focus_RAJ_all_india_forward_bloc.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_all_india_forward_bloc.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_all_india_forward_bloc.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_RAJ_british_investors_shine" + texturefile = "gfx/interface/goals/focus_RAJ_british_investors.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_british_investors.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_british_investors.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_RAJ_clamp_down_on_corruption_shine" + texturefile = "gfx/interface/goals/focus_RAJ_clamp_down_on_corruption.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_clamp_down_on_corruption.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_clamp_down_on_corruption.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_RAJ_indian_gentlemen_offcers_shine" + texturefile = "gfx/interface/goals/focus_RAJ_indian_gentlemen_offcers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_indian_gentlemen_offcers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_indian_gentlemen_offcers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_RAJ_indian_gurkhas_shine" + texturefile = "gfx/interface/goals/focus_RAJ_indian_gurkhas.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_indian_gurkhas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_indian_gurkhas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_RAJ_indianisation_of_army_shine" + texturefile = "gfx/interface/goals/focus_RAJ_indianisation_of_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_indianisation_of_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_indianisation_of_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_RAJ_lions_of_the_great_war_shine" + texturefile = "gfx/interface/goals/focus_RAJ_lions_of_the_great_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_lions_of_the_great_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_lions_of_the_great_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_RAJ_seek_help_from_germany_shine" + texturefile = "gfx/interface/goals/focus_RAJ_seek_help_from_germany.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_seek_help_from_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_seek_help_from_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_RAJ_seek_help_from_soviet_shine" + texturefile = "gfx/interface/goals/focus_RAJ_seek_help_from_soviet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_seek_help_from_soviet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_seek_help_from_soviet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_RAJ_two_nation_theory_shine" + texturefile = "gfx/interface/goals/focus_RAJ_two_nation_theory.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_two_nation_theory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_RAJ_two_nation_theory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_commonwealth_build_infantry_shine" + texturefile = "gfx/interface/goals/focus_generic_commonwealth_build_infantry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_commonwealth_build_infantry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_commonwealth_build_infantry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_support_fourth_int_shine" + texturefile = "gfx/interface/goals/goal_support_fourth_int.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_support_fourth_int.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_support_fourth_int.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_goal_tfv_sever_ties_with_uk_shine" + texturefile = "gfx/interface/goals/goal_tfv_sever_ties_with_uk.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_sever_ties_with_uk.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_sever_ties_with_uk.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tfv_strengthen_commonwealth_ties_shine" + texturefile = "gfx/interface/goals/goal_tfv_strengthen_commonwealth_ties.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_strengthen_commonwealth_ties.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_strengthen_commonwealth_ties.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tfv_generic_tech_sharing_shine" + texturefile = "gfx/interface/goals/goal_tfv_generic_tech_sharing.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_generic_tech_sharing.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_generic_tech_sharing.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_provoke_border_clashes_shine" + texturefile = "gfx/interface/goals/focus_generic_provoke_border_clashes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_provoke_border_clashes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_provoke_border_clashes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tfv_burn_the_royal_portraits_shine" + texturefile = "gfx/interface/goals/goal_tfv_burn_the_royal_portraits.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_burn_the_royal_portraits.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_burn_the_royal_portraits.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tfv_can_forced_quebec_conscription_shine" + texturefile = "gfx/interface/goals/goal_tfv_can_forced_quebec_conscription.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_can_forced_quebec_conscription.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_can_forced_quebec_conscription.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_tfv_can_compromise_with_quebec_shine" + texturefile = "gfx/interface/goals/goal_tfv_can_compromise_with_quebec.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_can_compromise_with_quebec.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/goal_tfv_can_compromise_with_quebec.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### China + + SpriteType = { + name = "GFX_focus_chi_cooperation_with_the_nationalists_shine" + texturefile = "gfx/interface/goals/focus_chi_cooperation_with_the_nationalists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_cooperation_with_the_nationalists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_cooperation_with_the_nationalists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_proclaim_rival_government_shine" + texturefile = "gfx/interface/goals/focus_chi_proclaim_rival_government.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_proclaim_rival_government.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_proclaim_rival_government.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_cooperation_with_the_communists_shine" + texturefile = "gfx/interface/goals/focus_chi_cooperation_with_the_communists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_cooperation_with_the_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_cooperation_with_the_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_legislative_yuan_shine" + texturefile = "gfx/interface/goals/focus_chi_legislative_yuan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_legislative_yuan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_legislative_yuan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_examination_yuan_shine" + texturefile = "gfx/interface/goals/focus_chi_examination_yuan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_examination_yuan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_examination_yuan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_united_front_shine" + texturefile = "gfx/interface/goals/focus_chi_united_front.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_united_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_united_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_army_reform_shine" + texturefile = "gfx/interface/goals/focus_chi_army_reform.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_army_reform.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_army_reform.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_flying_tigers_shine" + texturefile = "gfx/interface/goals/focus_chi_flying_tigers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_flying_tigers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_flying_tigers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_whampoa_military_academy_shine" + texturefile = "gfx/interface/goals/focus_chi_whampoa_military_academy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_whampoa_military_academy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_whampoa_military_academy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_one_china_policy_shine" + texturefile = "gfx/interface/goals/focus_chi_one_china_policy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_one_china_policy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_one_china_policy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_mission_to_germany_shine" + texturefile = "gfx/interface/goals/focus_chi_mission_to_germany.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_mission_to_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_mission_to_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_mission_to_the_soviet_union_shine" + texturefile = "gfx/interface/goals/focus_chi_mission_to_the_soviet_union.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_mission_to_the_soviet_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_mission_to_the_soviet_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_reach_out_to_france_shine" + texturefile = "gfx/interface/goals/focus_chi_reach_out_to_france.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_reach_out_to_france.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_reach_out_to_france.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_british_cooperation_shine" + texturefile = "gfx/interface/goals/focus_chi_british_cooperation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_british_cooperation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_british_cooperation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_mission_to_the_us_shine" + texturefile = "gfx/interface/goals/focus_chi_mission_to_the_us.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_mission_to_the_us.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_mission_to_the_us.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_chi_collaboration_with_the_japanese_shine" + texturefile = "gfx/interface/goals/focus_chi_collaboration_with_the_japanese.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_collaboration_with_the_japanese.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_chi_collaboration_with_the_japanese.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### MAN + + SpriteType = { + name = "GFX_focus_man_claim_the_mandate_of_heaven_shine" + texturefile = "gfx/interface/goals/focus_man_claim_the_mandate_of_heaven.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_man_claim_the_mandate_of_heaven.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_man_claim_the_mandate_of_heaven.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### PRC + + SpriteType = { + name = "GFX_focus_prc_proclaim_the_peoples_republic_shine" + texturefile = "gfx/interface/goals/focus_prc_proclaim_the_peoples_republic.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_proclaim_the_peoples_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_proclaim_the_peoples_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_prc_infiltration_shine" + texturefile = "gfx/interface/goals/focus_prc_infiltration.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_infiltration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_infiltration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_prc_remove_chiang_kai_shek_shine" + texturefile = "gfx/interface/goals/focus_prc_remove_chiang_kai_shek.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_remove_chiang_kai_shek.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_remove_chiang_kai_shek.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_prc_social_democracy_shine" + texturefile = "gfx/interface/goals/focus_prc_social_democracy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_social_democracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_social_democracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_prc_agrarian_socialism_shine" + texturefile = "gfx/interface/goals/focus_prc_agrarian_socialism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_agrarian_socialism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_agrarian_socialism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_prc_maoism_shine" + texturefile = "gfx/interface/goals/focus_prc_maoism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_maoism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_prc_maoism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_china1_shine" + texturefile = "gfx/interface/goals/focus_generic_china1.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_china1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_china1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### JAP + + SpriteType = { + name = "GFX_focus_jap_strike_south_shine" + texturefile = "gfx/interface/goals/focus_jap_strike_south.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_strike_south.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_strike_south.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_jap_cast_the_die_shine" + texturefile = "gfx/interface/goals/focus_jap_cast_the_die.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_cast_the_die.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_cast_the_die.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_jap_zaibatsu_shine" + texturefile = "gfx/interface/goals/focus_jap_zaibatsu.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_zaibatsu.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_zaibatsu.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_jap_showa_restoration_shine" + texturefile = "gfx/interface/goals/focus_jap_showa_restoration.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_showa_restoration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_showa_restoration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_jap_pacific_guardian_shine" + texturefile = "gfx/interface/goals/focus_jap_pacific_guardian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_pacific_guardian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_pacific_guardian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_jap_manchurian_project_shine" + texturefile = "gfx/interface/goals/focus_jap_manchurian_project.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_manchurian_project.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_manchurian_project.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_jap_spiritual_mobilization_shine" + texturefile = "gfx/interface/goals/focus_jap_spiritual_mobilization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_spiritual_mobilization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_spiritual_mobilization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_jap_zero_shine" + texturefile = "gfx/interface/goals/focus_jap_zero.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_zero.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_jap_zero.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + ### MEX + + SpriteType = { + name = "GFX_focus_mex_restore_the_army_of_christ_shine" + texturefile = "gfx/interface/goals/focus_mex_restore_the_army_of_christ.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_restore_the_army_of_christ.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_restore_the_army_of_christ.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_soldaderas_shine" + texturefile = "gfx/interface/goals/focus_mex_soldaderas.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_soldaderas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_soldaderas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_jefe_maximo_shine" + texturefile = "gfx/interface/goals/focus_mex_jefe_maximo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_jefe_maximo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_jefe_maximo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_exile_calles_shine" + texturefile = "gfx/interface/goals/focus_mex_exile_calles.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_exile_calles.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_exile_calles.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_triumph_over_the_cristeros_shine" + texturefile = "gfx/interface/goals/focus_mex_triumph_over_the_cristeros.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_triumph_over_the_cristeros.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_triumph_over_the_cristeros.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_support_general_cedillo_shine" + texturefile = "gfx/interface/goals/focus_mex_support_general_cedillo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_support_general_cedillo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_support_general_cedillo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_arrest_general_cedillo_shine" + texturefile = "gfx/interface/goals/focus_mex_arrest_general_cedillo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_arrest_general_cedillo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_arrest_general_cedillo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_caudillo_private_armies_shine" + texturefile = "gfx/interface/goals/focus_mex_caudillo_private_armies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_caudillo_private_armies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_caudillo_private_armies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_redeem_aztlan_shine" + texturefile = "gfx/interface/goals/focus_mex_redeem_aztlan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_redeem_aztlan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_redeem_aztlan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_privatisation_shine" + texturefile = "gfx/interface/goals/focus_mex_privatisation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_privatisation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_privatisation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_mex_privatisation_shine" + texturefile = "gfx/interface/goals/focus_mex_privatisation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_privatisation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_mex_privatisation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### ENG + + SpriteType = { + name = "GFX_focus_eng_special_air_service_shine" + texturefile = "gfx/interface/goals/focus_eng_special_air_service.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_special_air_service.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_special_air_service.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_chiefs_of_staff_committee_shine" + texturefile = "gfx/interface/goals/focus_eng_chiefs_of_staff_committee.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_chiefs_of_staff_committee.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_chiefs_of_staff_committee.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_decolonization_shine" + texturefile = "gfx/interface/goals/focus_eng_decolonization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_decolonization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_decolonization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_global_defense_shine" + texturefile = "gfx/interface/goals/focus_eng_global_defense.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_global_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_global_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_motion_of_no_confidence_shine" + texturefile = "gfx/interface/goals/focus_eng_motion_of_no_confidence.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_motion_of_no_confidence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_motion_of_no_confidence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_the_kings_party_shine" + texturefile = "gfx/interface/goals/focus_eng_the_kings_party.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_the_kings_party.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_the_kings_party.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_unite_the_anglosphere_shine" + texturefile = "gfx/interface/goals/focus_eng_unite_the_anglosphere.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_unite_the_anglosphere.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_unite_the_anglosphere.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_the_sun_never_sets_shine" + texturefile = "gfx/interface/goals/focus_eng_the_sun_never_sets.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_the_sun_never_sets.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_the_sun_never_sets.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_liberate_the_home_of_marx_shine" + texturefile = "gfx/interface/goals/focus_eng_liberate_the_home_of_marx.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_liberate_the_home_of_marx.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_liberate_the_home_of_marx.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_expose_the_belly_of_the_bear_shine" + texturefile = "gfx/interface/goals/focus_eng_expose_the_belly_of_the_bear.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_expose_the_belly_of_the_bear.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_expose_the_belly_of_the_bear.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_move_to_secure_the_dominions_shine" + texturefile = "gfx/interface/goals/focus_eng_move_to_secure_the_dominions.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_move_to_secure_the_dominions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_move_to_secure_the_dominions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_concessions_to_the_trade_unions_shine" + texturefile = "gfx/interface/goals/focus_eng_concessions_to_the_trade_unions.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_concessions_to_the_trade_unions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_concessions_to_the_trade_unions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_organise_the_blackshirts_shine" + texturefile = "gfx/interface/goals/focus_eng_organise_the_blackshirts.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_organise_the_blackshirts.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_organise_the_blackshirts.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_crush_the_dream_shine" + texturefile = "gfx/interface/goals/focus_eng_crush_the_dream.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_crush_the_dream.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_crush_the_dream.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_bring_the_dominions_back_into_the_fold_shine" + texturefile = "gfx/interface/goals/focus_eng_bring_the_dominions_back_into_the_fold.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_bring_the_dominions_back_into_the_fold.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_bring_the_dominions_back_into_the_fold.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_god_save_the_king_shine" + texturefile = "gfx/interface/goals/focus_eng_god_save_the_king.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_god_save_the_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_god_save_the_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_eng_imperial_federation_shine" + texturefile = "gfx/interface/goals/focus_eng_imperial_federation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_imperial_federation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_eng_imperial_federation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### MEX + + SpriteType = { + name = "GFX_focus_usa_reestablish_the_gold_standard_shine" + texturefile = "gfx/interface/goals/focus_usa_reestablish_the_gold_standard.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_reestablish_the_gold_standard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_reestablish_the_gold_standard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_focus_on_europe_shine" + texturefile = "gfx/interface/goals/focus_usa_focus_on_europe.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_focus_on_europe.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_focus_on_europe.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_focus_on_asia_shine" + texturefile = "gfx/interface/goals/focus_usa_focus_on_asia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_focus_on_asia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_focus_on_asia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_escort_fighters_shine" + texturefile = "gfx/interface/goals/focus_usa_escort_fighters.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_escort_fighters.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_escort_fighters.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_build_the_pentagon_shine" + texturefile = "gfx/interface/goals/focus_usa_build_the_pentagon.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_build_the_pentagon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_build_the_pentagon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_voter_registration_act_shine" + texturefile = "gfx/interface/goals/focus_usa_voter_registration_act.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_voter_registration_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_voter_registration_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_union_representation_act_shine" + texturefile = "gfx/interface/goals/focus_usa_union_representation_act.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_union_representation_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_union_representation_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_honor_the_confederacy_shine" + texturefile = "gfx/interface/goals/focus_usa_honor_the_confederacy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_honor_the_confederacy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_honor_the_confederacy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_guarantee_the_american_dream_shine" + texturefile = "gfx/interface/goals/focus_usa_guarantee_the_american_dream.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_guarantee_the_american_dream.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_guarantee_the_american_dream.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_recruit_the_free_corps_shine" + texturefile = "gfx/interface/goals/focus_usa_recruit_the_free_corps.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_recruit_the_free_corps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_recruit_the_free_corps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_usa_tank_destroyer_doctrine_shine" + texturefile = "gfx/interface/goals/focus_usa_tank_destroyer_doctrine.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_tank_destroyer_doctrine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_tank_destroyer_doctrine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_britain_shine" + texturefile = "gfx/interface/goals/focus_attack_britain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_britain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_britain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_germany_shine" + texturefile = "gfx/interface/goals/focus_attack_germany.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_japan_shine" + texturefile = "gfx/interface/goals/focus_attack_japan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_japan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_japan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_soviet_shine" + texturefile = "gfx/interface/goals/focus_attack_soviet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_soviet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_soviet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_france_shine" + texturefile = "gfx/interface/goals/focus_attack_france.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_france.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_france.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_attack_italy_shine" + texturefile = "gfx/interface/goals/focus_usa_attack_italy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_attack_italy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_usa_attack_italy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_mexico_shine" + texturefile = "gfx/interface/goals/focus_attack_mexico.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_mexico.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_mexico.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_china_shine" + texturefile = "gfx/interface/goals/focus_attack_china.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_china.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_china.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_australia_shine" + texturefile = "gfx/interface/goals/focus_attack_australia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_australia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_australia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_india_shine" + texturefile = "gfx/interface/goals/focus_attack_india.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_india.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_india.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_attack_canada_shine" + texturefile = "gfx/interface/goals/focus_attack_canada.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_canada.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_attack_canada.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + ### HOL + + + SpriteType = { + name = "GFX_focus_hol_abandon_the_gold_standard_shine" + texturefile = "gfx/interface/goals/focus_hol_abandon_the_gold_standard.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_abandon_the_gold_standard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_abandon_the_gold_standard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_continue_the_war_in_batavia_shine" + texturefile = "gfx/interface/goals/focus_hol_continue_the_war_in_batavia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_continue_the_war_in_batavia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_continue_the_war_in_batavia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_war_on_pacifism_shine" + texturefile = "gfx/interface/goals/focus_hol_war_on_pacifism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_war_on_pacifism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_war_on_pacifism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_philips_shine" + texturefile = "gfx/interface/goals/focus_hol_philips.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_philips.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_philips.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_fokker_shine" + texturefile = "gfx/interface/goals/focus_hol_fokker.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_fokker.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_fokker.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_daf_shine" + texturefile = "gfx/interface/goals/focus_hol_daf.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_daf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_daf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_prepare_the_inundation_lines_shine" + texturefile = "gfx/interface/goals/focus_hol_prepare_the_inundation_lines.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_prepare_the_inundation_lines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_prepare_the_inundation_lines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_gateway_to_europe_shine" + texturefile = "gfx/interface/goals/focus_hol_gateway_to_europe.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_gateway_to_europe.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_gateway_to_europe.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_united_netherlands_shine" + texturefile = "gfx/interface/goals/focus_hol_united_netherlands.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_united_netherlands.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_united_netherlands.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_legacy_of_the_de_zeven_provincien_mutiny_shine" + texturefile = "gfx/interface/goals/focus_hol_legacy_of_the_de_zeven_provincien_mutiny.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_legacy_of_the_de_zeven_provincien_mutiny.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_legacy_of_the_de_zeven_provincien_mutiny.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_oranje_boven_shine" + texturefile = "gfx/interface/goals/focus_hol_oranje_boven.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_oranje_boven.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_oranje_boven.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_the_only_man_in_the_dutch_government_shine" + texturefile = "gfx/interface/goals/focus_hol_the_only_man_in_the_dutch_government.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_the_only_man_in_the_dutch_government.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_the_only_man_in_the_dutch_government.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_the_fourth_ally_shine" + texturefile = "gfx/interface/goals/focus_hol_the_fourth_ally.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_the_fourth_ally.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_the_fourth_ally.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_the_zuiderzee_works_shine" + texturefile = "gfx/interface/goals/focus_hol_the_zuiderzee_works.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_the_zuiderzee_works.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_the_zuiderzee_works.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_the_foundations_of_defense_shine" + texturefile = "gfx/interface/goals/focus_hol_the_foundations_of_defense.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_the_foundations_of_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_the_foundations_of_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_hol_liberation_shine" + texturefile = "gfx/interface/goals/focus_hol_liberation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_liberation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_hol_liberation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_third_empire_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_third_empire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_third_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_third_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_revolution_utmost_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_revolution_upmost.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_revolution_upmost.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_revolution_upmost.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_ratify_stresa_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_ratify_stresa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_ratify_stresa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_ratify_stresa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_orleans_restoration_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_orleans_restoration.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_orleans_restoration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_orleans_restoration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_national_resistance_council_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_national_resistance_council.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_national_resistance_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_national_resistance_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_maquis_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_maquis.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_maquis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_maquis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_maquis_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_maquis.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_maquis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_maquis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_liberte_egalite_solidarite_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_liberte_egalite_solidarite.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_liberte_egalite_solidarite.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_liberte_egalite_solidarite.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_intervention_spain_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_intervention_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_intervention_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_intervention_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_fascist_threat_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_fascist_threat.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_fascist_threat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_fascist_threat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_down_marianne_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_down_marianne.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_down_marianne.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_down_marianne.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_focus_fra_border_shine" + texturefile = "gfx/interface/goals/focus_focus_fra_border.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_border.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_focus_fra_border.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_portugal_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_portugal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_portugal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_portugal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_portugal_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_portugal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_portugal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_portugal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_up_joan_of_arc_shine" + texturefile = "gfx/interface/goals/focus_up_joan_of_arc.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_up_joan_of_arc.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_up_joan_of_arc.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_fra_le_deluge_shine" + texturefile = "gfx/interface/goals/focus_fra_le_deluge.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_le_deluge.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_le_deluge.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_fra_loyalty_stalin_shine" + texturefile = "gfx/interface/goals/focus_fra_loyalty_stalin.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_loyalty_stalin.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_loyalty_stalin.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_fra_loyalty_trotzky_shine" + texturefile = "gfx/interface/goals/focus_fra_loyalty_trotzky.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_loyalty_trotzky.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_loyalty_trotzky.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_befriend_italy_shine" + texturefile = "gfx/interface/goals/focus_befriend_italy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_befriend_italy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_befriend_italy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_intervention_spain_republic_shine" + texturefile = "gfx/interface/goals/focus_intervention_spain_republic.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_intervention_spain_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_intervention_spain_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_intervention_spain_nationalists_shine" + texturefile = "gfx/interface/goals/focus_intervention_spain_nationalists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_intervention_spain_nationalists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_intervention_spain_nationalists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_manpower_shine" + texturefile = "gfx/interface/goals/focus_generic_manpower.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_manpower.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_manpower.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_fra_regiment_normandie_shine" + texturefile = "gfx/interface/goals/focus_fra_regiment_normandie.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_regiment_normandie.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_regiment_normandie.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_fra_devalue_the_franc_shine" + texturefile = "gfx/interface/goals/focus_fra_devalue_the_franc.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_devalue_the_franc.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_devalue_the_franc.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_fra_milice_shine" + texturefile = "gfx/interface/goals/focus_fra_milice.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_milice.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_milice.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_fra_french_union_shine" + texturefile = "gfx/interface/goals/focus_fra_french_union.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_french_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_fra_french_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_invite_finland_shine" + texturefile = "gfx/interface/goals/focus_invite_finland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_invite_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_invite_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_invite_yugoslavia_shine" + texturefile = "gfx/interface/goals/focus_invite_yugoslavia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_invite_yugoslavia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_invite_yugoslavia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_invite_romania_shine" + texturefile = "gfx/interface/goals/focus_invite_romania.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_invite_romania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_invite_romania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_caudillo_of_spain_shine" + texturefile = "gfx/interface/goals/focus_spa_caudillo_of_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_caudillo_of_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_caudillo_of_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_eliminate_the_carlists_shine" + texturefile = "gfx/interface/goals/focus_spa_eliminate_the_carlists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_eliminate_the_carlists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_eliminate_the_carlists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_fuse_the_parties_shine" + texturefile = "gfx/interface/goals/focus_spa_fuse_the_parties.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_fuse_the_parties.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_fuse_the_parties.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_no_compromise_on_carlist_ideals_shine" + texturefile = "gfx/interface/goals/focus_spa_no_compromise_on_carlist_ideals.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_no_compromise_on_carlist_ideals.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_no_compromise_on_carlist_ideals.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_save_the_alcazar_shine" + texturefile = "gfx/interface/goals/focus_spa_save_the_alcazar.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_save_the_alcazar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_save_the_alcazar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_strengthen_the_supreme_reality_of_spain_shine" + texturefile = "gfx/interface/goals/focus_spa_strengthen_the_supreme_reality_of_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_strengthen_the_supreme_reality_of_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_strengthen_the_supreme_reality_of_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_supremacy_of_the_communion_shine" + texturefile = "gfx/interface/goals/focus_spa_supremacy_of_the_communion.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_supremacy_of_the_communion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_supremacy_of_the_communion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_the_phalanx_ascendant_shine" + texturefile = "gfx/interface/goals/focus_spa_the_phalanx_ascendant.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_the_phalanx_ascendant.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_the_phalanx_ascendant.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_the_spanish_miracle_shine" + texturefile = "gfx/interface/goals/focus_spa_the_spanish_miracle.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_the_spanish_miracle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_the_spanish_miracle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_the_war_of_vengeance_shine" + texturefile = "gfx/interface/goals/focus_spa_the_war_of_vengeance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_the_war_of_vengeance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_the_war_of_vengeance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spa_unify_the_nationalist_front_shine" + texturefile = "gfx/interface/goals/focus_spa_unify_the_nationalist_front.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_unify_the_nationalist_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spa_unify_the_nationalist_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_anarchism_knows_no_borders_shine" + texturefile = "gfx/interface/goals/focus_spr_anarchism_knows_no_borders.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_anarchism_knows_no_borders.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_anarchism_knows_no_borders.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_class_war_shine" + texturefile = "gfx/interface/goals/focus_spr_class_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_class_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_class_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_crush_the_revolution_shine" + texturefile = "gfx/interface/goals/focus_spr_crush_the_revolution.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_crush_the_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_crush_the_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_maintain_the_republic_shine" + texturefile = "gfx/interface/goals/focus_spr_maintain_the_republic.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_maintain_the_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_maintain_the_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_masters_of_our_own_fate_shine" + texturefile = "gfx/interface/goals/focus_spr_masters_of_our_own_fate.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_masters_of_our_own_fate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_masters_of_our_own_fate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_no_pasaran_shine" + texturefile = "gfx/interface/goals/focus_spr_no_pasaran.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_no_pasaran.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_no_pasaran.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_regional_defense_council_of_aragon_shine" + texturefile = "gfx/interface/goals/focus_spr_regional_defense_council_of_aragon.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_regional_defense_council_of_aragon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_regional_defense_council_of_aragon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_the_anti_fascist_workers_revolution_shine" + texturefile = "gfx/interface/goals/focus_spr_the_anti_fascist_workers_revolution.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_the_anti_fascist_workers_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_the_anti_fascist_workers_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_torchbearers_of_tomorrow_shine" + texturefile = "gfx/interface/goals/focus_spr_torchbearers_of_tomorrow.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_torchbearers_of_tomorrow.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_torchbearers_of_tomorrow.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_unify_the_london_bureau_shine" + texturefile = "gfx/interface/goals/focus_spr_unify_the_london_bureau.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_unify_the_london_bureau.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_unify_the_london_bureau.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_spr_war_of_independence_shine" + texturefile = "gfx/interface/goals/focus_spr_war_of_independence.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_war_of_independence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_spr_war_of_independence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_africa_infrastructure_shine" + texturefile = "gfx/interface/goals/focus_generic_africa_infrastructure.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_infrastructure.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_infrastructure.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_africa_factory_shine" + texturefile = "gfx/interface/goals/focus_generic_africa_factory.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_factory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_factory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_africa_naval_shine" + texturefile = "gfx/interface/goals/focus_generic_africa_naval.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_naval.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_naval.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_africa_production_shine" + texturefile = "gfx/interface/goals/focus_generic_africa_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_monarchy_1_shine" + texturefile = "gfx/interface/goals/focus_generic_monarchy_1.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_monarchy_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_monarchy_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_monarchy_2_shine" + texturefile = "gfx/interface/goals/focus_generic_monarchy_2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_monarchy_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_monarchy_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_royal_wedding_shine" + texturefile = "gfx/interface/goals/focus_generic_royal_wedding.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_royal_wedding.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_royal_wedding.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_estado_novo_shine" + texturefile = "gfx/interface/goals/focus_por_estado_novo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_estado_novo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_estado_novo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_limited_self_rule_shine" + texturefile = "gfx/interface/goals/focus_por_limited_self_rule.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_limited_self_rule.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_limited_self_rule.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_luso_tropicalism_shine" + texturefile = "gfx/interface/goals/focus_por_luso_tropicalism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_luso_tropicalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_luso_tropicalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_portuguese_legion_shine" + texturefile = "gfx/interface/goals/focus_por_portuguese_legion.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_portuguese_legion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_portuguese_legion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_reclaim_crown_jewel_shine" + texturefile = "gfx/interface/goals/focus_por_reclaim_crown_jewel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_reclaim_crown_jewel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_reclaim_crown_jewel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_recover_brazil_shine" + texturefile = "gfx/interface/goals/focus_por_recover_brazil.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_recover_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_recover_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_remember_olivenca_shine" + texturefile = "gfx/interface/goals/focus_por_remember_olivenca.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_remember_olivenca.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_remember_olivenca.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_the_fifth_empire_shine" + texturefile = "gfx/interface/goals/focus_por_the_fifth_empire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_the_fifth_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_the_fifth_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_the_kingdom_reunited_shine" + texturefile = "gfx/interface/goals/focus_por_the_kingdom_reunited.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_the_kingdom_reunited.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_the_kingdom_reunited.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_the_pink_map_shine" + texturefile = "gfx/interface/goals/focus_por_the_pink_map.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_the_pink_map.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_the_pink_map.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_workers_of_iberia_shine" + texturefile = "gfx/interface/goals/focus_por_workers_of_iberia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_workers_of_iberia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_workers_of_iberia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_recover_latin_america_shine" + texturefile = "gfx/interface/goals/focus_por_recover_latin_america.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_recover_latin_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_recover_latin_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_latin_american_communism_shine" + texturefile = "gfx/interface/goals/focus_por_latin_american_communism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_latin_american_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_latin_american_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_iberian_summit_shine" + texturefile = "gfx/interface/goals/focus_por_iberian_summit.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_iberian_summit.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_iberian_summit.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_salazar_shine" + texturefile = "gfx/interface/goals/focus_por_salazar.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_salazar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_salazar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_por_concordat_shine" + texturefile = "gfx/interface/goals/focus_por_concordat.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_concordat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_por_concordat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_communist_spain_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_communist_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_communist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_communist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_republican_spain_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_republican_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_republican_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_republican_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_nationalist_spain_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_nationalist_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_nationalist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_nationalist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_vichy_france_triumphant_shine" + texturefile = "gfx/interface/goals/focus_generic_vichy_france_triumphant.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_vichy_france_triumphant.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_vichy_france_triumphant.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_vichy_france_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_vichy_france.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_vichy_france.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_vichy_france.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_nationalist_spain_focus_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_nationalist_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_nationalist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_nationalist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_republican_spain_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_republican_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_republican_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_republican_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_republican_spain_focus_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_republican_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_republican_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_republican_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_communist_spain_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_communist_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_communist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_communist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_communist_spain_focus_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_communist_spain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_communist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_communist_spain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_vichy_france_triumphant_shine" + texturefile = "gfx/interface/goals/focus_generic_vichy_france_triumphant.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_vichy_france_triumphant.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_vichy_france_triumphant.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_adriatic_sea_focus_shine" + texturefile = "gfx/interface/goals/focus_generic_adriatic_sea_focus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_adriatic_sea_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_adriatic_sea_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_aegean_sea_focus_shine" + texturefile = "gfx/interface/goals/focus_generic_aegean_sea_focus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_aegean_sea_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_aegean_sea_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_black_sea_focus_shine" + texturefile = "gfx/interface/goals/focus_generic_black_sea_focus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_black_sea_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_black_sea_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_bulgaria_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_bulgaria.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_bulgaria.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_bulgaria.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_cyprus_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_cyprus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_cyprus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_cyprus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_greece_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_greece.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_greece.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_greece.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_kurdistan_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_kurdistan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_kurdistan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_kurdistan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_turkey_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_turkey.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_turkey.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_turkey.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_bulgaria_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_bulgaria.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_bulgaria.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_bulgaria.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_cyprus_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_cyprus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_cyprus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_cyprus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_greece_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_greece.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_greece.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_greece.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_kurdistan_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_kurdistan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_kurdistan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_kurdistan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_turkey_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_turkey.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_turkey.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_turkey.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_balkan_federation_of_socialist_republics_shine" + texturefile = "gfx/interface/goals/focus_BUL_balkan_federation_of_socialist_republics.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_balkan_federation_of_socialist_republics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_balkan_federation_of_socialist_republics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_bulgaria_on_the_three_seas_shine" + texturefile = "gfx/interface/goals/focus_BUL_bulgaria_on_the_three_seas.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_bulgaria_on_the_three_seas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_bulgaria_on_the_three_seas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_bulgarian_administration_of_the_balkans_shine" + texturefile = "gfx/interface/goals/focus_BUL_bulgarian_administration_of_the_balkans.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_bulgarian_administration_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_bulgarian_administration_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_condemn_macedonian_organizations_shine" + texturefile = "gfx/interface/goals/focus_BUL_condemn_macedonian_organizations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_condemn_macedonian_organizations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_condemn_macedonian_organizations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_consolidate_the_third_bulgarian_state_shine" + texturefile = "gfx/interface/goals/focus_BUL_consolidate_the_third_bulgarian_state.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_consolidate_the_third_bulgarian_state.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_consolidate_the_third_bulgarian_state.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_cooperate_with_the_zveno_shine" + texturefile = "gfx/interface/goals/focus_BUL_cooperate_with_the_zveno.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_cooperate_with_the_zveno.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_cooperate_with_the_zveno.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_form_a_regency_council_shine" + texturefile = "gfx/interface/goals/focus_BUL_form_a_regency_council.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_form_a_regency_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_form_a_regency_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_found_the_brannik_shine" + texturefile = "gfx/interface/goals/focus_BUL_found_the_brannik.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_found_the_brannik.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_found_the_brannik.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_free_balkan_states_shine" + texturefile = "gfx/interface/goals/focus_BUL_free_balkan_states.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_free_balkan_states.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_free_balkan_states.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_guardians_of_the_balkans_shine" + texturefile = "gfx/interface/goals/focus_BUL_guardians_of_the_balkans.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_guardians_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_guardians_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_oppose_the_royal_dictatorship_shine" + texturefile = "gfx/interface/goals/focus_BUL_oppose_the_royal_dictatorship.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_oppose_the_royal_dictatorship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_oppose_the_royal_dictatorship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_plot_against_boris_shine" + texturefile = "gfx/interface/goals/focus_BUL_plot_against_boris.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_plot_against_boris.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_plot_against_boris.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_power_to_the_tsar_shine" + texturefile = "gfx/interface/goals/focus_BUL_power_to_the_tsar.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_power_to_the_tsar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_power_to_the_tsar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_promote_bulgarian_nationalism_shine" + texturefile = "gfx/interface/goals/focus_BUL_promote_bulgarian_nationalism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_promote_bulgarian_nationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_promote_bulgarian_nationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_BUL_prussia_of_the_balkans_shine" + texturefile = "gfx/interface/goals/focus_BUL_prussia_of_the_balkans.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_prussia_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_prussia_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_restore_the_bulgarian_patriarchate_shine" + texturefile = "gfx/interface/goals/focus_BUL_restore_the_bulgarian_patriarchate.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_restore_the_bulgarian_patriarchate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_restore_the_bulgarian_patriarchate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_support_macedonian_organizations_shine" + texturefile = "gfx/interface/goals/focus_BUL_support_macedonian_organizations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_support_macedonian_organizations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_support_macedonian_organizations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_the_return_of_ferdinand_shine" + texturefile = "gfx/interface/goals/focus_BUL_the_return_of_ferdinand.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_return_of_ferdinand.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_return_of_ferdinand.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_the_fate_of_the_balkans_shine" + texturefile = "gfx/interface/goals/focus_BUL_the_fate_of_the_balkans.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_fate_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_fate_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_the_fatherland_front_shine" + texturefile = "gfx/interface/goals/focus_BUL_the_fatherland_front.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_fatherland_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_fatherland_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_the_peoples_republic_of_bulgaria_shine" + texturefile = "gfx/interface/goals/focus_BUL_the_peoples_republic_of_bulgaria.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_peoples_republic_of_bulgaria.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_peoples_republic_of_bulgaria.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_the_third_bulgarian_empire_shine" + texturefile = "gfx/interface/goals/focus_BUL_the_third_bulgarian_empire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_third_bulgarian_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_third_bulgarian_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_the_unification_of_the_balkans_shine" + texturefile = "gfx/interface/goals/focus_BUL_the_unification_of_the_balkans.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_unification_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_the_unification_of_the_balkans.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_destroy_the_zveno_shine" + texturefile = "gfx/interface/goals/focus_BUL_destroy_the_zveno.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_destroy_the_zveno.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_destroy_the_zveno.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BUL_supremacy_on_the_bosporus_shine" + texturefile = "gfx/interface/goals/focus_BUL_supremacy_on_the_bosporus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_supremacy_on_the_bosporus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_BUL_supremacy_on_the_bosporus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_a_land_of_mountains_shine" + texturefile = "gfx/interface/goals/focus_GRE_a_land_of_mountains.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_a_land_of_mountains.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_a_land_of_mountains.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_an_orthodox_state_shine" + texturefile = "gfx/interface/goals/focus_GRE_an_orthodox_state.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_an_orthodox_state.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_an_orthodox_state.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_bedrock_of_balkan_stability_shine" + texturefile = "gfx/interface/goals/focus_GRE_bedrock_of_balkan_stability.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_bedrock_of_balkan_stability.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_bedrock_of_balkan_stability.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_byzantine_themata_shine" + texturefile = "gfx/interface/goals/focus_GRE_byzantine_themata.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_byzantine_themata.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_byzantine_themata.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_following_in_the_footsteps_of_giants_shine" + texturefile = "gfx/interface/goals/focus_GRE_following_in_the_footsteps_of_giants.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_following_in_the_footsteps_of_giants.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_following_in_the_footsteps_of_giants.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_hellenic_armed_forces_shine" + texturefile = "gfx/interface/goals/focus_GRE_hellenic_armed_forces.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_hellenic_armed_forces.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_hellenic_armed_forces.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_metaxism_shine" + texturefile = "gfx/interface/goals/focus_GRE_metaxism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_metaxism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_metaxism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_reevaluating_the_drachma_shine" + texturefile = "gfx/interface/goals/focus_GRE_reevaluating_the_drachma.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_reevaluating_the_drachma.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_reevaluating_the_drachma.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_resurrecting_the_megali_idea_shine" + texturefile = "gfx/interface/goals/focus_GRE_resurrecting_the_megali_idea.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_resurrecting_the_megali_idea.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_resurrecting_the_megali_idea.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_reviving_the_double_headed_eagle_shine" + texturefile = "gfx/interface/goals/focus_GRE_reviving_the_double_headed_eagle.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_reviving_the_double_headed_eagle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_reviving_the_double_headed_eagle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_reviving_the_spartan_warrior_spirit_shine" + texturefile = "gfx/interface/goals/focus_GRE_reviving_the_spartan_warrior_spirit.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_reviving_the_spartan_warrior_spirit.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_reviving_the_spartan_warrior_spirit.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_stage_an_incident_in_the_bosporus_shine" + texturefile = "gfx/interface/goals/focus_GRE_stage_an_incident_in_the_bosporus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_stage_an_incident_in_the_bosporus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_stage_an_incident_in_the_bosporus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_GRE_a_long_and_proud_tradition_shine" + texturefile = "gfx/interface/goals/focus_GRE_a_long_and_proud_tradition.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_a_long_and_proud_tradition.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_GRE_a_long_and_proud_tradition.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_crowning_ourselves_with_the_fin_ugor_shine" + texturefile = "gfx/interface/goals/focus_TUR_crowning_ourselves_with_the_fin_ugor.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_crowning_ourselves_with_the_fin_ugor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_crowning_ourselves_with_the_fin_ugor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_misak_i_milli_shine" + texturefile = "gfx/interface/goals/focus_TUR_misak_i_milli.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_misak_i_milli.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_misak_i_milli.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_pivot_to_the_past_shine" + texturefile = "gfx/interface/goals/focus_TUR_pivot_to_the_past.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_pivot_to_the_past.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_pivot_to_the_past.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_purge_the_kemalists_shine" + texturefile = "gfx/interface/goals/focus_TUR_purge_the_kemalists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_purge_the_kemalists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_purge_the_kemalists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_ratify_the_six_arrows_shine" + texturefile = "gfx/interface/goals/focus_TUR_ratify_the_six_arrows.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_ratify_the_six_arrows.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_ratify_the_six_arrows.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_reconfigure_turkish_foreign_policy_shine" + texturefile = "gfx/interface/goals/focus_TUR_reconfigure_turkish_foreign_policy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_reconfigure_turkish_foreign_policy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_reconfigure_turkish_foreign_policy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_reform_the_balkan_pact_shine" + texturefile = "gfx/interface/goals/focus_TUR_reform_the_balkan_pact.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_reform_the_balkan_pact.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_reform_the_balkan_pact.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_support_the_golden_square_shine" + texturefile = "gfx/interface/goals/focus_TUR_support_the_golden_square.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_support_the_golden_square.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_support_the_golden_square.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_taking_over_defense_of_the_gulf_shine" + texturefile = "gfx/interface/goals/focus_TUR_taking_over_defense_of_the_gulf.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_taking_over_defense_of_the_gulf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_taking_over_defense_of_the_gulf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_the_montreux_convention_shine" + texturefile = "gfx/interface/goals/focus_TUR_the_montreux_convention.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_the_montreux_convention.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_the_montreux_convention.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_the_sun_language_theory_shine" + texturefile = "gfx/interface/goals/focus_TUR_the_sun_language_theory.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_the_sun_language_theory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_the_sun_language_theory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_treaty_of_saadabad_shine" + texturefile = "gfx/interface/goals/focus_TUR_treaty_of_saadabad.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_treaty_of_saadabad.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_treaty_of_saadabad.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_turanist_ambition_shine" + texturefile = "gfx/interface/goals/focus_TUR_turanist_ambition.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_turanist_ambition.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_turanist_ambition.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_TUR_loosen_the_laws_on_secularism_shine" + texturefile = "gfx/interface/goals/focus_TUR_loosen_the_laws_on_secularism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_loosen_the_laws_on_secularism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_TUR_loosen_the_laws_on_secularism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + + + + # # ### ## + ## # # # # + # # # ### ### + # ## # # # + # # ### ### + + } + + SpriteType = { + name = "GFX_focus_POL_habsburg_shine" + texturefile = "gfx/interface/goals/focus_POL_habsburg.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_habsburg.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_habsburg.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_military_dictatorship_shine" + texturefile = "gfx/interface/goals/focus_generic_military_dictatorship.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_military_dictatorship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_military_dictatorship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_women_in_military_shine" + texturefile = "gfx/interface/goals/focus_generic_women_in_military.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_women_in_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_women_in_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_reassert_silesian_claims_shine" + texturefile = "gfx/interface/goals/focus_POL_reassert_silesian_claims.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_reassert_silesian_claims.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_reassert_silesian_claims.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_riot_of_37_shine" + texturefile = "gfx/interface/goals/focus_POL_riot_of_37.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_riot_of_37.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_riot_of_37.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_beck_ribbentrop_shine" + texturefile = "gfx/interface/goals/focus_POL_beck_ribbentrop.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_beck_ribbentrop.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_beck_ribbentrop.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_support_global_falangism_shine" + texturefile = "gfx/interface/goals/focus_POL_support_global_falangism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_support_global_falangism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_support_global_falangism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_support_global_falangism_shine" + texturefile = "gfx/interface/goals/focus_POL_support_global_falangism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_support_global_falangism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_support_global_falangism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_reach_out_to_underground_state_shine" + texturefile = "gfx/interface/goals/focus_POL_reach_out_to_underground_state.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_reach_out_to_underground_state.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_reach_out_to_underground_state.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_ban_nazi_party_shine" + texturefile = "gfx/interface/goals/focus_POL_ban_nazi_party.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_ban_nazi_party.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_ban_nazi_party.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_belarus_army_shine" + texturefile = "gfx/interface/goals/focus_POL_belarus_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_belarus_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_belarus_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_clamp_down_on_danzig_shine" + texturefile = "gfx/interface/goals/focus_POL_clamp_down_on_danzig.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_clamp_down_on_danzig.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_clamp_down_on_danzig.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_common_organization_of_society_shine" + texturefile = "gfx/interface/goals/focus_POL_common_organization_of_society.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_common_organization_of_society.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_common_organization_of_society.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_complete_april_constitution_shine" + texturefile = "gfx/interface/goals/focus_POL_complete_april_constitution.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_complete_april_constitution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_complete_april_constitution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_cossack_king_shine" + texturefile = "gfx/interface/goals/focus_POL_cossack_king.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_cossack_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_cossack_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_develop_polish_shipbuilding_shine" + texturefile = "gfx/interface/goals/focus_POL_develop_polish_shipbuilding.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_develop_polish_shipbuilding.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_develop_polish_shipbuilding.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_end_the_regency_shine" + texturefile = "gfx/interface/goals/focus_POL_end_the_regency.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_end_the_regency.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_end_the_regency.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_expand_polish_intelligence_shine" + texturefile = "gfx/interface/goals/focus_POL_expand_polish_intelligence.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_expand_polish_intelligence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_expand_polish_intelligence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_nationalist_education_shine" + texturefile = "gfx/interface/goals/focus_POL_nationalist_education.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_nationalist_education.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_nationalist_education.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_OZON_shine" + texturefile = "gfx/interface/goals/focus_POL_OZON.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_OZON.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_OZON.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_plan_east_shine" + texturefile = "gfx/interface/goals/focus_POL_plan_east.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_plan_east.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_plan_east.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_plan_west_shine" + texturefile = "gfx/interface/goals/focus_POL_plan_west.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_plan_west.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_plan_west.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_polish_revanchism_shine" + texturefile = "gfx/interface/goals/focus_POL_polish_revanchism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_polish_revanchism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_polish_revanchism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_prepare_for_the_inevitable_shine" + texturefile = "gfx/interface/goals/focus_POL_prepare_for_the_inevitable.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_prepare_for_the_inevitable.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_prepare_for_the_inevitable.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_romania_bridgehead_strategy_shine" + texturefile = "gfx/interface/goals/focus_POL_romania_bridgehead_strategy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_romania_bridgehead_strategy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_romania_bridgehead_strategy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_prussia_line_shine" + texturefile = "gfx/interface/goals/focus_POL_prussia_line.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_prussia_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_prussia_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_sanation_left_shine" + texturefile = "gfx/interface/goals/focus_POL_sanation_left.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_sanation_left.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_sanation_left.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_sanation_right_shine" + texturefile = "gfx/interface/goals/focus_POL_sanation_right.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_sanation_right.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_sanation_right.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_the_castle_shine" + texturefile = "gfx/interface/goals/focus_POL_the_castle.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_the_castle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_the_castle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_the_four_year_plan_shine" + texturefile = "gfx/interface/goals/focus_POL_the_four_year_plan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_the_four_year_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_the_four_year_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_ukrainian_army_shine" + texturefile = "gfx/interface/goals/focus_POL_ukrainian_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_ukrainian_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_ukrainian_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_warsaw_main_station_shine" + texturefile = "gfx/interface/goals/focus_POL_warsaw_main_station.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_warsaw_main_station.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_warsaw_main_station.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_colonial_league_shine" + texturefile = "gfx/interface/goals/focus_POL_colonial_league.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_colonial_league.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_colonial_league.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_consolidate_sanation_government_shine" + texturefile = "gfx/interface/goals/focus_POL_consolidate_sanation_government.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_consolidate_sanation_government.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_consolidate_sanation_government.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_POL_resistance_shine" + texturefile = "gfx/interface/goals/focus_POL_resistance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_POL_warsaw_main_station.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_women_in_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_generic_women_in_military_shine" + texturefile = "gfx/interface/goals/focus_generic_women_in_military.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_women_in_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_women_in_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_scandinavian_alliance_shine" + texturefile = "gfx/interface/goals/focus_generic_scandinavian_alliance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_scandinavian_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_scandinavian_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_forest_brothers_shine" + texturefile = "gfx/interface/goals/focus_generic_forest_brothers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_forest_brothers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_forest_brothers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_denmark_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_denmark.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_norway_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_norway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_sweden_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_sweden.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_baltic_entente_shine" + texturefile = "gfx/interface/goals/focus_generic_baltic_entente.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_baltic_entente.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_baltic_entente.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_EST_era_of_silence_shine" + texturefile = "gfx/interface/goals/focus_EST_era_of_silence.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_era_of_silence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_era_of_silence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_EST_republican_defence_league_shine" + texturefile = "gfx/interface/goals/focus_EST_republican_defence_league.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_republican_defence_league.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_republican_defence_league.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_EST_rally_the_nation_shine" + texturefile = "gfx/interface/goals/focus_EST_rally_the_nation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_rally_the_nation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_rally_the_nation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_EST_national_pride_in_finland_shine" + texturefile = "gfx/interface/goals/focus_EST_national_pride_in_finland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_national_pride_in_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_national_pride_in_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_EST_fight_the_vaps_shine" + texturefile = "gfx/interface/goals/focus_EST_fight_the_vaps.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_fight_the_vaps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_fight_the_vaps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_EST_estonia_is_scandinavia_shine" + texturefile = "gfx/interface/goals/focus_EST_estonia_is_scandinavia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_estonia_is_scandinavia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_EST_estonia_is_scandinavia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_military_dictatorship_shine" + texturefile = "gfx/interface/goals/focus_generic_military_dictatorship.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_military_dictatorship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_military_dictatorship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_threat_on_our_border_shine" + texturefile = "gfx/interface/goals/focus_LAT_threat_on_our_border.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_threat_on_our_border.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_threat_on_our_border.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_suspend_constitution_of_latvia_shine" + texturefile = "gfx/interface/goals/focus_LAT_suspend_constitution_of_latvia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_suspend_constitution_of_latvia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_suspend_constitution_of_latvia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_renew_kviesis_term_shine" + texturefile = "gfx/interface/goals/focus_LAT_renew_kviesis_term.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_renew_kviesis_term.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_renew_kviesis_term.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_ostland_shine" + texturefile = "gfx/interface/goals/focus_LAT_ostland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_ostland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_ostland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_merge_presidential_titles_shine" + texturefile = "gfx/interface/goals/focus_LAT_merge_presidential_titles.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_merge_presidential_titles.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_merge_presidential_titles.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_lightning_strike_shine" + texturefile = "gfx/interface/goals/focus_LAT_lightning_strike.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_lightning_strike.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_lightning_strike.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_latvia_for_latvians_shine" + texturefile = "gfx/interface/goals/focus_LAT_latvia_for_latvians.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_latvia_for_latvians.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_latvia_for_latvians.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_banish_clemins_shine" + texturefile = "gfx/interface/goals/focus_LAT_banish_clemins.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_banish_clemins.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_banish_clemins.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_aizsargi_shine" + texturefile = "gfx/interface/goals/focus_LAT_aizsargi.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_aizsargi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_aizsargi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LAT_the_old_ways_shine" + texturefile = "gfx/interface/goals/focus_LAT_the_old_ways.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_the_old_ways.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LAT_the_old_ways.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_support_polish_fascists_shine" + texturefile = "gfx/interface/goals/focus_LIT_support_polish_fascists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_support_polish_fascists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_support_polish_fascists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_restore_order_shine" + texturefile = "gfx/interface/goals/focus_LIT_restore_order.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_restore_order.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_restore_order.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_restore_the_grand_duchy_shine" + texturefile = "gfx/interface/goals/focus_LIT_restore_the_grand_duchy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_restore_the_grand_duchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_restore_the_grand_duchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_organize_the_iron_wolf_shine" + texturefile = "gfx/interface/goals/focus_LIT_organize_the_iron_wolf.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_organize_the_iron_wolf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_organize_the_iron_wolf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_reclaim_courland_shine" + texturefile = "gfx/interface/goals/focus_LIT_reclaim_courland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_reclaim_courland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_reclaim_courland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_new_kind_of_iron_wolf_shine" + texturefile = "gfx/interface/goals/focus_LIT_new_kind_of_iron_wolf.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_new_kind_of_iron_wolf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_new_kind_of_iron_wolf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_king_of_poland_shine" + texturefile = "gfx/interface/goals/focus_LIT_king_of_poland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_king_of_poland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_king_of_poland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_free_voldemaras_shine" + texturefile = "gfx/interface/goals/focus_LIT_free_voldemaras.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_free_voldemaras.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_free_voldemaras.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_exile_voldemaras_shine" + texturefile = "gfx/interface/goals/focus_LIT_exile_voldemaras.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_exile_voldemaras.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_exile_voldemaras.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_LIT_claim_livonia_shine" + texturefile = "gfx/interface/goals/focus_LIT_claim_livonia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_claim_livonia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_LIT_claim_livonia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ### No Step Back ### + + SpriteType = { + name = "GFX_focus_generic_aircraft_production_shine" + texturefile = "gfx/interface/goals/focus_generic_aircraft_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_aircraft_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_aircraft_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_finland_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_finland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_iran_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_iran.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_iran.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_iran.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_mongolia_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_mongolia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_mongolia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_mongolia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_afghanistan_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_afghanistan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_afghanistan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_afghanistan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_saudi_arabia_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_saudi_arabia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_saudi_arabia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_saudi_arabia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_sinkiang_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_sinkiang.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_sinkiang.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_sinkiang.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_mine_warfare_shine" + texturefile = "gfx/interface/goals/focus_generic_mine_warfare.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_mine_warfare.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_mine_warfare.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_romania_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_romania.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_romania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_romania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_scandinavia_flags_shine" + texturefile = "gfx/interface/goals/focus_generic_scandinavia_flags.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_scandinavia_flags.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_scandinavia_flags.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_balkans_focus_shine" + texturefile = "gfx/interface/goals/focus_generic_balkans_focus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_balkans_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_balkans_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_ally_bukharinists_shine" + texturefile = "gfx/interface/goals/focus_SOV_ally_bukharinists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_ally_bukharinists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_ally_bukharinists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_ally_zinovyevists_shine" + texturefile = "gfx/interface/goals/focus_SOV_ally_zinovyevists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_ally_zinovyevists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_ally_zinovyevists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_behead_the_snake_shine" + texturefile = "gfx/interface/goals/focus_SOV_behead_the_snake.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_behead_the_snake.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_behead_the_snake.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_breadbasket_of_the_union_shine" + texturefile = "gfx/interface/goals/focus_SOV_breadbasket_of_the_union.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_breadbasket_of_the_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_breadbasket_of_the_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_builder_of_the_red_army_shine" + texturefile = "gfx/interface/goals/focus_SOV_builder_of_the_red_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_builder_of_the_red_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_builder_of_the_red_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_bukharan_republic_shine" + texturefile = "gfx/interface/goals/focus_SOV_bukharan_republic.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_bukharan_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_bukharan_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_bukharinists_shine" + texturefile = "gfx/interface/goals/focus_SOV_bukharinists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_bukharinists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_bukharinists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_father_of_nations_shine" + texturefile = "gfx/interface/goals/focus_SOV_father_of_nations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_father_of_nations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_father_of_nations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_flying_clubs_shine" + texturefile = "gfx/interface/goals/focus_SOV_flying_clubs.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_flying_clubs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_flying_clubs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_free_Rutenia_shine" + texturefile = "gfx/interface/goals/focus_SOV_free_Rutenia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_free_Rutenia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_free_Rutenia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_ivan_plays_baseball_shine" + texturefile = "gfx/interface/goals/focus_SOV_ivan_plays_baseball.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_ivan_plays_baseball.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_ivan_plays_baseball.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_military_purge_shine" + texturefile = "gfx/interface/goals/focus_SOV_military_purge.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_military_purge.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_military_purge.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_my_brothers_keeper_shine" + texturefile = "gfx/interface/goals/focus_SOV_my_brothers_keeper.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_my_brothers_keeper.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_my_brothers_keeper.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_old_eastern_empire_shine" + texturefile = "gfx/interface/goals/focus_SOV_old_eastern_empire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_old_eastern_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_old_eastern_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_organization_centralization_discipline_shine" + texturefile = "gfx/interface/goals/focus_SOV_organization_centralization_discipline.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_organization_centralization_discipline.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_organization_centralization_discipline.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_organize_wreckers_shine" + texturefile = "gfx/interface/goals/focus_SOV_organize_wreckers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_organize_wreckers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_organize_wreckers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_pacific_empire_shine" + texturefile = "gfx/interface/goals/focus_SOV_pacific_empire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_pacific_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_pacific_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_panslavic_nationalism_shine" + texturefile = "gfx/interface/goals/focus_SOV_panslavic_nationalism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_panslavic_nationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_panslavic_nationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_patriarch_of_all_russia_shine" + texturefile = "gfx/interface/goals/focus_SOV_patriarch_of_all_russia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_patriarch_of_all_russia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_patriarch_of_all_russia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_penal_battalions_shine" + texturefile = "gfx/interface/goals/focus_SOV_penal_battalions.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_penal_battalions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_penal_battalions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_purge_bukharinists_shine" + texturefile = "gfx/interface/goals/focus_SOV_purge_bukharinists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_purge_bukharinists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_purge_bukharinists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_purge_trotskyists_shine" + texturefile = "gfx/interface/goals/focus_SOV_purge_trotskyists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_purge_trotskyists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_purge_trotskyists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_purge_zinovyevists_shine" + texturefile = "gfx/interface/goals/focus_SOV_purge_zinovyevists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_purge_zinovyevists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_purge_zinovyevists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_rebuild_the_savior_cathedral_shine" + texturefile = "gfx/interface/goals/focus_SOV_rebuild_the_savior_cathedral.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_rebuild_the_savior_cathedral.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_rebuild_the_savior_cathedral.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_recover_alaska_shine" + texturefile = "gfx/interface/goals/focus_SOV_recover_alaska.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_recover_alaska.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_recover_alaska.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_restore_cossack_units_shine" + texturefile = "gfx/interface/goals/focus_SOV_restore_cossack_units.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_restore_cossack_units.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_restore_cossack_units.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_socialism_in_one_country_shine" + texturefile = "gfx/interface/goals/focus_SOV_socialism_in_one_country.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_socialism_in_one_country.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_socialism_in_one_country.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_stalins_cult_of_personality_shine" + texturefile = "gfx/interface/goals/focus_SOV_stalins_cult_of_personality.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_stalins_cult_of_personality.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_stalins_cult_of_personality.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_support_spanish_poum_shine" + texturefile = "gfx/interface/goals/focus_SOV_support_spanish_poum.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_support_spanish_poum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_support_spanish_poum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_the_comecon_shine" + texturefile = "gfx/interface/goals/focus_SOV_the_comecon.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_comecon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_comecon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_the_last_purge_shine" + texturefile = "gfx/interface/goals/focus_SOV_the_last_purge.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_last_purge.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_last_purge.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_the_path_of_marxism_leninism_shine" + texturefile = "gfx/interface/goals/focus_SOV_the_path_of_marxism_leninism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_path_of_marxism_leninism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_path_of_marxism_leninism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_the_road_of_life_shine" + texturefile = "gfx/interface/goals/focus_SOV_the_road_of_life.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_road_of_life.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_road_of_life.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_the_supreme_soviet_shine" + texturefile = "gfx/interface/goals/focus_SOV_the_supreme_soviet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_supreme_soviet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_supreme_soviet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_the_true_tsars_shine" + texturefile = "gfx/interface/goals/focus_SOV_the_true_tsars.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_true_tsars.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_true_tsars.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_third_rome_shine" + texturefile = "gfx/interface/goals/focus_SOV_third_rome.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_third_rome.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_third_rome.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_transcaucasian_republic_shine" + texturefile = "gfx/interface/goals/focus_SOV_transcaucasian_republic.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_transcaucasian_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_transcaucasian_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_womens_fascist_movement_shine" + texturefile = "gfx/interface/goals/focus_SOV_womens_fascist_movement.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_womens_fascist_movement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_womens_fascist_movement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_women_in_aviation_shine" + texturefile = "gfx/interface/goals/focus_SOV_women_in_aviation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_women_in_aviation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_women_in_aviation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_zemsky_sobor_shine" + texturefile = "gfx/interface/goals/focus_SOV_zemsky_sobor.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_zemsky_sobor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_zemsky_sobor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_zinovyevists_shine" + texturefile = "gfx/interface/goals/focus_SOV_zinovyevists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_zinovyevists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_zinovyevists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_baltic_security_shine" + texturefile = "gfx/interface/goals/focus_SOV_baltic_security.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_baltic_security.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_baltic_security.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_proclaim_soviet_hegemony_shine" + texturefile = "gfx/interface/goals/focus_SOV_proclaim_soviet_hegemony.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_proclaim_soviet_hegemony.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_proclaim_soviet_hegemony.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_approach_tukahchevsky_shine" + texturefile = "gfx/interface/goals/focus_SOV_approach_tukahchevsky.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_approach_tukahchevsky.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_approach_tukahchevsky.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_approach_primakov_shine" + texturefile = "gfx/interface/goals/focus_SOV_approach_primakov.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_approach_primakov.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_approach_primakov.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_the_defense_of_moscow_shine" + texturefile = "gfx/interface/goals/focus_SOV_the_defense_of_moscow.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_defense_of_moscow.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_defense_of_moscow.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_mobilization_plan_shine" + texturefile = "gfx/interface/goals/focus_SOV_mobilization_plan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_mobilization_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_mobilization_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_reinforce_western_naval_bases_shine" + texturefile = "gfx/interface/goals/focus_SOV_reinforce_western_naval_bases.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_reinforce_western_naval_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_reinforce_western_naval_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_reinforce_northern_naval_bases_shine" + texturefile = "gfx/interface/goals/focus_SOV_reinforce_northern_naval_bases.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_reinforce_northern_naval_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_reinforce_northern_naval_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_reinforce_southern_naval_bases_shine" + texturefile = "gfx/interface/goals/focus_SOV_reinforce_southern_naval_bases.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_reinforce_southern_naval_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_reinforce_southern_naval_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_reinforce_eastern_naval_bases_shine" + texturefile = "gfx/interface/goals/focus_SOV_reinforce_eastern_naval_bases.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_reinforce_eastern_naval_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_reinforce_eastern_naval_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_merge_plants_shine" + texturefile = "gfx/interface/goals/focus_SOV_merge_plants.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_merge_plants.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_merge_plants.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_the_glory_of_the_red_army_communism_shine" + texturefile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_communism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_the_glory_of_the_red_army_alternative_shine" + texturefile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_alternative.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_alternative.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_the_glory_of_the_red_army_alternative.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_south_manchuria_railway_shine" + texturefile = "gfx/interface/goals/focus_SOV_south_manchuria_railway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_south_manchuria_railway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_south_manchuria_railway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_international_union_of_soviet_republics_shine" + texturefile = "gfx/interface/goals/focus_SOV_international_union_of_soviet_republics.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_international_union_of_soviet_republics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_international_union_of_soviet_republics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SOV_approach_semyonov_shine" + texturefile = "gfx/interface/goals/focus_SOV_approach_semyonov.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_approach_semyonov.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SOV_approach_semyonov.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + ## ## ## + # # # # # # + ### ### #### + # # # # # # + ### ### # # + + + ### ITALY ### + + SpriteType = { + name = "GFX_focus_ITA_comandante_diavolo_shine" + texturefile = "gfx/interface/goals/focus_ITA_comandante_diavolo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_comandante_diavolo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_comandante_diavolo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_cavalry_charge_shine" + texturefile = "gfx/interface/goals/focus_ITA_cavalry_charge.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_cavalry_charge.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_cavalry_charge.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_topple_amhara_rulers_shine" + texturefile = "gfx/interface/goals/focus_ITA_topple_amhara_rulers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_topple_amhara_rulers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_topple_amhara_rulers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_culto_del_duce_shine" + texturefile = "gfx/interface/goals/focus_ITA_culto_del_duce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_culto_del_duce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_culto_del_duce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_blackshirts_shine" + texturefile = "gfx/interface/goals/focus_ITA_blackshirts.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_blackshirts.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_blackshirts.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_banda_carita_shine" + texturefile = "gfx/interface/goals/focus_ITA_banda_carita.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_banda_carita.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_banda_carita.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_to_live_as_a_lion_shine" + texturefile = "gfx/interface/goals/focus_ITA_to_live_as_a_lion.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_to_live_as_a_lion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_to_live_as_a_lion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_alpine_division_shine" + texturefile = "gfx/interface/goals/focus_ITA_alpine_division.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_alpine_division.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_alpine_division.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_bend_the_bars_shine" + texturefile = "gfx/interface/goals/focus_ITA_bend_the_bars.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_bend_the_bars.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_bend_the_bars.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_subdue_the_sentinels_shine" + texturefile = "gfx/interface/goals/focus_ITA_subdue_the_sentinels.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_subdue_the_sentinels.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_subdue_the_sentinels.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_capo_supremo_shine" + texturefile = "gfx/interface/goals/focus_ITA_capo_supremo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_capo_supremo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_capo_supremo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_moschettieri_del_duce_shine" + texturefile = "gfx/interface/goals/focus_ITA_moschettieri_del_duce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_moschettieri_del_duce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_moschettieri_del_duce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_a_colonial_empire_shine" + texturefile = "gfx/interface/goals/focus_ITA_a_colonial_empire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_a_colonial_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_a_colonial_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_ministry_of_italian_africa_shine" + texturefile = "gfx/interface/goals/focus_ITA_ministry_of_italian_africa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_ministry_of_italian_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_ministry_of_italian_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_strengthen_ascari_corps_shine" + texturefile = "gfx/interface/goals/focus_ITA_strengthen_ascari_corps.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_strengthen_ascari_corps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_strengthen_ascari_corps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_northern_industry_shine" + texturefile = "gfx/interface/goals/focus_ITA_northern_industry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_northern_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_northern_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_southern_industry_shine" + texturefile = "gfx/interface/goals/focus_ITA_southern_industry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_southern_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_southern_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_decima_flottiglia_mas_shine" + texturefile = "gfx/interface/goals/focus_ITA_decima_flottiglia_mas.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_decima_flottiglia_mas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_decima_flottiglia_mas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_italo_balbo_shine" + texturefile = "gfx/interface/goals/focus_ITA_italo_balbo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_italo_balbo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_italo_balbo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_dino_grandi_shine" + texturefile = "gfx/interface/goals/focus_ITA_dino_grandi.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_dino_grandi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_dino_grandi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_imperial_recognition_shine" + texturefile = "gfx/interface/goals/focus_ITA_imperial_recognition.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_imperial_recognition.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_imperial_recognition.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_secret_service_agency_shine" + texturefile = "gfx/interface/goals/focus_generic_secret_service_agency.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_secret_service_agency.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_secret_service_agency.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_national_security_shine" + texturefile = "gfx/interface/goals/focus_generic_national_security.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_national_security.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_national_security.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_torpedo_production_shine" + texturefile = "gfx/interface/goals/focus_generic_torpedo_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_torpedo_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_torpedo_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_mediterranean_sea_focus_shine" + texturefile = "gfx/interface/goals/focus_generic_mediterranean_sea_focus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_mediterranean_sea_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_mediterranean_sea_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_multi_role_aircraft_shine" + texturefile = "gfx/interface/goals/focus_generic_multi_role_aircraft.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_multi_role_aircraft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_multi_role_aircraft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_tankette_shine" + texturefile = "gfx/interface/goals/focus_generic_tankette.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_tankette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_tankette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_self_propelled_gun_shine" + texturefile = "gfx/interface/goals/focus_generic_self_propelled_gun.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_self_propelled_gun.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_self_propelled_gun.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_improve_roads_shine" + texturefile = "gfx/interface/goals/focus_generic_improve_roads.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_improve_roads.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_improve_roads.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_midget_submarines_shine" + texturefile = "gfx/interface/goals/focus_generic_midget_submarines.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_midget_submarines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_midget_submarines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_stockpile_fuel_shine" + texturefile = "gfx/interface/goals/focus_generic_stockpile_fuel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_stockpile_fuel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_stockpile_fuel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_long_range_aircraft_shine" + texturefile = "gfx/interface/goals/focus_generic_long_range_aircraft.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_long_range_aircraft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_long_range_aircraft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_truck_shine" + texturefile = "gfx/interface/goals/focus_generic_truck.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_truck.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_truck.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_energy_shine" + texturefile = "gfx/interface/goals/focus_generic_energy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_energy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_energy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_conspiracy_shine" + texturefile = "gfx/interface/goals/focus_generic_conspiracy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_conspiracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_conspiracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_spread_fascism_shine" + texturefile = "gfx/interface/goals/focus_generic_spread_fascism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_spread_fascism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_spread_fascism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_armored_air_support_shine" + texturefile = "gfx/interface/goals/focus_generic_armored_air_support.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_armored_air_support.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_armored_air_support.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_devaluate_the_lire_shine" + texturefile = "gfx/interface/goals/focus_ITA_devaluate_the_lire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_devaluate_the_lire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_devaluate_the_lire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_ferrea_mole_ferreo_cuore_shine" + texturefile = "gfx/interface/goals/focus_ITA_ferrea_mole_ferreo_cuore.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_ferrea_mole_ferreo_cuore.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_ferrea_mole_ferreo_cuore.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_bersaglieri_shine" + texturefile = "gfx/interface/goals/focus_ITA_bersaglieri.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_bersaglieri.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_bersaglieri.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_redirect_alfa_romeo_production_shine" + texturefile = "gfx/interface/goals/focus_ITA_redirect_alfa_romeo_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_redirect_alfa_romeo_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_redirect_alfa_romeo_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_italian_irredentism_shine" + texturefile = "gfx/interface/goals/focus_ITA_italian_irredentism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_italian_irredentism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_italian_irredentism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_fiat_ansaldo_duopoly_shine" + texturefile = "gfx/interface/goals/focus_ITA_fiat_ansaldo_duopoly.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_fiat_ansaldo_duopoly.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_fiat_ansaldo_duopoly.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_modernize_ansaldo_facilities_shine" + texturefile = "gfx/interface/goals/focus_ITA_modernize_ansaldo_facilities.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_modernize_ansaldo_facilities.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_modernize_ansaldo_facilities.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_grande_rivolta_rurale_shine" + texturefile = "gfx/interface/goals/focus_ITA_grande_rivolta_rurale.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_grande_rivolta_rurale.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_grande_rivolta_rurale.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_develop_somaliland_shine" + texturefile = "gfx/interface/goals/focus_generic_develop_somaliland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_somaliland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_somaliland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_develop_ethiopia_shine" + texturefile = "gfx/interface/goals/focus_generic_develop_ethiopia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_ethiopia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_ethiopia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_develop_libya_shine" + texturefile = "gfx/interface/goals/focus_generic_develop_libya.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_libya.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_libya.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_develop_eritrea_shine" + texturefile = "gfx/interface/goals/focus_generic_develop_eritrea.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_eritrea.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_eritrea.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_tank_air_support_shine" + texturefile = "gfx/interface/goals/focus_generic_tank_air_support.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_tank_air_support.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_tank_air_support.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_italian_hegemony_shine" + texturefile = "gfx/interface/goals/focus_ITA_italian_hegemony.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_italian_hegemony.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_italian_hegemony.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_land_reclamation_shine" + texturefile = "gfx/interface/goals/focus_generic_land_reclamation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_land_reclamation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_land_reclamation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_depose_mussolini_shine" + texturefile = "gfx/interface/goals/focus_ITA_depose_mussolini.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_depose_mussolini.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_depose_mussolini.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_generic_fascist_workers_shine" + texturefile = "gfx/interface/goals/focus_ITA_generic_fascist_workers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_generic_fascist_workers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_generic_fascist_workers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_fascist_propaganda_shine" + texturefile = "gfx/interface/goals/focus_generic_fascist_propaganda.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fascist_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fascist_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_fascist_troops_shine" + texturefile = "gfx/interface/goals/focus_generic_fascist_troops.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fascist_troops.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fascist_troops.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_africa_defense_shine" + texturefile = "gfx/interface/goals/focus_generic_africa_defense.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_africa_liberation_shine" + texturefile = "gfx/interface/goals/focus_generic_africa_liberation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_liberation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_africa_liberation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_albania_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_albania.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_albania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_albania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_catholic_dominion_shine" + texturefile = "gfx/interface/goals/focus_generic_catholic_dominion.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_catholic_dominion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_catholic_dominion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_free_iberia_shine" + texturefile = "gfx/interface/goals/focus_generic_free_iberia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_free_iberia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_free_iberia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_generic_pope_shine" + texturefile = "gfx/interface/goals/focus_generic_pope.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_pope.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_pope.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_railway_gun_shine" + texturefile = "gfx/interface/goals/focus_generic_railway_gun.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_railway_gun.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_railway_gun.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_vatican_agents_shine" + texturefile = "gfx/interface/goals/focus_generic_vatican_agents.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_vatican_agents.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_vatican_agents.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_vatican_state_shine" + texturefile = "gfx/interface/goals/focus_generic_vatican_state.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_vatican_state.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_vatican_state.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_albanian_fascist_militia_shine" + texturefile = "gfx/interface/goals/focus_ITA_albanian_fascist_militia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_albanian_fascist_militia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_albanian_fascist_militia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_ITA_albanian_irredentism_shine" + texturefile = "gfx/interface/goals/focus_ITA_albanian_irredentism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_albanian_irredentism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_albanian_irredentism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_alcide_de_gasperi_shine" + texturefile = "gfx/interface/goals/focus_ITA_alcide_de_gasperi.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_alcide_de_gasperi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_alcide_de_gasperi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_battaglioni_m_shine" + texturefile = "gfx/interface/goals/focus_ITA_battaglioni_m.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_battaglioni_m.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_battaglioni_m.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_by_blood_alone_shine" + texturefile = "gfx/interface/goals/focus_ITA_by_blood_alone.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_by_blood_alone.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_by_blood_alone.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_communist_leadership_shine" + texturefile = "gfx/interface/goals/focus_ITA_communist_leadership.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_communist_leadership.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_communist_leadership.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_ITA_corpo_volontari_della_liberta_shine" + texturefile = "gfx/interface/goals/focus_ITA_corpo_volontari_della_liberta.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_corpo_volontari_della_liberta.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_corpo_volontari_della_liberta.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_democratic_leadership_shine" + texturefile = "gfx/interface/goals/focus_ITA_democratic_leadership.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_democratic_leadership.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_democratic_leadership.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_garibaldi_legion_shine" + texturefile = "gfx/interface/goals/focus_ITA_garibaldi_legion.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_garibaldi_legion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_garibaldi_legion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_guardia_nazionale_repubblicana_shine" + texturefile = "gfx/interface/goals/focus_ITA_guardia_nazionale_repubblicana.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_guardia_nazionale_repubblicana.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_guardia_nazionale_repubblicana.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_il_sol_dell_avvenire_shine" + texturefile = "gfx/interface/goals/focus_ITA_il_sol_dell_avvenire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_il_sol_dell_avvenire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_il_sol_dell_avvenire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_ITA_king_vittorio_shine" + texturefile = "gfx/interface/goals/focus_ITA_king_vittorio.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_king_vittorio.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_king_vittorio.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_liberate_gramsci_shine" + texturefile = "gfx/interface/goals/focus_ITA_liberate_gramsci.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_liberate_gramsci.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_liberate_gramsci.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_liberation_or_death_shine" + texturefile = "gfx/interface/goals/focus_ITA_liberation_or_death.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_liberation_or_death.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_liberation_or_death.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_mare_nostrum_shine" + texturefile = "gfx/interface/goals/focus_ITA_mare_nostrum.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_mare_nostrum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_mare_nostrum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_peasants_rise_shine" + texturefile = "gfx/interface/goals/focus_ITA_peasants_rise.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_peasants_rise.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_peasants_rise.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_ITA_the_social_republic_prevails_shine" + texturefile = "gfx/interface/goals/focus_ITA_the_social_republic_prevails.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_the_social_republic_prevails.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_the_social_republic_prevails.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_the_italian_republic_shine" + texturefile = "gfx/interface/goals/focus_ITA_the_italian_republic.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_the_italian_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_the_italian_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_workers_unions_shine" + texturefile = "gfx/interface/goals/focus_ITA_workers_unions.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_workers_unions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_workers_unions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_the_new_emperor_of_ethiopia_shine" + texturefile = "gfx/interface/goals/focus_ITA_the_new_emperor_of_ethiopia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_the_new_emperor_of_ethiopia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_the_new_emperor_of_ethiopia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + ### ETHIOPIA ### + + SpriteType = { + name = "GFX_focus_generic_horse_studs_shine" + texturefile = "gfx/interface/goals/focus_generic_horse_studs.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_horse_studs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_horse_studs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_invite_italian_settlers_shine" + texturefile = "gfx/interface/goals/focus_ETH_invite_italian_settlers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_invite_italian_settlers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_invite_italian_settlers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_peacekeeping_forces_shine" + texturefile = "gfx/interface/goals/focus_ETH_peacekeeping_forces.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_peacekeeping_forces.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_peacekeeping_forces.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_heroes_of_ethiopa_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_heroes_of_ethiopa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_heroes_of_ethiopa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_heroes_of_ethiopa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_scavenging_tactics_shine" + texturefile = "gfx/interface/goals/focus_ETH_scavenging_tactics.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_scavenging_tactics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_scavenging_tactics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_adopt_the_lira_shine" + texturefile = "gfx/interface/goals/focus_ETH_adopt_the_lira.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_adopt_the_lira.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_adopt_the_lira.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_ETH_sway_the_warlords_shine" + texturefile = "gfx/interface/goals/focus_ETH_sway_the_warlords.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_sway_the_warlords.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_sway_the_warlords.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + ### SWITZERLAND ### + + SpriteType = { + name = "GFX_focus_SWI_the_national_redoubt_shine" + texturefile = "gfx/interface/goals/focus_SWI_the_national_redoubt.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_the_national_redoubt.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_the_national_redoubt.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_swiss_guiding_principles_shine" + texturefile = "gfx/interface/goals/focus_SWI_swiss_guiding_principles.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_swiss_guiding_principles.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_swiss_guiding_principles.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_fortify_border_with_germany_shine" + texturefile = "gfx/interface/goals/focus_SWI_fortify_border_with_germany.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_fortify_border_with_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_fortify_border_with_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_fortify_border_with_italy_shine" + texturefile = "gfx/interface/goals/focus_SWI_fortify_border_with_italy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_fortify_border_with_italy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_fortify_border_with_italy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_fortify_border_with_france_shine" + texturefile = "gfx/interface/goals/focus_SWI_fortify_border_with_france.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_fortify_border_with_france.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_fortify_border_with_france.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_recall_robert_tobler_shine" + texturefile = "gfx/interface/goals/focus_SWI_recall_robert_tobler.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_recall_robert_tobler.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_recall_robert_tobler.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_expand_the_federation_shine" + texturefile = "gfx/interface/goals/focus_SWI_expand_the_federation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_expand_the_federation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_expand_the_federation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_embrace_rote_drei_shine" + texturefile = "gfx/interface/goals/focus_SWI_embrace_rote_drei.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_embrace_rote_drei.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_embrace_rote_drei.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_gotthard_league_shine" + texturefile = "gfx/interface/goals/focus_SWI_gotthard_league.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_gotthard_league.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_gotthard_league.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_establish_pro_helvetia_shine" + texturefile = "gfx/interface/goals/focus_SWI_establish_pro_helvetia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_establish_pro_helvetia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_establish_pro_helvetia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_embrace_panoramaheim_shine" + texturefile = "gfx/interface/goals/focus_SWI_embrace_panoramaheim.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_embrace_panoramaheim.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_embrace_panoramaheim.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_aktion_nationaler_widerstand_shine" + texturefile = "gfx/interface/goals/focus_SWI_aktion_nationaler_widerstand.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_aktion_nationaler_widerstand.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_aktion_nationaler_widerstand.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_closer_ties_with_germany_shine" + texturefile = "gfx/interface/goals/focus_SWI_closer_ties_with_germany.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_closer_ties_with_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_closer_ties_with_germany.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_connect_to_the_maginot_line_shine" + texturefile = "gfx/interface/goals/focus_SWI_connect_to_the_maginot_line.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_connect_to_the_maginot_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_connect_to_the_maginot_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_promote_guisan_shine" + texturefile = "gfx/interface/goals/focus_SWI_promote_guisan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_promote_guisan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_promote_guisan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_spirit_of_saint_bernard_shine" + texturefile = "gfx/interface/goals/focus_SWI_spirit_of_saint_bernard.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_spirit_of_saint_bernard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_spirit_of_saint_bernard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_continuous_build_up_military_readiness_shine" + texturefile = "gfx/interface/goals/focus_SWI_continuous_build_up_military_readiness.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_continuous_build_up_military_readiness.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_continuous_build_up_military_readiness.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_continuous_support_active_militias_shine" + texturefile = "gfx/interface/goals/focus_SWI_continuous_support_active_militias.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_continuous_support_active_militias.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_continuous_support_active_militias.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_the_suez_shine" + texturefile = "gfx/interface/goals/focus_generic_the_suez.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_the_suez.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_the_suez.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_league_of_nations_shine" + texturefile = "gfx/interface/goals/focus_generic_league_of_nations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_league_of_nations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_league_of_nations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_italy_propaganda_shine" + texturefile = "gfx/interface/goals/focus_generic_italy_propaganda.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_italy_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_italy_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_court_shine" + texturefile = "gfx/interface/goals/focus_generic_court.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_court.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_court.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_coffee_shine" + texturefile = "gfx/interface/goals/focus_generic_coffee.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_coffee.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_coffee.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_ethiopia_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_ethiopia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_ethiopia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_ethiopia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_unite_the_afar_shine" + texturefile = "gfx/interface/goals/focus_ETH_unite_the_afar.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_unite_the_afar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_unite_the_afar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_rif_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_rif.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_rif.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_rif.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_patriots_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_patriots.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_patriots.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_patriots.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_one_true_heir_of_solomon_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_one_true_heir_of_solomon.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_one_true_heir_of_solomon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_one_true_heir_of_solomon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_lion_stands_firm_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_lion_stands_firm.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_lion_stands_firm.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_lion_stands_firm.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_lion_and_the_sun_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_lion_and_the_sun.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_lion_and_the_sun.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_lion_and_the_sun.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_an_ethiopian_navy_in_exile_shine" + texturefile = "gfx/interface/goals/focus_ETH_an_ethiopian_navy_in_exile.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_an_ethiopian_navy_in_exile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_an_ethiopian_navy_in_exile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_king_of_kings_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_king_of_kings.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_king_of_kings.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_king_of_kings.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_heir_of_solomon_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_heir_of_solomon.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_heir_of_solomon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_heir_of_solomon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_ethiopian_air_force_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_ethiopian_air_force.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_ethiopian_air_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_ethiopian_air_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_emperor_stays_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_emperor_stays.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_emperor_stays.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_emperor_stays.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_african_union_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_african_union.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_african_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_african_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_african_union_shine" + texturefile = "gfx/interface/goals/focus_ETH_african_union.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_african_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_african_union.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_abuna_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_abuna.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_abuna.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_abuna.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_support_from_the_japanese_communists_shine" + texturefile = "gfx/interface/goals/focus_ETH_support_from_the_japanese_communists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_support_from_the_japanese_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_support_from_the_japanese_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_soviet-ethiopian_trade_agreement_shine" + texturefile = "gfx/interface/goals/focus_ETH_soviet-ethiopian_trade_agreement.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_soviet-ethiopian_trade_agreement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_soviet-ethiopian_trade_agreement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_replace_the_abuna_shine" + texturefile = "gfx/interface/goals/focus_ETH_replace_the_abuna.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_replace_the_abuna.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_replace_the_abuna.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_re-convene_the_parliament_shine" + texturefile = "gfx/interface/goals/focus_ETH_re-convene_the_parliament.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_re-convene_the_parliament.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_re-convene_the_parliament.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_organization_of_african_unity_shine" + texturefile = "gfx/interface/goals/focus_ETH_organization_of_african_unity.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_organization_of_african_unity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_organization_of_african_unity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_negusa-nagast_shine" + texturefile = "gfx/interface/goals/focus_ETH_negusa-nagast.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_negusa-nagast.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_negusa-nagast.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_keep_the_chitet_shine" + texturefile = "gfx/interface/goals/focus_ETH_keep_the_chitet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_keep_the_chitet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_keep_the_chitet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_in_the_name_of_the_people_shine" + texturefile = "gfx/interface/goals/focus_ETH_in_the_name_of_the_people.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_in_the_name_of_the_people.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_in_the_name_of_the_people.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_freedom_at_gunpoint_shine" + texturefile = "gfx/interface/goals/focus_ETH_freedom_at_gunpoint.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_freedom_at_gunpoint.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_freedom_at_gunpoint.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_empower_the_ras_shine" + texturefile = "gfx/interface/goals/focus_ETH_empower_the_ras.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_empower_the_ras.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_empower_the_ras.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_continuous_supporting_the_arbegnoch_shine" + texturefile = "gfx/interface/goals/focus_ETH_continuous_supporting_the_arbegnoch.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_continuous_supporting_the_arbegnoch.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_continuous_supporting_the_arbegnoch.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_continuous_strengthen_the_black_lions_shine" + texturefile = "gfx/interface/goals/focus_ETH_continuous_strengthen_the_black_lions.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_continuous_strengthen_the_black_lions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_continuous_strengthen_the_black_lions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_consolidate_east_africa_shine" + texturefile = "gfx/interface/goals/focus_ETH_consolidate_east_africa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_consolidate_east_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_consolidate_east_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_compensation_shine" + texturefile = "gfx/interface/goals/focus_ETH_compensation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_compensation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_compensation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_callout_to_the_world_shine" + texturefile = "gfx/interface/goals/focus_ETH_callout_to_the_world.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_callout_to_the_world.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_callout_to_the_world.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_boots_on_the_shore_shine" + texturefile = "gfx/interface/goals/focus_ETH_boots_on_the_shore.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_boots_on_the_shore.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_boots_on_the_shore.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_an_arabic_base_shine" + texturefile = "gfx/interface/goals/focus_ETH_an_arabic_base.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_an_arabic_base.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_an_arabic_base.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_an_empire_in_the_shade_of_the_sun_shine" + texturefile = "gfx/interface/goals/focus_ETH_an_empire_in_the_shade_of_the_sun.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_an_empire_in_the_shade_of_the_sun.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_an_empire_in_the_shade_of_the_sun.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_amedeos_feast_of_maskal_shine" + texturefile = "gfx/interface/goals/focus_ETH_amedeos_feast_of_maskal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_amedeos_feast_of_maskal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_amedeos_feast_of_maskal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_patriotic_shooting_clubs_shine" + texturefile = "gfx/interface/goals/focus_SWI_patriotic_shooting_clubs.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_patriotic_shooting_clubs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_patriotic_shooting_clubs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_neutrality_on_the_move_shine" + texturefile = "gfx/interface/goals/focus_SWI_neutrality_on_the_move.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_neutrality_on_the_move.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_neutrality_on_the_move.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_issue_war_bonds_shine" + texturefile = "gfx/interface/goals/focus_SWI_issue_war_bonds.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_issue_war_bonds.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_issue_war_bonds.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_helvetic_junta_shine" + texturefile = "gfx/interface/goals/focus_SWI_helvetic_junta.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_helvetic_junta.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_helvetic_junta.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_guisans_coup_shine" + texturefile = "gfx/interface/goals/focus_SWI_guisans_coup.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_guisans_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_guisans_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_dissolve_the_federal_council_shine" + texturefile = "gfx/interface/goals/focus_SWI_dissolve_the_federal_council.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_dissolve_the_federal_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_dissolve_the_federal_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_milizia_marittima_di_artiglieria_shine" + texturefile = "gfx/interface/goals/focus_ITA_milizia_marittima_di_artiglieria.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_milizia_marittima_di_artiglieria.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_milizia_marittima_di_artiglieria.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_greater_italy_shine" + texturefile = "gfx/interface/goals/focus_ITA_greater_italy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_greater_italy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_greater_italy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ITA_new_horizons_shine" + texturefile = "gfx/interface/goals/focus_ITA_new_horizons.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_new_horizons.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ITA_new_horizons.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_refit_civilian_ships_shine" + texturefile = "gfx/interface/goals/focus_generic_refit_civilian_ships.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_refit_civilian_ships.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_refit_civilian_ships.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_population_growth_shine" + texturefile = "gfx/interface/goals/focus_generic_population_growth.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_population_growth.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_population_growth.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_hydroelectric_energy_shine" + texturefile = "gfx/interface/goals/focus_generic_hydroelectric_energy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_hydroelectric_energy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_hydroelectric_energy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_balkan_diplomacy_shine" + texturefile = "gfx/interface/goals/focus_generic_balkan_diplomacy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_balkan_diplomacy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_balkan_diplomacy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_northern_thrust_shine" + texturefile = "gfx/interface/goals/focus_ETH_northern_thrust.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_northern_thrust.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_northern_thrust.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_ecole_militaire_haile_selassie_1er_shine" + texturefile = "gfx/interface/goals/focus_ETH_ecole_militaire_haile_selassie_1er.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_ecole_militaire_haile_selassie_1er.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_ecole_militaire_haile_selassie_1er.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_victory_in_the_desert_shine" + texturefile = "gfx/interface/goals/focus_ETH_victory_in_the_desert.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_victory_in_the_desert.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_victory_in_the_desert.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_ETH_invest_in_the_east_shine" + texturefile = "gfx/interface/goals/focus_ETH_invest_in_the_east.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_invest_in_the_east.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_invest_in_the_east.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_unification_of_the_habesha_shine" + texturefile = "gfx/interface/goals/focus_ETH_unification_of_the_habesha.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_unification_of_the_habesha.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_unification_of_the_habesha.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_boarding_the_train_shine" + texturefile = "gfx/interface/goals/focus_ETH_boarding_the_train.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_boarding_the_train.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_boarding_the_train.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_invest_in_the_north_shine" + texturefile = "gfx/interface/goals/focus_ETH_invest_in_the_north.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_invest_in_the_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_invest_in_the_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_addressing_the_league_of_nations_shine" + texturefile = "gfx/interface/goals/focus_ETH_addressing_the_league_of_nations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_addressing_the_league_of_nations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_addressing_the_league_of_nations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_protector_of_the_somalis_shine" + texturefile = "gfx/interface/goals/focus_ETH_protector_of_the_somalis.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_protector_of_the_somalis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_protector_of_the_somalis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_lord_of_lords_shine" + texturefile = "gfx/interface/goals/focus_ETH_lord_of_lords.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_lord_of_lords.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_lord_of_lords.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_african_wildfire_shine" + texturefile = "gfx/interface/goals/focus_ETH_african_wildfire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_african_wildfire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_african_wildfire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_jah_shine" + texturefile = "gfx/interface/goals/focus_ETH_jah.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_jah.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_jah.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_railroad_shine" + texturefile = "gfx/interface/goals/focus_generic_railroad.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_railroad.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_railroad.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_elect_of_god_shine" + texturefile = "gfx/interface/goals/focus_ETH_elect_of_god.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_elect_of_god.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_elect_of_god.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_reach_out_to_the_italians_shine" + texturefile = "gfx/interface/goals/focus_ETH_reach_out_to_the_italians.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_reach_out_to_the_italians.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_reach_out_to_the_italians.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the-italo_ethiopian_empire_shine" + texturefile = "gfx/interface/goals/focus_ETH_the-italo_ethiopian_empire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the-italo_ethiopian_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the-italo_ethiopian_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_invest_in_the_west_shine" + texturefile = "gfx/interface/goals/focus_ETH_invest_in_the_west.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_invest_in_the_west.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_invest_in_the_west.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_expand_the_levy_shine" + texturefile = "gfx/interface/goals/focus_ETH_expand_the_levy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_expand_the_levy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_expand_the_levy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_copy_plane_designs_shine" + texturefile = "gfx/interface/goals/focus_generic_copy_plane_designs.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_copy_plane_designs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_copy_plane_designs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_promote_the_war_heroes_shine" + texturefile = "gfx/interface/goals/focus_ETH_promote_the_war_heroes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_promote_the_war_heroes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_promote_the_war_heroes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_rally_around_the_emperor_shine" + texturefile = "gfx/interface/goals/focus_ETH_rally_around_the_emperor.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_rally_around_the_emperor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_rally_around_the_emperor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_develop_the_horn_of_africa_shine" + texturefile = "gfx/interface/goals/focus_ETH_develop_the_horn_of_africa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_develop_the_horn_of_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_develop_the_horn_of_africa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_pan_africanism_shine" + texturefile = "gfx/interface/goals/focus_ETH_pan_africanism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_pan_africanism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_pan_africanism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_camel_corps_shine" + texturefile = "gfx/interface/goals/focus_generic_camel_corps.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_camel_corps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_camel_corps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_state_bank_of_ethiopia_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_state_bank_of_ethiopia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_state_bank_of_ethiopia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_state_bank_of_ethiopia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_restore_the_empire_of_axum_shine" + texturefile = "gfx/interface/goals/focus_ETH_restore_the_empire_of_axum.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_restore_the_empire_of_axum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_restore_the_empire_of_axum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_improve_the_administration_shine" + texturefile = "gfx/interface/goals/focus_generic_improve_the_administration.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_improve_the_administration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_improve_the_administration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_the_second_italo_ethiopian_war_shine" + texturefile = "gfx/interface/goals/focus_ETH_the_second_italo_ethiopian_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_second_italo_ethiopian_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_the_second_italo_ethiopian_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_reform_the_currency_shine" + texturefile = "gfx/interface/goals/focus_ETH_reform_the_currency.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_reform_the_currency.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_reform_the_currency.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_expand_the_kebur_zabagna_shine" + texturefile = "gfx/interface/goals/focus_ETH_expand_the_kebur_zabagna.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_expand_the_kebur_zabagna.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_expand_the_kebur_zabagna.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ETH_reach_out_to_the_italians_shine" + texturefile = "gfx/interface/goals/focus_ETH_reach_out_to_the_italians.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_reach_out_to_the_italians.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ETH_reach_out_to_the_italians.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_annex_country_2_shine" + texturefile = "gfx/interface/goals/focus_generic_annex_country_2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_annex_country_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_annex_country_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_abandon_neutrality_shine" + texturefile = "gfx/interface/goals/focus_SWI_abandon_neutrality.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_abandon_neutrality.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_abandon_neutrality.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_infiltration_shine" + texturefile = "gfx/interface/goals/focus_generic_infiltration.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_infiltration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_infiltration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_annex_country_shine" + texturefile = "gfx/interface/goals/focus_generic_annex_country.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_annex_country.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_annex_country.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_complete_siegfried_line_shine" + texturefile = "gfx/interface/goals/focus_SWI_complete_siegfried_line.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_complete_siegfried_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_complete_siegfried_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_federal_police_shine" + texturefile = "gfx/interface/goals/focus_SWI_federal_police.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_federal_police.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_federal_police.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_new_eidgenossenschaft_shine" + texturefile = "gfx/interface/goals/focus_SWI_new_eidgenossenschaft.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_new_eidgenossenschaft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_new_eidgenossenschaft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_promote_henne_shine" + texturefile = "gfx/interface/goals/focus_SWI_promote_henne.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_promote_henne.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_promote_henne.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWI_spirit_of_resistance_shine" + texturefile = "gfx/interface/goals/focus_SWI_spirit_of_resistance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_spirit_of_resistance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWI_spirit_of_resistance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + + ##### ## ## ##### + # # # # # # + # #### #### # + # # # # # # + # # # # # # + + + + ##JOINT FOCUSES## + + SpriteType = { + name = "GFX_focus_generic_develop_norway_silhouette_shine" + texturefile = "gfx/interface/goals/focus_generic_develop_norway_silhouette.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_norway_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_norway_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_develop_sweden_silhouette_shine" + texturefile = "gfx/interface/goals/focus_generic_develop_sweden_silhouette.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_sweden_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_sweden_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_develop_finland_silhouette_shine" + texturefile = "gfx/interface/goals/focus_generic_develop_finland_silhouette.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_finland_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_finland_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_develop_denmark_silhouette_shine" + texturefile = "gfx/interface/goals/focus_generic_develop_denmark_silhouette.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_denmark_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_denmark_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ##ICELAND## + SpriteType = { + name = "GFX_focus_generic_develop_iceland_silhouette_shine" + texturefile = "gfx/interface/goals/focus_generic_develop_iceland_silhouette.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_iceland_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_develop_iceland_silhouette.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_invade_norway_shine" + texturefile = "gfx/interface/goals/focus_generic_invade_norway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_invade_sweden_shine" + texturefile = "gfx/interface/goals/focus_generic_invade_sweden.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_invade_denmark_shine" + texturefile = "gfx/interface/goals/focus_generic_invade_denmark.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_invade_iceland_shine" + texturefile = "gfx/interface/goals/focus_generic_invade_iceland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_invade_finland_shine" + texturefile = "gfx/interface/goals/focus_generic_invade_finland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_invade_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_nordic_territory_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_nordic_territory.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_nordic_territory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_nordic_territory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_norway_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_norway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_sweden_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_sweden.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_denmark_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_denmark.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_iceland_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_iceland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_nordic_territory_shine" + texturefile = "gfx/interface/goals/focus_generic_nordic_territory.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_nordic_territory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_nordic_territory.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_fortify_norway_shine" + texturefile = "gfx/interface/goals/focus_generic_fortify_norway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_fortify_iceland_shine" + texturefile = "gfx/interface/goals/focus_generic_fortify_iceland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_fortify_sweden_shine" + texturefile = "gfx/interface/goals/focus_generic_fortify_sweden.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_fortify_finland_shine" + texturefile = "gfx/interface/goals/focus_generic_fortify_finland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_fortify_denmark_shine" + texturefile = "gfx/interface/goals/focus_generic_fortify_denmark.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_fortify_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + ##JOINT IDEOLOGY FOCUSES## + #COM# + SpriteType = { + name = "GFX_focus_NORDIC_com_form_alliance_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_form_alliance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_form_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_form_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_research_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_research.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_army_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_airforce_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_airforce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_navy_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_materiel_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_materiel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_civilian_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_civilian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_selector_army_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_selector_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_selector_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_selector_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_selector_civilian_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_selector_civilian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_selector_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_selector_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_selector_research_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_selector_research.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_selector_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_selector_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_selector_material_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_selector_material.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_selector_material.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_selector_material.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_institution_1_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_institution_1.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_institution_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_institution_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_institution_2_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_institution_2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_institution_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_institution_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_capstone_army_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_capstone_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_capstone_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_capstone_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_capstone_civilian_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_capstone_civilian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_capstone_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_capstone_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_capstone_research_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_capstone_research.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_capstone_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_capstone_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_com_capstone_materiel_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_com_capstone_materiel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_capstone_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_com_capstone_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + #DEM# + SpriteType = { + name = "GFX_focus_NORDIC_dem_form_alliance_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_form_alliance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_form_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_form_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_research_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_research.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_army_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_airforce_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_airforce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_navy_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_materiel_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_materiel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_civilian_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_civilian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_selector_civilian_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_selector_civilian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_selector_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_selector_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_selector_research_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_selector_research.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_selector_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_selector_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_selector_navy_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_selector_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_selector_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_selector_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_selector_airforce_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_selector_airforce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_selector_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_selector_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_institution_1_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_institution_1.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_institution_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_institution_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_institution_2_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_institution_2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_institution_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_institution_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_capstone_civilian_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_capstone_civilian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_capstone_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_capstone_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_capstone_research_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_capstone_research.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_capstone_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_capstone_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_capstone_airforce_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_capstone_airforce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_capstone_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_capstone_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_dem_capstone_navy_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_dem_capstone_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_capstone_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_dem_capstone_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + #MON# + SpriteType = { + name = "GFX_focus_NORDIC_mon_form_alliance_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_form_alliance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_form_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_form_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_research_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_research.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_research.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_army_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_airforce_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_airforce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_navy_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_materiel_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_materiel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_civilian_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_civilian.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_civilian.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_selector_navy_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_selector_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_selector_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_selector_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_selector_materiel_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_selector_materiel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_selector_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_selector_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_selector_army_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_selector_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_selector_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_selector_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_selector_airforce_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_selector_airforce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_selector_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_selector_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_institution_1_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_institution_1.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_institution_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_institution_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_institution_2_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_institution_2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_institution_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_institution_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_capstone_navy_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_capstone_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_capstone_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_capstone_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_capstone_airforce_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_capstone_airforce.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_capstone_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_capstone_airforce.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_capstone_army_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_capstone_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_capstone_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_capstone_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NORDIC_mon_capstone_materiel_shine" + texturefile = "gfx/interface/goals/focus_NORDIC_mon_capstone_materiel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_capstone_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NORDIC_mon_capstone_materiel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + + + ##SWEDEN## + + + + + + SpriteType = { + name = "GFX_focus_SWE_Sami_reconcilliation_shine" + texturefile = "gfx/interface/goals/focus_SWE_Sami_reconcilliation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_Sami_reconcilliation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_Sami_reconcilliation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWE_SKF_ball_bearings_shine" + texturefile = "gfx/interface/goals/focus_SWE_SKF_ball_bearings.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_SKF_ball_bearings.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_SKF_ball_bearings.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWE_as_the_barometer_falls_shine" + texturefile = "gfx/interface/goals/focus_SWE_as_the_barometer_falls.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_as_the_barometer_falls.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_as_the_barometer_falls.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWE_bicycle_shine" + texturefile = "gfx/interface/goals/focus_SWE_bicycle.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_bicycle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_bicycle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWE_bofors_fly_swatter_shine" + texturefile = "gfx/interface/goals/focus_SWE_bofors_fly_swatter.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_bofors_fly_swatter.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_bofors_fly_swatter.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWE_defense_act_shine" + texturefile = "gfx/interface/goals/focus_SWE_defense_act.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_defense_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_defense_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_landsverk_shine" + texturefile = "gfx/interface/goals/focus_SWE_landsverk.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_landsverk.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_landsverk.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_lynx_armored_car_shine" + texturefile = "gfx/interface/goals/focus_SWE_lynx_armored_car.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_lynx_armored_car.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_lynx_armored_car.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_per_albin_bus_shine" + texturefile = "gfx/interface/goals/focus_SWE_per_albin_bus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_per_albin_bus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_per_albin_bus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_radiotjanst_shine" + texturefile = "gfx/interface/goals/focus_SWE_radiotjanst.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_radiotjanst.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_radiotjanst.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_rations_shine" + texturefile = "gfx/interface/goals/focus_SWE_rations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_rations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_rations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_state_paid_vacation_shine" + texturefile = "gfx/interface/goals/focus_SWE_state_paid_vacation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_state_paid_vacation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_state_paid_vacation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_the_barrel_shine" + texturefile = "gfx/interface/goals/focus_SWE_the_barrel.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_barrel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_barrel.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_varnplikt_shine" + texturefile = "gfx/interface/goals/focus_SWE_varnplikt.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_varnplikt.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_varnplikt.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_Vasa_II_shine" + texturefile = "gfx/interface/goals/focus_SWE_Vasa_II.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_Vasa_II.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_Vasa_II.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_all_cards_on_deck_shine" + texturefile = "gfx/interface/goals/focus_SWE_all_cards_on_deck.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_all_cards_on_deck.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_all_cards_on_deck.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_the_threat_of_the_iron_curtain_shine" + texturefile = "gfx/interface/goals/focus_SWE_the_threat_of_the_iron_curtain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_threat_of_the_iron_curtain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_threat_of_the_iron_curtain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_beneath_sticks_and_stone_shine" + texturefile = "gfx/interface/goals/focus_SWE_beneath_sticks_and_stone.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_beneath_sticks_and_stone.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_beneath_sticks_and_stone.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_lottakoren_shine" + texturefile = "gfx/interface/goals/focus_SWE_lottakoren.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_lottakoren.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_lottakoren.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_the_lion_of_the_north_shine" + texturefile = "gfx/interface/goals/focus_SWE_the_lion_of_the_north.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_lion_of_the_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_lion_of_the_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_form_rfsu_shine" + texturefile = "gfx/interface/goals/focus_SWE_form_rfsu.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_form_rfsu.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_form_rfsu.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_italian_destroyers_shine" + texturefile = "gfx/interface/goals/focus_SWE_italian_destroyers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_italian_destroyers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_italian_destroyers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_let_fly_all_guns_shine" + texturefile = "gfx/interface/goals/focus_SWE_let_fly_all_guns.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_let_fly_all_guns.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_let_fly_all_guns.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_coastal_support_shine" + texturefile = "gfx/interface/goals/focus_SWE_coastal_support.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_coastal_support.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_coastal_support.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_hedgehog_defense_shine" + texturefile = "gfx/interface/goals/focus_SWE_hedgehog_defense.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_hedgehog_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_hedgehog_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_train_the_sheltered_shine" + texturefile = "gfx/interface/goals/focus_SWE_train_the_sheltered.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_train_the_sheltered.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_train_the_sheltered.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_en_svensk_tiger_shine" + texturefile = "gfx/interface/goals/focus_SWE_en_svensk_tiger.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_en_svensk_tiger.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_en_svensk_tiger.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_the_narvik_solution_shine" + texturefile = "gfx/interface/goals/focus_SWE_the_narvik_solution.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_narvik_solution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_narvik_solution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_the_beast_stirs_shine" + texturefile = "gfx/interface/goals/focus_SWE_the_beast_stirs.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_beast_stirs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_beast_stirs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_marauder_bombers_shine" + texturefile = "gfx/interface/goals/focus_SWE_marauder_bombers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_marauder_bombers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_marauder_bombers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_the_aland_question_shine" + texturefile = "gfx/interface/goals/focus_SWE_the_aland_question.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_aland_question.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_aland_question.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_urbanization_shine" + texturefile = "gfx/interface/goals/focus_SWE_urbanization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_urbanization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_urbanization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_privately_managed_vacation_shine" + texturefile = "gfx/interface/goals/focus_SWE_privately_managed_vacation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_privately_managed_vacation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_privately_managed_vacation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_rapid_defense_force_shine" + texturefile = "gfx/interface/goals/focus_SWE_rapid_defense_force.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_rapid_defense_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_rapid_defense_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_Swedes_not_Sweden_to_finlands_aid_shine" + texturefile = "gfx/interface/goals/focus_SWE_Swedes_not_Sweden_to_finlands_aid.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_Swedes_not_Sweden_to_finlands_aid.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_Swedes_not_Sweden_to_finlands_aid.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_approach_the_allies_shine" + texturefile = "gfx/interface/goals/focus_SWE_approach_the_allies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_approach_the_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_approach_the_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_attack_landsorganisationen_shine" + texturefile = "gfx/interface/goals/focus_SWE_attack_landsorganisationen.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_attack_landsorganisationen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_attack_landsorganisationen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_counter_revolution_shine" + texturefile = "gfx/interface/goals/focus_SWE_counter_revolution.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_counter_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_counter_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_education_reform_shine" + texturefile = "gfx/interface/goals/focus_SWE_education_reform.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_education_reform.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_education_reform.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_exchange_of_holdings_shine" + texturefile = "gfx/interface/goals/focus_SWE_exchange_of_holdings.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_exchange_of_holdings.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_exchange_of_holdings.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_finnish_demilitarization_shine" + texturefile = "gfx/interface/goals/focus_SWE_finnish_demilitarization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_finnish_demilitarization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_finnish_demilitarization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_finnish_integration_shine" + texturefile = "gfx/interface/goals/focus_SWE_finnish_integration.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_finnish_integration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_finnish_integration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_hygienic_housing_shine" + texturefile = "gfx/interface/goals/focus_SWE_hygienic_housing.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_hygienic_housing.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_hygienic_housing.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_institute_of_technology_shine" + texturefile = "gfx/interface/goals/focus_SWE_institute_of_technology.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_institute_of_technology.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_institute_of_technology.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_king_in_council_shine" + texturefile = "gfx/interface/goals/focus_SWE_king_in_council.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_king_in_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_king_in_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_meet_with_the_king_shine" + texturefile = "gfx/interface/goals/focus_SWE_meet_with_the_king.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_meet_with_the_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_meet_with_the_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_neither_death_nor_dishonor_shine" + texturefile = "gfx/interface/goals/focus_SWE_neither_death_nor_dishonor.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_neither_death_nor_dishonor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_neither_death_nor_dishonor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_organize_a_putsch_shine" + texturefile = "gfx/interface/goals/focus_SWE_organize_a_putsch.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_organize_a_putsch.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_organize_a_putsch.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_reclaiming_the_rus_shine" + texturefile = "gfx/interface/goals/focus_SWE_reclaiming_the_rus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_reclaiming_the_rus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_reclaiming_the_rus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_revoke_militia_law_shine" + texturefile = "gfx/interface/goals/focus_SWE_revoke_militia_law.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_revoke_militia_law.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_revoke_militia_law.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_swedish_finnish_defense_agreement_shine" + texturefile = "gfx/interface/goals/focus_SWE_swedish_finnish_defense_agreement.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_swedish_finnish_defense_agreement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_swedish_finnish_defense_agreement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_the_nordic_centralized_nordic_army_command_shine" + texturefile = "gfx/interface/goals/focus_SWE_the_nordic_centralized_nordic_army_command.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_nordic_centralized_nordic_army_command.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_nordic_centralized_nordic_army_command.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_the_nordic_decentralized_nordic_army_command_shine" + texturefile = "gfx/interface/goals/focus_SWE_the_nordic_decentralized_nordic_army_command.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_nordic_decentralized_nordic_army_command.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_nordic_decentralized_nordic_army_command.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_the_nordic_defense_council_shine" + texturefile = "gfx/interface/goals/focus_SWE_the_nordic_defense_council.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_nordic_defense_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_the_nordic_defense_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_undermine_fascism_shine" + texturefile = "gfx/interface/goals/focus_SWE_undermine_fascism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_undermine_fascism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_undermine_fascism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_united_kingdoms_of_norway_and_sweden_shine" + texturefile = "gfx/interface/goals/focus_SWE_united_kingdoms_of_norway_and_sweden.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_united_kingdoms_of_norway_and_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_united_kingdoms_of_norway_and_sweden.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SWE_socialist_reforms_shine" + texturefile = "gfx/interface/goals/focus_SWE_socialist_reforms.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_socialist_reforms.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_socialist_reforms.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_refuge_from_war_shine" + texturefile = "gfx/interface/goals/focus_SWE_refuge_from_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_refuge_from_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_refuge_from_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_refuge_for_revolutionaries_shine" + texturefile = "gfx/interface/goals/focus_SWE_refuge_for_revolutionaries.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_refuge_for_revolutionaries.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_refuge_for_revolutionaries.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_norwegian_communists_shine" + texturefile = "gfx/interface/goals/focus_SWE_norwegian_communists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_norwegian_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_norwegian_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_liquidate_the_monarchy_shine" + texturefile = "gfx/interface/goals/focus_SWE_liquidate_the_monarchy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_liquidate_the_monarchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_liquidate_the_monarchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_finnish_communists_shine" + texturefile = "gfx/interface/goals/focus_SWE_finnish_communists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_finnish_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_finnish_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SWE_danish_communists_shine" + texturefile = "gfx/interface/goals/focus_SWE_danish_communists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_danish_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_SWE_danish_communists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + + + ##DENMARK## + + + + + + + SpriteType = { + name = "GFX_focus_DEN_expand_dansk_industri_syndikat_shine" + texturefile = "gfx/interface/goals/focus_DEN_expand_dansk_industri_syndikat.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_expand_dansk_industri_syndikat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_expand_dansk_industri_syndikat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_sovaernets_operative_kommando_shine" + texturefile = "gfx/interface/goals/focus_DEN_sovaernets_operative_kommando.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_sovaernets_operative_kommando.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_sovaernets_operative_kommando.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_expand_haerens_tekniske_korps_shine" + texturefile = "gfx/interface/goals/focus_DEN_expand_haerens_tekniske_korps.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_expand_haerens_tekniske_korps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_expand_haerens_tekniske_korps.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_fromandskorpset_shine" + texturefile = "gfx/interface/goals/focus_DEN_fromandskorpset.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_fromandskorpset.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_fromandskorpset.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_flyvetaktisk_kommando_shine" + texturefile = "gfx/interface/goals/focus_DEN_flyvetaktisk_kommando.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_flyvetaktisk_kommando.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_flyvetaktisk_kommando.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_flyveskolen_shine" + texturefile = "gfx/interface/goals/focus_DEN_flyveskolen.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_flyveskolen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_flyveskolen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_air_bases_shine" + texturefile = "gfx/interface/goals/focus_generic_air_bases.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_air_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_air_bases.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_domestic_designs_shine" + texturefile = "gfx/interface/goals/focus_DEN_domestic_designs.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_domestic_designs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_domestic_designs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_unify_flyvevabnet_shine" + texturefile = "gfx/interface/goals/focus_DEN_unify_flyvevabnet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_unify_flyvevabnet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_unify_flyvevabnet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_naval_power_projection_shine" + texturefile = "gfx/interface/goals/focus_DEN_naval_power_projection.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_naval_power_projection.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_naval_power_projection.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_north_atlantic_fleet_shine" + texturefile = "gfx/interface/goals/focus_generic_north_atlantic_fleet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_north_atlantic_fleet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_north_atlantic_fleet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_baltic_sea_fleet_shine" + texturefile = "gfx/interface/goals/focus_generic_baltic_sea_fleet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_baltic_sea_fleet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_baltic_sea_fleet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_reorganize_sovaernet_shine" + texturefile = "gfx/interface/goals/focus_DEN_reorganize_sovaernet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_reorganize_sovaernet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_reorganize_sovaernet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_generalkommandoen_shine" + texturefile = "gfx/interface/goals/focus_DEN_generalkommandoen.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_generalkommandoen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_generalkommandoen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_Hjemmevaernet_shine" + texturefile = "gfx/interface/goals/focus_DEN_Hjemmevaernet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_Hjemmevaernet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_Hjemmevaernet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_haeren_reorganization_shine" + texturefile = "gfx/interface/goals/focus_DEN_haeren_reorganization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_haeren_reorganization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_haeren_reorganization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_supply_line_shine" + texturefile = "gfx/interface/goals/focus_generic_supply_line.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_supply_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_supply_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_reorient_production_shine" + texturefile = "gfx/interface/goals/focus_generic_reorient_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_reorient_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_reorient_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_german_trade_shine" + texturefile = "gfx/interface/goals/focus_generic_german_trade.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_german_trade.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_german_trade.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_british_trade_shine" + texturefile = "gfx/interface/goals/focus_generic_british_trade.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_british_trade.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_british_trade.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_agricultural_subsidies_shine" + texturefile = "gfx/interface/goals/focus_generic_agricultural_subsidies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_agricultural_subsidies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_agricultural_subsidies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_schleswigian_farmers_shine" + texturefile = "gfx/interface/goals/focus_DEN_schleswigian_farmers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_schleswigian_farmers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_schleswigian_farmers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_protect_greenland_shine" + texturefile = "gfx/interface/goals/focus_DEN_protect_greenland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_protect_greenland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_protect_greenland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_protect_bornholm_shine" + texturefile = "gfx/interface/goals/focus_DEN_protect_bornholm.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_protect_bornholm.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_protect_bornholm.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_prospecting_greenland_shine" + texturefile = "gfx/interface/goals/focus_DEN_prospecting_greenland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_prospecting_greenland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_prospecting_greenland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_expand_ivittuut_mine_shine" + texturefile = "gfx/interface/goals/focus_DEN_expand_ivittuut_mine.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_expand_ivittuut_mine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_expand_ivittuut_mine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_develop_faroes_shine" + texturefile = "gfx/interface/goals/focus_DEN_develop_faroes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_develop_faroes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_develop_faroes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_develop_greenland_shine" + texturefile = "gfx/interface/goals/focus_DEN_develop_greenland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_develop_greenland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_develop_greenland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_develop_bornholm_shine" + texturefile = "gfx/interface/goals/focus_DEN_develop_bornholm.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_develop_bornholm.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_develop_bornholm.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_protect_faroes_shine" + texturefile = "gfx/interface/goals/focus_DEN_protect_faroes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_protect_faroes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_protect_faroes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_devalue_krone_shine" + texturefile = "gfx/interface/goals/focus_DEN_devalue_krone.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_devalue_krone.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_devalue_krone.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_heavy_regulations_shine" + texturefile = "gfx/interface/goals/focus_DEN_heavy_regulations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_heavy_regulations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_heavy_regulations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_limited_regulations_shine" + texturefile = "gfx/interface/goals/focus_DEN_limited_regulations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_limited_regulations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_limited_regulations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_no_regulations_shine" + texturefile = "gfx/interface/goals/focus_DEN_no_regulations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_no_regulations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_no_regulations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_limited_social_mobilization_shine" + texturefile = "gfx/interface/goals/focus_generic_limited_social_mobilization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_limited_social_mobilization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_limited_social_mobilization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_full_employment_shine" + texturefile = "gfx/interface/goals/focus_generic_full_employment.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_full_employment.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_full_employment.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_industrialists_shine" + texturefile = "gfx/interface/goals/focus_generic_industrialists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_industrialists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_industrialists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_communist_industry_shine" + texturefile = "gfx/interface/goals/focus_generic_communist_industry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_communist_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_communist_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_modernize_industry_shine" + texturefile = "gfx/interface/goals/focus_generic_modernize_industry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_modernize_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_modernize_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_farmland_shine" + texturefile = "gfx/interface/goals/focus_generic_farmland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_farmland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_farmland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_workers_shine" + texturefile = "gfx/interface/goals/focus_generic_workers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_workers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_workers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_generic_naval_discipline_shine" + texturefile = "gfx/interface/goals/focus_generic_naval_discipline.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_naval_discipline.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_naval_discipline.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_full_social_mobilization_shine" + texturefile = "gfx/interface/goals/focus_generic_full_social_mobilization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_full_social_mobilization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_full_social_mobilization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_freedom_council_shine" + texturefile = "gfx/interface/goals/focus_generic_freedom_council.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_freedom_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_freedom_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_national_unity_shine" + texturefile = "gfx/interface/goals/focus_DEN_national_unity.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_national_unity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_national_unity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_danish_freedom_shine" + texturefile = "gfx/interface/goals/focus_DEN_danish_freedom.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_danish_freedom.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_danish_freedom.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_DEN_civilian_preparations_shine" + texturefile = "gfx/interface/goals/focus_DEN_civilian_preparations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_civilian_preparations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_civilian_preparations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + + + + ##ICELAND## + + + + + + + SpriteType = { + name = "GFX_focus_ICE_iceland_defense_force_shine" + texturefile = "gfx/interface/goals/focus_ICE_iceland_defense_force.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_iceland_defense_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_iceland_defense_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_expanding_the_university_of_reykjavik_shine" + texturefile = "gfx/interface/goals/focus_ICE_expanding_the_university_of_reykjavik.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_expanding_the_university_of_reykjavik.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_expanding_the_university_of_reykjavik.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_american_investments_shine" + texturefile = "gfx/interface/goals/focus_generic_american_investments.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_american_investments.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_american_investments.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_usa_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_usa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_usa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_usa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_the_kingdom_of_iceland_shine" + texturefile = "gfx/interface/goals/focus_ICE_the_kingdom_of_iceland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_the_kingdom_of_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_the_kingdom_of_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_fighting_as_equals_shine" + texturefile = "gfx/interface/goals/focus_ICE_fighting_as_equals.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_fighting_as_equals.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_fighting_as_equals.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_offshore_oil_rig_shine" + texturefile = "gfx/interface/goals/focus_generic_offshore_oil_rig.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_offshore_oil_rig.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_offshore_oil_rig.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_republicanism_shine" + texturefile = "gfx/interface/goals/focus_ICE_republicanism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_republicanism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_republicanism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_hrafninn_flygur_shine" + texturefile = "gfx/interface/goals/focus_ICE_hrafninn_flygur.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_hrafninn_flygur.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_hrafninn_flygur.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_state_corporatism_shine" + texturefile = "gfx/interface/goals/focus_ICE_state_corporatism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_state_corporatism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_state_corporatism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_the_armed_forces_of_iceland_shine" + texturefile = "gfx/interface/goals/focus_ICE_the_armed_forces_of_iceland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_the_armed_forces_of_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_the_armed_forces_of_iceland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_embrace_the_workers_revolution_shine" + texturefile = "gfx/interface/goals/focus_ICE_embrace_the_workers_revolution.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_embrace_the_workers_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_embrace_the_workers_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_thungur_hnifur_shine" + texturefile = "gfx/interface/goals/focus_ICE_thungur_hnifur.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_thungur_hnifur.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_thungur_hnifur.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_modernizing_the_coast_guard_shine" + texturefile = "gfx/interface/goals/focus_ICE_modernizing_the_coast_guard.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_modernizing_the_coast_guard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_modernizing_the_coast_guard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_infiltrating_the_british_isles_shine" + texturefile = "gfx/interface/goals/focus_ICE_infiltrating_the_british_isles.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_infiltrating_the_british_isles.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_infiltrating_the_british_isles.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_the_viking_spirit_shine" + texturefile = "gfx/interface/goals/focus_ICE_the_viking_spirit.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_the_viking_spirit.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_the_viking_spirit.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_securing_the_north_sea_passage_shine" + texturefile = "gfx/interface/goals/focus_ICE_securing_the_north_sea_passage.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_securing_the_north_sea_passage.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_securing_the_north_sea_passage.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_vinland_shine" + texturefile = "gfx/interface/goals/focus_ICE_vinland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_vinland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_vinland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_reclaiming_the_empire_shine" + texturefile = "gfx/interface/goals/focus_ICE_reclaiming_the_empire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_reclaiming_the_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_reclaiming_the_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_break_with_the_crown_shine" + texturefile = "gfx/interface/goals/focus_ICE_break_with_the_crown.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_break_with_the_crown.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_break_with_the_crown.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ICE_not_our_king_shine" + texturefile = "gfx/interface/goals/focus_ICE_not_our_king.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_not_our_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ICE_not_our_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + ##FINLAND## + + SpriteType = { + name = "GFX_focus_FIN_expand_air_force_academy_shine" + texturefile = "gfx/interface/goals/focus_FIN_expand_air_force_academy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_expand_air_force_academy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_expand_air_force_academy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_acquire_andros_dockyards_shine" + texturefile = "gfx/interface/goals/focus_FIN_acquire_andros_dockyards.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_acquire_andros_dockyards.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_acquire_andros_dockyards.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_expansion_towards_the_atlantic_shine" + texturefile = "gfx/interface/goals/focus_FIN_expansion_towards_the_atlantic.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_expansion_towards_the_atlantic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_expansion_towards_the_atlantic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_coastal_defense_shine" + texturefile = "gfx/interface/goals/focus_FIN_coastal_defense.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_coastal_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_coastal_defense.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_foreign_anti_air_shine" + texturefile = "gfx/interface/goals/focus_FIN_foreign_anti_air.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_foreign_anti_air.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_foreign_anti_air.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_increase_military_budget_shine" + texturefile = "gfx/interface/goals/focus_FIN_increase_military_budget.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_increase_military_budget.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_increase_military_budget.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_jaeger_movement_shine" + texturefile = "gfx/interface/goals/focus_FIN_jaeger_movement.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_jaeger_movement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_jaeger_movement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_oy_alkoholiliike_shine" + texturefile = "gfx/interface/goals/focus_FIN_oy_alkoholiliike.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_oy_alkoholiliike.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_oy_alkoholiliike.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_salvaged_and_retooled_shine" + texturefile = "gfx/interface/goals/focus_FIN_salvaged_and_retooled.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_salvaged_and_retooled.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_salvaged_and_retooled.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_sissi_shine" + texturefile = "gfx/interface/goals/focus_FIN_sissi.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_sissi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_sissi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_suomen_ilmavoimat_shine" + texturefile = "gfx/interface/goals/focus_FIN_suomen_ilmavoimat.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_suomen_ilmavoimat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_suomen_ilmavoimat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_suomen_maavoimat_shine" + texturefile = "gfx/interface/goals/focus_FIN_suomen_maavoimat.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_suomen_maavoimat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_suomen_maavoimat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_suomen_merivoimat_shine" + texturefile = "gfx/interface/goals/focus_FIN_suomen_merivoimat.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_suomen_merivoimat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_suomen_merivoimat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_the_cold_front_shine" + texturefile = "gfx/interface/goals/focus_FIN_the_cold_front.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_the_cold_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_the_cold_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_utilize_the_sami_shine" + texturefile = "gfx/interface/goals/focus_FIN_utilize_the_sami.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_utilize_the_sami.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_utilize_the_sami.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_cas_aircraft_shine" + texturefile = "gfx/interface/goals/focus_generic_cas_aircraft.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_cas_aircraft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_cas_aircraft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_merchant_fleet_shine" + texturefile = "gfx/interface/goals/focus_generic_merchant_fleet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_merchant_fleet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_merchant_fleet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_mining_industry_shine" + texturefile = "gfx/interface/goals/focus_generic_mining_industry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_mining_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_mining_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_winter_warfare_shine" + texturefile = "gfx/interface/goals/focus_generic_winter_warfare.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_winter_warfare.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_winter_warfare.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_motti_tactics_shine" + texturefile = "gfx/interface/goals/focus_FIN_motti_tactics.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_motti_tactics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_motti_tactics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_finnish_neutrality_shine" + texturefile = "gfx/interface/goals/focus_FIN_finnish_neutrality.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_finnish_neutrality.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_finnish_neutrality.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_suomalainen_sosialismi_shine" + texturefile = "gfx/interface/goals/focus_FIN_suomalainen_sosialismi.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_suomalainen_sosialismi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_suomalainen_sosialismi.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_right_wing_policies_shine" + texturefile = "gfx/interface/goals/focus_FIN_right_wing_policies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_right_wing_policies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_right_wing_policies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_weapon_caches_shine" + texturefile = "gfx/interface/goals/focus_FIN_weapon_caches.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_weapon_caches.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_weapon_caches.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_union_of_finnish_borthers_in_arms_shine" + texturefile = "gfx/interface/goals/focus_FIN_union_of_finnish_borthers_in_arms.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_union_of_finnish_borthers_in_arms.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_union_of_finnish_borthers_in_arms.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_the_lone_wolf_shine" + texturefile = "gfx/interface/goals/focus_FIN_the_lone_wolf.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_the_lone_wolf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_the_lone_wolf.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_viron_kansa_shine" + texturefile = "gfx/interface/goals/focus_FIN_viron_kansa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_viron_kansa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_viron_kansa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_greater_finland_shine" + texturefile = "gfx/interface/goals/focus_FIN_greater_finland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_greater_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_greater_finland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_northern_defense_front_shine" + texturefile = "gfx/interface/goals/focus_FIN_northern_defense_front.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_northern_defense_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_northern_defense_front.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_a_cry_for_help_shine" + texturefile = "gfx/interface/goals/focus_FIN_a_cry_for_help.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_a_cry_for_help.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_a_cry_for_help.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_a_cry_for_help_2_shine" + texturefile = "gfx/interface/goals/focus_FIN_a_cry_for_help_2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_a_cry_for_help_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_a_cry_for_help_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_wartsila_engine_production_shine" + texturefile = "gfx/interface/goals/focus_FIN_wartsila_engine_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_wartsila_engine_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_wartsila_engine_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_a_new_course_for_kokoomus_shine" + texturefile = "gfx/interface/goals/focus_FIN_a_new_course_for_kokoomus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_a_new_course_for_kokoomus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_a_new_course_for_kokoomus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_strengthen_military_administration_shine" + texturefile = "gfx/interface/goals/focus_FIN_strengthen_military_administration.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_strengthen_military_administration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_strengthen_military_administration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_dreams_of_expansionism_shine" + texturefile = "gfx/interface/goals/focus_FIN_dreams_of_expansionism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_dreams_of_expansionism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_dreams_of_expansionism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_parmis_devils_shine" + texturefile = "gfx/interface/goals/focus_FIN_parmis_devils.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_parmis_devils.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_parmis_devils.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_united_under_the_north_star_shine" + texturefile = "gfx/interface/goals/focus_FIN_united_under_the_north_star.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_united_under_the_north_star.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_united_under_the_north_star.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_the_second_finnish_civil_war_shine" + texturefile = "gfx/interface/goals/focus_FIN_the_second_finnish_civil_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_the_second_finnish_civil_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_the_second_finnish_civil_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_finnish_federation_of_trade_unions_shine" + texturefile = "gfx/interface/goals/focus_FIN_finnish_federation_of_trade_unions.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_finnish_federation_of_trade_unions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_finnish_federation_of_trade_unions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_pragmatic_socialism_shine" + texturefile = "gfx/interface/goals/focus_FIN_pragmatic_socialism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_pragmatic_socialism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_pragmatic_socialism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_antagonize_the_soviets_shine" + texturefile = "gfx/interface/goals/focus_FIN_antagonize_the_soviets.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_antagonize_the_soviets.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = 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1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_socialist_welfare.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_the_finnish_throne_shine" + texturefile = "gfx/interface/goals/focus_FIN_the_finnish_throne.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_the_finnish_throne.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_the_finnish_throne.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + 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animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_take_over_the_suojeluskunta.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_academic_karelian_society_shine" + texturefile = "gfx/interface/goals/focus_FIN_academic_karelian_society.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_academic_karelian_society.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_academic_karelian_society.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_patriotic_peoples_movement_shine" + texturefile = "gfx/interface/goals/focus_FIN_patriotic_peoples_movement.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_patriotic_peoples_movement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_patriotic_peoples_movement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_national_fanatism_shine" + texturefile = "gfx/interface/goals/focus_FIN_national_fanatism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_national_fanatism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_national_fanatism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_mustapaidat_shine" + texturefile = "gfx/interface/goals/focus_FIN_mustapaidat.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_mustapaidat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_mustapaidat.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_finnish_supremacy_in_the_north_shine" + texturefile = "gfx/interface/goals/focus_FIN_finnish_supremacy_in_the_north.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_finnish_supremacy_in_the_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_finnish_supremacy_in_the_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_FIN_keepers_of_the_north_shine" + texturefile = "gfx/interface/goals/focus_FIN_keepers_of_the_north.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_keepers_of_the_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_FIN_keepers_of_the_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + ##NORWAY## + + SpriteType = { + name = "GFX_focus_NOR_the_stumbling_storting_shine" + texturefile = "gfx/interface/goals/focus_NOR_the_stumbling_storting.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_stumbling_storting.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_stumbling_storting.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_the_kingdom_of_norway_shine" + texturefile = "gfx/interface/goals/focus_NOR_the_kingdom_of_norway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_kingdom_of_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_kingdom_of_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_the_kings_no_shine" + texturefile = "gfx/interface/goals/focus_NOR_the_kings_no.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_kings_no.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_kings_no.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_the_royal_norwegian_navy_shine" + texturefile = "gfx/interface/goals/focus_NOR_the_royal_norwegian_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_royal_norwegian_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_royal_norwegian_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_the_lone_wolf_norway_shine" + texturefile = "gfx/interface/goals/focus_NOR_the_lone_wolf_norway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_lone_wolf_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_lone_wolf_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_send_the_king_back_to_denmark_shine" + texturefile = "gfx/interface/goals/focus_NOR_send_the_king_back_to_denmark.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_send_the_king_back_to_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_send_the_king_back_to_denmark.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_restore_public_trust_in_the_storting_shine" + texturefile = "gfx/interface/goals/focus_NOR_restore_public_trust_in_the_storting.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_restore_public_trust_in_the_storting.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_restore_public_trust_in_the_storting.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_replace_laake_shine" + texturefile = "gfx/interface/goals/focus_NOR_replace_laake.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_replace_laake.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_replace_laake.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_quislings_regime_shine" + texturefile = "gfx/interface/goals/focus_NOR_quislings_regime.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_quislings_regime.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_quislings_regime.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_quislings_coup_shine" + texturefile = "gfx/interface/goals/focus_NOR_quislings_coup.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_quislings_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_quislings_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_prosecute_the_nkp_shine" + texturefile = "gfx/interface/goals/focus_NOR_prosecute_the_nkp.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_prosecute_the_nkp.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_prosecute_the_nkp.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_nortraship_shine" + texturefile = "gfx/interface/goals/focus_NOR_nortraship.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_nortraship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_nortraship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_nasjonal_samling_shine" + texturefile = "gfx/interface/goals/focus_NOR_nasjonal_samling.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_nasjonal_samling.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_nasjonal_samling.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_moscows_education_centers_shine" + texturefile = "gfx/interface/goals/focus_NOR_moscows_education_centers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_moscows_education_centers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_moscows_education_centers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_lurk_in_the_shadows_shine" + texturefile = "gfx/interface/goals/focus_NOR_lurk_in_the_shadows.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_lurk_in_the_shadows.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_lurk_in_the_shadows.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_invite_cadillac_to_norway_shine" + texturefile = "gfx/interface/goals/focus_NOR_invite_cadillac_to_norway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_invite_cadillac_to_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_invite_cadillac_to_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_get_rid_of_quisling_shine" + texturefile = "gfx/interface/goals/focus_NOR_get_rid_of_quisling.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_get_rid_of_quisling.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_get_rid_of_quisling.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_frontkjempere_shine" + texturefile = "gfx/interface/goals/focus_NOR_frontkjempere.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_frontkjempere.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_frontkjempere.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_empower_sivorg_shine" + texturefile = "gfx/interface/goals/focus_NOR_empower_sivorg.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_empower_sivorg.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_empower_sivorg.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_continue_nygaardsvold_government_shine" + texturefile = "gfx/interface/goals/focus_NOR_continue_nygaardsvold_government.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_continue_nygaardsvold_government.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_continue_nygaardsvold_government.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_compromise_with_the_nkp_shine" + texturefile = "gfx/interface/goals/focus_NOR_compromise_with_the_nkp.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_compromise_with_the_nkp.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_compromise_with_the_nkp.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_broken_gun_policies_shine" + texturefile = "gfx/interface/goals/focus_NOR_broken_gun_policies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_broken_gun_policies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_broken_gun_policies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_bring_back_quisling_shine" + texturefile = "gfx/interface/goals/focus_NOR_bring_back_quisling.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_bring_back_quisling.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_bring_back_quisling.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_arrest_quisling_shine" + texturefile = "gfx/interface/goals/focus_NOR_arrest_quisling.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_arrest_quisling.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_arrest_quisling.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_a_resurgent_labor_movement_shine" + texturefile = "gfx/interface/goals/focus_NOR_a_resurgent_labor_movement.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_a_resurgent_labor_movement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_a_resurgent_labor_movement.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_weathering_the_storm_to_come_shine" + texturefile = "gfx/interface/goals/focus_NOR_weathering_the_storm_to_come.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_weathering_the_storm_to_come.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_weathering_the_storm_to_come.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_workers_and_farmers_rise_shine" + texturefile = "gfx/interface/goals/focus_generic_workers_and_farmers_rise.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_workers_and_farmers_rise.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_workers_and_farmers_rise.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_build_the_northern_rail_shine" + texturefile = "gfx/interface/goals/focus_NOR_build_the_northern_rail.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_build_the_northern_rail.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_build_the_northern_rail.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_complete_the_sourthern_railway_network_shine" + texturefile = "gfx/interface/goals/focus_NOR_complete_the_sourthern_railway_network.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_complete_the_sourthern_railway_network.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_complete_the_sourthern_railway_network.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_haerens_flyvevaaben_shine" + texturefile = "gfx/interface/goals/focus_NOR_haerens_flyvevaaben.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_haerens_flyvevaaben.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_haerens_flyvevaaben.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_drobak_coastal_fort_shine" + texturefile = "gfx/interface/goals/focus_NOR_drobak_coastal_fort.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_drobak_coastal_fort.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_drobak_coastal_fort.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_the_glucksburg_sea_wall_shine" + texturefile = "gfx/interface/goals/focus_NOR_the_glucksburg_sea_wall.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_glucksburg_sea_wall.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_glucksburg_sea_wall.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_rikstanken_shine" + texturefile = "gfx/interface/goals/focus_NOR_rikstanken.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_rikstanken.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_rikstanken.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_the_royal_guards_battalion_shine" + texturefile = "gfx/interface/goals/focus_NOR_the_royal_guards_battalion.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_royal_guards_battalion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_royal_guards_battalion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_hurtigruten_shine" + texturefile = "gfx/interface/goals/focus_NOR_hurtigruten.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_hurtigruten.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_hurtigruten.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_establish_milorg_shine" + texturefile = "gfx/interface/goals/focus_NOR_establish_milorg.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_establish_milorg.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_establish_milorg.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_for_the_king_and_prince_shine" + texturefile = "gfx/interface/goals/focus_NOR_for_the_king_and_prince.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_for_the_king_and_prince.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_for_the_king_and_prince.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_approach_the_fatherland_league_shine" + texturefile = "gfx/interface/goals/focus_NOR_approach_the_fatherland_league.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_approach_the_fatherland_league.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_approach_the_fatherland_league.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_our_royal_claims_shine" + texturefile = "gfx/interface/goals/focus_NOR_our_royal_claims.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_our_royal_claims.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_our_royal_claims.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_approach_kretsen_shine" + texturefile = "gfx/interface/goals/focus_NOR_approach_kretsen.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_approach_kretsen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_approach_kretsen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_preparing_the_return_to_norway_shine" + texturefile = "gfx/interface/goals/focus_NOR_preparing_the_return_to_norway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_preparing_the_return_to_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_preparing_the_return_to_norway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_luftforsvaret_shine" + texturefile = "gfx/interface/goals/focus_NOR_luftforsvaret.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_luftforsvaret.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_luftforsvaret.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_field_hostpital_shine" + texturefile = "gfx/interface/goals/focus_generic_field_hostpital.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_field_hostpital.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_field_hostpital.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_university_1_shine" + texturefile = "gfx/interface/goals/focus_generic_university_1.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_university_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_university_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_university_2_shine" + texturefile = "gfx/interface/goals/focus_generic_university_2.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_university_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_university_2.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_university_3_shine" + texturefile = "gfx/interface/goals/focus_generic_university_3.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_university_3.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_university_3.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_a_new_norway_communism_shine" + texturefile = "gfx/interface/goals/focus_NOR_a_new_norway_communism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_a_new_norway_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_a_new_norway_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_a_new_norway_Trotsky_communism_shine" + texturefile = "gfx/interface/goals/focus_NOR_a_new_norway_Trotsky_communism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_a_new_norway_Trotsky_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_a_new_norway_Trotsky_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_a_new_norway_SOV_communism_shine" + texturefile = "gfx/interface/goals/focus_NOR_a_new_norway_SOV_communism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_a_new_norway_SOV_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_a_new_norway_SOV_communism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_the_chamberlains_overture_shine" + texturefile = "gfx/interface/goals/focus_NOR_the_chamberlains_overture.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_chamberlains_overture.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_the_chamberlains_overture.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_NOR_vote_of_no_confidence_shine" + texturefile = "gfx/interface/goals/focus_NOR_vote_of_no_confidence.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_vote_of_no_confidence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_NOR_vote_of_no_confidence.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + ##DENMARK## + + SpriteType = { + name = "GFX_focus_generic_total_war_shine" + texturefile = "gfx/interface/goals/focus_generic_total_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_total_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_total_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_generic_pan_scandinavism_shine" + texturefile = "gfx/interface/goals/focus_generic_pan_scandinavism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_pan_scandinavism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_pan_scandinavism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_generic_baltic_sea_empire_shine" + texturefile = "gfx/interface/goals/focus_generic_baltic_sea_empire.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_baltic_sea_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_baltic_sea_empire.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_DEN_undermine_overlord_continuous_focus_shine" + texturefile = "gfx/interface/goals/focus_DEN_undermine_overlord_continuous_focus.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_undermine_overlord_continuous_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_undermine_overlord_continuous_focus.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_DEN_the_king_assumes_power_shine" + texturefile = "gfx/interface/goals/focus_DEN_the_king_assumes_power.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_the_king_assumes_power.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_the_king_assumes_power.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_DEN_sirius_patrol_shine" + texturefile = "gfx/interface/goals/focus_DEN_sirius_patrol.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_sirius_patrol.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_sirius_patrol.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_DEN_danelaw_shine" + texturefile = "gfx/interface/goals/focus_DEN_danelaw.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_danelaw.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_danelaw.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_DEN_avenging_1864_shine" + texturefile = "gfx/interface/goals/focus_DEN_avenging_1864.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_avenging_1864.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_DEN_avenging_1864.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + ##### ## ## + # # # # # + # # # #### + # # # # # + # ## # # + + + ############### + ##ARG FOCUSES## + ############### + + + SpriteType = { + name = "GFX_focus_ARG_accept_german_advisors_shine" + texturefile = "gfx/interface/goals/focus_ARG_accept_german_advisors.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_accept_german_advisors.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_accept_german_advisors.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_align_with_the_monroe_doctrine_shine" + texturefile = "gfx/interface/goals/focus_ARG_align_with_the_monroe_doctrine.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_align_with_the_monroe_doctrine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_align_with_the_monroe_doctrine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_american_allyship_shine" + texturefile = "gfx/interface/goals/focus_ARG_american_allyship.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_american_allyship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_american_allyship.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_anti_american_propaganda_shine" + texturefile = "gfx/interface/goals/focus_ARG_anti_american_propaganda.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_anti_american_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_anti_american_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_argentina_first_shine" + texturefile = "gfx/interface/goals/focus_ARG_argentina_first.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_argentina_first.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_argentina_first.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_argentine_island_sovereignty_shine" + texturefile = "gfx/interface/goals/focus_ARG_argentine_island_sovereignty.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_argentine_island_sovereignty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_argentine_island_sovereignty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_a_new_trading_partner_shine" + texturefile = "gfx/interface/goals/focus_ARG_a_new_trading_partner.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_a_new_trading_partner.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_a_new_trading_partner.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_balancing_act_shine" + texturefile = "gfx/interface/goals/focus_ARG_balancing_act.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_balancing_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_balancing_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_banco_central_de_la_republica_argentina_shine" + texturefile = "gfx/interface/goals/focus_ARG_banco_central_de_la_republica_argentina.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_banco_central_de_la_republica_argentina.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_banco_central_de_la_republica_argentina.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_british_influences_shine" + texturefile = "gfx/interface/goals/focus_ARG_british_influences.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_british_influences.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_british_influences.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_capitalize_the_beef_industry_shine" + texturefile = "gfx/interface/goals/focus_ARG_capitalize_the_beef_industry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_capitalize_the_beef_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_capitalize_the_beef_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_centralize_power_shine" + texturefile = "gfx/interface/goals/focus_ARG_centralize_power.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_centralize_power.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_centralize_power.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_chilean_ultimatum_shine" + texturefile = "gfx/interface/goals/focus_ARG_chilean_ultimatum.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_chilean_ultimatum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_chilean_ultimatum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_conquer_the_continent_shine" + texturefile = "gfx/interface/goals/focus_ARG_conquer_the_continent.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_conquer_the_continent.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_conquer_the_continent.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_consolidating_power_shine" + texturefile = "gfx/interface/goals/focus_ARG_consolidating_power.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_consolidating_power.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_consolidating_power.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_crackdown_on_corruption_shine" + texturefile = "gfx/interface/goals/focus_ARG_crackdown_on_corruption.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_crackdown_on_corruption.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_crackdown_on_corruption.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_argentina_for_all_shine" + texturefile = "gfx/interface/goals/focus_ARG_argentina_for_all.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_argentina_for_all.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_argentina_for_all.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_defense_and_democracy_shine" + texturefile = "gfx/interface/goals/focus_ARG_defense_and_democracy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_defense_and_democracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_defense_and_democracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_develop_the_electricity_sector_shine" + texturefile = "gfx/interface/goals/focus_ARG_develop_the_electricity_sector.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_develop_the_electricity_sector.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_develop_the_electricity_sector.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_economic_reactivation_act_shine" + texturefile = "gfx/interface/goals/focus_ARG_economic_reactivation_act.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_economic_reactivation_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_economic_reactivation_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_empower_the_fjc_shine" + texturefile = "gfx/interface/goals/focus_ARG_empower_the_fjc.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_empower_the_fjc.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_empower_the_fjc.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_end_operation_bolivar_shine" + texturefile = "gfx/interface/goals/focus_ARG_end_operation_bolivar.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_end_operation_bolivar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_end_operation_bolivar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_envoy_to_london_shine" + texturefile = "gfx/interface/goals/focus_ARG_envoy_to_london.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_envoy_to_london.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_envoy_to_london.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_establish_the_free_association_shine" + texturefile = "gfx/interface/goals/focus_ARG_establish_the_free_association.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_establish_the_free_association.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_establish_the_free_association.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_fascist_researchers_shine" + texturefile = "gfx/interface/goals/focus_ARG_fascist_researchers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_fascist_researchers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_fascist_researchers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_firmes_volamos_shine" + texturefile = "gfx/interface/goals/focus_ARG_firmes_volamos.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_firmes_volamos.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_firmes_volamos.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_forge_our_own_future_shine" + texturefile = "gfx/interface/goals/focus_ARG_forge_our_own_future.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_forge_our_own_future.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_forge_our_own_future.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_guardia_nacional_shine" + texturefile = "gfx/interface/goals/focus_ARG_guardia_nacional.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_guardia_nacional.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_guardia_nacional.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_help_the_allies_shine" + texturefile = "gfx/interface/goals/focus_ARG_help_the_allies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_help_the_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_help_the_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_immigration_wave_shine" + texturefile = "gfx/interface/goals/focus_ARG_immigration_wave.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_immigration_wave.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_immigration_wave.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_improve_patagonia_shine" + texturefile = "gfx/interface/goals/focus_ARG_improve_patagonia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_improve_patagonia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_improve_patagonia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_improving_the_islands_shine" + texturefile = "gfx/interface/goals/focus_ARG_improving_the_islands.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_improving_the_islands.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_improving_the_islands.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_invite_ghioldi_back_to_argentina_shine" + texturefile = "gfx/interface/goals/focus_ARG_invite_ghioldi_back_to_argentina.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_invite_ghioldi_back_to_argentina.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_invite_ghioldi_back_to_argentina.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_invite_spanish_nationalists_shine" + texturefile = "gfx/interface/goals/focus_ARG_invite_spanish_nationalists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_invite_spanish_nationalists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_invite_spanish_nationalists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_islas_del_atlantico_sur_shine" + texturefile = "gfx/interface/goals/focus_ARG_islas_del_atlantico_sur.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_islas_del_atlantico_sur.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_islas_del_atlantico_sur.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_legitimize_the_PCA_shine" + texturefile = "gfx/interface/goals/focus_ARG_legitimize_the_PCA.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_legitimize_the_PCA.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_legitimize_the_PCA.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_liberation_theology_shine" + texturefile = "gfx/interface/goals/focus_ARG_liberation_theology.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_liberation_theology.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_liberation_theology.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_maintain_the_status_quo_shine" + texturefile = "gfx/interface/goals/focus_ARG_maintain_the_status_quo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_maintain_the_status_quo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_maintain_the_status_quo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_march_to_la_casa_rosada_shine" + texturefile = "gfx/interface/goals/focus_ARG_march_to_la_casa_rosada.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_march_to_la_casa_rosada.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_march_to_la_casa_rosada.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_no_gods_no_masters_shine" + texturefile = "gfx/interface/goals/focus_ARG_no_gods_no_masters.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_no_gods_no_masters.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_no_gods_no_masters.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_our_own_path_shine" + texturefile = "gfx/interface/goals/focus_ARG_our_own_path.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_our_own_path.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_our_own_path.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_rapid_urbanization_shine" + texturefile = "gfx/interface/goals/focus_ARG_rapid_urbanization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_rapid_urbanization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_rapid_urbanization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_reach_out_to_the_great_powers_shine" + texturefile = "gfx/interface/goals/focus_ARG_reach_out_to_the_great_powers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_reach_out_to_the_great_powers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_reach_out_to_the_great_powers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_reestablish_ligas_patrioticas_shine" + texturefile = "gfx/interface/goals/focus_ARG_reestablish_ligas_patrioticas.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_reestablish_ligas_patrioticas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_reestablish_ligas_patrioticas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_release_hellmuth_shine" + texturefile = "gfx/interface/goals/focus_ARG_release_hellmuth.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_release_hellmuth.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_release_hellmuth.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_revisit_the_roca_runciman_treaty_shine" + texturefile = "gfx/interface/goals/focus_ARG_revisit_the_roca_runciman_treaty.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_revisit_the_roca_runciman_treaty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_revisit_the_roca_runciman_treaty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_roberto_maria_ortiz_shine" + texturefile = "gfx/interface/goals/focus_ARG_roberto_maria_ortiz.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_roberto_maria_ortiz.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_roberto_maria_ortiz.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_south_american_unity_shine" + texturefile = "gfx/interface/goals/focus_ARG_south_american_unity.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_south_american_unity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_south_american_unity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_state_atheism_shine" + texturefile = "gfx/interface/goals/focus_ARG_state_atheism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_state_atheism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_state_atheism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_study_the_battle_of_the_river_plate_shine" + texturefile = "gfx/interface/goals/focus_ARG_study_the_battle_of_the_river_plate.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_study_the_battle_of_the_river_plate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_study_the_battle_of_the_river_plate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_support_radical_nationalism_shine" + texturefile = "gfx/interface/goals/focus_ARG_support_radical_nationalism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_support_radical_nationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_support_radical_nationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_the_american_push_shine" + texturefile = "gfx/interface/goals/focus_ARG_the_american_push.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_american_push.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_american_push.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_the_buenos_aires_conference_shine" + texturefile = "gfx/interface/goals/focus_ARG_the_buenos_aires_conference.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_buenos_aires_conference.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_buenos_aires_conference.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_the_castillo_cabinet_shine" + texturefile = "gfx/interface/goals/focus_ARG_the_castillo_cabinet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_castillo_cabinet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_castillo_cabinet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_the_old_enemy_shine" + texturefile = "gfx/interface/goals/focus_ARG_the_old_enemy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_old_enemy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_old_enemy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_the_war_machine_shine" + texturefile = "gfx/interface/goals/focus_ARG_the_war_machine.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_war_machine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_war_machine.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_towards_a_greater_argentina_shine" + texturefile = "gfx/interface/goals/focus_ARG_towards_a_greater_argentina.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_towards_a_greater_argentina.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_towards_a_greater_argentina.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_union_nacional_fascista_shine" + texturefile = "gfx/interface/goals/focus_ARG_union_nacional_fascista.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_union_nacional_fascista.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_union_nacional_fascista.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_universidad_de_buenos_aires_shine" + texturefile = "gfx/interface/goals/focus_ARG_universidad_de_buenos_aires.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_universidad_de_buenos_aires.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_universidad_de_buenos_aires.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_women_in_industry_shine" + texturefile = "gfx/interface/goals/focus_ARG_women_in_industry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_women_in_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_women_in_industry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_yacimientos_petroliferos_fiscales_shine" + texturefile = "gfx/interface/goals/focus_ARG_yacimientos_petroliferos_fiscales.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_yacimientos_petroliferos_fiscales.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_yacimientos_petroliferos_fiscales.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_ARG_anti_corruption_policies_shine" + texturefile = "gfx/interface/goals/focus_ARG_anti_corruption_policies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_anti_corruption_policies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_anti_corruption_policies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_cut_ties_with_britain_shine" + texturefile = "gfx/interface/goals/focus_ARG_cut_ties_with_britain.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_cut_ties_with_britain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_cut_ties_with_britain.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_demand_spanish_compensation_shine" + texturefile = "gfx/interface/goals/focus_ARG_demand_spanish_compensation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_demand_spanish_compensation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_demand_spanish_compensation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_join_the_allies_shine" + texturefile = "gfx/interface/goals/focus_ARG_join_the_allies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_join_the_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_join_the_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_recruitment_drive_shine" + texturefile = "gfx/interface/goals/focus_ARG_recruitment_drive.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_recruitment_drive.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_recruitment_drive.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_ARG_alvears_democracy_shine" + texturefile = "gfx/interface/goals/focus_ARG_alvears_democracy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_alvears_democracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_alvears_democracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_bastion_of_peace_shine" + texturefile = "gfx/interface/goals/focus_ARG_bastion_of_peace.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_bastion_of_peace.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_bastion_of_peace.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_in_memory_of_yrigoyen_shine" + texturefile = "gfx/interface/goals/focus_ARG_in_memory_of_yrigoyen.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_in_memory_of_yrigoyen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_in_memory_of_yrigoyen.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_keep_it_in_the_party_shine" + texturefile = "gfx/interface/goals/focus_ARG_keep_it_in_the_party.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_keep_it_in_the_party.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_keep_it_in_the_party.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_pan_american_cooperation_shine" + texturefile = "gfx/interface/goals/focus_ARG_pan_american_cooperation.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_pan_american_cooperation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_pan_american_cooperation.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_preparations_for_war_shine" + texturefile = "gfx/interface/goals/focus_ARG_preparations_for_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_preparations_for_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_preparations_for_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_strengthening_the_concordancia_shine" + texturefile = "gfx/interface/goals/focus_ARG_strengthening_the_concordancia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_strengthening_the_concordancia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_strengthening_the_concordancia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_the_clean_election_shine" + texturefile = "gfx/interface/goals/focus_ARG_the_clean_election.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_clean_election.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_clean_election.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_the_second_argentine_republic_shine" + texturefile = "gfx/interface/goals/focus_ARG_the_second_argentine_republic.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_second_argentine_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_the_second_argentine_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_ARG_juan_peron_elected_shine" + texturefile = "gfx/interface/goals/focus_ARG_juan_peron_elected.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_juan_peron_elected.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_juan_peron_elected.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_peronism_shine" + texturefile = "gfx/interface/goals/focus_ARG_peronism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_peronism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_peronism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_ARG_paraguayan_ultimatum_shine" + texturefile = "gfx/interface/goals/focus_ARG_paraguayan_ultimatum.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_paraguayan_ultimatum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_paraguayan_ultimatum.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_revive_the_colonial_plan_shine" + texturefile = "gfx/interface/goals/focus_ARG_revive_the_colonial_plan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_revive_the_colonial_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_revive_the_colonial_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_unify_south_america_shine" + texturefile = "gfx/interface/goals/focus_ARG_unify_south_america.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_unify_south_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_unify_south_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + ############### + ##BRA FOCUSES## + ############### + + + + SpriteType = { + name = "GFX_focus_BRA_acquire_german_tanks_shine" + texturefile = "gfx/interface/goals/focus_BRA_acquire_german_tanks.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_acquire_german_tanks.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_acquire_german_tanks.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_amazon_colonization_shine" + texturefile = "gfx/interface/goals/focus_BRA_amazon_colonization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_amazon_colonization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_amazon_colonization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_anaue_shine" + texturefile = "gfx/interface/goals/focus_BRA_anaue.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_anaue.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_anaue.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_autarky_shine" + texturefile = "gfx/interface/goals/focus_BRA_autarky.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_autarky.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_autarky.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_banco_do_brasil_shine" + texturefile = "gfx/interface/goals/focus_BRA_banco_do_brasil.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_banco_do_brasil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_banco_do_brasil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_ban_communist_party_shine" + texturefile = "gfx/interface/goals/focus_BRA_ban_communist_party.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_ban_communist_party.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_ban_communist_party.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_brazil_integral_shine" + texturefile = "gfx/interface/goals/focus_BRA_brazil_integral.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_brazil_integral.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_brazil_integral.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_cafe_com_leite_politics_shine" + texturefile = "gfx/interface/goals/focus_BRA_cafe_com_leite_politics.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_cafe_com_leite_politics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_cafe_com_leite_politics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_centralization_shine" + texturefile = "gfx/interface/goals/focus_BRA_centralization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_centralization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_centralization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_cobras_fumantes_shine" + texturefile = "gfx/interface/goals/focus_BRA_cobras_fumantes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_cobras_fumantes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_cobras_fumantes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_coffee_crisis_shine" + texturefile = "gfx/interface/goals/focus_BRA_coffee_crisis.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_coffee_crisis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_coffee_crisis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_cohen_plan_shine" + texturefile = "gfx/interface/goals/focus_BRA_cohen_plan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_cohen_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_cohen_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_constitutional_monarchy_shine" + texturefile = "gfx/interface/goals/focus_BRA_constitutional_monarchy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_constitutional_monarchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_constitutional_monarchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_converted_carriers_shine" + texturefile = "gfx/interface/goals/focus_BRA_converted_carriers.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_converted_carriers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_converted_carriers.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_create_faction_shine" + texturefile = "gfx/interface/goals/focus_BRA_create_faction.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_create_faction.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_create_faction.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_deal_with_the_cangaco_shine" + texturefile = "gfx/interface/goals/focus_BRA_deal_with_the_cangaco.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_deal_with_the_cangaco.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_deal_with_the_cangaco.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_decree_number_37_shine" + texturefile = "gfx/interface/goals/focus_BRA_decree_number_37.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_decree_number_37.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_decree_number_37.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_defense_of_the_fatherland_shine" + texturefile = "gfx/interface/goals/focus_BRA_defense_of_the_fatherland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_defense_of_the_fatherland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_defense_of_the_fatherland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_democratic_socialism_shine" + texturefile = "gfx/interface/goals/focus_BRA_democratic_socialism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_democratic_socialism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_democratic_socialism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_department_of_propaganda_shine" + texturefile = "gfx/interface/goals/focus_BRA_department_of_propaganda.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_department_of_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_department_of_propaganda.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_disrupt_bolivar_shine" + texturefile = "gfx/interface/goals/focus_BRA_disrupt_bolivar.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_disrupt_bolivar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_disrupt_bolivar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_empire_of_brazil_shine" + texturefile = "gfx/interface/goals/focus_BRA_empire_of_brazil.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_empire_of_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_empire_of_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_end_the_state_of_emergency_shine" + texturefile = "gfx/interface/goals/focus_BRA_end_the_state_of_emergency.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_end_the_state_of_emergency.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_end_the_state_of_emergency.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_estado_moderno_shine" + texturefile = "gfx/interface/goals/focus_BRA_estado_moderno.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_estado_moderno.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_estado_moderno.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_estado_novo_shine" + texturefile = "gfx/interface/goals/focus_BRA_estado_novo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_estado_novo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_estado_novo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_ethical_internationalism_shine" + texturefile = "gfx/interface/goals/focus_BRA_ethical_internationalism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_ethical_internationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_ethical_internationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_expand_bolivar_shine" + texturefile = "gfx/interface/goals/focus_BRA_expand_bolivar.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_expand_bolivar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_expand_bolivar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_fabrica_national_de_motores_shine" + texturefile = "gfx/interface/goals/focus_BRA_fabrica_national_de_motores.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_fabrica_national_de_motores.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_fabrica_national_de_motores.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_father_of_the_poor_shine" + texturefile = "gfx/interface/goals/focus_BRA_father_of_the_poor.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_father_of_the_poor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_father_of_the_poor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_form_mercosul_shine" + texturefile = "gfx/interface/goals/focus_BRA_form_mercosul.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_form_mercosul.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_form_mercosul.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_for_the_fatherland_shine" + texturefile = "gfx/interface/goals/focus_BRA_for_the_fatherland.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_for_the_fatherland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_for_the_fatherland.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_german_submarine_development_shine" + texturefile = "gfx/interface/goals/focus_BRA_german_submarine_development.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_german_submarine_development.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_german_submarine_development.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_greater_federalism_shine" + texturefile = "gfx/interface/goals/focus_BRA_greater_federalism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_greater_federalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_greater_federalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_growth_shine" + texturefile = "gfx/interface/goals/focus_BRA_growth.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_growth.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_growth.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_international_crisis_shine" + texturefile = "gfx/interface/goals/focus_BRA_international_crisis.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_international_crisis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_international_crisis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_italian_aircraft_development_shine" + texturefile = "gfx/interface/goals/focus_BRA_italian_aircraft_development.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_italian_aircraft_development.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_italian_aircraft_development.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_joint_italian_motor_development_shine" + texturefile = "gfx/interface/goals/focus_BRA_joint_italian_motor_development.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_joint_italian_motor_development.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_joint_italian_motor_development.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_kgbrazil_shine" + texturefile = "gfx/interface/goals/focus_BRA_kgbrazil.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_kgbrazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_kgbrazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_nationalize_banks_shine" + texturefile = "gfx/interface/goals/focus_BRA_nationalize_banks.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_nationalize_banks.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_nationalize_banks.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_national_guard_shine" + texturefile = "gfx/interface/goals/focus_BRA_national_guard.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_national_guard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_national_guard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_national_steel_company_shine" + texturefile = "gfx/interface/goals/focus_BRA_national_steel_company.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_national_steel_company.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_national_steel_company.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_new_capital_shine" + texturefile = "gfx/interface/goals/focus_BRA_new_capital.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_new_capital.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_new_capital.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_north_and_south_america_shine" + texturefile = "gfx/interface/goals/focus_BRA_north_and_south_america.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_north_and_south_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_north_and_south_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_pact_of_silence_allies_shine" + texturefile = "gfx/interface/goals/focus_BRA_pact_of_silence_allies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pact_of_silence_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pact_of_silence_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_pact_of_silence_axis_shine" + texturefile = "gfx/interface/goals/focus_BRA_pact_of_silence_axis.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pact_of_silence_axis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pact_of_silence_axis.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_pact_of_silence_comintern_shine" + texturefile = "gfx/interface/goals/focus_BRA_pact_of_silence_comintern.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pact_of_silence_comintern.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pact_of_silence_comintern.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_pedro_de_alcantara_shine" + texturefile = "gfx/interface/goals/focus_BRA_pedro_de_alcantara.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pedro_de_alcantara.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pedro_de_alcantara.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_pedro_henrique_shine" + texturefile = "gfx/interface/goals/focus_BRA_pedro_henrique.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pedro_henrique.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pedro_henrique.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_pro_business_taxes_shine" + texturefile = "gfx/interface/goals/focus_BRA_pro_business_taxes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pro_business_taxes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_pro_business_taxes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_purchase_soviet_equipment_shine" + texturefile = "gfx/interface/goals/focus_BRA_purchase_soviet_equipment.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_purchase_soviet_equipment.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_purchase_soviet_equipment.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_reach_out_to_military_dem_shine" + texturefile = "gfx/interface/goals/focus_BRA_reach_out_to_military_dem.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_reach_out_to_military_dem.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_reach_out_to_military_dem.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_reject_cosmopolitanism_shine" + texturefile = "gfx/interface/goals/focus_BRA_reject_cosmopolitanism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_reject_cosmopolitanism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_reject_cosmopolitanism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_repeale_national_security_law_shine" + texturefile = "gfx/interface/goals/focus_BRA_repeale_national_security_law.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_repeale_national_security_law.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_repeale_national_security_law.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_restore_brazilian_honor_shine" + texturefile = "gfx/interface/goals/focus_BRA_restore_brazilian_honor.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_restore_brazilian_honor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_restore_brazilian_honor.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_rubber_war_shine" + texturefile = "gfx/interface/goals/focus_BRA_rubber_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_rubber_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_rubber_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_secure_our_borders_shine" + texturefile = "gfx/interface/goals/focus_BRA_secure_our_borders.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_secure_our_borders.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_secure_our_borders.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_seek_soviet_support_shine" + texturefile = "gfx/interface/goals/focus_BRA_seek_soviet_support.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_seek_soviet_support.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_seek_soviet_support.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_senta_a_pua_shine" + texturefile = "gfx/interface/goals/focus_BRA_senta_a_pua.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_senta_a_pua.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_senta_a_pua.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_support_sugar_barons_shine" + texturefile = "gfx/interface/goals/focus_BRA_support_sugar_barons.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_support_sugar_barons.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_support_sugar_barons.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_sway_the_neighbors_shine" + texturefile = "gfx/interface/goals/focus_BRA_sway_the_neighbors.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_sway_the_neighbors.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_sway_the_neighbors.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_the_polaca_shine" + texturefile = "gfx/interface/goals/focus_BRA_the_polaca.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_the_polaca.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_the_polaca.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_third_republic_shine" + texturefile = "gfx/interface/goals/focus_BRA_third_republic.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_third_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_third_republic.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_tribunal_shine" + texturefile = "gfx/interface/goals/focus_BRA_tribunal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_tribunal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_tribunal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_ulasr_shine" + texturefile = "gfx/interface/goals/focus_BRA_ulasr.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_ulasr.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_ulasr.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_university_of_sao_paulo_shine" + texturefile = "gfx/interface/goals/focus_BRA_university_of_sao_paulo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_university_of_sao_paulo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_university_of_sao_paulo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_us_of_brazil_shine" + texturefile = "gfx/interface/goals/focus_BRA_us_of_brazil.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_us_of_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_us_of_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_us_of_south_america_shine" + texturefile = "gfx/interface/goals/focus_BRA_us_of_south_america.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_us_of_south_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_us_of_south_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_utilize_security_law_shine" + texturefile = "gfx/interface/goals/focus_BRA_utilize_security_law.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_utilize_security_law.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_utilize_security_law.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_work_with_the_integralists_shine" + texturefile = "gfx/interface/goals/focus_BRA_work_with_the_integralists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_work_with_the_integralists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_work_with_the_integralists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_promote_SA_immigration_shine" + texturefile = "gfx/interface/goals/focus_generic_promote_SA_immigration.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_promote_SA_immigration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_promote_SA_immigration.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_resource_extraction_shine" + texturefile = "gfx/interface/goals/focus_generic_resource_extraction.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_resource_extraction.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_resource_extraction.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_road_investment_shine" + texturefile = "gfx/interface/goals/focus_generic_road_investment.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_road_investment.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_road_investment.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_south_america_shine" + texturefile = "gfx/interface/goals/focus_generic_south_america.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_south_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_south_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_rio_protocol_shine" + texturefile = "gfx/interface/goals/focus_BRA_rio_protocol.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_rio_protocol.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_rio_protocol.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_BRA_free_prestes_shine" + texturefile = "gfx/interface/goals/focus_BRA_free_prestes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_free_prestes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_free_prestes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_good_neighbor_policy_shine" + texturefile = "gfx/interface/goals/focus_BRA_good_neighbor_policy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_good_neighbor_policy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_good_neighbor_policy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_jaguar_diplomacy_shine" + texturefile = "gfx/interface/goals/focus_BRA_jaguar_diplomacy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_jaguar_diplomacy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_jaguar_diplomacy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_socialist_theologians_shine" + texturefile = "gfx/interface/goals/focus_BRA_socialist_theologians.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_socialist_theologians.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_socialist_theologians.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_state_atheism_shine" + texturefile = "gfx/interface/goals/focus_BRA_state_atheism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_state_atheism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_state_atheism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_BRA_agulhas_negras_shine" + texturefile = "gfx/interface/goals/focus_BRA_agulhas_negras.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_agulhas_negras.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_agulhas_negras.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_corpo_navais_shine" + texturefile = "gfx/interface/goals/focus_BRA_corpo_navais.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_corpo_navais.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_corpo_navais.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_dec_shine" + texturefile = "gfx/interface/goals/focus_BRA_dec.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_dec.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_dec.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + + ############### + ##CHL FOCUSES## + ############### + + + SpriteType = { + name = "GFX_focus_CHL_1938_chilean_presidential_election_shine" + texturefile = "gfx/interface/goals/focus_CHL_1938_chilean_presidential_election.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_1938_chilean_presidential_election.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_1938_chilean_presidential_election.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_address_the_mapuche_conflict_shine" + texturefile = "gfx/interface/goals/focus_CHL_address_the_mapuche_conflict.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_address_the_mapuche_conflict.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_address_the_mapuche_conflict.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_an_imperial_capital_shine" + texturefile = "gfx/interface/goals/focus_CHL_an_imperial_capital.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_an_imperial_capital.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_an_imperial_capital.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_CHL_policies_of_arturo_alessandri_shine" + texturefile = "gfx/interface/goals/focus_CHL_policies_of_arturo_alessandri.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_policies_of_arturo_alessandri.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_policies_of_arturo_alessandri.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_avenge_the_pacification_of_araucania_shine" + texturefile = "gfx/interface/goals/focus_CHL_avenge_the_pacification_of_araucania.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_avenge_the_pacification_of_araucania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_avenge_the_pacification_of_araucania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_a_french_alliance_shine" + texturefile = "gfx/interface/goals/focus_CHL_a_french_alliance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_a_french_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_a_french_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_a_joint_application_to_the_allies_shine" + texturefile = "gfx/interface/goals/focus_CHL_a_joint_application_to_the_allies.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_a_joint_application_to_the_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_a_joint_application_to_the_allies.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_a_new_araucanian_noble_class_shine" + texturefile = "gfx/interface/goals/focus_CHL_a_new_araucanian_noble_class.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_a_new_araucanian_noble_class.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_a_new_araucanian_noble_class.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_a_new_empire_of_brazil_shine" + texturefile = "gfx/interface/goals/focus_CHL_a_new_empire_of_brazil.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_a_new_empire_of_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_a_new_empire_of_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_chilean_anti_communist_action_shine" + texturefile = "gfx/interface/goals/focus_CHL_chilean_anti_communist_action.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_chilean_anti_communist_action.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_chilean_anti_communist_action.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_claim_the_mexican_throne_shine" + texturefile = "gfx/interface/goals/focus_CHL_claim_the_mexican_throne.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_claim_the_mexican_throne.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_claim_the_mexican_throne.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_connect_the_northern_railways_shine" + texturefile = "gfx/interface/goals/focus_CHL_connect_the_northern_railways.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_connect_the_northern_railways.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_connect_the_northern_railways.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_contract_efe_shine" + texturefile = "gfx/interface/goals/focus_CHL_contract_efe.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_contract_efe.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_contract_efe.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_cooperation_with_the_falange_shine" + texturefile = "gfx/interface/goals/focus_CHL_cooperation_with_the_falange.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_cooperation_with_the_falange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_cooperation_with_the_falange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_counter_operation_bolivar_shine" + texturefile = "gfx/interface/goals/focus_CHL_counter_operation_bolivar.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_counter_operation_bolivar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_counter_operation_bolivar.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_crown_antoine_as_sovereign_king_shine" + texturefile = "gfx/interface/goals/focus_CHL_crown_antoine_as_sovereign_king.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_crown_antoine_as_sovereign_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_crown_antoine_as_sovereign_king.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_demand_demilitarization_of_patagonia_shine" + texturefile = "gfx/interface/goals/focus_CHL_demand_demilitarization_of_patagonia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_demand_demilitarization_of_patagonia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_demand_demilitarization_of_patagonia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_denounce_the_anarchy_shine" + texturefile = "gfx/interface/goals/focus_CHL_denounce_the_anarchy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_denounce_the_anarchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_denounce_the_anarchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_departemento_de_las_tropas_nacistas_de_asalto_shine" + texturefile = "gfx/interface/goals/focus_CHL_departemento_de_las_tropas_nacistas_de_asalto.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_departemento_de_las_tropas_nacistas_de_asalto.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_departemento_de_las_tropas_nacistas_de_asalto.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_devalue_the_peso_export_shine" + texturefile = "gfx/interface/goals/focus_CHL_devalue_the_peso_export.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_devalue_the_peso_export.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_devalue_the_peso_export.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_development_inwards_shine" + texturefile = "gfx/interface/goals/focus_CHL_development_inwards.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_development_inwards.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_development_inwards.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_dispute_over_tierra_del_fuego_shine" + texturefile = "gfx/interface/goals/focus_CHL_dispute_over_tierra_del_fuego.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_dispute_over_tierra_del_fuego.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_dispute_over_tierra_del_fuego.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_domestic_production_of_the_willys_mb_shine" + texturefile = "gfx/interface/goals/focus_CHL_domestic_production_of_the_willys_mb.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_domestic_production_of_the_willys_mb.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_domestic_production_of_the_willys_mb.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_electing_a_toqui_shine" + texturefile = "gfx/interface/goals/focus_CHL_electing_a_toqui.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_electing_a_toqui.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_electing_a_toqui.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_endorse_the_constitution_shine" + texturefile = "gfx/interface/goals/focus_CHL_endorse_the_constitution.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_endorse_the_constitution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_endorse_the_constitution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_enforce_the_chilean_identity_shine" + texturefile = "gfx/interface/goals/focus_CHL_enforce_the_chilean_identity.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_enforce_the_chilean_identity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_enforce_the_chilean_identity.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_enlarge_the_textile_industries_shine" + texturefile = "gfx/interface/goals/focus_CHL_enlarge_the_textile_industries.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_enlarge_the_textile_industries.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_enlarge_the_textile_industries.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_expand_southern_infrastructure_shine" + texturefile = "gfx/interface/goals/focus_CHL_expand_southern_infrastructure.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_expand_southern_infrastructure.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_expand_southern_infrastructure.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_expand_the_forestry_shine" + texturefile = "gfx/interface/goals/focus_CHL_expand_the_forestry.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_expand_the_forestry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_expand_the_forestry.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_focus_on_cattle_and_wool_shine" + texturefile = "gfx/interface/goals/focus_CHL_focus_on_cattle_and_wool.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_focus_on_cattle_and_wool.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_focus_on_cattle_and_wool.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_found_the_contraloria_general_de_la_republica_shine" + texturefile = "gfx/interface/goals/focus_CHL_found_the_contraloria_general_de_la_republica.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_found_the_contraloria_general_de_la_republica.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_found_the_contraloria_general_de_la_republica.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_high_quality_nitrate_shine" + texturefile = "gfx/interface/goals/focus_CHL_high_quality_nitrate.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_high_quality_nitrate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_high_quality_nitrate.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_honor_the_legacy_of_caupolican_shine" + texturefile = "gfx/interface/goals/focus_CHL_honor_the_legacy_of_caupolican.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_honor_the_legacy_of_caupolican.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_honor_the_legacy_of_caupolican.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_ibanezs_coup_shine" + texturefile = "gfx/interface/goals/focus_CHL_ibanezs_coup.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_ibanezs_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_ibanezs_coup.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_incorporate_machi_into_the_army_shine" + texturefile = "gfx/interface/goals/focus_CHL_incorporate_machi_into_the_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_incorporate_machi_into_the_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_incorporate_machi_into_the_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_invite_french_aristocracy_shine" + texturefile = "gfx/interface/goals/focus_CHL_invite_french_aristocracy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_invite_french_aristocracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_invite_french_aristocracy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_la_corporacion_araucania_shine" + texturefile = "gfx/interface/goals/focus_CHL_la_corporacion_araucania.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_la_corporacion_araucania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_la_corporacion_araucania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_la_federacion_araucania_shine" + texturefile = "gfx/interface/goals/focus_CHL_la_federacion_araucania.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_la_federacion_araucania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_la_federacion_araucania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_la_moderna_araucania_fin_shine" + texturefile = "gfx/interface/goals/focus_CHL_la_moderna_araucania_fin.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_la_moderna_araucania_fin.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_la_moderna_araucania_fin.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_liberate_the_caribbean_shine" + texturefile = "gfx/interface/goals/focus_CHL_liberate_the_caribbean.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_liberate_the_caribbean.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_liberate_the_caribbean.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_look_to_tradition_shine" + texturefile = "gfx/interface/goals/focus_CHL_look_to_tradition.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_look_to_tradition.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_look_to_tradition.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_mapuche_reconcilliation_campaigns_export_shine" + texturefile = "gfx/interface/goals/focus_CHL_mapuche_reconcilliation_campaigns_export.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_mapuche_reconcilliation_campaigns_export.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_mapuche_reconcilliation_campaigns_export.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_mobilize_the_veteran_legionaries_shine" + texturefile = "gfx/interface/goals/focus_CHL_mobilize_the_veteran_legionaries.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_mobilize_the_veteran_legionaries.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_mobilize_the_veteran_legionaries.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_promote_pan_hispanic_rhetoric_shine" + texturefile = "gfx/interface/goals/focus_CHL_promote_pan_hispanic_rhetoric.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_promote_pan_hispanic_rhetoric.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_promote_pan_hispanic_rhetoric.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_protect_the_easter_island_shine" + texturefile = "gfx/interface/goals/focus_CHL_protect_the_easter_island.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_protect_the_easter_island.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_protect_the_easter_island.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_restore_the_old_kingdom_shine" + texturefile = "gfx/interface/goals/focus_CHL_restore_the_old_kingdom.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_restore_the_old_kingdom.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_restore_the_old_kingdom.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_revise_the_social_classes_shine" + texturefile = "gfx/interface/goals/focus_CHL_revise_the_social_classes.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_revise_the_social_classes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_revise_the_social_classes.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_ruler_of_the_inca_shine" + texturefile = "gfx/interface/goals/focus_CHL_ruler_of_the_inca.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_ruler_of_the_inca.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_ruler_of_the_inca.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_sell_arica_to_peru_shine" + texturefile = "gfx/interface/goals/focus_CHL_sell_arica_to_peru.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_sell_arica_to_peru.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_sell_arica_to_peru.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_silverworking_shine" + texturefile = "gfx/interface/goals/focus_CHL_silverworking.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_silverworking.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_silverworking.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_sociedad_caupolican_defensora_de_la_araucania_shine" + texturefile = "gfx/interface/goals/focus_CHL_sociedad_caupolican_defensora_de_la_araucania.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_sociedad_caupolican_defensora_de_la_araucania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_sociedad_caupolican_defensora_de_la_araucania.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_strengthen_the_carabinieros_shine" + texturefile = "gfx/interface/goals/focus_CHL_strengthen_the_carabinieros.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_strengthen_the_carabinieros.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_strengthen_the_carabinieros.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_strengthen_the_central_bank_shine" + texturefile = "gfx/interface/goals/focus_CHL_strengthen_the_central_bank.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_strengthen_the_central_bank.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_strengthen_the_central_bank.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_support_the_colonial_plan_shine" + texturefile = "gfx/interface/goals/focus_CHL_support_the_colonial_plan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_support_the_colonial_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_support_the_colonial_plan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_suppress_the_nacistas_shine" + texturefile = "gfx/interface/goals/focus_CHL_suppress_the_nacistas.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_suppress_the_nacistas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_suppress_the_nacistas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_sway_ariosto_hererra_shine" + texturefile = "gfx/interface/goals/focus_CHL_sway_ariosto_hererra.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_sway_ariosto_hererra.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_sway_ariosto_hererra.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_taking_back_patagonia_mapuche_shine" + texturefile = "gfx/interface/goals/focus_CHL_taking_back_patagonia_mapuche.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_taking_back_patagonia_mapuche.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_taking_back_patagonia_mapuche.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_taking_back_patagonia_monarchist_shine" + texturefile = "gfx/interface/goals/focus_CHL_taking_back_patagonia_monarchist.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_taking_back_patagonia_monarchist.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_taking_back_patagonia_monarchist.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_the_future_of_Chile_shine" + texturefile = "gfx/interface/goals/focus_CHL_the_future_of_Chile.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_future_of_Chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_future_of_Chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_the_patagonian_giants_shine" + texturefile = "gfx/interface/goals/focus_CHL_the_patagonian_giants.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_patagonian_giants.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_patagonian_giants.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_the_popular_freedom_alliance_shine" + texturefile = "gfx/interface/goals/focus_CHL_the_popular_freedom_alliance.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_popular_freedom_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_popular_freedom_alliance.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_the_scouts_monarchist_youth_organization_shine" + texturefile = "gfx/interface/goals/focus_CHL_the_scouts_monarchist_youth_organization.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_scouts_monarchist_youth_organization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_scouts_monarchist_youth_organization.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_the_spirit_of_the_war_of_the_pacific_shine" + texturefile = "gfx/interface/goals/focus_CHL_the_spirit_of_the_war_of_the_pacific.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_spirit_of_the_war_of_the_pacific.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_spirit_of_the_war_of_the_pacific.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_the_straight_line_shine" + texturefile = "gfx/interface/goals/focus_CHL_the_straight_line.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_straight_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_the_straight_line.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_unify_the_fascist_movements_shine" + texturefile = "gfx/interface/goals/focus_CHL_unify_the_fascist_movements.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_unify_the_fascist_movements.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_unify_the_fascist_movements.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_union_araucana_shine" + texturefile = "gfx/interface/goals/focus_CHL_union_araucana.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_union_araucana.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_union_araucana.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_union_of_hispanic_republics_shine" + texturefile = "gfx/interface/goals/focus_CHL_union_of_hispanic_republics.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_union_of_hispanic_republics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_union_of_hispanic_republics.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_unite_hispanic_america_shine" + texturefile = "gfx/interface/goals/focus_CHL_unite_hispanic_america.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_unite_hispanic_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_unite_hispanic_america.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_utilize_famae_shine" + texturefile = "gfx/interface/goals/focus_CHL_utilize_famae.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_utilize_famae.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_utilize_famae.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_work_on_the_panamerican_highway_shine" + texturefile = "gfx/interface/goals/focus_CHL_work_on_the_panamerican_highway.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_work_on_the_panamerican_highway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_work_on_the_panamerican_highway.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_the_guyanas_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_the_guyanas.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_the_guyanas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_the_guyanas.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_low_cost_housing_shine" + texturefile = "gfx/interface/goals/focus_generic_low_cost_housing.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_low_cost_housing.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_low_cost_housing.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_public_works_shine" + texturefile = "gfx/interface/goals/focus_generic_public_works.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_public_works.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_public_works.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_universal_suffrage_shine" + texturefile = "gfx/interface/goals/focus_generic_universal_suffrage.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_universal_suffrage.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_universal_suffrage.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_CHL_strengthen_instituto_nacional_shine" + texturefile = "gfx/interface/goals/focus_CHL_strengthen_instituto_nacional.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_strengthen_instituto_nacional.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_strengthen_instituto_nacional.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + ################ + ##MISC FOCUSES## + ################ + + + SpriteType = { + name = "GFX_focus_ARG_air_force_shine" + texturefile = "gfx/interface/goals/focus_ARG_air_force.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_air_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_air_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_army_shine" + texturefile = "gfx/interface/goals/focus_ARG_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_ARG_navy_shine" + texturefile = "gfx/interface/goals/focus_ARG_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_air_force_shine" + texturefile = "gfx/interface/goals/focus_BRA_air_force.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_air_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_air_force.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_army_shine" + texturefile = "gfx/interface/goals/focus_BRA_army.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_army.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_BRA_navy_shine" + texturefile = "gfx/interface/goals/focus_BRA_navy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_BRA_navy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CAN_rifle_association_shine" + texturefile = "gfx/interface/goals/focus_CAN_rifle_association.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CAN_rifle_association.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CAN_rifle_association.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_armada_de_chile_shine" + texturefile = "gfx/interface/goals/focus_CHL_armada_de_chile.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_armada_de_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_armada_de_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_ejercito_de_chile_shine" + texturefile = "gfx/interface/goals/focus_CHL_ejercito_de_chile.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_ejercito_de_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_ejercito_de_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_CHL_fuerza_aerea_de_chile_shine" + texturefile = "gfx/interface/goals/focus_CHL_fuerza_aerea_de_chile.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_fuerza_aerea_de_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_CHL_fuerza_aerea_de_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_argentina_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_argentina.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_argentina.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_argentina.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_bolivia_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_bolivia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_bolivia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_bolivia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_brazil_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_brazil.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_brazil.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_chile_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_chile.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_colombia_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_colombia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_colombia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_colombia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_ecuador_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_ecuador.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_ecuador.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_ecuador.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_paraguay_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_paraguay.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_paraguay.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_paraguay.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_peru_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_peru.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_peru.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_peru.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_uruguay_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_uruguay.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_uruguay.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_uruguay.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_usa_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_usa.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_usa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_usa.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_attack_venezuela_shine" + texturefile = "gfx/interface/goals/focus_generic_attack_venezuela.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_venezuela.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_attack_venezuela.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_chile_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_chile.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_chile.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_befriend_mapuche_shine" + texturefile = "gfx/interface/goals/focus_generic_befriend_mapuche.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_mapuche.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_befriend_mapuche.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_generic_cruiser_submarines_shine" + texturefile = "gfx/interface/goals/focus_generic_cruiser_submarines.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_cruiser_submarines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_generic_cruiser_submarines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SMB_atacama_training_shine" + texturefile = "gfx/interface/goals/focus_SMB_atacama_training.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_atacama_training.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_atacama_training.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SMB_a_land_of_mountains_shine" + texturefile = "gfx/interface/goals/focus_SMB_a_land_of_mountains.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_a_land_of_mountains.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_a_land_of_mountains.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SMB_blue_water_fleet_shine" + texturefile = "gfx/interface/goals/focus_SMB_blue_water_fleet.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_blue_water_fleet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_blue_water_fleet.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SMB_mountain_guns_shine" + texturefile = "gfx/interface/goals/focus_SMB_mountain_guns.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_mountain_guns.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_mountain_guns.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SMB_purchase_aircraft_shine" + texturefile = "gfx/interface/goals/focus_SMB_purchase_aircraft.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_purchase_aircraft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_purchase_aircraft.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SMB_special_forces_option_1_shine" + texturefile = "gfx/interface/goals/focus_SMB_special_forces_option_1.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_special_forces_option_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_special_forces_option_1.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SMB_special_forces_option_3_shine" + texturefile = "gfx/interface/goals/focus_SMB_special_forces_option_3.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_special_forces_option_3.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_special_forces_option_3.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_SMB_tierra_del_fuego_training_shine" + texturefile = "gfx/interface/goals/focus_SMB_tierra_del_fuego_training.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_tierra_del_fuego_training.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_tierra_del_fuego_training.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_focus_SMB_reescalate_the_naval_arms_race_shine" + texturefile = "gfx/interface/goals/focus_SMB_reescalate_the_naval_arms_race.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_reescalate_the_naval_arms_race.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/focus_SMB_reescalate_the_naval_arms_race.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + ##################### + ##PAR & URG FOCUSES## + ##################### + + + + SpriteType = { + name = "GFX_focus_PAR_revenge_for_the_chaco_war_shine" + texturefile = "gfx/interface/goals/focus_PAR_revenge_for_the_chaco_war.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_revenge_for_the_chaco_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_revenge_for_the_chaco_war.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_PAR_pull_back_troops_from_the_chaco_shine" + texturefile = "gfx/interface/goals/focus_PAR_pull_back_troops_from_the_chaco.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_pull_back_troops_from_the_chaco.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_pull_back_troops_from_the_chaco.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_PAR_align_with_the_guion_rojo_shine" + texturefile = "gfx/interface/goals/focus_PAR_align_with_the_guion_rojo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_align_with_the_guion_rojo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_align_with_the_guion_rojo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_PAR_neuter_the_guion_rojo_shine" + texturefile = "gfx/interface/goals/focus_PAR_neuter_the_guion_rojo.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_neuter_the_guion_rojo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_neuter_the_guion_rojo.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_PAR_put_estigarribia_on_a_pedestal_shine" + texturefile = "gfx/interface/goals/focus_PAR_put_estigarribia_on_a_pedestal.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_put_estigarribia_on_a_pedestal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_PAR_put_estigarribia_on_a_pedestal.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_URG_legacy_of_batle_shine" + texturefile = "gfx/interface/goals/focus_URG_legacy_of_batle.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_URG_legacy_of_batle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_URG_legacy_of_batle.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_URG_turmoil_of_paso_morlan_shine" + texturefile = "gfx/interface/goals/focus_URG_turmoil_of_paso_morlan.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_URG_turmoil_of_paso_morlan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_URG_turmoil_of_paso_morlan.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_URG_blancos_shine" + texturefile = "gfx/interface/goals/focus_URG_blancos.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_URG_blancos.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_URG_blancos.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_focus_URG_colorados_shine" + texturefile = "gfx/interface/goals/focus_URG_colorados.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_URG_colorados.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_URG_colorados.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_focus_ARG_argentine_nationalism_shine" + texturefile = "gfx/interface/goals/focus_ARG_argentine_nationalism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_argentine_nationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 2.0 y = 1.0 } + } + + animation = { + animationmaskfile = "gfx/interface/goals/focus_ARG_argentine_nationalism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + +} + diff --git a/localisation/english/countries_l_english.yml b/localisation/english/countries_l_english.yml index 9c92c45..bd6ff2c 100644 --- a/localisation/english/countries_l_english.yml +++ b/localisation/english/countries_l_english.yml @@ -29,6 +29,9 @@ SDV_neutrality:0 "Südvinnen" SDV_neutrality_DEF:0 "The Südvinnen principality" + NDL:0 "Nederland" + NDL_DEF:0 "The Reformed Kingdom of Nederland" + ##UNCLAIMED / MAPFILLER: diff --git a/localisation/english/parties_l_english.yml b/localisation/english/parties_l_english.yml new file mode 100755 index 0000000..e0b5306 --- /dev/null +++ b/localisation/english/parties_l_english.yml @@ -0,0 +1,1137 @@ +l_english: + monarchism:0 "Monarchism" + monarchism_noun:0 "Monarchy" + monarchism_desc:0 "Kings, Queens, you get the point." + communism:0 "Communist" + communism_noun:0 "Communism" + democratic:0 "Democratic" + democratic_noun:0 "Democracy" + fascism:0 "Fascist" + fascism_noun:0 "Fascism" + fascism_desc:0 "Totalitarian Regime" + communism_desc:0 "Totalitarian Regime" + democratic_desc:0 "Democratic Regime" + conservatism:0 "Conservatism" + conservatism_desc:0 "Considering rapid changes to society to be potentially harmful, conservatism espouses tradition and moderate reforms, sometimes advocating a return to old moral values." + liberalism:0 "Liberalism" + liberalism_desc:0 "With a long philosophical tradition of valuing personal liberty, liberalism views safeguarding these rights as the primary function of the state." + socialism:0 "Socialism" + socialism_desc:0 "Striving for equality and a socialist state by reformist means, democratic socialism aims to abolish or mitigate the effects of capitalism with public mandate." + marxism:0 "Marxism" + marxism_desc:0 "Encompassing a broad spectrum of economic and historical views, Marxist politics seek to apply the theories of Karl Marx to political practice. Class struggle and the need for transition to a society based on common ownership of the means of production characterize these ideologies." + leninism:0 "Leninism" + leninism_desc:0 "A political ideology based in Marxist thought, Leninism seeks to establish a socialist state by a vanguard party leading a revolution overthrowing capitalist society. Once in power, the party rules through a system whereby policies are open for internal debate until a decision has been made." + stalinism:0 "Stalinism" + stalinism_desc:1 "Identifying as a form of government applying and developing Marxist-Leninist policies, Stalinism emphasizes rapid industrialization and collectivization as well as the need for a strong, authoritative socialist state to purge any counter-revolutionary elements." + anti_revisionism:0 "Anti-Revisionism" + anti_revisionism_desc:0 "A reaction to the many ideologies claiming to be successors to Marxism, Anti-Revisionism advocates retaining key elements of original revolutionary theory. Mainly opposing incorporation of capitalist economic elements into socialist states, the ideology is defined as much by what it isn't as what it is." + anarchist_communism:0 "Anarchist Communism" + anarchist_communism_desc:0 "An ideology embracing the idea of communism as a stateless society, Anarchist Communism eschews the idea of a transitionary socialist state and favors a society based on voluntary associations and mutual aid." + nazism:0 "Nazism" + nazism_desc:0 "Rooted in extreme nationalism, National Socialism is driven by ideas of Germanic supremacy. It promotes aggressive expansionism and a totalitarian state where the people are united under a leader with absolute power, the Führer." + gen_nazism:0 "Nazism" + gen_nazism_desc:0 "Rooted in extreme nationalism, National Socialism is driven by ideas of racial supremacy. It promotes aggressive expansionism and a totalitarian state where the people are united under a leader with absolute power." + fascism_ideology:0 "Fascism" + fascism_ideology_desc:0 "Encompassing a variety of ultra-nationalist movements, fascism typically venerates devotion to the state and uniting the people under a strong leader." + falangism:0 "Falangism" + falangism_desc:0 "An authoritarian ideology with traits of fascism and conservatism, Falangism values national and Catholic identity." + rexism:0 "Rexism" + rexism_desc:0 "Strongly opposed to both liberal and communist ideals, Rexism is a staunchly conservative nationalist movement who advocate a corporatist economic policy. Employing increasingly populist and authoritarian rhetoric, their ideals are shifting closer to other fascist movements." + neutrality:0 "Non-Aligned" + neutrality_noun:0 "Non-Aligned" + neutrality_desc:0 "Authoritarian Regime" + despotism:0 "Despotic" + despotism_desc:0 "Despotism is a form of government in which a single person rules with absolute power." + oligarchism:0 "Oligarchic" + oligarchism_desc:0 "Oligarchy is a form of government in which a group of people rule with absolute power." + moderatism:1 "Moderatism" + moderatism_desc:1 "Moderatism is a form of government which avoids the extremes of left and right by taking a moderate position or course of action." + centrism:1 "Centrism" + centrism_desc:1 "Centrism is a form of government which wants to achieve common sense solutions that appropriately address current and future needs, that support the public trust and serve the common good with consideration of risk and capacity in context of these needs." + anarchism:0 "Anarchism" + anarchism_desc:0 "Anarchism is the rejection of authority itself, promoting the division of society into self-managing and self-governing collectives instead of a singular, centralized state." + NDL_monarchism_party:0 "The Throne" + NDL_monarchism_party_long:0 "The Throne" + GER_fascism_party:0 "NSDAP" + GER_fascism_party_long:0 "Nationalsozialistische Deutsche Arbeiterpartei" + GER_communism_party:0 "KPD" + GER_democratic_party:1 "Zentrum" + GER_neutrality_party_civil_war:0 "Militärregierung" + GER_neutrality_party_kaiserreich:0 "DNVP" + GER_neutrality_party_kaiserreich_long:0 "Deutschnationale Volkspartei" + POL_fascism_party:0 "ONR-Falanga" + POL_fascism_party_long:0 "Oboz Narodowo Radykalny-Falanga" + POL_natdem_party:0 "ND" + POL_natdem_party_long:0 "Narodowa Demokracja" + POL_communism_party:1 "KPP" + POL_communism_party_long:2 "Komunistyczna Partja Polski" + POL_democratic_party:0 "PSL" + POL_democratic_party_long:0 "Polskie Stronnictwo Ludowe" + POL_neutrality_party:1 "Sanacja" + POL_OZON_party:1 "OZN" + POL_OZON_party_long:0 "Obóz Zjednoczenia Narodowego" #Camp of National Unity + POL_POS_party:0 "POS" + POL_POS_party_long:0 "Powszechna Organizacja Społeczeństwa" #Common Organization of Society + POL_exile_democratic_party:0 "PLD" + POL_exile_democratic_party_long:0 "Partia Liberalno-Demokratyczna" + ENG_communism_party:0 "CPGB" + ENG_democratic_party:0 "Conservative Party" + ENG_fascism_party:0 "British Union of Fascists" + ENG_neutrality_party_kings_party:0 "King's Party" + ENG_neutrality_party_kings_party_long:0 "The King's Party" + ENG_neutrality_party_queens_party:0 "Queen's Party" + ENG_neutrality_party_queens_party_long:0 "The Queen's Party" + ITA_communism_party:1 "PCI" + ITA_communism_party_long:0 "Partito Comunista Italiano" + ITA_democratic_party:1 "PPI" + ITA_democratic_party_long:0 "Partito Popolare Italiano" + ITA_fascism_party:1 "PNF" + ITA_fascism_party_long:0 "Partito Nazionale Fascista" + ITA_neutrality_party:1 "PNM" + ITA_neutrality_party_long:0 "Partito Nazionale Monarchico" + ITA_partito_socialista_italiano:0 "PSI" + ITA_partito_socialista_italiano_long:0 "Partito Socialista Italiano" + ITA_partito_democratico_del_lavoro:0 "PDL" + ITA_partito_democratico_del_lavoro_long:0 "Partito Democratico del Lavoro" + ITA_democrazia_cristiana:0 "DC" + ITA_democrazia_cristiana_long:0 "Democrazia Cristiana" + JAP_communism_party:0 "Nihon Kyosan-to" + JAP_democratic_party:0 "Rikken Minseito" + JAP_fascism_party:0 "Taisei Yokusankai" + JAP_neutrality_party_kodoha_long:0 "Kodoha Faction" + JAP_neutrality_party_kodoha:0 "Kodoha Faction" + USA_communism_party:0 "Communist Party USA" + USA_democratic_party:0 "Democratic Party" + USA_republican_party:0 "Republican Party" + USA_fascism_party:0 "Silver Legion of America" + FRA_communism_party:0 "Parti Communiste Francais" + FRA_democratic_party:0 "Parti Radical" + FRA_fascism_party:0 "Mouvement Franciste" + SOV_communism_party:0 "All-Union Communist Party" + SOV_communism_party_russian:0 "VKP(B)" + SOV_communism_party_russian_long:0 "Vsesoyuznaya Kommunisticheskaya Partiya (Bolshevikov)" + SOV_democratic_party:0 "Trudoviks" + SOV_fascism_party:0 "RFP" + SOV_fascism_party_russian:0 "VFP" + SOV_fascism_party_russian_long:0 "Vserossyskaya Fashistskaya Partiya" + AUS_communism_party:0 "KPÖ" + AUS_communism_party_long:0 "Kommunistische Partei Österreichs" + AUS_democratic_party:0 "SDAPÖ" + AUS_democratic_party_long:0 "Sozialdemokratische Partei Österreichs" + AUS_fascism_party:1 "DNSAP" + AUS_neutrality_party:1 "Vaterländische Front" + CHI_communism_party:0 "CPC" + CHI_communism_party_long:0 "Communist Party of China" + CHI_democratic_party:0 "China Democratic League" + CHI_fascism_party:1 "BSB" + CHI_fascism_party_long:1 "Blue Shirt Society" + CHI_neutrality_party:0 "Kuomintang" + XSM_neutrality_party:0 "Ma Clique" + XSM_communism_party:0 "CPC" + XSM_communism_party_long:0 "Communist Party of China" + SPR_fascism_party:1 "CEDA" + SPR_fascism_party_long:0 "Confederación Española de Derechas Autónomas" + SPR_democratic_party:1 "PSOE" + SPR_democratic_party_long:1 "Partido Socialista Obrero Español" + SPR_communism_party:0 "PCE" + SPR_communism_party_long:0 "Partido Comunista de España" + SPR_neutrality_party:1 "CT" + SPR_neutrality_party_long:1 "Comunión Tradicionalista" + SPR_fascism_falange_party:0 "FE de las JONS" + SPR_fascism_falange_party_long:0 "Falange Española de las Juntas de Ofensiva Nacional Sindicalista" + SPR_fascism_francoist_party:0 "FET de las JONS" + SPR_fascism_francoist_party_long:0 "Falange Española Tradicionalista de las Juntas de Ofensiva Nacional Sindicalista" + SPR_communism_independent_party:0 "POUM" + SPR_communism_independent_party_long:0 "Partido Obrero de Unificación Marxista" + SPR_neutrality_anarchism_party:0 "CNT/FAI" + SPR_neutrality_anarchism_party_long:0 "Confederación Nacional del Trabajo/Federación Anarquista Ibérica" + SPR_neutrality_military_junta_party:0 "Junta Militar" + SPR_neutrality_military_junta_party_long:0 "Junta Militar" + POR_neutrality_party:0 "UN" + POR_neutrality_party_long:0 "União Nacional" + POR_monarchy_party:0 "CM" + POR_monarchy_party_long:0 "Causa Monárquica" + POR_communism_party:0 "PCP" + POR_communism_party_long:0 "Partido Comunista Português" + POR_communism2_party:0 "FP" + POR_communism2_party_long:0 "Frente Popular" + POR_democratic_party:0 "ARS" + POR_democratic_party_long:0 "Aliança Republicana e Socialista" + POR_fascism_party:0 "MNS" + POR_fascism_party_long:0 "Movimento Nacional-Sindicalista" + GRE_neutrality_party:0 "Laïkòn Kómma" + GRE_monarchist_party:0 "VSE" + GRE_monarchist_party_long:0 "Vasilikí Symvouleftikí Epitropí" + GRE_metaxas_party:0 "Metaxá" + GRE_metaxas_party_long:0 "Kathestós Metaxá" + GRE_communism_party:0 "KKE" + GRE_communism_party_long:0 "Kommounistikó Kómma Elládas" + GRE_democratic_party:0 "Fileleftheron" + GRE_fascism_party:0 "EESK" + GRE_fascism_party_long:0 "Elliniko Ethniko Sosialistiko Komma" + GRE_byzantine_party:0 "EEE" + GRE_byzantine_party_long:0 "Ethniki Enosis Ellados" + LIT_neutrality_party:0 "LTS" + LIT_neutrality_party_long:0 "Lietuviu Tautininku Sajunga" + LIT_fascism_party:0 "Geležinis Vilkas" + LIT_democratic_party:0 "LKDP" + LIT_democratic_party_long:0 "Lietuvos krikščionių demokratų partijas" + LIT_communism_party:0 "LKP" + LIT_communism_party_long:0 "Lietuvos komunistų partija" + LAT_neutrality_party:0 "Tautas Padome" + LAT_fascism_party:0 "Pērkonkrusts" + LAT_democratic_party:0 "LSDSP" + LAT_democratic_party_long:1 "Latvijas Sociāldemokrātiskā Strādnieku partija" + LAT_communism_party:0 "LKP" + LAT_communism_party_long:0 "Latvijas Komunistiskā partija" + EST_neutrality_party:0 "Isamaaliit" + EST_democratic_party:0 "RKE" + EST_democratic_party_long:0 "Rahvuslik Keskerakond" + EST_fascism_party:0 "Vapsid" + EST_fascism_party_long:0 "Eesti Vabadussõjalaste Liit" + EST_communism_party:0 "EKP" + EST_communism_party_long:0 "Eestimaa Kommunistlik Partei" + IRQ_neutrality_party:1 "Hashemite Dynasty" + IRQ_fascism_party:0 "Golden Square" + IRQ_communism_party:0 "Al-Hizb al-Shiu'iy" + SWE_fascism_party:0 "NSAP" + SWE_fascism_party_long:0 "Nationalsocialistiska arbetarepartiet" + SWE_communism_party:0 "SKP" + SWE_communism_party_long:0 "Sveriges kommunistiska parti" + SWE_democratic_party:0 "SAP" + SWE_democratic_party_long:0 "Sveriges socialdemokratiska arbetareparti" + SWE_neutrality_party:0 "Bondeförbundet" + SWE_neutrality_party_long:0 "Bondeförbundet" + FIN_neutrality_party:1 "ML" + FIN_neutrality_party_long:1 "Maalaisliitto" + FIN_neutrality_party_kokoomus: "Kokoomus" + FIN_neutrality_party_kokoomus_long: "Kansallinen Kokoomus" + FIN_neutrality_party_progressive: "KE" + FIN_neutrality_party_progressive_long: "Kansallinen Edistyspuolue" + FIN_neutrality_party_military: "Military Government" + FIN_neutrality_party_military_long: "Non-Partisan Military Government" + FIN_neutrality_party_monarchist: "House of Hesse" + FIN_neutrality_party_monarchist_long: "House of Hesse" + FIN_democratic_party:0 "SDP" + FIN_democratic_party_long:0 "Suomen Sosialidemokraattinen Puolue" + FIN_fascism_party:0 "IKL" + FIN_fascism_party_long:0 "Isänmaallinen Kansanliike" + FIN_communism_party:0 "SKP" + FIN_communism_party_long:0 "Suomen Kommunistinen Puolue" + FIN_communism_party_skdl: "SKDL" + FIN_communism_party_skdl_long: "Suomen Kansan Demokraattinen Liitto" + DEN_democratic_party:0 "Socialdemokratiet" + DEN_democratic_party_long:0 "Socialdemokratiet" + DEN_fascism_party:0 "DNSAP" + DEN_fascism_party_long:0 "Danmarks Nationalsocialistiske Arbejderparti" + DEN_communism_party:0 "DKP" + DEN_communism_party_long:0 "Danmarks Kommunistiske Parti" + DEN_neutrality_party:1 "Bondepartiet" + DEN_neutrality_party_long:1 "Bondepartiet" + CAN_democratic_party:0 "Liberal Party" + CAN_democratic_party_long:0 "Liberal Party of Canada" + CAN_fascism_party:0 "National Unity Party" + CAN_fascism_party_long:0 "National Unity Party" + CAN_communism_party:0 "CPC" + CAN_communism_party_long:0 "Communist Party of Canada" + CAN_neutrality_party:0 "CCF" + CAN_neutrality_party_long:0 "Co-operative Commonwealth Federation" + AST_neutrality_party:0 "ACP" + AST_neutrality_party_long:0 "Australian Country Party" + AST_democratic_party:0 "Labor" + AST_democratic_party_long:0 "Australian Labor Party" + AST_fascism_party:0 "Centre Party" + AST_fascism_party_long:0 "Centre Party" + AST_communism_party:0 "CPA" + AST_communism_party_long:0 "Communist Party of Australia" + MEX_democratic_party:1 "PLC" + MEX_democratic_party_long:1 "Partido Liberal Constitucionalista" + MEX_fascism_party:0 "UNS" + MEX_fascism_party_long:0 "Unión Nacional Sinarquista" + MEX_communism_party:0 "PCM" + MEX_communism_party_long:0 "Partido Comunista Mexicano" + MEX_neutrality_party:1 "PNR" + MEX_neutrality_party_long:1 "Partido Nacional Revolucionario" + ARG_democratic_party:0 "UCR" + ARG_democratic_party_long:0 "Unión Cívica Radical" + ARG_gen_nazism_party: "Guardia Nacional" + ARG_gen_nazism_party_long: "Guardia Nacional" + ARG_fascism_party:0 "UNF" + ARG_fascism_party_long:0 "Unión Nacional Fascista" + ARG_communism_party:0 "PC" + ARG_communism_party_long:0 "Partido Comunista de la Argentina" + ARG_neutrality_party:0 "Concordancia" + ARG_neutrality_party_long:0 "Concordancia" + ARG_militarist_party: "GOU" + ARG_militarist_party_long: "Grupo de Oficiales Unidos" + ARG_peronist_party: "Justicalist" + ARG_peronist_party_long: "Justicalist" + BRA_fascism_party:1 "AIB" + BRA_fascism_party_long:1 "Ação Integralista Brasileira" + BRA_communism_party:1 "PCB" + BRA_communism_party_long:1 "Partido Comunista Brasileiro" + BRA_democratic_party:1 "UDB" + BRA_democratic_party_long:1 "União Democrática Brasileira" + BRA_neutrality_party:0 "Estado Novo" + BRA_neutrality_party_long:0 "Estado Novo" + BRA_monarchy_party:0 "AIPB" + BRA_monarchy_party_long:0 "Acção Imperial Patrianovista Brasileira" + BRA_antimonarchist_coalition:0 "CAB" + BRA_antimonarchist_coalition_long:0 "Coalizão Antimonárquica Brasileira" + YUC_democratic_party: "PLC" + YUC_democratic_party_long: "Partido Liberal Constitucionalista" + YUC_fascism_party: "UNS" + YUC_fascism_party_long: "Unión Nacional Sinarquista" + YUC_communism_party: "PZ" + YUC_communism_party_long: "Partido Zapatista" + YUC_neutrality_party: "PNR" + YUC_neutrality_party_long: "Partido Nacional Revolucionario" + RIG_democratic_party: "PLC" + RIG_democratic_party_long: "Partido Liberal Constitucionalista" + RIG_fascism_party: "UNS" + RIG_fascism_party_long: "Unión Nacional Sinarquista" + RIG_communism_party: "PZ" + RIG_communism_party_long: "Partido Zapatista" + RIG_neutrality_party: "PNR" + RIG_neutrality_party_long: "Partido Nacional Revolucionario" + TUR_fascism_party:0 "Faşist Konsey" + TUR_fascism_party_long:0 "Faşist Konsey" + TUR_communism_party:0 "TKP" + TUR_communism_party_long:0 "Türkiye Komünist Partisi" + TUR_democratic_party:0 "Müstakil Grup" + TUR_democratic_party_long:0 "Müstakil Grup" + TUR_cakmak_party:0 "Çakmak Rejimi" + TUR_cakmak_party_long:0 "Çakmak Rejimi" + TUR_democratic_party_proto_islamist:0 "Geleneksel Grup" + TUR_democratic_party_proto_islamist_long:0 "Geleneksel Grup" + TUR_democratic_party_islamist:0 "DP" + TUR_democratic_party_islamist_long:0 "Demokrat Parti" + TUR_neutrality_party:0 "CHP" + TUR_neutrality_party_long:0 "Cumhuriyet Halk Partisi" + TUR_sultanate_precursor_party_long:0 "Geçici Hükümet" + TUR_sultanate_party_long:0 "Devlet-i Ebed-müddet" + HUN_fascism_party:1 "Horthy Government" + HUN_arrow_cross_party:0 "NPHM" + HUN_arrow_cross_party_long:0 "Nyilaskeresztes Párt – Hungarista Mozgalom" + HUN_communism_party:0 "KMP" + HUN_communism_party_long:0 "Kommunisták Magyarországi Pártja" + HUN_democratic_party:0 "SZDP" + HUN_democratic_party_long:0 "Szociáldemokrata Párt" + HUN_neutrality_party:0 "F48P" + HUN_neutrality_party_long:0 "Függetlentségi és 48-as Párt" + HUN_legitimists_party:0 "Legitimists" + HUN_legitimists_party_long:0 "Legitimists" + ROM_neutrality_party:0 "FRN" + ROM_neutrality_party_long:0 "Frontul Renasterii Nationale" + ROM_communism_party:0 "PCR" + ROM_communism_party_long:0 "Partidul Comunist Roman" + ROM_democratic_party:0 "PNL" + ROM_democratic_party_long:0 "Partidul National Liberal" + ROM_fascism_party2:1 "PNC" + ROM_fascism_party2_long:1 "Partidul National Crestin" + ROM_fascism_party:2 "Garda de Fier" + ROM_fascism_party_long:2 "Garda de Fier" + YUG_communism_party:0 "KPJ" + YUG_communism_party_long:1 "Komunistička partija Jugoslavije" + YUG_democratic_party:0 "Demokratska stranka" + YUG_democratic_party_long:0 "Jugoslovanska demokratska stranka" + YUG_neutrality_party:0 "Regency Council" + YUG_neutrality_party_2:0 "Monarchists" + YUG_kardocevik:0 "House Karađorđević" + YUG_peters_loyalists:0 "Peter's Loyalists" + YUG_fascism_party:0 "JRZ" + YUG_fascism_party_long:0 "Jugoslovanska radikalna skupnost" + SER_communism_party:0 "League of Communists" + SER_communism_party_long:0 "League of Communists" + SER_democratic_party:0 "Mihailovic Chetniks" + SER_democratic_party_long:0 "Mihailovic Chetniks" + SER_fascism_party:1 "National Salvation" + SER_fascism_party_long:1 "Government of National Salvation" + SER_neutrality_party:0 "Royalists" + SER_neutrality_party_long:0 "Royalists" + BUL_neutrality_party:0 "Tsar Boris Loyalists" + BUL_communism_party:0 "BCP" + BUL_communism_party_long:0 "Bulgarian Communist Party" + BUL_communism_party_bulgarian:0 "BKP" + BUL_communism_party_bulgarian_long:0 "Balgarska Komunisticheska Partiya" + BUL_democratic_party:1 "BZNS" + BUL_democratic_party_long:1 "Bulgarski Zemedelski Naroden Sayuz" + BUL_democratic_party_bftb:1 "DP" + BUL_democratic_party_bftb_long:1 "Democratic Party" + BUL_democratic_party_bftb_bulgarian_long:0 "Demokraticheska Partiya" + BUL_fascism_party:0 "UBNL" + BUL_fascism_party_long:0 "The Union of Bulgarian National Legions" + BUL_fascism_party_bulgarian:0 "SBNL" + BUL_fascism_party_bulgarian_long:0 "Sayuzat na Balgarskite Natsionalni Legioni" + SAF_neutrality_party:0 "ANC" + SAF_neutrality_party_long:0 "African National Congress" + SAF_communism_party:0 "SACP" + SAF_communism_party_long:0 "South African Communist Party" + SAF_democratic_party:0 "United" + SAF_democratic_party_long:0 "United National South African Party" + SAF_fascism_party:0 "GNP" + SAF_fascism_party_long:0 "Gesuiwerde Nasionale Party" + NZL_neutrality_party:0 "National" + NZL_neutrality_party_long:0 "New Zealand National Party" + NZL_democratic_party:0 "Labour" + NZL_democratic_party_long:0 "New Zealand Labour Party" + NZL_fascism_party:0 "Legion" + NZL_fascism_party_long:0 "New Zealand Legion" + NZL_communism_party:0 "CPNZ" + NZL_communism_party_long:0 "Communist Party of New Zealand" + NOR_neutrality_party:0 "Venstre" + NOR_neutrality_party_long:0 "Venstre" + NOR_communism_party:0 "NKP" + NOR_communism_party_long:0 "Norges Kommunistiske Parti" + NOR_democratic_party:0 "AP" + NOR_democratic_party_long:0 "Arbeiderpartiet" + NOR_fascism_party:0 "NS" + NOR_fascism_party_long:0 "Nasjonal Samling" + NOR_Wedel-Jarlsberg_regency_name: "Wedel-Jarlsberg Regenten" + NOR_Wedel-Jarlsberg_regency_long_name: "House Wedel-Jarlsberg Regency by appointment of King Haakon VII" + NOR_hoyre_name: "H" + NOR_hoyre_long: "Høyre" + NOR_arbeiderklassen_name: "ASP" + NOR_arbeiderklassen_long: "Arbeiderklassens Samlingsparti" # unified Party of the Working Classes + NOR_nkp_name: "NKP" + NOR_nkp_long: "Norges Kommunistiske Parti" + HOL_neutrality_party:1 "NVB" + HOL_neutrality_party_long:1 "Nederlandse Volksbeweging" + HOL_communism_party:0 "CPN" + HOL_communism_party_long:0 "Communistische Partij Nederland" + HOL_democratic_party:1 "ARP" + HOL_democratic_party_long:1 "Anti-Revolutionaire Partij" + HOL_fascism_party:0 "NSB" + HOL_fascism_party_long:1 "Nationaal-Socialistische Beweging" + HOL_CHU_party:0 "CHU" + HOL_CHU_party_long:0 "Christelijk-Historische Unie" + BEL_communism_party:0 "KPB" + BEL_communism_party_long:0 "Kommunistische Partij van België" + BEL_democratic_party:0 "Catholic Block" + BEL_democratic_party_long:0 "Catholic Block" + BEL_fascism_party:0 "Rex" + BEL_fascism_party_long:0 "Parti Rexiste" + SWI_communism_party:0 "KPS" + SWI_communism_party_long:0 "Kommunistische Partei der Schweiz" + SWI_democratic_party:1 "Federal Assembly" + SWI_democratic_party_long:1 "Federal Assembly of Cantons" + SWI_neutrality_party:0 "FDP" + SWI_neutrality_party_long:0 "Freisinnig-Demokratische Partei" + SWI_fascism_party:0 "FB" + SWI_fascism_party_long:0 "Fronten Bewegung" + RAJ_neutrality_party:0 "INC" + RAJ_neutrality_party_long:0 "Indian National Congress" + RAJ_communism_party:0 "CPI" + RAJ_communism_party_long:0 "Communist Party of India" + RAJ_democratic_party:0 "IIM" + RAJ_democratic_party_long:0 "Indian Independence Movement" + RAJ_fascism_party:0 "AIHA" + RAJ_fascism_party_long:0 "All-India Hindu Assembly" + PER_communism_party:0 "Tudeh Party" + PER_communism_party_long:0 "Tudeh Party" + PER_neutrality_party:0 "Pahlavi Dynasty" + COL_communism_party:0 "PCC" + COL_communism_party_long:0 "Partido Comunista Colombiano" + COL_democratic_party:0 "PLC" + COL_democratic_party_long:0 "Partido Liberal Colombiano" + COL_neutrality_party:0 "Conservador" + COL_neutrality_party_long:0 "Partido Conservador Colombiano" + CZE_communism_party:0 "KSC" + CZE_communism_party_long:0 "Komunistická strana Ceskoslovenska" + CZE_democratic_party:1 "ČSNS" + CZE_democratic_party_long:1 "Česká strana národně sociální" + CZE_fascism_party:0 "NOF" + CZE_fascism_party_long:0 "Národní obec fašistická" + CHL_fascism_party:0 "MNS" + CHL_fascism_party_long:0 "Movimiento Nacional-Socialista" + CHL_democratic_party:0 "Partido Liberal" + CHL_communism_party:0 "PCCh" + CHL_communism_party_long:0 "Partido Comunista de Chile" + CHL_neutrality_party:0 "Partido Ibañista" + CHL_frente_popular_party: "FP" + CHL_frente_popular_party_long: "Frente Popular" + CHL_liberal_party: "PL" + CHL_liberal_party_long: "Partido Liberal" + CHL_communist_but_democratic_party: "PDC" + CHL_communist_but_democratic_party_long: "Partido Democrático-Comunista" + CHL_democratic_alliance_party: "AD" + CHL_democratic_alliance_party_long: "Alianza Democrática" + CHL_conservative_party: "PC" + CHL_conservative_party_long: "Partido Conservador" + CHL_radical_party: "PR" + CHL_radical_party_long: "Partido Radical" + CHL_popular_freedom_alliance_party: "APL" + CHL_popular_freedom_alliance_party_long: "Alianza Popular Libertadora" + CHL_popular_socialist_vanguard: "VPS" + CHL_popular_socialist_vanguard_long: "Vanguardia Popular Socialista" + CHL_socialist_party: "PS" + CHL_socialist_party_long: "Partido Socialista" + CHL_izquierda_communist_party: "Izquierda Comunista" + CHL_izquierda_communist_party_long: "Izquierda Comunista - Partido Obrero Revolucionario" + CHL_communist_socialist_party: "PS" + CHL_communist_socialist_party_long: "Partido Socialista de Chile" + CHL_mapuche_party: "Sociedad Caupolicán" + CHL_mapuche_party_long: "Sociedad Caupolicán Defensora de la Araucanía" + CHL_house_of_orelie: "House of Orélie" + CHL_house_of_orelie_long: "The House of Orélie-Antoine I, Progenitor King of Araucanía and Patagonia" + CHL_straight_line_party: "Línea Recta" + CHL_straight_line_party_long: "Línea Recta de Patria Nueva" + ETH_neutrality_party:0 "Solomonic Dynasty" + ETH_democratic_party_long:0 "Ethiopian Democratic Union" + ETH_democratic_party:1 "EDU" + ETH_fascism_party_long:0 "The Gugsa Line of Solomon" + ETH_fascism_party:0 "The Gugsa Line" + ETH_communism_party:0 "Black Lions" + ETH_communism_party_long:0 "The Black Lions" + ETH_provisonal_government_long:0 "The Provisional Government" + ETH_provisonal_government:0 "Provisional Government" + ETH_provisonal_military_admin_long:0 "The Provisional Military Administrative Council" + ETH_provisonal_military_admin:0 "PMAC" + ETH_workers_party_long:0 "The Workers Party of Ethiopia" + ETH_workers_party:0 "The Workers Party" + ETH_anarcho_communist_long:0 "The Anarcho-communist Alliance" + ETH_anarcho_communist:0 "Anarcho-communists" + ETH_jimma_jofir_fascism_party_long:0 "Abba Jofir Supporters" + ETH_jimma_jofir_fascism_party:0 "Jofir Supporters" + ETH_gojjam_haymanot_fascism_party_long:0 "Gojjami Royalists" + ETH_gojjam_haymanot_fascism_party:0 "Gojjami Royalists" + ALB_neutrality_party:0 "House of Zogu" + ALB_neutrality_party_long:0 "House of Zogu" + ALB_fascism_party:0 "PFSh" + ALB_fascism_party_long:0 "Partia Fashiste e Shqipërisë" + ALB_democratic_party:0 "Pavarur" + ALB_democratic_party_long:0 "Pavarur" + ALB_communism_party:0 "PPSH" + ALB_communism_party_long:0 "Partia e Punës e Shqipërisë" + BOL_democratic_party:0 "PL" + BOL_democratic_party_long:0 "Partido Liberal" + BOL_fascism_party:0 "FSB" + BOL_fascism_party_long:0 "Falange Socialista Boliviana" + BOL_neutrality_party:0 "Gobierno Militar Socialista" + BOL_communism_party:0 "POR" + BOL_communism_party_long:0 "Partido Obrero Revolucionario" + NIC_democratic_party:0 "PLN" + NIC_democratic_party_long:0 "Partido Liberal Nacionalista" + COS_democratic_party:0 "PR" + COS_democratic_party_long:0 "Partido Republicano" + COS_communism_party:0 "PVP" + COS_communism_party_long:0 "Partido Vanguardia Popular" + ELS_fascism_party:0 "Pro-Patria" + ELS_fascism_party_long:0 "Partido Nacional 'Pro-Patria'" + GUA_democratic_party:0 "PLP" + GUA_democratic_party_long:0 "Progressive Liberal Party" + SIA_neutrality_party:0 "Khana Ratsadon" + SIA_neutrality_party_long:0 "Khana Ratsadon" + URG_democratic_party:0 "Colorado" + URG_democratic_party_long:0 "Partido Colorado" + URG_communism_party:0 "PCU" + URG_communism_party_long:0 "Partido Comunista del Uruguay" + URG_neutrality_party:0 "PN" + URG_neutrality_party_long:0 "Partido Nacional" + URG_fascism_party:0 "PN" + URG_fascism_party_long:0 "Partido Nacista" + VEN_fascism_party:0 "Consejo de Ministros" + VEN_fascism_party_long:0 "Consejo de Ministros" + VEN_neutrality_party:0 "AD" + VEN_neutrality_party_long:0 "Acción Democrática" + VEN_democratic_party:0 "Copei" + VEN_democratic_party_long:0 "Copei" + VEN_communism_party:0 "PCV" + VEN_communism_party_long:0 "Partido Comunista de Venezuela" + PRU_fascism_party:0 "Constituent Assembly" + PRU_fascism_party_long:0 "Constituent Assembly" + PRU_communism_party:0 "PCP" + PRU_communism_party_long:0 "Partido Comunista del Perú" + IRE_democratic_party:0 "Fianna Fáil" + IRE_democratic_party_long:0 "Fianna Fáil, The Republican Party" + IRE_fascism_party:0 "PNC" + IRE_fascism_party_long:0 "Páirtí Náisiúnta Corparáidíoch" + IRE_communism_party:0 "CPI" + IRE_communism_party_long:0 "Páirtí Cumannach na hÉireann" + IRE_neutrality_party:0 "Lucht Oibre" + IRE_neutrality_party_long:0 "Páirtí an Lucht Oibre" + AFG_neutrality_party:0 "Barakzai" + AFG_neutrality_party_long:0 "Barakzai royal family" + LUX_democratic_party:0 "Rietspartei" + LUX_communism_party:0 "KPL" + LUX_communism_party_long:0 "Kommunistesch Partei Lëtzebuerg" + LUX_fascism_party:0 "PNI" + LUX_fascism_party_long:0 "Onofhängeg Nationalpartei" + BHU_neutrality_party:0 "Wangchuk Dynasty" + SLO_fascism_party:0 "HSLS" + SLO_fascism_party_long:0 "Hlinkova Slovenská Ludová Strana" + SLO_communism_party:0 "KSS" + SLO_communism_party_long:0 "Komunistická strana Slovenska" + ECU_democratic_party:0 "Ecuador" + ECU_democratic_party_long:0 "República del Ecuador" + ECU_communism_party:0 "PCE" + ECU_communism_party_long:0 "Partido Comunista del Ecuador" + HON_democratic_party:0 "PLH" + HON_communism_party:0 "PCH" + HON_communism_party_long:0 "Partido Comunista de Honduras" + NEP_neutrality_party:0 "Rana Dynasty" + PAN_democratic_party:0 "PLD" + PAN_democratic_party_long:0 "Partido Liberal Doctrinario" + PAN_communism_party:0 "PPP" + PAN_communism_party_long:0 "Partido del Pueblo de Panamá" + PHI_fascism_party:0 "Ganap" + PHI_fascism_party_long:0 "Ganap Party" + PHI_democratic_party:0 "NP" + PHI_democratic_party_long:0 "Partido Nacionalista" + PHI_communism_party:0 "PKP" + PHI_communism_party_long:0 "Partido Komunista ng Pilipinas" + SAU_neutrality_party:0 "House of Saud" + YEM_neutrality_party:0 "House of Rassid" + OMA_neutrality_party:0 "Al Said Dynasty" + SIK_communism_party:0 "CPSU" + SIK_communism_party_long:0 "Communist Party of the Soviet Union" + TIB_neutrality_party:0 "Retting Rinpoche" + YUN_neutrality_party:0 "Kuomintang" + MON_communism_party:0 "MAN" + MON_communism_party_long:0 "Mongol Ardiin Nam" + TAN_communism_party:0 "CPSU" + TAN_communism_party_long:0 "Communist Party of the Soviet Union" + PAR_communism_party:0 "PRF" + PAR_communism_party_long:0 "Partido Revolucionario Febrerista" + PAR_democratic_party:0 "Partido Azul" + PAR_fascism_party:0 "Guión Rojo" + PAR_neutrality_party:0 "Gobierno de Morínigo" + CUB_democratic_party:0 "Union" + CUB_democratic_party_long:0 "National Union" + CUB_communism_party:0 "PCC" + CUB_communism_party_long:0 "Partido Comunista Cubano" + DOM_fascism_party:0 "PD" + DOM_fascism_party_long:0 "Partido Dominicano" + HAI_democratic_party:0 "Vincent" + HAI_democratic_party_long:0 "President Sténio Vincent" + HAI_communism_party:0 "PKA" + HAI_communism_party_long:0 "Pati Kominis Ayisyen" + KOR_communism_party:0 "WPK" + KOR_communism_party_long:0 "Worker's Party of Korea" + KOR_democratic_party:0 "Liberal Party" + KOR_neutrality_party:0 "Central People's Committee" + KOR_fascism_party:0 "Yi Dynasty" + ICE_democratic_party:1 "Framsóknarflokkurinn" + ICE_communism_party:1 "Kommúnistaflokkur" + ICE_communism_party_long:0 "Kommúnistaflokkur Íslands" + ICE_fascism_party:1 "Þjóðernissinna" + ICE_fascism_party_long:0 "Flokkur Þjóðernissinna" + ICE_neutrality_party:1 "Heimastjórnarflokkurinn" + SYR_fascism_party:0 "SSNP" + SYR_fascism_party_long:0 "Syrian Social Nationalist Party" + SYR_communism_party:0 "Syrian Communist Party" + SYR_democratic_party:0 "National Bloc" + SYR_neutrality_party:0 "Royalists" + LEB_fascism_party:0 "Kataeb" + LEB_neutrality_party:0 "Yaradi" + LEB_communism_party:0 "League of Communists" + LEB_democratic_party:0 "Constitutional Bloc" + JOR_fascism_party:0 "Jordanian Phalange" + JOR_neutrality_party:0 "Hashemite" + JOR_democratic_party:0 "National Liberal Party" + JOR_communism_party:0 "Jordanian Workers Society" + EGY_communism_party:0 "Egyptian Communist Party" + EGY_fascism_party:0 "Misr El-Fatah" + EGY_democratic_party:0 "Liberation Rally" + EGY_neutrality_party:0 "Royalists" + PAL_fascism_party:0 "Al-Muqaddas" + PAL_communism_party:0 "NLL" + PAL_communism_party_long:0 "National Liberation League" + PAL_democratic_party:0 "SMC" + PAL_democratic_party_long:0 "Supreme Muslim Council" + PAL_neutrality_party:0 "Loyalists" + ISR_communism_party:0 "Maki" + ISR_democratic_party:0 "Mapai" + ISR_fascism_party:0 "Helpam" + ISR_neutrality_party:0 "Central Council" + VIN_fascism_party:0 "Vietnamese Restoration League" #or Reformation Society + VIN_democratic_party:0 "Can Lao Party" #formed in early 50s + VIN_communism_party:0 "Communist Party of Vietnam" #Viet Minh was more important in early years + VIN_neutrality_party:0 "Viêt Nam Quoc Dân Đang" + CAM_fascism_party:0 "Khmerite Party" + CAM_democratic_party:0 "Democratic Party" #formed in 1946 + CAM_communism_party:0 "Khmer Issarak" + CAM_neutrality_party:0 "Sangkum Reastr Niyum" # or just Sangkum 1955, democratic but right leaning and anti communist + INS_fascism_party:0 "New Order" #inspired by right wingers from 1960s + INS_democratic_party:0 "PNI" #Indonesian National Party founded by Sukarno + INS_communism_party:0 "PKI" #Partai Komunis Indonesia + INS_neutrality_party:0 "Democrats" #made up, in reality this guy was a member of PNI + MAL_fascism_party:0 "Panoceanic Unionists" + MAL_democratic_party:0 "United Malays National Organisation" #or UMNO or PEKEMBAR + MAL_communism_party:0 "Malayan Communist Party" #or MCP + MAL_neutrality_party:0 "Kesatuan Melayu Muda" #or KMM + LAO_fascism_party:0 "Tribal Centralization Party" + LAO_democratic_party:0 "Democratic Party" + LAO_communism_party:0 "Pathet Lao" + LAO_neutrality_party:0 "Royalists" + MNT_fascism_party:0 "Greens" + MNT_democratic_party:0 "Democracy League" + MNT_communism_party:0 "Communist Party of Montenegro" #or KPCG + MNT_neutrality_party:0 "Federalist Party" # Montenegrin ultra nationalists, start democtratic right wing but went full fascist collaboration in 41' + UKR_fascism_party:0 "OUN" + UKR_democratic_party:0 "Ukrainian National Democratic Alliance" # or UNDO + UKR_communism_party:0 "Communist Party of Ukraine" + UKR_neutrality_party:0 "Ukrainian Progress Party" + GEO_fascism_party:0 "Tbilisi Council" + GEO_democratic_party:0 "Social Democratic Party of Georgia" + GEO_communism_party:0 "Communist Party of Georgia" + GEO_neutrality_party:0 "Gori Convention" + KAZ_fascism_party:0 "Zhuze Ultşildiq" + KAZ_democratic_party:0 "Alash Party" + KAZ_communism_party:0 "Communist Party of Kazakhstan" + KAZ_neutrality_party:0 "Royalists" + AZR_fascism_party:0 "Fire Horse Clique" + AZR_democratic_party:0 "Müsavat" + AZR_communism_party:0 "Communist Party of Azerbaijan" + AZR_neutrality_party:0 "Ittihad" + ARM_fascism_party:0 "Armenian Legion" + ARM_democratic_party:0 "Armenian Revolutionary Federation" #or ARF + ARM_communism_party:0 "Communist Party of Armenia" + ARM_neutrality_party:0 "Central Authority" + BLR_fascism_party:0 "Belarusian Central Council" + BLR_democratic_party:0 "Belarusian Christian Democracy" + BLR_communism_party:0 "Communist Party of Belarus" + BLR_neutrality_party:0 "Belarusian Socialist Assembly" + PAK_democratic_party:0 "Ganatantri Dal" + PAK_communism_party:0 "Pakistan Socialist Party" + PAK_neutrality_party:0 "Muslim League" + PRC_democratic_party:0 "KMT-RC" + PRC_democratic_party_long:0 "Kuomintang Revolutionary Committee" + PRC_communism_party:0 "CPC" + PRC_communism_party_long:0 "Communist Party of China" + SHX_neutrality_party:0 "Kuomintang" + SHX_communism_party:0 "CPC" + SHX_communism_party_long:0 "Communist Party of China" + GXC_neutrality_party:0 "New Guangxi Clique" + GXC_communism_party:0 "CPC" + GXC_communism_party_long:0 "Communist Party of China" + YUN_communism_party:0 "CPC" + YUN_communism_party_long:0 "Communist Party of China" + MAN_fascism_party:0 "MX" + MAN_fascism_party_long:0 "Manzhōuguó Xiéhehuì" + TAH_fascism_party:0 "PaO" + TAH_fascism_party_long:0 "Pouvanaa a Oopa" + TAH_neutrality_party:0 "Mairau" + TAH_neutrality_party_long:0 "House of Mairau" + TAH_democratic_party:0 "UFD" + TAH_democratic_party_long:0 "Union for Democracy" + TAH_communism_party:0 "PSA" + TAH_communism_party_long:0 "Polynesian Social Assembly" + FSM_fascism_party:0 "SRP" + FSM_fascism_party_long:0 "Saudeleur Restoration Party" + FSM_democratic_party:0 "FSMDA" + FSM_democratic_party_long:0 "FSM Democratic Alliance" + FSM_communism_party:0 "PCU" + FSM_communism_party_long:0 "Pohnpei Communist Union" + GUM_fascism_party:0 "MIG" + GUM_fascism_party_long:0 "Mariana Independence Group" + GUM_democratic_party:0 "MRP" + GUM_democratic_party_long:0 "Mariana Republican Party" + GUM_communism_party:0 "MLP" + GUM_communism_party_long:0 "Mariana Lenninist Party" + SOL_fascism_party:0 "SCP" + SOL_fascism_party_long:0 "Solomon Christian Party" + SOL_neutrality_party:0 "SNP" + SOL_neutrality_party_long:0 "Solomon Neutrality Party" + SOL_democratic_party:0 "SILP" + SOL_democratic_party_long:0 "Solomon Islands Liberal Party" + SOL_communism_party:0 "PAP" + SOL_communism_party_long:0 "People's Alliance Party" + HAW_fascism_party:0 "HIL" + HAW_fascism_party_long:0 "Hawai'ian Imperial League" + HAW_neutrality_party:0 "Royal Order" + HAW_neutrality_party_long:0 "Royal Order of Kamehameha" + HAW_democratic_party:0 "Democrats" + HAW_democratic_party_long:0 "Democratic Party of Hawai'i" + HAW_communism_party:0 "CPH" + HAW_communism_party_long:0 "Communist Party of Hawai'i" + FRA_orleanist_party_long:0 "Parti orléaniste" + FRA_orleanist_party:0 "Parti orléaniste" + FRA_legitimist_party_long:0 "Parti légitimiste" + FRA_legitimist_party:0 "Parti légitimiste" + FRA_bonepartist_party_long:0 "Parti bonapartiste" + FRA_bonepartist_party:0 "Parti bonapartiste" + FRA_union_populaire_long:0 "Union populaire française" + FRA_union_populaire:0 "UPF" + BRI_fascism_party:0 "NPB" + BRI_fascism_party_long:0 "Breton National Party" + BRI_neutrality_party:0 "URB" + BRI_neutrality_party_long:0 "Breton Regionalist Union" + BRI_democratic_party:0 "FLB" + BRI_democratic_party_long:0 "Breton Federalist League" + BRI_communism_party:0 "PCB" + BRI_communism_party_long:0 "Breton Communist Party" + GLC_fascism_party:0 "DG" + GLC_fascism_party_long:0 "Dereita Geleguista" + GLC_neutrality_party:0 "ORGA" + GLC_neutrality_party_long:0 "Organización Republicana Galega Autónoma" + GLC_democratic_party:0 "PG" + GLC_democratic_party_long:0 "Partido Galeguista" + GLC_communism_party:0 "CRAG" + GLC_communism_party_long:0 "Comité Revoluzonareo Arredista" + CAT_fascism_party:0 "NS" + CAT_fascism_party_long:0 "Nosaltres Sols!" + CAT_neutrality_party:0 "LC" + CAT_neutrality_party_long:0 "Lliga Catalana" + CAT_democratic_party:0 "ERC" + CAT_democratic_party_long:0 "Esquerra Republicana de Catalunya" + CAT_communism_party:0 "POUM" + CAT_communism_party_long:0 "Partit Obrer d'Unificació Marxista" + NAV_fascism_party:0 "AN" + NAV_fascism_party_long:0 "Alderdi Nazional" + NAV_neutrality_party:0 "EAJ-PNV" + NAV_neutrality_party_long:0 "Euzko Alderdi Jeltzalea" + NAV_democratic_party:0 "EAE-ANV" + NAV_democratic_party_long:0 "Eusko Abertzale Ekintza" + NAV_communism_party:0 "EPK-PCV" + NAV_communism_party_long:0 "Euskadiko Partidu Komunista" + KUR_democratic_party:0 "Dersim" + KUR_democratic_party_long:0 "Dersim Movement" + KUR_communism_party:0 "DPK" + KUR_communism_party_long:0 "Democratic Party of Kurdistan" + KUR_neutrality_party:0 "Barzanji" + KUR_neutrality_party_long:0 "Barzanji Family" + KUR_fascism_party:0 "Xoybun" + KUR_fascism_party_long:0 "Central Committee of Xoybun" + CRO_fascism_party:0 "Ustaša" + CRO_fascism_party_long:0 "Croatian Revolutionary Movement" + CRO_communism_party:0 "KPH" + CRO_communism_party_long:0 "League of Communists of Croatia" + CRO_democratic_party:0 "HSS" + CRO_democratic_party_long:0 "Croatian Peasant Party" + TRA_fascism_party:0 "PD" + TRA_fascism_party_long:0 "Partidul Lui Dracula" + BUL_zveno_bulgaria_neutrality_party:0 "ZVENO" + BUL_zveno_bulgaria_neutrality_party_long:0 "Military Union Directorate" + BUL_fatherland_front_party:0 "FF" + BUL_fatherland_front_party_long:0 "Fatherland Front" + BUL_ferdinand_loyalists_party:0 "Tsar Ferdinand Loyalists" + BUL_ferdinand_loyalists_party_long:0 "Tsar Ferdinand I Loyalists" + BUL_national_social_movement_party:0 "NSM" + BUL_national_social_movement_party_long:0 "National Social Movement" + DNZ_fascism_party:0 "NSDAP" + DNZ_fascism_party_long:0 "NSDAP Parteigruppe Danzig" + DNZ_democratic_party:0 "SPD" + DNZ_democratic_party_long:0 "Sozialdemokratische Partei der Freien Stadt Danzig" + DNZ_communism_party:0 "KPD" + DNZ_communism_party_long:0 "Kommunistische Partei Danzigs" + DNZ_neutrality_party:0 "DNVP" + DNZ_neutrality_party_long:0 "Deutschnationale Volkspartei der Freien Stadt Danzig" + bermontian_party:0 "Bermontian Party" + POL_hohenzollern_sigmaringen_long:0 "House of Hohenzollern-Sigmaringen" + POL_hohenzollern_sigmaringen:0 "House of Hohenzollern" + POL_wettin_party:0 "House of Wettin" + romanov_party:0 "House Romanov" + POL_habsburg_party:0 "House of Habsburg" + LIT_von_urach_party:0 "House von Urach" + ALT_communism_party:0 "ARB" + ALT_communism_party_long:0 "Gorno-Altai Regional Bolshevik Party" + ALT_fascism_party:0 "ANR" + ALT_fascism_party_long:0 "Altai National Revisionists" + ALT_democratic_party:0 "ELK" + ALT_democratic_party_long:0 "El Kurultai" + ALT_neutrality_party:0 "KGM" + ALT_neutrality_party_long:0 "Karakorum Government" + KAL_communism_party:0 "KPB" + KAL_communism_party_long:0 "The Kalmyk People’s Bolshevik Union" + KAL_fascism_party:0 "KLG" + KAL_fascism_party_long:0 "The Kalmyk Legion" + KAL_democratic_party:0 "The People's Khural" + KAL_democratic_party_long:0 "PKH" + KAL_neutrality_party:0 "Khaganists" + KAR_communism_party:0 "KFB" + KAR_communism_party_long:0 "Karelo-Finnish Bolshevik Party" + KAR_fascism_party:0 "PFA" + KAR_fascism_party_long:0 "Pan-Finnic Assembly" + KAR_democratic_party:0 "Väinämöinen Supporters" + KAR_neutrality_party:0 "KNJ" + KAR_neutrality_party_long:0 "The Karelian National Junta" + CRI_communism_party:0 "CDB" + CRI_communism_party_long:0 "Crimean Department of Bolshevism" + CRI_fascism_party:0 "CUC" + CRI_fascism_party_long:0 "Crimean Ultranationalist Coalition" + CRI_democratic_party:0 "CPR" + CRI_democratic_party_long:0 "The Crimean Political Representative" + CRI_neutrality_party:0 "CRM" + CRI_neutrality_party_long:0 "The Crimean Military" + TAT_communism_party:0 "TBP" + TAT_communism_party_long:0 "Tatar Bolshevik Party" + TAT_fascism_party:0 "TUU" + TAT_fascism_party_long:0 "Tatar Ultranationalist Union" + TAT_democratic_party:0 "UNT" + TAT_democratic_party_long:0 "United Tatarstan" + TAT_neutrality_party:0 "TSF" + TAT_neutrality_party_long:0 "Kazan-Tatar Salvation Front" + CIN_communism_party:0 "SSC" + CIN_communism_party_long:0 "The Supreme Soviet of the Chechen-Ingush ASSR" + CIN_fascism_party:0 "RGC" + CIN_fascism_party_long:0 "Provisional Popular Revolutionary Government of Checheno-Ingushetia" + CIN_democratic_party:0 "CCP" + CIN_democratic_party_long:0 "All-National Congress of the Chechen People" + CIN_neutrality_party:0 "CIS" + CIN_neutrality_party_long:0 "United Front for Chechen-Ingush Salvation" + DAG_communism_party:0 "DBP" + DAG_communism_party_long:0 "Dagestan Bolshevik Party" + DAG_fascism_party:0 "DNS" + DAG_fascism_party_long:0 "Dagestani Front for National Salvation" + DAG_democratic_party:0 "PAD" + DAG_democratic_party_long:0 "The People’s Assembly of Dagestan" + DAG_neutrality_party:0 "Supporters of the North Caucasian Emirate" + BYA_communism_party:0 "BBC" + BYA_communism_party_long:0 "Buryat Bolshevik Regional Committee" + BYA_fascism_party:0 "BUP" + BYA_fascism_party_long:0 "Buryat Ultranationalist Party" + BYA_democratic_party:0 "TPK" + BYA_democratic_party_long:0 "The People’s Khural" + BYA_neutrality_party:0 "Chakravartin Restorationists" + + KHA_communism_party:0 "KBC" + KHA_communism_party_long:0 "Khakass Bolshevik Regional Committee" + KHA_fascism_party:0 "YKP" + KHA_fascism_party_long:0 "Neo Yensei-Kyrgyz Party" + KHA_democratic_party:0 "TPK" + KHA_democratic_party_long:0 "The People’s Khural" + KHA_neutrality_party:0 "Khakas Regional Committee" + + FER_communism_party:0 "EBA" + FER_communism_party_long:0 "Far Eastern Bolshevik Assembly" + FER_fascism_party:0 "FEA" + FER_fascism_party_long:0 "Far Eastern Alternative" + FER_democratic_party:0 "CDA" + FER_democratic_party_long:0 "Chita Democratic National Assembly" + FER_neutrality_party:0 "EIP" + FER_neutrality_party_long:0 "Far Eastern Independent Party" + CKK_communism_party:0 "CBU" + CKK_communism_party_long:0 "Chukotkan Bolshevik Union" + CKK_fascism_party:0 "CCF" + CKK_fascism_party_long:0 "The Chukchi Front" + CKK_democratic_party:0 "ADU" + CKK_democratic_party_long:0 "The Anadyr Duma" + CKK_neutrality_party:0 "CIP" + CKK_neutrality_party_long:0 "Chukotkan Independant Party" + YAK_communism_party:0 "YBA" + YAK_communism_party_long:0 "Yakut Regional Bolshevik Assembly" + YAK_fascism_party:0 "USM" + YAK_fascism_party_long:0 "United Siberia Movement" + YAK_democratic_party:0 "SIT" + YAK_democratic_party_long:0 "Sakha Il Tumen" + YAK_neutrality_party:0 "White Russian Army" + VLA_communism_party:0 "VCA" + VLA_communism_party_long:0 "The Vladivostok All-Communist Assembly" + VLA_fascism_party:0 "RJU" + VLA_fascism_party_long:0 "The Russo-Japanese Unification Party" + VLA_democratic_party:0 "VVD" + VLA_democratic_party_long:0 "Vladivostok Duma" + VLA_neutrality_party:0 "WAR" + VLA_neutrality_party_long:0 "White Army Remnants" + KKP_communism_party:0 "KKB" + KKP_communism_party_long:0 "Karakalpak Bolshevik Party" + KKP_fascism_party:0 "KNS" + KKP_fascism_party_long:0 "Karakalpak National Supremacists" + KKP_democratic_party:0 "KCL" + KKP_democratic_party_long:0 "Karakalpak Constitutionalists" + KKP_neutrality_party:0 "KUF" + KKP_neutrality_party_long:0 "Karakalpakstani United Front" + YAM_communism_party:0 "NBP" + YAM_communism_party_long:0 "East-Nenets Bolshevik Party" + YAM_fascism_party:0 "SUP" + YAM_fascism_party_long:0 "Samoyed Unification Party" + YAM_democratic_party:0 "YND" + YAM_democratic_party_long:0 "Yamalo-Nenets National Duma" + YAM_neutrality_party:0 "ENI" + YAM_neutrality_party_long:0 "East-Nenets Independence Party" + TAY_communism_party:0 "TBU" + TAY_communism_party_long:0 "Taymyr Bolshevik Union" + TAY_fascism_party:0 "SUM" + TAY_fascism_party_long:0 "North-Siberian Unification Movement" + TAY_democratic_party:0 "TND" + TAY_democratic_party_long:0 "Taymyr National Duma" + TAY_neutrality_party:0 "NRC" + TAY_neutrality_party_long:0 "Dolgano-Nenets Regional Committee " + OVO_communism_party:0 "OBG" + OVO_communism_party_long:0 "Ostyak-Vogul Bolshevik Group" + OVO_fascism_party:0 "SRE" + OVO_fascism_party_long:0 "Sibir Restorationists" + OVO_democratic_party:0 "OVD" + OVO_democratic_party_long:0 "Ostyak-Vogul Duma" + OVO_neutrality_party:0 "EUL" + OVO_neutrality_party_long:0 "East Ugrian Liberation Party" + NEN_communism_party:0 "NBP" + NEN_communism_party_long:0 "Nenets Bolshevik Party" + NEN_fascism_party:0 "NUM" + NEN_fascism_party_long:0 "Nenets Unification Movement" + NEN_democratic_party:0 "ADN" + NEN_democratic_party_long:0 "Assembly of Deputies of the Nenets State" + NEN_neutrality_party:0 "NRC" + NEN_neutrality_party_long:0 "Nenets Regional Committee" + KOM_communism_party:0 "KFC" + KOM_communism_party_long:0 "Komi Federal Commune" + KOM_fascism_party:0 "PEU" + KOM_fascism_party_long:0 "Permian Ultranationalists" + KOM_democratic_party:0 "CKR" + KOM_democratic_party_long:0 "State Council of the Komi Republic" + KOM_neutrality_party:0 "KPC" + KOM_neutrality_party_long:0 "Komi People's Council" + ABK_communism_party:0 "CPA" + ABK_communism_party_long:0 "The Communist Party of Abkhazia" + ABK_fascism_party:0 "AUO" + ABK_fascism_party_long:0 "Abkhaz Ultraortodox Union" + ABK_democratic_party:0 "PAA" + ABK_democratic_party_long:0 "The People's Assembly of Abkhazia" + ABK_neutrality_party:0 "Abkhaz Military" + KBK_communism_party:0 "KBB" + KBK_communism_party_long:0 "Kabardino-Balkarian Regional Bolshevik Committee" + KBK_fascism_party:0 "ACP" + KBK_fascism_party_long:0 "All-Circassian Party" + KBK_democratic_party:0 "KNP" + KBK_democratic_party_long:0 "Kabardin National Parliament" + KBK_neutrality_party:0 "NAA" + KBK_neutrality_party_long:0 "Nalchik Autonomous Assembly" + NOA_communism_party:0 "CNO" + NOA_communism_party_long:0 "Communist Party of North Ossetia" + NOA_fascism_party:0 "ALR" + NOA_fascism_party_long:0 "Alanian Restorationists" + NOA_democratic_party:0 "ORP" + NOA_democratic_party_long:0 "Ordzhonikidze Parliament" + NOA_neutrality_party:0 "OOC" + NOA_neutrality_party_long:0 "North Ossetian Orthodox Church" + VGE_communism_party:0 "WDA" + VGE_communism_party_long:0 "Die Wolgadaitsche Arbeitergewerkschaft" + VGE_fascism_party:0 "WDB" + VGE_fascism_party_long:0 "Die Wolgadaitsche Bruderschaft" + VGE_democratic_party:0 "WDU" + VGE_democratic_party_long:0 "Die Wolgadaitsche Demokratische Union" + VGE_neutrality_party:0 "WDM" + VGE_neutrality_party_long:0 "Wolgadaitscher Militärjunta" + BSK_communism_party:0 "BBP" + BSK_communism_party_long:0 "Bashkir Bolshevik Party" + BSK_fascism_party:0 "BNU" + BSK_fascism_party_long:0 "Bashkir National Unification Party" + BSK_democratic_party:0 "BFL" + BSK_democratic_party_long:0 "Bashkortostan Federal League" + BSK_neutrality_party:0 "BUA" + BSK_neutrality_party_long:0 "Bashkir Ufa Association" + BUK_communism_party:0 "BPC" + BUK_communism_party_long:0 "Bukharan People's Council" + BUK_fascism_party:0 "BSO" + BUK_fascism_party_long:0 "Bukharan Sufist Organisation" + BUK_democratic_party:0 "YBU" + BUK_democratic_party_long:0 "Young Bukharans" + BUK_neutrality_party:0 "Manghud Dynasty" + KHI_communism_party:0 "KPS" + KHI_communism_party_long:0 "Khorezm People's Soviet" + KHI_fascism_party:0 "KBM" + KHI_fascism_party_long:0 "Khivan Basmachi Movement" + KHI_democratic_party:0 "KJC" + KHI_democratic_party_long:0 "Khivan People's Jadid Councils" + KHI_neutrality_party:0 "Khanate Pretenders" + UDM_communism_party:0 "URC" + UDM_communism_party_long:0 "Udmurt Regional Communist Committee" + UDM_fascism_party:0 "HPV" + UDM_fascism_party_long:0 "Radical High Priests of Udmurt Vos" + UDM_democratic_party:0 "SCU" + UDM_democratic_party_long:0 "State Council of Udmurtia" + UDM_neutrality_party:0 "UNA" + UDM_neutrality_party_long:0 "Udmurt National Assembly" + MEL_communism_party:0 "MCP" + MEL_communism_party_long:0 "Mari Communist Party" + MEL_fascism_party:0 "KJU" + MEL_fascism_party_long:0 "Kugu Jumo (the Great God)" + MEL_democratic_party:0 "MMA" + MEL_democratic_party_long:0 "Meadow Mari State Assembly" + MEL_neutrality_party:0 "MNU" + MEL_neutrality_party_long:0 "Mari El Party of National Liberation and Unification" + CHU_communism_party:0 "CBP" + CHU_communism_party_long:0 "Chuvash Bolshevik Party" + CHU_fascism_party:0 "CNS" + CHU_fascism_party_long:0 "Chuvash National Supremacy" + CHU_democratic_party:0 "CSC" + CHU_democratic_party_long:0 "Chuvash-Turkic State Council" + CHU_neutrality_party:0 "COU" + CHU_neutrality_party_long:0 "Chuvash Orthodox Union" + AFA_communism_party:0 "ARDUF" + AFA_communism_party_long:0 "Afar Revolutionary Democratic Unity Front" + AFA_fascism_party:0 "DUP" + AFA_fascism_party_long:0 "Danakil Unitary Party" + AFA_democratic_party:0 "ANDP" + AFA_democratic_party_long:0 "Afar National Democratic Party" + AFA_neutrality_party:0 "Kandhafo Dynasty" + AFA_neutrality_party_long:0 "the Kandhafo Dynasty" + AOI_communism_party:0 "Partito Comunista Italiano" + AOI_democratic_party:0 "Partito Popolare Italiano" + AOI_fascism_party:0 "Partito Nazionale Fascista" + AOI_neutrality_party:0 "Partito Nazionale Monarchico" + LBV_communism_party:0 "Transpadanian People's Party" + LBV_democratic_party:0 "Popular Party of Venice" + LBV_fascism_party:0 "Cisalpine Unitary Party" + LBV_neutrality_party:0 "Royalists" + PAP_communism_party:0 "Roman People's Party" + PAP_democratic_party:0 "Roman Republican Party" + PAP_fascism_party:0 "Crusader Party" + PAP_neutrality_party:0 "Papal Supporters" + TOS_communism_party:0 "Tuscan Bolshevik Party" + TOS_democratic_party:0 "Tuscan Democratic Union" + TOS_fascism_party:0 "Etrurian Coalition" + TOS_neutrality_party:0 "Ducal Supporters" + SPM_communism_party:0 "Cisalpine People's Party" + SPM_democratic_party:0 "Savoyard Democratic Party" + SPM_fascism_party:0 "Savoyard Restorationists" + SPM_neutrality_party:0 "Piedmontese Monarchists" + TTS_communism_party:0 "Mezzogiornian Union Party" + TTS_democratic_party:0 "Neapolitanian Republican Party" + TTS_fascism_party:1 "Partito Partenopea Fascista" + TTS_neutrality_party:0 "Kings Party" + transylvania_fascism_party_long:1 "Fascist Party" + transylvania_fascism_party:0 "Fascist" + SWE_kings_party: "The Royalist Movement" + SWE_kings_party_long: "Royalists" + DEN_democratic_venstre_party: "Venstre" + DEN_democratic_venstre_party_long: "Venstre" + DEN_democratic_konservative_party: "Konservative" + DEN_democratic_konservative_party_long: "Det Konservative Folkeparti" + DEN_neutrality_freedom_council_party: "Frihetsrådet" + DEN_neutrality_freedom_council_party_long: "Danmarks Frihedsråd" + DEN_neutrality_monarchist_party: "Monarkisterne" + DEN_neutrality_monarchist_party_long: "Monarkisterne" + SWE_aat_communism_party: "SP" + SWE_aat_communism_party_long: "Socialistiska Partiet" + SWE_aat_farmers_union: "Bondeförbundet" + SWE_aat_farmers_union_long: "Bondeförbundet" + SWE_aat_hogern: "Högern" + SWE_aat_hogern_long: "Högerns Riksorganisation" + + SMI_neutrality_party: "Sámiráđđi" + SMI_neutrality_party_long: "Sámiráđđi" + SMI_democratic_party: "Sámeráde" + SMI_democratic_party_long: "Sámerádet" + SMI_communism_party: "SPC" + SMI_communism_party_long: "Sámi People's Committee" + SMI_fascism_party: "SRUP" + SMI_fascism_party_long: "Sámi Regional Unity Party" + + GRN_neutrality_party: "Siumut" + GRN_neutrality_party_long: "Siumut" + GRN_democratic_party: "Atassut" + GRN_democratic_party_long: "Atassut" + GRN_communism_party: "Ataqatigiit" + GRN_communism_party_long: "Inuit Ataqatigiit" + GRN_fascism_party: "Naleraq" + GRN_fascism_party_long: "Partii Naleraq" + + QUE_communism_party: "Parti Communiste Québécois" + QUE_democratic_party: "Parti Radical" + QUE_fascism_party: "Mouvemente Nacionale" + QUE_neutrality_party: "Mouvement Québécois" + + BRA_military_party: "Military" + BRA_military_party_long: "The Military" + BRA_provisional_government: "Provisional Government" + BRA_provisional_government_long: "The Provisional Government" + BRA_democratic_union: "UDB" + BRA_democratic_union_long: "União Democrática Brasileira" + populism: "Populism" + populism_desc: "A political movement with little clear ideological framework. Populists advocate for policies from across the spectrum that are popular with the electorate or are perceived as at odds with the preferences of the political 'elite.'" + BRA_imperial_house: "Imperial" + BRA_imperial_house_long: "The Imperial Restoration Movement" + BRA_cangaco_party_long: "Movimento Cangaço" + BRA_cangaco_party: "Cangaço" \ No newline at end of file diff --git a/localisation/english/state_names_l_english.yml b/localisation/english/state_names_l_english.yml index b58e7db..cc962fa 100644 --- a/localisation/english/state_names_l_english.yml +++ b/localisation/english/state_names_l_english.yml @@ -5,5 +5,9 @@ STATE_2359:0 "Barkerri" STATE_2360:0 "FloddStad" STATE_2361:0 "Cusseri" - - + STATE_587:0 "Utrecht" + STATE_624:0 "New Holland" + STATE_663:0 "Rotterdam" + STATE_653:0 "Gouda" + STATE_600:0 "Berghegen" + STATE_43:0 "Lankkamp" \ No newline at end of file diff --git a/localisation/english/victory_points_l_english.yml b/localisation/english/victory_points_l_english.yml new file mode 100755 index 0000000..d1b1942 --- /dev/null +++ b/localisation/english/victory_points_l_english.yml @@ -0,0 +1,8 @@ +l_english: + VICTORY_POINTS_TOOLTIP:0 "§G$NAME$§! victory points = §Y$POINTS$§!" + VICTORY_POINTS_11307:0 "Rotterdam" + VICTORY_POINTS_11164:0 "Gouda" + VICTORY_POINTS_7567:0 "New New Amsterdam" + VICTORY_POINTS_10854:0 "Utrecht" + VICTORY_POINTS_5282:0 "Berghegen" + VICTORY_POINTS_6646:0 "Lankkamp" \ No newline at end of file