feat(country/nederland): first focus tree stuff

This commit is contained in:
Lily Lindstrand 2024-05-29 18:43:02 +02:00
commit fc118b5553
4 changed files with 162 additions and 21 deletions

View file

@ -23,29 +23,174 @@ focus_tree = {
focus = {
id = NDL_expand_utrecht_industry
id = NDL_praise_the_throne
icon = GFX_goal_generic_construct_infrastructure
x = 3
icon = GFX_focus_generic_monarchy_1
x = 8
y = 0
cost = 10
cost = 5
available_if_capitulated = no
completion_reward = {
add_building_construction = {
type = infrastructure
level = 1
instant_build = yes
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = industrial_complex
level = 1
instant_build = yes
add_popularity = {
ideology = monarchism
popularity = 0.15
}
}
}
focus = {
id = NDL_begin_colonialist_policies
icon = GFX_focus_generic_merchant_fleet
x = 6
y = 2
cost = 10
prerequisite = {focus = NDL_praise_the_throne}
available_if_capitulated = no
completion_reward = {
random_core_state = {
prioritize = { 624 }
limit = {
is_fully_controlled_by = ROOT
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = dockyard
level = 2
instant_build = yes
}
}
}
}
focus = {
id = NDL_claim_the_shetland_islands
icon = GFX_focus_ICE_securing_the_north_sea_passage
x = 6
y = 3
cost = 10
prerequisite = {focus = NDL_begin_colonialist_policies}
available_if_capitulated = no
completion_reward = {
add_state_core = 183
transfer_state = 183
}
}
focus = {
id = NDL_expand_shetland_infrastructure
icon = GFX_focus_generic_industry_1
x = 6
y = 4
cost = 5
prerequisite = {focus = NDL_claim_the_shetland_islands}
available_if_capitulated = no
completion_reward = {
183 = {
limit = {
is_fully_controlled_by = ROOT
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = infrastructure
level = 1
instant_build = yes
}
}
}
}
focus = {
id = NDL_expand_shetland_infrastructure_2
icon = GFX_focus_generic_industry_2
x = 6
y = 5
cost = 5
prerequisite = {focus = NDL_expand_shetland_infrastructure}
available_if_capitulated = no
completion_reward = {
183 = {
limit = {
is_fully_controlled_by = ROOT
}
add_building_construction = {
type = infrastructure
level = 2
instant_build = yes
}
}
}
}
focus = {
id = NDL_expand_shetland_infrastructure_3
icon = GFX_focus_generic_industry_3
x = 6
y = 6
cost = 10
prerequisite = {focus = NDL_expand_shetland_infrastructure_2}
available_if_capitulated = no
completion_reward = {
183 = {
limit = {
is_fully_controlled_by = ROOT
}
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}
}
}
focus = {
id = NDL_expand_industry
icon = GFX_focus_generic_industry_1
x = 10
y = 2
cost = 10
prerequisite = {focus = NDL_praise_the_throne}
available_if_capitulated = no
completion_reward = {
183 = {
limit = {
is_fully_controlled_by = ROOT
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}
}
}
}

View file

@ -1,9 +1,7 @@
state={
id=13
name="STATE_13"
provinces={
2754
}
provinces={}
buildings_max_level_factor=1.000
manpower=1000
state_category = rural

View file

@ -1,9 +1,7 @@
state={
id=181
name="STATE_181"
provinces={
19 8685
}
provinces={}
buildings_max_level_factor=1.000
manpower=1000
state_category = rural

View file

@ -2,7 +2,7 @@ state={
id=183
name="STATE_183"
provinces={
2813 8606 8634 8658 8696 8732 8761
2813 8606 8634 8658 8696 8732 8761 2754 8685 19
}
buildings_max_level_factor=1.000
manpower=1000