feat(country/nederland): first focus tree stuff
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4 changed files with 162 additions and 21 deletions
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@ -23,29 +23,174 @@ focus_tree = {
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focus = {
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id = NDL_expand_utrecht_industry
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id = NDL_praise_the_throne
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icon = GFX_goal_generic_construct_infrastructure
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x = 3
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icon = GFX_focus_generic_monarchy_1
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x = 8
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y = 0
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cost = 10
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cost = 5
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available_if_capitulated = no
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completion_reward = {
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add_building_construction = {
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type = infrastructure
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level = 1
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instant_build = yes
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}
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add_extra_state_shared_building_slots = 1
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add_building_construction = {
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type = industrial_complex
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level = 1
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instant_build = yes
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add_popularity = {
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ideology = monarchism
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popularity = 0.15
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}
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}
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}
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focus = {
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id = NDL_begin_colonialist_policies
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icon = GFX_focus_generic_merchant_fleet
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x = 6
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y = 2
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cost = 10
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prerequisite = {focus = NDL_praise_the_throne}
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available_if_capitulated = no
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completion_reward = {
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random_core_state = {
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prioritize = { 624 }
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limit = {
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is_fully_controlled_by = ROOT
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}
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add_extra_state_shared_building_slots = 2
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add_building_construction = {
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type = dockyard
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level = 2
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instant_build = yes
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}
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}
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}
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}
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focus = {
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id = NDL_claim_the_shetland_islands
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icon = GFX_focus_ICE_securing_the_north_sea_passage
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x = 6
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y = 3
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cost = 10
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prerequisite = {focus = NDL_begin_colonialist_policies}
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available_if_capitulated = no
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completion_reward = {
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add_state_core = 183
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transfer_state = 183
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}
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}
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focus = {
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id = NDL_expand_shetland_infrastructure
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icon = GFX_focus_generic_industry_1
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x = 6
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y = 4
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cost = 5
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prerequisite = {focus = NDL_claim_the_shetland_islands}
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available_if_capitulated = no
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completion_reward = {
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183 = {
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limit = {
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is_fully_controlled_by = ROOT
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}
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add_extra_state_shared_building_slots = 2
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add_building_construction = {
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type = infrastructure
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level = 1
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instant_build = yes
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}
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}
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}
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}
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focus = {
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id = NDL_expand_shetland_infrastructure_2
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icon = GFX_focus_generic_industry_2
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x = 6
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y = 5
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cost = 5
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prerequisite = {focus = NDL_expand_shetland_infrastructure}
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available_if_capitulated = no
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completion_reward = {
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183 = {
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limit = {
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is_fully_controlled_by = ROOT
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}
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add_building_construction = {
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type = infrastructure
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level = 2
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instant_build = yes
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}
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}
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}
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}
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focus = {
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id = NDL_expand_shetland_infrastructure_3
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icon = GFX_focus_generic_industry_3
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x = 6
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y = 6
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cost = 10
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prerequisite = {focus = NDL_expand_shetland_infrastructure_2}
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available_if_capitulated = no
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completion_reward = {
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183 = {
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limit = {
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is_fully_controlled_by = ROOT
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}
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add_building_construction = {
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type = industrial_complex
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level = 2
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instant_build = yes
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}
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}
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}
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}
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focus = {
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id = NDL_expand_industry
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icon = GFX_focus_generic_industry_1
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x = 10
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y = 2
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cost = 10
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prerequisite = {focus = NDL_praise_the_throne}
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available_if_capitulated = no
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completion_reward = {
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183 = {
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limit = {
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is_fully_controlled_by = ROOT
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}
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add_extra_state_shared_building_slots = 2
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add_building_construction = {
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type = industrial_complex
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level = 2
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instant_build = yes
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}
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}
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}
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}
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}
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@ -1,9 +1,7 @@
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state={
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id=13
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name="STATE_13"
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provinces={
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2754
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}
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provinces={}
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buildings_max_level_factor=1.000
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manpower=1000
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state_category = rural
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@ -1,9 +1,7 @@
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state={
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id=181
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name="STATE_181"
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provinces={
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19 8685
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}
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provinces={}
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buildings_max_level_factor=1.000
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manpower=1000
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state_category = rural
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@ -2,7 +2,7 @@ state={
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id=183
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name="STATE_183"
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provinces={
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2813 8606 8634 8658 8696 8732 8761
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2813 8606 8634 8658 8696 8732 8761 2754 8685 19
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}
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buildings_max_level_factor=1.000
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manpower=1000
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