focus_tree = {
	id = generic_imported
	
	country = {
		factor = 10
	}
	
	default = yes
	reset_on_civilwar = no

	initial_show_position = {
		focus = industrial_effort
	}
	
	continuous_focus_position = { x = 50 y = 3000 } 
	
	focus = {
		id = Air1
		icon = GFX_goal_generic_air_production
		x = 35
		y = 14
		cost = 10
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		add_ideas = Airfocus
	}
}

focus = {
		id = Air2
		icon = GFX_goal_generic_air_fighter
		x = -2
		y = 1
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		mutually_exclusive = { focus = Air5 focus = Air8  }
		prerequisite = { focus = Air1 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = light_air
			}
	}
}

focus = {
		id = Air3
		icon = GFX_focus_fra_regiment_normandie
		x = -2
		y = 2
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air2 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		add_ideas = light_airfocus
	}
}

focus = {
		id = Air4
		icon = GFX_focus_eng_chiefs_of_staff_committee
		x = -2
		y = 3
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air3 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		swap_ideas = { remove_idea = light_airfocus add_idea = light_air_dominance }
	}
}

focus = {
		id = Air5
		icon = GFX_focus_chi_flying_tigers
		x = 0
		y = 1
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		mutually_exclusive = { focus = Air2 focus = Air8  }
		prerequisite = { focus = Air1 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = medium_air
			}
	}
}

focus = {
		id = Air6
		icon = GFX_focus_generic_provoke_border_clashes
		x = 0
		y = 2
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air5 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		add_ideas = medium_airfocus
	}
}

focus = {
		id = Air7
		icon = GFX_focus_hol_daf
		x = 0
		y = 3
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air6 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		swap_ideas = { remove_idea = medium_airfocus add_idea = medium_air_dominance }
	}
}

focus = {
		id = Air8
		icon = GFX_focus_generic_cryptologic_bomb
		x = 2
		y = 1
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air1 }
		mutually_exclusive = { focus = Air2 focus = Air5  }
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = naval_air
			}
	}
}

focus = {
		id = Air9
		icon = GFX_goal_generic_air_fighter
		x = 2
		y = 2
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air8 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		add_ideas = naval_airfocus
	}
}

focus = {
		id = Air10
		icon = GFX_focus_eng_special_air_service
		x = 2
		y = 3
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air9 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		swap_ideas = { remove_idea = naval_airfocus add_idea = naval_air_dominance }
	}
}

focus = {
		id = Air11
		icon = GFX_focus_generic_air_defense
		x = -1
		y = 4
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air4 focus = Air7 focus = Air10 }
		mutually_exclusive = { focus = Air13 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		 bypass = {
            custom_trigger_tooltip = {
                tooltip = production_effort_tt
                all_owned_state = {
                    free_building_slots = {
                        building = air_base
                        size < 2
                        include_locked = yes
                    }
                }
            }
        }

        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = air_base
                        size > 1
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = air_base
                                        size > 1
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 3
                add_building_construction = {
                    type = air_base
                    level = 3
                    instant_build = yes
                }
            }
        }
		completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = air_base
                        size > 1
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = air_base
                                        size > 1
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 3
                add_building_construction = {
                    type = air_base
                    level = 3
                    instant_build = yes
                }
            }
        }
}

focus = {
		id = Air12
		icon = GFX_focus_SOV_flying_clubs
		x = -1
		y = 5
		cost = 8
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air11 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = air_base
                        size > 1
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = air_base
                                        size > 1
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 2
                add_building_construction = {
                    type = air_base
                    level = 2
                    instant_build = yes
                }
            }
			
			add_ideas = expand_airforce
        }
	}


focus = {
		id = Air13
		icon = GFX_focus_hol_fokker
		x = 1
		y = 4
		cost = 12
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air4 focus = Air7 focus = Air10 }
		mutually_exclusive = { focus = Air11 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		add_tech_bonus = {
				name = secret_bonus
				bonus = 1.
				uses = 2
				category = heavy_air
			}
		add_ideas = heavy_dominance
	}
}

focus = {
		id = Air14
		icon = GFX_focus_wonderweapons
		x = 1
		y = 5
		cost = 15
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air13 }
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		add_tech_bonus = {
                  bonus = 2.5
				  ahead_reduction = 1
                  uses = 1
                  technology = nukes 
                }
	}
}

focus = {
		id = Air15
		icon = GFX_focus_CZE_military_aeronautical_institute
		x = 0
		y = 6
		cost = 10
		search_filters = {  FOCUS_FILTER_POLITICAL }
		prerequisite = { focus = Air12 focus = Air14}
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		relative_position_id = Air1

		completion_reward = {
		add_tech_bonus = {
				name = secret_bonus
				bonus = 2
				uses = 1
				category = jet_technology
			}
	}
   }
	
	focus = {
		id = Civil_mob
		icon = GFX_focus_chi_army_reform
		available = { ROOT = {has_civil_war = yes} } 
		x = 26
		y = 6
		cost = 0
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 999
		}
		
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		add_stability = 0.03
		add_war_support = 0.03
		add_ideas = Civil_War
		    division_template = {
    name = "Rebel"
    is_locked = yes
    division_names_group = USA_INF_01
    priority = 0
    template_counter = 0
    regiments = {
        infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
    }
                               }
			capital_scope = {
						create_unit = {
                 division = "name = \"Rebel\" division_template = \"Rebel\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      }
					  create_unit = {
                 division = "name = \"Rebel\" division_template = \"Rebel\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      }
					  create_unit = {
                 division = "name = \"Rebel\" division_template = \"Rebel\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      }
							   
		                    }
	}
}

focus = {
		id = Civil_mob9
		icon = GFX_focus_focus_fra_maquis
		available = { ROOT = {has_civil_war = yes} } 
		x = -2
		y = 1
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob }
		cost = 2
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 990
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		add_political_power = 50
}
}

focus = {
		id = Civil_mob10
		icon = GFX_focus_chi_army_reform
		available = { ROOT = {has_civil_war = yes} } 
		x = -2
		y = 2
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob9 }
		cost = 4
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 999
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		division_template = {
  		  name = "RebelElite"
   		 is_locked = yes
  		  division_names_group = USA_INF_01
 		   priority = 2
  		  template_counter = 32
 		   regiments = {
		        mountaineers = { x = 0 y = 0 }
				mountaineers = { x = 0 y = 1 }
				mountaineers = { x = 0 y = 2 }
 		   }
                               }
			capital_scope = {
						create_unit = {
                 division = "name = \"RebelElite\" division_template = \"RebelElite\" start_experience_factor = 1 start_equipment_factor = 1"
                 owner = ROOT
                      }  
		                    }
	}
}

focus = {
		id = Civil_mob1
		icon = GFX_goal_generic_military_sphere
		available = { ROOT = {has_civil_war = yes} } 
		x = 0
		y = 1
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob }
		cost = 2
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 990
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		                    add_equipment_to_stockpile = {
                            type = infantry_equipment
                            amount = 500
                            producer = ROOT
                            }
	                        }
}

focus = {
		id = Civil_mob8
		icon = GFX_goal_generic_trade
		available = { ROOT = {has_civil_war = yes} } 
		x = 0
		y = 2
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob1 }
		cost = 2
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 990
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		                    add_equipment_to_stockpile = {
                            type = support_equipment
                            amount = 100
                            producer = ROOT
                            }
	                        }
}

focus = {
		id = Civil_mob11
		icon = GFX_focus_generic_destroyer
		available = { ROOT = {has_civil_war = yes} } 
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		x = 0
		y = 3
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob8 }
		cost = 3
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 990
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		                    add_equipment_to_stockpile = {
                            type = convoy
                            amount = 20
                            producer = ROOT
                            }
	                        }
}

focus = {
		id = Civil_mob12
		icon = GFX_goal_generic_build_airforce
		available = { ROOT = {has_civil_war = yes} } 
		x = -2
		y = 3
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob8 }
		cost = 3
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 990
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		                    add_equipment_to_stockpile = {
                            type = fighter_equipment_0
                            amount = 30
                            producer = ROOT
                            }
	                        }
}

focus = {
		id = Civil_mob3
		icon = GFX_focus_chi_army_reform
		available = { ROOT = {has_civil_war = yes} } 
		x = 2
		y = 1
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob }
		cost = 2
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 999
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
			capital_scope = {
						create_unit = {
                 division = "name = \"Rebel\" division_template = \"Rebel\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      }
					  create_unit = {
                 division = "name = \"Rebel\" division_template = \"Rebel\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      }
							   
		                    }
	}
}

focus = {
		id = Civil_mob4
		icon = GFX_focus_chi_army_reform
		available = { ROOT = {has_civil_war = yes} } 
		x = 2
		y = 2
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob3 }
		cost = 3
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 999
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		division_template = {
  		  name = "RebelCav"
   		 is_locked = yes
  		  division_names_group = USA_INF_01
 		   priority = 0
  		  template_counter = 1
 		   regiments = {
		        cavalry = { x = 0 y = 0 }
				cavalry = { x = 0 y = 1 }
				cavalry = { x = 0 y = 2 }
				cavalry = { x = 0 y = 3 }
 		   }
                               }
			capital_scope = {
						create_unit = {
                 division = "name = \"RebelCav\" division_template = \"RebelCav\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      }  
					  create_unit = {
                 division = "name = \"RebelCav\" division_template = \"RebelCav\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      } 
		                    }
	}
}

focus = {
		id = Civil_mob6
		icon = GFX_focus_chi_army_reform
		available = { ROOT = {has_civil_war = yes} } 
		x = 4
		y = 2
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob3 }
		cost = 2
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 999
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		    division_template = {
    name = "RebelSmall"
    is_locked = yes
    division_names_group = USA_INF_01
    priority = 0
    template_counter = 11
    regiments = {
        infantry = { x = 0 y = 0 }
    }
                               }
			capital_scope = {
						create_unit = {
                 division = "name = \"RebelSmall\" division_template = \"RebelSmall\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      }
					  create_unit = {
                 division = "name = \"RebelSmall\" division_template = \"RebelSmall\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      }
					  create_unit = {
                 division = "name = \"RebelSmall\" division_template = \"RebelSmall\" start_experience_factor = 0.25 start_equipment_factor = 1"
                 owner = ROOT
                      }
							   
		                    }
	}
}

focus = {
		id = Civil_mob5
		icon = GFX_focus_chi_army_reform
		available = { ROOT = {has_civil_war = yes} } 
		x = 2
		y = 3
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob4 }
		cost = 3
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 999
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		division_template = {
  		  name = "RebelMob"
   		 is_locked = yes
  		  division_names_group = USA_INF_01
 		   priority = 1
  		  template_counter = 5
 		   regiments = {
		        light_armor = { x = 0 y = 0 }
				motorized = { x = 1 y = 0 }
				motorized = { x = 1 y = 1 }
 		   }
                               }
			capital_scope = {
						create_unit = {
                 division = "name = \"RebelMob\" division_template = \"RebelMob\" start_experience_factor = 0.4 start_equipment_factor = 1"
                 owner = ROOT
                      }  
		                    }
	}
}

focus = {
		id = Civil_mob7
		icon = GFX_focus_chi_army_reform
		available = { ROOT = {has_civil_war = yes} } 
		x = 4
		y = 3
		relative_position_id = Civil_mob
		prerequisite = { focus = Civil_mob4 }
		cost = 4
		search_filters = {  FOCUS_FILTER_POLITICAL }
		
		ai_will_do = {
			factor = 999
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no

		completion_reward = {
		division_template = {
  		  name = "RebelGuard"
   		 is_locked = yes
  		  division_names_group = USA_INF_01
 		   priority = 1
  		  template_counter = 20
 		   regiments = {
		        infantry = { x = 0 y = 0 }
				infantry = { x = 0 y = 1 }
				infantry = { x = 0 y = 2 }
				infantry = { x = 0 y = 3 }
				infantry = { x = 0 y = 4 }
				infantry = { x = 0 y = 5 }
				artillery_brigade = { x = 1 y = 0 }
 		   }
                               }
			capital_scope = {
						create_unit = {
                 division = "name = \"RebelGuard\" division_template = \"RebelGuard\" start_experience_factor = 1 start_equipment_factor = 1"
                 owner = ROOT
                      }  
		                    }
	}
}

focus = {
		id = Civil_mob2
		icon = GFX_focus_generic_strike_at_democracy2
		x = 0
		y = 4
		relative_position_id = Civil_mob
		cost = 0
		prerequisite = { 
		focus = Civil_mob }
		available = { ROOT = {has_civil_war = no} } 

		search_filters = { FOCUS_FILTER_POLITICAL } 
		
		available_if_capitulated = yes
		ai_will_do = {
			factor = 1488
		}

		completion_reward = {
		add_political_power = 50
		    remove_ideas = Civil_War
			delete_unit_template_and_units = {
    			division_template = "Rebel"
    			disband = no
												}
				delete_unit_template_and_units = {
    			division_template = "RebelCav"
    			disband = no
												}
				delete_unit_template_and_units = {
    			division_template = "RebelElite"
    			disband = no
												}
				delete_unit_template_and_units = {
    			division_template = "RebelGuard"
    			disband = no
												}
                delete_unit_template_and_units = {
    			division_template = "RebelMob"
    			disband = no
												}
				delete_unit_template_and_units = {
    			division_template = "RebelSmall"
    			disband = no
												}
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.20
				uses = 1
				category = land_doctrine
			}
		}
	}
	
		focus = {
		id = BeGood
		icon = GFX_focus_eng_god_save_the_king
		available = { OR = { has_completed_focus = Pol_Net4 has_completed_focus = Pol_Com4 has_completed_focus = Pol_Fas4 has_completed_focus = Pol_Dem4 } }
		mutually_exclusive = { focus = BeBad}
		x = 24
		y = 0
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
			add_ideas = Defensive_Spirit
			add_political_power = 100
		}
	}
		
		focus = {
		id = BeBad
		icon = GFX_focus_eng_motion_of_no_confidence
		available = { OR = { has_completed_focus = Pol_Net7 has_completed_focus = Pol_Com7 has_completed_focus = Pol_Fas7 has_completed_focus = Pol_Dem7 } }
		mutually_exclusive = { focus = BeGood}
		x = 28
		y = 0
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
            add_ideas = Offensive_Spirit
			add_political_power = 100
		}
	}
	
		focus = {
		id = BeBadMore
		icon = GFX_focus_eng_bring_the_dominions_back_into_the_fold
		prerequisite = { focus = BeBad }
		x = 0
		y = 1
		relative_position_id = BeBad
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes


		completion_reward = {
		random_neighbor_country = {
        limit = { # some sanity checks
            not = {
                is_guaranteed_by = ROOT # not guaranteed by us
                is_in_faction_with = ROOT # not in faction with us
                has_non_aggression_pact_with = ROOT #  # no non aggression by us
                is_subject_of = ROOT # not our puppet or subject
            }
        }
		        ROOT = { # we scope back to our own country
            create_wargoal = { # declare war on
			    type = annex_everything # standard wargoal
                target = PREV # previous scope (random neighbor)
            }
		}
		}
		}
		}
		
		focus = {
		id = BeBadMore2
		icon = GFX_focus_AST_squander_bug
		prerequisite = { focus = BeBadMore }
		x = 0
		y = 1
		relative_position_id = BeBadMore
		cost = 1
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
		     add_threat = 3
	    }
		}
		
		focus = {
		id = BeBadMore3
		icon = GFX_focus_usa_tank_destroyer_doctrine
		prerequisite = { focus = BeBadMore2 }
		x = 0
		y = 1
		relative_position_id = BeBadMore2
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
			if = {
			limit = { OR = { has_idea = low_economic_mobilisation has_idea = civilian_economy } }
			add_ideas = partial_economic_mobilisation
			add_war_support = 0.1
			}
			if = {
			limit = { has_idea = partial_economic_mobilisation }
			add_ideas = war_economy
			add_war_support = 0.05
			}
            if = {
			limit = { has_idea = war_economy } 
			add_political_power = 100
			add_stability = 0.05
			if = { 
			limit = { NOT = { OR = { has_idea = closed_economy has_idea = limited_exports } } }
			add_ideas = limited_exports
			}			
	    }
		}
		}
		focus = {
		id = BeBadMore4
		icon = GFX_focus_SOV_the_road_of_life
		prerequisite = { focus = BeBadMore3 }
		available = { has_war = no }
		x = 0
		y = 1
		relative_position_id = BeBadMore3
		cost = 10
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
		    random_neighbor_country = {
        limit = { # some sanity checks
            not = {
                is_guaranteed_by = ROOT # not guaranteed by us
                is_in_faction_with = ROOT # not in faction with us
                has_non_aggression_pact_with = ROOT #  # no non aggression by us
                is_subject_of = ROOT # not our puppet or subject
            }
        }
		        ROOT = { # we scope back to our own country
            create_wargoal = { # declare war on
			    type = annex_everything # standard wargoal
                target = PREV # previous scope (random neighbor)
            }
		}
		}
	    }
		}
		
		focus = {
		id = BeGoodMore
		icon = GFX_focus_BUL_free_balkan_states
		prerequisite = { focus = BeGood }
		x = 0
		y = 1
		relative_position_id = BeGood
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
				random_neighbor_country = {
        limit = { 
            not = {
                has_war_with = ROOT 
            }
        }
        }
				       PREV= {
			   add_opinion_modifier = {
                       target = ROOT
                       modifier = border_conflict_reconciled
                              }
                              
							  diplomatic_relation = {
                                 country = ROOT
                                  relation = non_aggression_pact
                                  active = yes
                              }}
	        }
	    }
		
		focus = {
		id = BeGoodMore2
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = BeGoodMore }
		x = 0
		y = 1
		relative_position_id = BeGoodMore
		cost = 1
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
		     add_threat = -3
	    }
		}
		
		focus = {
		id = BeGoodMore3
		icon = GFX_focus_SOV_bukharan_republic
		prerequisite = { focus = BeGoodMore2 }
		x = 0
		y = 1
		relative_position_id = BeGoodMore2
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
		    add_stability = 0.05
			add_ideas = free_trade
	    }
		}
		
		focus = {
		id = BeGoodMore4
		icon = GFX_focus_generic_coastal_fort
		prerequisite = { focus = BeGoodMore3 }
		x = 0
		y = 1
		relative_position_id = BeGoodMore3
		cost = 5
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = DeepDefence
	    }
		}
		
		focus = {
		id = GreatPowerStatus
		icon = GFX_focus_SOV_the_glory_of_the_red_army_alternative
		prerequisite = { focus = BeGoodMore4 focus = BeBadMore4 }
		available = { ROOT = { is_major = yes }  } 
		x = 2
		y = 1
		relative_position_id = BeGoodMore4
		cost = 12
		search_filters = {  FOCUS_FILTER_POLITICAL}
		
		available_if_capitulated = yes

		completion_reward = {
		    set_rule = { can_create_factions = yes can_send_volunteers = yes }
			add_political_power = 150
			add_stability = 0.05
			add_war_support = 0.05
			add_research_slot = 1
			add_threat = 10
	    }
		}
		
		focus = {
        id = GiveFac
        icon = GFX_focus_generic_industry_1
        x = -3
        y = 1
        relative_position_id = GiveInf3
        cost = 8
        search_filters = {  FOCUS_FILTER_INDUSTRY }
		prerequisite = { focus = GiveInf3 }
        available_if_capitulated = yes


        bypass = {
            custom_trigger_tooltip = {
                tooltip = construction_effort_tt
                all_owned_state = {
                    free_building_slots = {
                        building = industrial_complex
                        size < 1
                        include_locked = yes
                    }
                }
            }
        }
		completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = industrial_complex
                        size > 0
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = industrial_complex
                                        size > 0
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 2
                add_building_construction = {
				type = industrial_complex
                    level = 2
                    instant_build = yes
                }
            }
            }
        }
		
		focus = {
        id = GiveFac2
        icon = GFX_focus_generic_industry_2
        prerequisite = { 
        focus = GiveFac 
        focus = GiveMil }
        x = -1
        y = 1
        relative_position_id = GiveFac
        cost = 8
        search_filters = {  FOCUS_FILTER_INDUSTRY }

        available_if_capitulated = yes

                bypass = {
            custom_trigger_tooltip = {
                tooltip = construction_effort_tt
                all_owned_state = {
                    free_building_slots = {
                        building = industrial_complex
                        size < 2
                        include_locked = yes
						}
                }
            }
        }
		completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = industrial_complex
                        size > 0
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = industrial_complex
                                        size > 0
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 3
                add_building_construction = {
				type = industrial_complex
                    level = 3
                    instant_build = yes
                }
            }
            }
        }
		
		focus = {
        id = GiveFac3
        icon = GFX_focus_generic_industry_1
        prerequisite = { focus = GiveFac2 }
        x = 0
        y = 1
        cost = 8
        search_filters = {  FOCUS_FILTER_INDUSTRY }

        available_if_capitulated = yes
        relative_position_id = GiveFac2


        bypass = {
            custom_trigger_tooltip = {
                tooltip = construction_effort_tt
                all_owned_state = {
                    free_building_slots = {
                        building = industrial_complex
                        size < 1
                        include_locked = yes
                    }
                }
            }
        }

        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = industrial_complex
                        size > 0
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = industrial_complex
                                        size > 0
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 5
                add_building_construction = {
				type = industrial_complex
                    level = 3
                    instant_build = yes
                }
            }
            }

        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = industrial_complex
                        size > 1
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = industrial_complex
                                        size > 1
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 5
                add_building_construction = {
                    type = industrial_complex
                    level = 2
                    instant_build = yes
                }
            }
            }
        }
		
		focus = {
        id = GiveInf
        icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = Pol_Net3 focus = Pol_Com3 focus = Pol_Fas3 focus = Pol_Dem3}
        relative_position_id = Pol_Fas3
		x = 3
		y = 1
		cost = 10

        search_filters = { FOCUS_FILTER_INDUSTRY }

        available_if_capitulated = yes

        bypass = {
            custom_trigger_tooltip = {
                tooltip = infrastructure_effort_tt
                all_owned_state = {
				free_building_slots = {
                        building = infrastructure
                        size < 1
                    }
                }
            }
        }

        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = infrastructure
                        size > 0
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = infrastructure
                                        size > 0
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_building_construction = {
                    type = infrastructure
                    level = 1
                    instant_build = yes
                }
				add_extra_state_shared_building_slots = 2
            }
        }
    }
	
	focus = {
        id = GiveInf2
        icon = GFX_goal_generic_construct_infrastructure
        prerequisite = { focus = GiveInf }
        x = 0
        y = 1
        relative_position_id = GiveInf
        cost = 7

        search_filters = { FOCUS_FILTER_INDUSTRY }

        available_if_capitulated = yes

        bypass = {
            custom_trigger_tooltip = {
                tooltip = infrastructure_effort_tt
                all_owned_state = {
free_building_slots = {
                        building = infrastructure
                        size < 1
                    }
                }
            }
        }

        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = infrastructure
                        size > 0
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = infrastructure
                                        size > 0
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_building_construction = {
                    type = infrastructure
                    level = 1
                    instant_build = yes
                }
            }
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = infrastructure
                        size > 1
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = infrastructure
                                        size > 2
                                    }
                                    is_in_home_area = yes
                                }
}
                        }
                    }
                }
                add_building_construction = {
                    type = infrastructure
                    level = 2
                    instant_build = yes
                }
            }
        }
    }
	
	focus = {
        id = GiveInf3
        icon = GFX_goal_generic_construct_infrastructure
        prerequisite = { focus = GiveInf2 }
        x = 0
        y = 2
        relative_position_id = GiveInf
        cost = 8

        search_filters = { FOCUS_FILTER_INDUSTRY }

        available_if_capitulated = yes

        bypass = {
            custom_trigger_tooltip = {
                tooltip = infrastructure_effort_tt
                all_owned_state = {
free_building_slots = {
                        building = infrastructure
                        size < 1
                    }
                }
            }
        }

        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = infrastructure
                        size > 0
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = infrastructure
                                        size > 0
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_building_construction = {
                    type = infrastructure
                    level = 2
                    instant_build = yes
                }
				add_extra_state_shared_building_slots = 2
            }
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = infrastructure
                        size > 1
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = infrastructure
                                        size > 3
                                    }
                                    is_in_home_area = yes
                                }
}
                        }
                    }
                }
                add_building_construction = {
                    type = infrastructure
                    level = 2
                    instant_build = yes
                }
				add_extra_state_shared_building_slots = 2
            }
        }
    }
	
	    focus = {
        id = GiveMil
        icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = GiveInf3 }
        x = -1
        y = 1
		relative_position_id = GiveInf3
        cost = 6

        search_filters = { FOCUS_FILTER_INDUSTRY  }

        available_if_capitulated = yes
         ai_will_do = {
         factor = 2
        }
        bypass = {
            custom_trigger_tooltip = {
                tooltip = production_effort_tt
                all_owned_state = {
                    free_building_slots = {
                        building = arms_factory
                        size < 1
                        include_locked = yes
                    }
                }
            }
        }

        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = arms_factory
                        size > 0
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = arms_factory
                                        size > 0
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 2
                add_building_construction = {
                    type = arms_factory
                    level = 2
					instant_build = yes
                }
            }
        }
        }

        focus = {
        id = GiveMil2
        icon = GFX_goal_generic_construct_mil_factory
        prerequisite = { focus = GiveMil focus = GiveFac } 
        x = -1
        y = 1
        relative_position_id = GiveMil
        cost = 7

        available_if_capitulated = yes


        bypass = {
            custom_trigger_tooltip = {
                tooltip = production_effort_tt
                all_owned_state = {
                    free_building_slots = {
                        building = arms_factory
                        size < 2
                        include_locked = yes
                    }
                }
            }
        }

        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = arms_factory
                        size > 1
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = arms_factory
                                        size > 1
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 3
                add_building_construction = {
                    type = arms_factory
                    level = 3
                    instant_build = yes
                }
            }
        }
        }
		
		focus = {
        id = GiveMil3
        icon = GFX_goal_generic_construct_mil_factory
        prerequisite = { focus = GiveMil2 }
        x = 0
        y = 1
        relative_position_id = GiveMil2
        cost = 8

        search_filters = { FOCUS_FILTER_INDUSTRY  }

        available_if_capitulated = yes


        bypass = {
            custom_trigger_tooltip = {
                tooltip = production_effort_tt
                all_owned_state = {
                    free_building_slots = {
                        building = arms_factory
                        size < 2
                        include_locked = yes
                    }
                }
            }
        }

        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = arms_factory
                        size > 1
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = arms_factory
                                        size > 1
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 5
                add_building_construction = {
                    type = arms_factory
                    level = 3
                    instant_build = yes
                }
            }
        }
        
        completion_reward = {
            random_owned_controlled_state = {
                limit = {
                    free_building_slots = {
                        building = arms_factory
                        size > 0
                        include_locked = yes
                    }
                    OR = {
                        is_in_home_area = yes
                        NOT = {
                            owner = {
                                any_owned_state = {
                                    free_building_slots = {
                                        building = arms_factory
                                        size > 0
                                        include_locked = yes
                                    }
                                    is_in_home_area = yes
                                }
                            }
                        }
                    }
                }
                add_extra_state_shared_building_slots = 5
                add_building_construction = {
                    type = arms_factory
                    level = 2
                    instant_build = yes
                }
            }
            }
        }

        focus = {
        id = GiveBuffBuild
        icon = GFX_focus_spa_the_spanish_miracle
        prerequisite = { focus = GiveTrait1}
        x = 1
        y = 1
		relative_position_id = GiveTrait1
        cost = 4
        search_filters = {  FOCUS_FILTER_INDUSTRY }

        available_if_capitulated = yes



        completion_reward = {
                add_tech_bonus = {
                name = secret_bonus
                bonus = 0.5
                uses = 1
                category = construction_tech
            }
            }
        }

        focus = {
        id = GiveBuffBuild2
        icon = GFX_focus_spa_the_spanish_miracle
        x = 0
        y = 1
        prerequisite = { focus = GiveBuffBuild }
        relative_position_id = GiveBuffBuild
        cost = 6
        search_filters = {  FOCUS_FILTER_INDUSTRY }

        available_if_capitulated = yes



        completion_reward = {
                add_tech_bonus = {
                name = secret_bonus
                bonus = 0.5
                uses = 2
                category = construction_tech
            }
            }
        }
		
		focus = {
        id = GiveBuffBuild3
        icon = GFX_focus_spa_the_spanish_miracle
        x = 0
        y = 2
        prerequisite = { focus = GiveBuffBuild2 }
        relative_position_id = GiveBuffBuild
        cost = 8
		
        search_filters = {  FOCUS_FILTER_INDUSTRY }

        available_if_capitulated = yes



        completion_reward = {
                add_tech_bonus = {
                name = secret_bonus
                bonus = 1.25
                uses = 1
                category = construction_tech
            }
            }
        }

        


        focus = {
        id = GiveTrait1
        icon = GFX_goal_generic_intelligence_exchange
		available = { OR = { has_completed_focus = Pol_NetWin has_completed_focus = Pol_ComWin has_completed_focus = Pol_FasWin has_completed_focus = Pol_DemWin } }
        x = 1
        y = 1
        relative_position_id = GiveInf3
        cost = 8
        search_filters = {  FOCUS_FILTER_INDUSTRY }
		prerequisite = { focus = GiveInf3 }
        available_if_capitulated = yes


        completion_reward = {
            add_country_leader_trait =  lieutenant_of_industry 
        }


    }
	
	focus = {
        id = GiveTrait2
        icon = GFX_goal_generic_intelligence_exchange
        x = -1
        y = 1
        relative_position_id = GiveTrait1
		prerequisite = { focus = GiveTrait1 }
        cost = 8
        search_filters = {  FOCUS_FILTER_INDUSTRY }
		
        available_if_capitulated = yes


        completion_reward = {
            add_country_leader_trait =  lieutenant_of_industry2
			add_war_support = -0.05
        }


    }
	
	focus = {
        id = GiveTrait3
        icon = GFX_goal_generic_intelligence_exchange
        x = 0
        y = 1
        relative_position_id = GiveTrait2
		prerequisite = { focus = GiveTrait2 }
        cost = 8
        search_filters = {  FOCUS_FILTER_INDUSTRY }

        available_if_capitulated = yes


        completion_reward = {
            add_country_leader_trait =  lieutenant_of_industry3
			add_war_support = -0.1
        }
    }
		
		focus = {
		id = Pol_Net
		icon = GFX_goal_generic_demand_territory
		mutually_exclusive = { 
		focus = Pol_Com
        focus = Pol_Dem	
        focus = Pol_Fas		}
		x = 0
		y = 0
		cost = 10
		available = { ROOT = {is_puppet = no} }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        ai_will_do = {
 		factor = 10
		}
		available_if_capitulated = yes
        completion_reward = {		
		    add_timed_idea = { idea = Net_rise days = 200 }
		   }
	    }
		
				focus = {
		id = Pol_NetWait
		icon = GFX_goal_generic_improve_relations
		mutually_exclusive = { focus = Pol_NetNow focus = Pol_NetCiv }
		prerequisite = { focus = Pol_Net }
		x = -2
		y = 1
		relative_position_id = Pol_Net
		cost = 7
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		    add_popularity = {
              ideology = neutrality
              popularity = 0.075
                             }
		}
	    }
		
		focus = {
		id = Pol_NetNow
		icon = GFX_goal_generic_more_territorial_claims
		mutually_exclusive = { focus = Pol_NetWait  focus = Pol_NetCiv  }
		prerequisite = { focus = Pol_Net }
		bypass = { has_government = neutrality }
		x = 0
		y = 1
		relative_position_id = Pol_Net
		cost = 3
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		set_politics = {
	        ruling_party = neutrality
                       }
		    set_political_party = {
            ideology = neutrality
            popularity = 10 }
			add_stability = -0.25
			add_war_support = -0.25
		}
	    }
		
		focus = {
		id = Pol_NetCiv
		icon = GFX_goal_generic_military_sphere
		mutually_exclusive = { focus = Pol_NetWait focus = Pol_NetNow }
		prerequisite = { focus = Pol_Net }
		bypass = { has_government = neutrality }
		available = { ROOT = { num_of_controlled_states > 1 } }
		x = 2
		y = 1
		relative_position_id = Pol_Net
		cost = 3
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		 start_civil_war = {
            ruling_party = neutrality
            ideology = ROOT
            size = party_popularity@ROOT
            keep_political_leader = yes
            keep_political_party_members = yes
                     }
		complete_national_focus = Civil_mob
	    }
		}
		
		focus = {
		id = Pol_NetWin
		icon = GFX_focus_generic_home_defense
		prerequisite = { focus = Pol_NetCiv  focus = Pol_NetNow  focus = Pol_NetWait }
		available = { ROOT = {has_civil_war = no} } 
		available = { ROOT = {has_stability > 0.15} } 
		available = { ROOT = { has_government = neutrality } } 
		x = 0
		y = 2
		relative_position_id = Pol_Net
		cost = 2
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_political_power = 100
	    }
		}
		
		focus = {
		id = Pol_Net1
		icon = GFX_focus_generic_military_academy
		prerequisite = { focus = Pol_NetWin }
		available = { ROOT = { has_government = neutrality } } 
		x = 0
		y = 4
		relative_position_id = Pol_Net
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = gen_tradition
	    }
		}
		
		focus = {
		id = Pol_Net2
		icon = GFX_focus_eng_expose_the_belly_of_the_bear
		prerequisite = { focus = Pol_Net1 }
		available = { ROOT = { has_government = neutrality } } 
		x = 0
		y = 5
		relative_position_id = Pol_Net
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    swap_ideas = { remove_idea = gen_tradition add_idea = gen_tradition2 }
	    }
		}
		
		focus = {
		id = Pol_Net3
		icon = GFX_goal_tfv_generic_tech_sharing
		prerequisite = { focus = Pol_Net2 }
		available = { ROOT = { has_government = neutrality } } 
		x = 0
		y = 6
		relative_position_id = Pol_Net
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_stability = 0.50
			add_war_support = 0.50
			add_political_power = 100
			add_research_slot = -1
	    }
		}
		
		focus = {
		id = Pol_Net4
		icon = GFX_focus_SOV_patriarch_of_all_russia
		mutually_exclusive = { focus = Pol_Net7 }
		prerequisite = { focus = Pol_NetWin }
		available = { ROOT = { has_government = neutrality } } 
		x = -2
		y = 3
		relative_position_id = Pol_Net
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = Cautious_outlook
	    }
		}
		
		focus = {
		id = Pol_Net5
		icon = GFX_focus_LAT_suspend_constitution_of_latvia
		prerequisite = { focus = Pol_Net4 }
		available = { ROOT = { has_government = neutrality } } 
		x = -2
		y = 4
		relative_position_id = Pol_Net
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_stability = -0.2
			add_ideas = Church_national
	    }
		}
		
		focus = {
		id = Pol_Net6
		icon = GFX_goal_generic_fortify_city
		prerequisite = { focus = Pol_Net5 }
		available = { ROOT = { has_government = neutrality } } 
		x = -2
		y = 5
		relative_position_id = Pol_Net
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
			add_ideas = Church_public
	    }
		}
		
		focus = {
		id = Pol_Net7
		icon = GFX_goal_generic_territory_or_war
		prerequisite = { focus = Pol_NetWin }
		mutually_exclusive = { focus = Pol_Net4 }
		available = { ROOT = { has_government = neutrality } } 
		x = 2
		y = 3
		relative_position_id = Pol_Net
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
			add_ideas = Aggresive_outlook
	    }
		}
		
		focus = {
		id = Pol_Net8
		icon = GFX_focus_BUL_the_return_of_ferdinand
		prerequisite = { focus = Pol_Net7 }
		available = { ROOT = { has_government = neutrality } } 
		x = 2
		y = 4
		relative_position_id = Pol_Net
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
			swap_ideas = { remove_idea = Aggresive_outlook add_idea = Cautious_outlook }
	    }
		}
		
		focus = {
		id = Pol_Net9
		icon = GFX_focus_hol_the_zuiderzee_works
		prerequisite = { focus = Pol_Net8 }
		available = { ROOT = { has_government = neutrality } } 
		x = 2
		y = 5
		relative_position_id = Pol_Net
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 200
	    }
		}
		
		focus = {
		id = Pol_Com
		icon = GFX_goal_generic_demand_territory
		mutually_exclusive = { 
		focus = Pol_Net
        focus = Pol_Dem	
        focus = Pol_Fas		}
		x = 6
		y = 0
		cost = 10
		available = { ROOT = {is_puppet = no} }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        ai_will_do = {
 		factor = 10
		}
		available_if_capitulated = yes
        completion_reward = {		
		    add_timed_idea = { idea = Com_rise days = 200 }
		   }
	    }
		
		focus = {
		id = Pol_ComNow
		icon = GFX_goal_generic_more_territorial_claims
		mutually_exclusive = { focus = Pol_ComWait focus = Pol_ComCiv }
		prerequisite = { focus = Pol_Com }
		bypass = { has_government = communism }
		x = 0
		y = 1
		relative_position_id = Pol_Com
		cost = 3
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		set_politics = {
	        ruling_party = communism
                       }
		    set_political_party = {
            ideology = communism
            popularity = 10 }
			add_stability = -0.25
			add_war_support = -0.25
		}
	    }
		
		focus = {
		id = Pol_ComWait
		icon = GFX_goal_generic_improve_relations
		mutually_exclusive = { focus = Pol_ComNow focus = Pol_ComCiv }
		prerequisite = { focus = Pol_Com }
		x = -2
		y = 1
		relative_position_id = Pol_Com
		cost = 7
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		    add_popularity = {
              ideology = communism
              popularity = 0.075
                             }
		}
	    }
		
		focus = {
		id = Pol_ComCiv
		icon = GFX_goal_generic_military_sphere
		mutually_exclusive = { focus = Pol_ComWait focus = Pol_ComNow}
		prerequisite = { focus = Pol_Com }
		available = { ROOT = { num_of_controlled_states > 1 } }
		bypass = { has_government = communism }
		x = 2
		y = 1
		relative_position_id = Pol_Com
		cost = 3
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		start_civil_war = {
            ruling_party = communism
            ideology = ROOT
            size = party_popularity@ROOT
            keep_political_leader = yes
            keep_political_party_members = yes
                     }
		complete_national_focus = Civil_mob
	    }
	    }
		
		focus = {
		id = Pol_ComWin
		icon = GFX_focus_SOV_the_last_purge
		prerequisite = { focus = Pol_ComCiv  focus = Pol_ComNow  focus = Pol_ComWait }
		available = { ROOT = {has_civil_war = no} } 
		available = { ROOT = {has_stability > 0.15} } 
		available = { ROOT = { has_government = communism } } 
		x = 0
		y = 2
		relative_position_id = Pol_Com
		cost = 2
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_political_power = 100
	    }
		}
		
		focus = {
		id = Pol_Com1
		icon = GFX_goal_generic_construction2
		prerequisite = { focus = Pol_ComWin }
		available = { ROOT = { has_government = communism } } 
		x = 0
		y = 4
		relative_position_id = Pol_Com
		cost = 5
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Com_spirit1
		
	        }
		}
		
		focus = {
		id = Pol_Com2
		icon = GFX_focus_SOV_military_purge
		prerequisite = { focus = Pol_Com1 }
		available = { ROOT = { has_government = communism } } 
		x = 0
		y = 5
		relative_position_id = Pol_Com
		cost = 3
		
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Com_spirit2
		add_tech_bonus = {
                name = secret_bonus
                bonus = 0.5
                uses = 2
                category = construction_tech  
            }
	        }
		}
		
		focus = {
		id = Pol_Com3
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = Pol_Com2 }
		available = { ROOT = { has_government = communism } } 
		x = 0
		y = 6
		relative_position_id = Pol_Com
		cost = 8
		
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Com_spirit3
	        }
		}
		
		focus = {
		id = Pol_Com4
		icon = GFX_focus_SOV_women_in_aviation
		prerequisite = { focus = Pol_ComWin }
		mutually_exclusive = { focus = Pol_Com7 }
		available = { ROOT = { has_government = communism } } 
		x = -2
		y = 3
		relative_position_id = Pol_Com
		cost = 8
		
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Com_spirit4
	        }
		}
		
		
		focus = {
		id = Pol_Com5
		icon = GFX_focus_spr_no_pasaran
		prerequisite = { focus = Pol_Com4 }
		available = { ROOT = { has_government = communism } } 
		x = -2
		y = 4
		relative_position_id = Pol_Com
		cost = 8
		
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		swap_ideas = { remove_idea = Com_spirit4 add_idea = Com_spirit5 }
	        }
		}
		
		focus = {
		id = Pol_Com6
		icon = GFX_focus_SOV_proclaim_soviet_hegemony
		prerequisite = { focus = Pol_Com5 }
		available = { ROOT = { has_government = communism } } 
		x = -2
		y = 5
		relative_position_id = Pol_Com
		cost = 8
		
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		swap_ideas = { remove_idea = Com_spirit5 add_idea = Com_spirit6 }
	        }
		}
		
		focus = {
		id = Pol_Com7
		icon = GFX_focus_SOV_stalins_cult_of_personality
		prerequisite = { focus = Pol_ComWin }
		mutually_exclusive = { focus = Pol_Com4 }
		available = { ROOT = { has_government = communism } } 
		x = 2
		y = 3
		relative_position_id = Pol_Com
		cost = 8
		
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Com_spirit7
	        }
		}
		
		focus = {
		id = Pol_Com8
		icon = GFX_focus_prc_maoism
		prerequisite = { focus = Pol_Com7 }
		available = { ROOT = { has_government = communism } } 
		x = 2
		y = 4
		relative_position_id = Pol_Com
		cost = 8
		
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Com_spirit8
	        }
		}
		
		focus = {
		id = Pol_Com9
		icon = GFX_focus_SOV_approach_semyonov
		prerequisite = { focus = Pol_Com8 }
		available = { ROOT = { has_government = communism } } 
		x = 2
		y = 5
		relative_position_id = Pol_Com
		cost = 8
		
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Com_spirit9
	        }
		}
		
		focus = {
		id = Pol_Fas
		icon = GFX_goal_generic_demand_territory
		mutually_exclusive = { 
		focus = Pol_Net
        focus = Pol_Dem	
        focus = Pol_Com		}
		x = 12
		y = 0
		cost = 10
		available = { ROOT = {is_puppet = no} }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        ai_will_do = {
 		factor = 10
		}
		available_if_capitulated = yes
        completion_reward = {		
		    add_timed_idea = { idea = Fas_rise days = 200 }
		   }
	    }
		
		focus = {
		id = Pol_FasNow
		icon = GFX_goal_generic_more_territorial_claims
		mutually_exclusive = { focus = Pol_FasWait focus = Pol_FasCiv }
		prerequisite = { focus = Pol_Fas }
		bypass = { has_government = fascism }
		x = 0
		y = 1
		relative_position_id = Pol_Fas
		cost = 3
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        ai_will_do = {
 		factor = 10
		}
		available_if_capitulated = yes

		completion_reward = {
		set_politics = {
	        ruling_party = fascism
                       }
		    set_political_party = {
            ideology = fascism
            popularity = 10 }
			add_stability = -0.25
			add_war_support = -0.25
		}
	    }
		
		focus = {
		id = Pol_FasWait
		icon = GFX_goal_generic_improve_relations
		mutually_exclusive = { focus = Pol_FasNow focus = Pol_FasCiv }
		prerequisite = { focus = Pol_Fas }
		x = -2
		y = 1
		relative_position_id = Pol_Fas
		cost = 7
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		    add_popularity = {
              ideology = fascism
              popularity = 0.075
                             }
		}
	    }
		
		focus = {
		id = Pol_FasCiv
		icon = GFX_goal_generic_military_sphere
		mutually_exclusive = { focus = Pol_FasWait focus = Pol_FasNow}
		prerequisite = { focus = Pol_Fas }
		bypass = { has_government = fascism }
		available = { ROOT = { num_of_controlled_states > 1 } }
		x = 2
		y = 1
		relative_position_id = Pol_Fas
		cost = 3
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		start_civil_war = {
            ruling_party = fascism
            ideology = ROOT
            size = party_popularity@ROOT
            keep_political_leader = yes
            keep_political_party_members = yes
                     }
		complete_national_focus = Civil_mob
	    }
	    }
		
		focus = {
		id = Pol_FasWin
		icon = GFX_focus_ger_oppose_hitler
		prerequisite = { focus = Pol_FasCiv  focus = Pol_FasNow  focus = Pol_FasWait }
		available = { ROOT = {has_civil_war = no} } 
		available = { ROOT = {has_stability > 0.15} } 
		available = { ROOT = { has_government = fascism } } 
		x = 0
		y = 2
		relative_position_id = Pol_Fas
		cost = 2
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_political_power = 100
	    }
		}
		
		focus = {
		id = Pol_Fas1
		icon = GFX_focus_spr_the_anti_fascist_workers_revolution
		prerequisite = { focus = Pol_FasWin }
		available = { ROOT = { has_government = fascism } } 
		x = 0
		y = 4
		relative_position_id = Pol_Fas
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = Fac_spirit1
	    }
		}
		
		focus = {
		id = Pol_Fas2
		icon = GFX_focus_mex_support_general_cedillo
		prerequisite = { focus = Pol_Fas1 }
		available = { ROOT = { has_government = fascism } } 
		x = 0
		y = 5
		relative_position_id = Pol_Fas
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = Fac_spirit2
	    }
		}
		
		focus = {
		id = Pol_Fas3
		icon = GFX_goal_generic_small_arms
		prerequisite = { focus = Pol_Fas2 }
		available = { ROOT = { has_government = fascism } } 
		x = 0
		y = 6
		relative_position_id = Pol_Fas
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = Fac_spirit3
	    }
		}
		
		focus = {
		id = Pol_Fas4
		icon = GFX_goal_generic_attack_allies
		prerequisite = { focus = Pol_FasWin }
		mutually_exclusive = { focus = Pol_Fas7 }
		available = { ROOT = { has_government = fascism } } 
		x = -2
		y = 3
		relative_position_id = Pol_Fas
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = Fac_spirit4
	    }
		}
		
		focus = {
		id = Pol_Fas5
		icon = GFX_focus_SOV_the_true_tsars
		prerequisite = { focus = Pol_Fas4 }
		available = { ROOT = { has_government = fascism } } 
		x = -2
		y = 4
		relative_position_id = Pol_Fas
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    swap_ideas = { remove_idea = Fac_spirit4 add_idea = Fac_spirit5 }
	    }
		}
		
		focus = {
		id = Pol_Fas6
		icon = GFX_focus_LIT_king_of_poland
		prerequisite = { focus = Pol_Fas5 }
		available = { ROOT = { has_government = fascism } } 
		x = -2
		y = 5
		relative_position_id = Pol_Fas
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    
	    }
		}
		
		focus = {
		id = Pol_Fas7
		icon = GFX_focus_SOV_womens_fascist_movement
		prerequisite = { focus = Pol_FasWin }
		mutually_exclusive = { focus = Pol_Fas4}
		
		available = { ROOT = { has_government = fascism } } 
		
		
		x = 2
		y = 3
		relative_position_id = Pol_Fas
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = Fac_spirit7
	    }
		}
		
		focus = {
		id = Pol_Fas8
		icon = GFX_focus_RAJ_indian_gurkhas
		prerequisite = { focus = Pol_Fas7 }
		available = { ROOT = { has_government = fascism } } 
		x = 2
		y = 4
		relative_position_id = Pol_Fas
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    swap_ideas = { remove_idea = Fac_spirit7 add_idea = Fac_spirit8 }
	    }
		}
		
		focus = {
		id = Pol_Fas9
		icon = GFX_focus_ger_assassinate_mussolini
		prerequisite = { focus = Pol_Fas8 }
		available = { ROOT = { has_government = fascism } } 
		x = 2
		y = 5
		relative_position_id = Pol_Fas
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = Fac_spirit9
			add_ideas = army_offense
	    }
		}
		
		focus = {
		id = Pol_Dem
		icon = GFX_goal_generic_demand_territory
		mutually_exclusive = { 
		focus = Pol_Net
        focus = Pol_Fas	
        focus = Pol_Com		}
		x = 18
		y = 0
		cost = 10                
		available = { ROOT = {is_puppet = no} }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes
        completion_reward = {					  
		    add_timed_idea = { idea = Dem_rise days = 200 }
		   }
	    }
		
		focus = {
		id = Pol_DemNow
		icon = GFX_goal_generic_more_territorial_claims
		mutually_exclusive = { focus = Pol_DemWait focus = Pol_DemCiv }
		prerequisite = { focus = Pol_Dem }
		bypass = { has_government = fascism }
		x = 0
		y = 1
		relative_position_id = Pol_Dem
		cost = 3
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		set_politics = {
	        ruling_party = democratic
                       }
		    set_political_party = {
            ideology = democratic
            popularity = 10 }
			add_stability = -0.25
			add_war_support = -0.25
		}
	    }
		
		focus = {
		id = Pol_DemWait
		icon = GFX_goal_generic_improve_relations
		mutually_exclusive = { focus = Pol_DemNow focus = Pol_DemCiv }
		prerequisite = { focus = Pol_Dem }
		x = -2
		y = 1
		relative_position_id = Pol_Dem
		cost = 7
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		    add_popularity = {
              ideology = democratic
              popularity = 0.075
                             }
		}
	    }
		
		focus = {
		id = Pol_DemCiv
		icon = GFX_goal_generic_military_sphere
		mutually_exclusive = { focus = Pol_DemWait focus = Pol_DemNow}
		prerequisite = { focus = Pol_Dem }
		bypass = { has_government = democratic }
		available = { ROOT = { num_of_controlled_states > 1 } }
		x = 2
		y = 1
		relative_position_id = Pol_Dem
		cost = 3
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		start_civil_war = {
            ruling_party = democratic
            ideology = ROOT
            size = party_popularity@ROOT
            keep_political_leader = yes
            keep_political_party_members = yes
                     }
		complete_national_focus = Civil_mob
	    }
	    }
		
		focus = {
		id = Pol_DemWin
		icon = GFX_focus_generic_strike_at_democracy3
		prerequisite = { focus = Pol_DemCiv  focus = Pol_DemNow  focus = Pol_DemWait }
		available = { ROOT = {has_civil_war = no} } 
		available = { ROOT = {has_stability > 0.15} } 
		available = { ROOT = { has_government = democratic } } 
		x = 0
		y = 2
		relative_position_id = Pol_Dem
		cost = 2
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_political_power = 100
	    }
		}
		
		focus = {
		id = Pol_Dem1
		icon = GFX_focus_generic_the_giant_wakes
		prerequisite = { focus = Pol_DemWin }
		available = { ROOT = { has_government = democratic } } 
		x = 0
		y = 4
		relative_position_id = Pol_Dem
		cost = 2
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
	    add_political_power = 150
	    }
		}
		
		focus = {
		id = Pol_Dem2
		icon = GFX_focus_generic_treaty
		prerequisite = { focus = Pol_Dem1 }
		available = { ROOT = { has_government = democratic } } 
		x = 0
		y = 5
		relative_position_id = Pol_Dem
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Dem_spirit2
	    }
		}
		
		focus = {
		id = Pol_Dem3
		icon = GFX_focus_research
		prerequisite = { focus = Pol_Dem2 }
		available = { ROOT = { has_government = democratic } } 
		x = 0
		y = 6
		relative_position_id = Pol_Dem
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Dem_spirit3
		add_research_slot = 1
	    }
		}
		
		focus = {
		id = Pol_Dem4
		icon = GFX_goal_generic_trade
		prerequisite = { focus = Pol_DemWin }
		mutually_exclusive = { focus = Pol_Dem7 }
		available = { ROOT = { has_government = democratic } } 
		x = -2
		y = 3
		relative_position_id = Pol_Dem
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		    add_ideas = Dem_spirit4
	    }
		}
		
		focus = {
		id = Pol_Dem5
		icon = GFX_goal_generic_positive_trade_relations
		prerequisite = { focus = Pol_Dem4 }
		available = { ROOT = { has_government = democratic } } 
		x = -2
		y = 4
		relative_position_id = Pol_Dem
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Dem_spirit5
	    }
		}
		
		focus = {
		id = Pol_Dem6
		icon = GFX_focus_generic_anti_fascist_diplomacy
		prerequisite = { focus = Pol_Dem5 }
		available = { ROOT = { has_government = democratic } } 
		x = -2
		y = 5
		relative_position_id = Pol_Dem
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		     add_ideas = Dem_spirit6
	    }
		}
		
		focus = {
		id = Pol_Dem7
		icon = GFX_focus_por_luso_tropicalism
		prerequisite = { focus = Pol_DemWin }
		mutually_exclusive = { focus = Pol_Dem4 } 
		available = { ROOT = { has_government = democratic } } 
		x = 2
		y = 3
		relative_position_id = Pol_Dem
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_tech_bonus = {
		        name = secret_bonus
				bonus = 1.0
				uses = 2
				category = infantry_tech
				}
	    }
		}
		
		focus = {
		id = Pol_Dem8
		icon = GFX_focus_research2
		prerequisite = { focus = Pol_Dem7 }
		available = { ROOT = { has_government = democratic } } 
		x = 2
		y = 4
		relative_position_id = Pol_Dem
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Dem_spirit8
	    }
		}
		
		focus = {
		id = Pol_Dem9
		icon = GFX_focus_BUL_form_a_regency_council
		prerequisite = { focus = Pol_Dem8 }
		available = { ROOT = { has_government = democratic } } 
		x = 2
		y = 5
		relative_position_id = Pol_Dem
		cost = 8
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		add_ideas = Dem_spirit9
	    }
		}
		
	focus = {
		id = ex_tech
		icon = GFX_goal_continuous_naval_production
		prerequisite = { focus = Pol_Net3 focus = Pol_Com3 focus = Pol_Fas3 focus = Pol_Dem3}
        relative_position_id = Pol_Com3
		x = -3
		y = 1
		cost = 10

		search_filters = { FOCUS_FILTER_RESEARCH } 
		
		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = secret_bonus
				bonus = 1.0
				uses = 2
				category = electronics
			}
		}
	}
	
	focus = {
		id = ex_tech2
		icon = GFX_focus_research
		prerequisite = { focus = ex_tech }
		x = 0
		y = 1
		relative_position_id = ex_tech
		cost = 10

		search_filters = { FOCUS_FILTER_RESEARCH } 
		
		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 1
		}
	}
	
	focus = {
		id = ex_tech3
		icon = GFX_focus_rocketry
		prerequisite = { focus = ex_tech2 }
		x = 0
		y = 2
		relative_position_id = ex_tech
		available = { date > 1941.01.01 }
		cost = 10
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		     add_tech_bonus = {
				name = secret_bonus
				bonus = 1.0
				uses = 1
				category = rocketry
			}
	    }
	}
	
	focus = {
		id = ex_tech4
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = ex_tech3 }
		available = { date > 1942.01.01 }
		mutually_exclusive = { focus = ex_tech5 }
		x = -2
		y = 3
		relative_position_id = ex_tech
		cost = 1

		search_filters = { FOCUS_FILTER_RESEARCH } 
		
		available_if_capitulated = yes

		completion_reward = {
		add_political_power = 200
		USA = {
			   add_opinion_modifier = {
                       target = ROOT
                       modifier = anti_imperialist 
                              }
                              }
		}
	}
	
	focus = {
		id = ex_tech5
		icon = GFX_focus_wonderweapons
		prerequisite = { focus = ex_tech3 }
		available = { date > 1942.01.01 }
		mutually_exclusive = { focus = ex_tech4 }
		x = 2
		y = 3
		relative_position_id = ex_tech
		cost = 1

		search_filters = { FOCUS_FILTER_RESEARCH } 
		
		available_if_capitulated = yes

		completion_reward = {
		add_timed_idea = { idea = race_for_the_bomb  days = 360 }
		USA = {
			   add_opinion_modifier = {
                       target = ROOT
                       modifier = hostile_status
                              }
                              }
			add_tech_bonus = {
                  bonus = 1.2
                  uses = 2
                  category = nuclear
                }
		}
	}
	
	focus = {
		id = ex_tech6
		icon = GFX_goal_generic_intelligence_exchange
		prerequisite = { focus = ex_tech }
		available = { OR = { has_completed_focus = Pol_NetWin has_completed_focus = Pol_ComWin has_completed_focus = Pol_FasWin has_completed_focus = Pol_DemWin } }
		x = -2
		y = 1
		relative_position_id = ex_tech
		cost = 12

		search_filters = { FOCUS_FILTER_RESEARCH } 
		
		available_if_capitulated = yes

		completion_reward = {
			add_country_leader_trait = technocrat
		}
	}
	
	focus = {
		id = ex_tech7
		icon = GFX_goal_generic_scientific_exchange
		prerequisite = { focus = ex_tech }
		available = { ROOT = { is_major = yes }  } 
		x = 2
		y = 1
		relative_position_id = ex_tech
		cost = 10
		
		search_filters = { FOCUS_FILTER_POLITICAL  }
        cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = yes

		completion_reward = {
		     add_research_slot = 1
	    }
	}
	
	focus = {
		id = NeedMan
		icon = GFX_focus_usa_honor_the_confederacy
		x = 26
		y = 11
		cost = 1

		search_filters = { FOCUS_FILTER_POLITICAL } 
		
		available_if_capitulated = yes
		
		ai_will_do = {
 		factor = 10
		}

		completion_reward = {
			add_manpower = 50000
		}
	}
	
	focus = {
		id = NeedMan2
		icon = GFX_focus_SOV_ally_zinovyevists
		mutually_exclusive = { focus = NeedMan3 focus = NeedMan4 }
		prerequisite = { focus = NeedMan }
		x = -2
		y = 1
		relative_position_id = NeedMan
		cost = 10

		search_filters = { FOCUS_FILTER_POLITICAL } 
		
		available_if_capitulated = yes

        ai_will_do = {
 		factor = 10
		}

		completion_reward = {
		    add_ideas = Manpower1
		}
	}
	
	focus = {
		id = NeedMan7
		icon = GFX_focus_AST_squander_bug
		prerequisite = { focus = NeedMan2 }
		x = -2
		y = 2
		relative_position_id = NeedMan
		cost = 10

		search_filters = { FOCUS_FILTER_POLITICAL } 
		
		available_if_capitulated = yes

		completion_reward = {
		    swap_ideas = { remove_idea = Manpower1 add_idea = Manpower2}
		}
	}
	
		focus = {
		id = NeedMan3
		icon = GFX_focus_SOV_support_spanish_poum
		mutually_exclusive = { focus = NeedMan2 focus = NeedMan4 }
		prerequisite = { focus = NeedMan }
		x = 0
		y = 1
		relative_position_id = NeedMan
		cost = 10

		search_filters = { FOCUS_FILTER_POLITICAL } 
		
		available_if_capitulated = yes
		
		ai_will_do = {
 		factor = 10
		}

		completion_reward = {
		    add_ideas = Manpower3
		}
	}
	
	focus = {
		id = NeedMan6
		icon = GFX_focus_spr_masters_of_our_own_fate
		prerequisite = { focus = NeedMan3 }
		x = 0
		y = 2
		relative_position_id = NeedMan
		cost = 6
		search_filters = { FOCUS_FILTER_POLITICAL } 
		
		available_if_capitulated = yes
		

		completion_reward = {
		    swap_ideas = { remove_idea = Manpower3 add_idea = Manpower4}
		}
	}
	
	focus = {
		id = NeedMan4
		icon = GFX_goal_tripartite_pact
		mutually_exclusive = { focus = NeedMan3 focus = NeedMan2 }
		prerequisite = { focus = NeedMan }
		x = 2
		y = 1
		relative_position_id = NeedMan
		cost = 1
		
		ai_will_do = {
 		factor = 10
		}

		search_filters = { FOCUS_FILTER_POLITICAL } 
		
		available_if_capitulated = yes

		completion_reward = {
		    add_timed_idea = { idea = Manpower5 days = 150 }
		}
	}
	
	focus = {
		id = NeedMan5
		icon = GFX_focus_generic_africa_production
		prerequisite = { focus = NeedMan4 }
		x = 2
		y = 2
		relative_position_id = NeedMan
		cost = 6

		search_filters = { FOCUS_FILTER_POLITICAL } 
		
		available_if_capitulated = yes

		completion_reward = {
		
		custom_effect_tooltip = manpower6_tooltip
		
		hidden_effect = {
		if = {
		limit = { has_idea = Manpower5}
		swap_ideas = { remove_idea = Manpower5 add_idea = Manpower6 }
		}
		if = {
		limit = { NOT = { has_idea = Manpower5 } }
		add_ideas = Manpower6
		add_stability = -0.05
		}
		}
		
		}
	}
	
focus = {
		id = Naval_Start    ###Я очень хотел начать делать эту ветку, мне интересно, что из этого можно выдавить весёлого### ###I don't know, I'll find something to do I guess###
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 22
		y = 14
		cost = 10
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		available = { num_of_naval_factories > 0 }
		mutually_exclusive = { focus = Naval_Start2 }
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	         create_equipment_variant = { 
  	          name = "Шлюпка с пушками" 
  	          type = light_cruiser_1 
  	          upgrades = { 
   	             ship_reliability_upgrade = 1 
   	             ship_engine_upgrade = 1 
 	               ship_gun_upgrade = 1 
  	              ship_anti_air_upgrade = 1 }
   	        	        	        }
		    add_equipment_production = {
   		     equipment = {
  		          type = light_cruiser_1
  		      }
  		      requested_factories = 10
   		     progress = 0.85
   		     amount = 1
}
		}
}

focus = {
		id = Naval_Start2  
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 7
		y = 0
		cost = 10
		relative_position_id = Naval_Start
		mutually_exclusive = { focus = Naval_Start }
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	              	if = {
				limit = {
					NOT = {
						any_owned_state = {
							dockyard > 0
							free_building_slots = {
								building = dockyard
								size > 0
								include_locked = yes
							}
						}
					}
					any_owned_state = {
						is_coastal = yes
					}
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
				set_country_flag = naval_effort_built
			}
		}
}

focus = {
		id = Naval_BuyFac 
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 0
		y = 1
		cost = 1
		relative_position_id = Naval_Start2
		prerequisite = { focus = Naval_Start2 }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
			has_political_power > 50 
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		            add_political_power = -50
	              	add_offsite_building = { type = dockyard level = 1 }
		}
}

focus = {
		id = Naval_BuyCon
		icon = GFX_focus_generic_navy_battleship2
		x = 2
		y = 1
		cost = 5
		relative_position_id = Naval_Start2
		prerequisite = { focus = Naval_Start2 }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		            add_equipment_to_stockpile = {
    		          type = convoy
   		             amount = 25
  		            producer = ROOT
		          }
		}
}

focus = {
		id = Naval_Landing
		icon = GFX_focus_usa_focus_on_asia
		x = 2
		y = 2
		cost = 5
		relative_position_id = Naval_Start2
		prerequisite = { focus = Naval_BuyCon }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		            add_tech_bonus = {
				name = secret_bonus
				bonus = 1
				uses = 1
				category = tp_tech
			}
		}
}

focus = {
		id = Naval_SpecOp
		icon = GFX_focus_focus_fra_fascist_threat
		x = 2
		y = 3
		cost = 7
		relative_position_id = Naval_Start2
		prerequisite = { focus = Naval_Landing }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		            add_tech_bonus = {
				name = secret_bonus
				bonus = 3
				uses = 1
				category = marine_tech
			}
		}
}

focus = {
		id = Naval_Sub
		icon = GFX_goal_generic_navy_submarine
		x = 0
		y = 1
		cost = 10
		relative_position_id = Naval_Start
		prerequisite = { focus = Naval_Start }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	         create_equipment_variant = { 
  	          name = "Подлодка времён гр. войны в США" 
  	          type = submarine_1 
  	          upgrades = { 
   	             ship_reliability_upgrade = 1 
   	             ship_engine_upgrade = 1 
 	               ship_gun_upgrade = 1 
  	              ship_anti_air_upgrade = 1 }
   	        	        	        }
		    add_equipment_production = {
   		     equipment = {
  		          type = submarine_1 
  		      }
  		      requested_factories = 5
   		     progress = 0.97
   		     amount = 1
   		    }
		}
}

focus = {
		id = Naval_Heavy
		icon = GFX_goal_generic_navy_battleship
		x = 0
		y = 2
		cost = 10
		relative_position_id = Naval_Start
		prerequisite = { focus = Naval_Sub }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	         create_equipment_variant = { 
  	          name = "Галлеон ебать" 
  	          type = battleship_1 
  	          upgrades = { 
   	             ship_reliability_upgrade = 1 
   	             ship_engine_upgrade = 1 
 	               ship_gun_upgrade = 1 
  	              ship_anti_air_upgrade = 1 }
   	        	        	        }
		    add_equipment_production = {
   		     equipment = {
  		          type = battleship_1 
  		      }
  		      requested_factories = 5
   		     progress = 0.90
   		     amount = 1
   		    }
		}
}

focus = {
		id = Naval_Trait
		icon = GFX_goal_generic_intelligence_exchange
		x = -2
		y = 1
		cost = 10
		relative_position_id = Naval_Start
		prerequisite = { focus = Naval_Start }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	         add_country_leader_trait = navy_chief_maneuver_1
		}
}

focus = {
		id = Naval_SubBuff
		icon = GFX_goal_generic_navy_anti_submarine
		x = -2
		y = 2
		cost = 10
		relative_position_id = Naval_Start
		prerequisite = { focus = Naval_Sub }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	         add_ideas = SubEffort
		}
}

focus = {
		id = Naval_SubTech
		icon = GFX_goal_generic_navy_submarine
		x = 2
		y = 1
		cost = 8
		relative_position_id = Naval_Start
		prerequisite = { focus = Naval_Start }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		    add_tech_bonus = {
				name = secret_bonus
				bonus = 0.8
				uses = 2
				category = ss_tech
			}

		}
}

focus = {
		id = Naval_DesTech
		icon = GFX_focus_POL_develop_polish_shipbuilding
		x = 4
		y = 1
		cost = 8
		relative_position_id = Naval_Start
		prerequisite = { focus = Naval_Start }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		    add_tech_bonus = {
				name = secret_bonus
				bonus = 0.8
				uses = 2
				category = dd_tech
			}

		}
}

focus = {
		id = Naval_ClTech
		icon = GFX_focus_generic_cruiser2
		x = 2
		y = 2
		cost = 8
		relative_position_id = Naval_Start
		prerequisite = { focus = Naval_Start }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		    add_tech_bonus = {
				name = secret_bonus
				bonus = 0.8
				uses = 2
				category = cl_tech
			}

		}
}

focus = {
		id = Naval_BbTech
		icon = GFX_focus_generic_destroyer
		x = 4
		y = 2
		cost = 8
		relative_position_id = Naval_Start
		prerequisite = { focus = Naval_Start }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		    add_tech_bonus = {
				name = secret_bonus
				bonus = 0.8
				uses = 2
				category = bb_tech
			}

		}
}

focus = {
		id = Naval_Doctrine
		icon = GFX_focus_generic_coastal_fort
		x = 3
		y = 3
		cost = 10
		relative_position_id = Naval_Start
		prerequisite = { focus = Naval_BbTech  focus = Naval_ClTech  focus = Naval_DesTech  focus = Naval_SubTech }
		
		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		    add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 3
				category = naval_doctrine
			}

		}
}

        focus = {
		id = Tank_Start
		icon = GFX_focus_generic_tank_production
		x = 9
		y = 0
		cost = 5
		relative_position_id = Weapon_Start
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	           add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 1
				category = armor
			}
            }
		}
		
		focus = {
		id = Tank1
		icon = GFX_focus_generic_army_tanks2
		x = -2
		y = 1
		cost = 5
		mutually_exclusive = { focus = Tank2 focus = Tank3  }
		relative_position_id = Tank_Start
		prerequisite = { focus = Tank_Start }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	           add_tech_bonus = {
				name = secret_bonus
				bonus = 1
				uses = 1
				category = cat_light_armor
			}
			if = {
			limit = { has_dlc = "No Step Back" }
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = cat_anti_air
			}
            }
			}
		}
		
		focus = {
		id = Tank4
		icon = GFX_focus_generic_army_tanks2
		x = -2
		y = 2
		cost = 7
		relative_position_id = Tank_Start
		prerequisite = { focus = Tank1 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	            add_ideas = Light_tank_basic
            }
		}
		
		focus = {
		id = Tank5
		icon = GFX_goal_generic_army_tanks
		x = 0
		y = 2
		cost = 7
		relative_position_id = Tank_Start
		prerequisite = { focus = Tank2 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	            add_ideas = Medium_tank_basic
            }
		}
		
		focus = {
		id = Tank6
		icon = GFX_focus_NZL_bob_semple_tank
		x = 2
		y = 2
		cost = 7
		relative_position_id = Tank_Start
		prerequisite = { focus = Tank3 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	            add_ideas = Heavy_tank_basic
            }
		}
		
		focus = {
		id = Tank2
		icon = GFX_goal_generic_army_tanks
		x = 0
		y = 1
		cost = 5
		mutually_exclusive = { focus = Tank1 focus = Tank3 }
		relative_position_id = Tank_Start
		prerequisite = { focus = Tank_Start }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	           add_tech_bonus = {
				name = secret_bonus
				bonus = 1
				uses = 1
				category = cat_medium_armor
			}
			if = {
			limit = { has_dlc = "No Step Back" }
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = artillery
			}
            }
			}
		}
		
		focus = {
		id = Tank3
		icon = GFX_focus_NZL_bob_semple_tank
		x = 2
		y = 1
		cost = 5
		mutually_exclusive = { focus = Tank1 focus = Tank2 }
		relative_position_id = Tank_Start
		prerequisite = { focus = Tank_Start }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	           add_tech_bonus = {
				name = secret_bonus
				bonus = 1
				uses = 1
				category = cat_heavy_armor
			}
			if = {
			limit = { has_dlc = "No Step Back" }
			add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = cat_anti_tank
			}
            }
			}
		}
		
		focus = {
		id = Tank7
		icon = GFX_goal_continuous_repairments
		x = 0
		y = 5
		cost = 10
		relative_position_id = Tank_Start
		prerequisite = { focus = Tank5 focus = Tank4 focus = Tank6 }
		prerequisite = { focus = Weapons2 }
		mutually_exclusive = { focus = Weapons5 focus = Weapons13 focus = Weapon4 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	            if = {
				limit = { has_completed_focus = Tank4  }
				add_ideas = Light_tank
				}
				if = {
				limit = { has_completed_focus = Tank5  }
				add_ideas = Medium_tank
				}
				if = {
				limit = { has_completed_focus = Tank6  }
				add_ideas = Heavy_tank
				}
			custom_effect_tooltip = Tank_gain_tooltip
			}
            }
		
		focus = {
		id = Weapon_Start
		icon = GFX_focus_secret_rearmament
		x = 6
		y = 14
		cost = 10
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	           add_ideas = Military_Buildup
            }
		}
		
		focus = {
		id = Weapons1
		icon = GFX_focus_secret_rearmament
		x = 4
		y = 1
		cost = 5
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapon_Start }
		mutually_exclusive = { focus = Weapons6}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		swap_ideas = { remove_idea = Military_Buildup add_idea = Military_Buildup1 }
            }
		}
		
		focus = {
		id = Weapons2
		icon = GFX_focus_secret_rearmament
		x = 5
		y = 2
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons1 }
		mutually_exclusive = { focus = Weapons3 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	           add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = motorized_equipment
			}
			swap_ideas = { remove_idea = Military_Buildup1 add_idea = Military_Buildup2 }
            }
		}
		
		focus = {
		id = Weapons3
		icon = GFX_focus_secret_rearmament
		x = 3
		y = 2
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons1 }
		mutually_exclusive = { focus = Weapons2 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	           add_tech_bonus = {
				name = secret_bonus
				bonus = 0.5
				uses = 2
				category = artillery	
			}
			swap_ideas = { remove_idea = Military_Buildup1 add_idea = Military_Buildup3 }
            }
		}
		
		focus = {
		id = Weapons4
		icon = GFX_focus_secret_rearmament
		x = 2
		y = 3
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons3 focus = Weapons7 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	           add_tech_bonus = {
				name = secret_bonus
				bonus = 1
				uses = 3
				category = artillery
			}
            }
		}
		
		
		focus = {
		id = Weapon3
		icon = GFX_goal_tripartite_pact
		x = 4
		y = 3
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons2 focus = Weapons3 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	            add_equipment_to_stockpile = {
                            type = infantry_equipment
                            amount = 1000
                            producer = ROOT
                            }
				if = {
				limit = { has_idea = Military_Buildup2 }
				swap_ideas = { remove_idea = Military_Buildup2 add_idea = Military_BuildupB1 }
				}
				
				if = {
				limit = { has_idea = Military_Buildup3 }
				swap_ideas = { remove_idea = Military_Buildup3 add_idea = Military_BuildupB2 }
				}
            }
		}
		
		focus = {
		id = Weapons5
		icon = GFX_focus_secret_rearmament
		x = 0
		y = 5
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons4 }
		prerequisite = { focus = Weapon3 focus = Weapons8 }
		mutually_exclusive = { focus = Weapons13 focus = Weapon4 focus = Tank7}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	         if = {
				limit = { has_idea = Military_BuildupB1 }
				swap_ideas = { remove_idea = Military_BuildupB1 add_idea = Military_Buildup5B1 }
				}
				
		     if = {
				limit = { has_idea = Military_BuildupB2 }
				swap_ideas = { remove_idea = Military_BuildupB2 add_idea = Military_Buildup5B2 }
				}
             if = {
				limit = { has_idea = Military_Buildup8 }
				swap_ideas = { remove_idea = Military_Buildup8 add_idea = Military_Buildup5A }
				}				
            }
		}
		
		focus = {
		id = Weapon4
		icon = GFX_focus_RAJ_indian_gurkhas
		x = 5
		y = 5
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapon3 }
		prerequisite = { focus = Weapons4 }
		mutually_exclusive = { focus = Weapons5 focus = Weapons13 focus = Tank7 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	            if = {
				limit = { has_idea = Military_BuildupB1 }
				swap_ideas = { remove_idea = Military_BuildupB1 add_idea = Military_Buildup4A }
				}
				
		        if = {
				limit = { has_idea = Military_BuildupB2 }
				swap_ideas = { remove_idea = Military_BuildupB2 add_idea = Military_Buildup4B }
				}
            }
		}
		
		focus = {
		id = Weapons6
		icon = GFX_focus_secret_rearmament
		x = -5
		y = 1
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapon_Start }
		mutually_exclusive = { focus = Weapons1}
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		swap_ideas = { remove_idea = Military_Buildup add_idea = Military_Buildup6 }
            }
		}
		
		focus = {
		id = Weapons7
		icon = GFX_focus_secret_rearmament
		x = -1
		y = 2
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons6 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	         swap_ideas = { remove_idea = Military_Buildup6 add_idea = Military_Buildup7 }
			 add_tech_bonus = {
				name = secret_bonus
				bonus = 0.75
				uses = 1
				category = infantry_weapons
			}
            }
		}
		
		focus = {
		id = Weapons8
		icon = GFX_focus_secret_rearmament
		x = -1
		y = 4
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons7 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	        swap_ideas = { remove_idea = Military_Buildup7 add_idea = Military_Buildup8 }  
            }
		}
		
		focus = {
		id = Weapons9
		icon = GFX_focus_secret_rearmament
		x = -6
		y = 2
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons6 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	         add_ideas = Military_mob
			 add_war_support = 0.1
			 add_stability = 0.1
            }
		}
		
		focus = {
		id = Weapons10
		icon = GFX_focus_secret_rearmament
		x = -8
		y = 3
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons9 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
		add_timed_idea = { idea = military_mob1 days = 250 }
            }
		}
		
		focus = {
		id = Weapons11
		icon = GFX_focus_secret_rearmament
		x = -6
		y = 3
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons9 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	        add_timed_idea = { idea = military_mob2 days = 250 }
            }
		}
		
		focus = {
		id = Weapons12
		icon = GFX_focus_secret_rearmament
		x = -4
		y = 3
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons9 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes

		completion_reward = {
	        add_timed_idea = { idea = military_mob3 days = 250 }
            }
		}
		
		focus = {
		id = Weapons13
		icon = GFX_focus_secret_rearmament
		x = -6
		y = 5
		cost = 7
		relative_position_id = Weapon_Start
		prerequisite = { focus = Weapons10 }
		prerequisite = { focus = Weapons11 }
		prerequisite = { focus = Weapons12 }
		mutually_exclusive = { focus = Weapons5 focus = Weapon4 focus = Tank7 }
		
		search_filters = { FOCUS_FILTER_POLITICAL  }

		available_if_capitulated = yes
		available = { AND = { has_idea = military_mob1 has_idea = military_mob2 has_idea = military_mob3 } }
		completion_reward = {
	        remove_ideas = Military_mob
			remove_ideas = military_mob1
			remove_ideas = military_mob2
			remove_ideas = military_mob3
			if = {
				limit = { has_idea = Military_Buildup6 }
				remove_ideas = Military_Buildup6
				}
			if = {
				limit = { has_idea = Military_Buildup7 }
				remove_ideas = Military_Buildup7
				}
		    if = {
				limit = { has_idea = Military_Buildup8 }
		        remove_ideas = Military_Buildup8
			    }
				add_ideas = Military_Complete_Mobalisation
            }
			
		}		
 }