ideas = {

	country = {
	
		floddstatt_member = {
		
			allowed = {
				NOT = {
					has_global_flag = floddstatt_collapsed
				}
			}
			
			removal_cost = -1
			
			picture = GFX_focus_generic_diplomatic_treaty
			
			modifier = {
				political_power_gain = 0.1
				weekly_manpower = 100
				defensive_war_stability_factory = -0.5
				offensive_war_stability_factory = 0.5
				consumer_goods_factor = 0.05
				set_rule = {
					can_leave_faction = no
					can_create_faction = no
				}
			}
		
		}
		
		floddstatt_leader = {
			allowed = {
				NOT = {
					has_global_flag = floddstatt_collapsed
				}
			}
			
			removal_cost = -1
			
			picture = GFX_focus_generic_improve_the_administration
			
			modifier = {
				weekly_manpower = 200
				political_power_cost = 0.25
				consumer_goods_factor = -0.1
			}
		}
		
		floddstatt_breakaway = {
			allowed = {
				NOT = {
					has_global_flag = floddstatt_collapsed
				}
			}
			
			removal_cost = -1
			
			picture = GFX_focus_generic_conspiracy
			
			modifier = {
				political_power_cost = 0.1
				political_power_factor = -0.2
				trade_opinion_factor = -0.5
				consumer_goods_factor = 0.1
				surrender_limit = -0.5
				war_support_weekly = -0.001
				stability_factor = -0.25
			}
		}

		floddstatt_border = {
			allowed = {
				NOT = {
					has_global_flag = floddstatt_collapsed
				}
			}

			removal_cost = -1

			picture = GFX_focus_NORDIC_com_army

			modifier = {
				recruitable_population = 0.1
				recruitable_population_factor = 0.2
				mobilization_speed = 0.5
				autonomy_gain_warscore = -1
				cic_to_overlord_factor = 0.9
				production_speed_industrial_complex_factor = -0.5
				production_speed_arms_factory_factor = 0.8
				production_factory_start_efficiency_factor = -0.2
				production_factory_max_efficiency_factor = 0.2
				production_factory_efficiency_gain_factor = 0.1
			}
		}
	
	}
}