VoidShot/physics.lua
Zaponium 1c2fb970bb Mouvement and Looking
Added the ability to move left and right
Added the ability to sprint / run
Added Gravity
Added Jumping (Might remove later)
2023-08-29 02:05:12 +02:00

43 lines
No EOL
1.5 KiB
Lua

function gravity(object, dt)
if object.bools.isAirborne == true then
object.physics.airtime = object.physics.airtime + dt
end
if clearanceCheck(object, dt) == "ground" then
object.y = ground.y - (object.height + 1)
object.physics.velocityY = 0
object.physics.airtime = 0
object.bools.isAirborne = false
elseif object.y ~= ground.y - (object.height + 1) then
object.bools.isAirborne = true
end
object.physics.gravity = 4.91*object.physics.airtime
if object.physics.velocityY + object.physics.gravity > object.physics.terminalVelocity then
object.physics.velocityY = object.physics.terminalVelocity
else
object.physics.velocityY = object.physics.velocityY + object.physics.gravity
end
end
function mouvement(object, dt)
object.y = object.y + object.physics.velocityY
object.x = object.x + object.physics.velocityX
if object.bools.isWalking == false and object.physics.velocityX ~=0 then
object.physics.velocityX = 0
end
if not object.bools.isRunning and math.abs(object.physics.velocityX) > object.attributes.maxRunningSpeed + 0.1 then
if object.physics.velocityX > 0 then
object.physics.velocityX = object.attributes.maxRunningSpeed
else
object.physics.velocityX = object.attributes.maxRunningSpeed * -1
end
end
end
function clearanceCheck(object, dt)
if ground.y <= object.y + object.height + object.physics.velocityY + 1 then
return "ground"
else
return "GTG"
end
end