function mouseOver(object) local mx, my = love.mouse.getPosition() local time = 0 if mx > object.x and mx < object.x + object.width then if my > object.y and my < object.y + object.height then return true end end return false end function keyboard_input_held(object, dt) object.bools.isWalking = false object.bools.isRunning = false mouse.x, mouse.y = love.mouse.getPosition if love.keyboard.isDown("lshift") then object.bools.isRunning = true end if love.keyboard.isDown(keybind.left) and love.keyboard.isDown(keybind.right) then -- you're stopped now :3c elseif love.keyboard.isDown(keybind.left) then object.bools.isWalking = true if math.abs(object.physics.velocityX) + 0.1 < object.functions.getRunningSpeed(object.bools.isRunning) then object.physics.velocityX = object.physics.velocityX - 0.1 else object.physics.velocityX = object.functions.getRunningSpeed(object.bools.isRunning)* -1 end elseif love.keyboard.isDown(keybind.right) then object.bools.isWalking = true if math.abs(object.physics.velocityX) < object.functions.getRunningSpeed(object.bools.isRunning) then object.physics.velocityX = object.physics.velocityX + 0.1 else object.physics.velocityX = object.functions.getRunningSpeed(object.bools.isRunning) end end end function love.mousemoved(x, y) if x > player.x then player.bools.isFacingRight = true else player.bools.isFacingRight = false end end function love.keypressed(key) if Scene == "gameTest" then if key == keybind.jump then player.physics.velocityY = player.physics.velocityY - 3 end if key == keybind.interact then check_space.interactables(player.x, player.y) end if key == keybind.create then NPCs[#NPCs+1] = character.create({"attributes", "functions","bools","physics"}, false) NPCs[#NPCs].x = math.random(0, window.x-20) NPCs[#NPCs].y = window.y/2-window.y/20 NPCs[#NPCs].width = 20 NPCs[#NPCs].height = 80 end else if key == keybind.jump then titleCard.duration = true end end end