Fonts and Menu
Added a font library and four fonts Added Scene configuration Added a Menu scene Added intro text to menu (+ FADE!!!!!!)
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f17795c911
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11 changed files with 106 additions and 34 deletions
85
main.lua
85
main.lua
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@ -9,7 +9,10 @@ check_space = {}
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function love.load()
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math.randomseed(os.time())
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physics = require('physics')
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Scene = "menu"
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physics_ini = require('physics')
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menu_ini = require('menu')
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menu.load()
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window = {}
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NPCs = {}
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window.x, window.y = love.window.getDesktopDimensions()
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@ -31,35 +34,43 @@ function love.load()
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end
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function love.update(dt)
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input(player, dt)
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gravity(player, dt)
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mouvement(player, dt)
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for i = 1, #NPCs do
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gravity(NPCs[i], dt)
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wander(NPCs[i], dt)
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mouvement(NPCs[i], dt)
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if NPCs[i].bools.isInteracting then
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sayHello(NPCs[i], dt)
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if Scene == "gameTest" then
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input(player, dt)
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gravity(player, dt)
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mouvement(player, dt)
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for i = 1, #NPCs do
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gravity(NPCs[i], dt)
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wander(NPCs[i], dt)
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mouvement(NPCs[i], dt)
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if NPCs[i].bools.isInteracting then
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sayHello(NPCs[i], dt)
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end
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end
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elseif Scene == "menu" then
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menu.update(dt)
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end
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end
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function love.draw()
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love.graphics.rectangle("line", player.x, player.y, player.width, player.height)
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if player.bools.isFacingRight then
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love.graphics.rectangle("line", player.x+10, player.y-20, 20, 20)
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else
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love.graphics.rectangle("line", player.x-10, player.y-20, 20, 20)
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end
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for i = 1, #NPCs do
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love.graphics.rectangle("fill", NPCs[i].x, NPCs[i].y, NPCs[i].width, NPCs[i].height)
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end
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for i = 1, #NPCs do
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if NPCs[i].bools.isInteracting then
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local font = love.graphics.getFont()
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local helloText = love.graphics.newText(font, "Hello there")
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love.graphics.draw(helloText, NPCs[i].x, NPCs[i].y-10)
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if Scene == "gameTest" then
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love.graphics.rectangle("line", player.x, player.y, player.width, player.height)
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if player.bools.isFacingRight then
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love.graphics.rectangle("line", player.x+10, player.y-20, 20, 20)
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else
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love.graphics.rectangle("line", player.x-10, player.y-20, 20, 20)
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end
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for i = 1, #NPCs do
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love.graphics.rectangle("fill", NPCs[i].x, NPCs[i].y, NPCs[i].width, NPCs[i].height)
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end
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for i = 1, #NPCs do
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if NPCs[i].bools.isInteracting then
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local font = love.graphics.getFont()
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local helloText = love.graphics.newText(font, "Hello there")
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love.graphics.draw(helloText, NPCs[i].x, NPCs[i].y-10)
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end
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end
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elseif Scene == "menu" then
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menu.draw()
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end
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end
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@ -104,16 +115,22 @@ function love.mousemoved(x, y)
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end
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function love.keypressed(key)
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if key == keybind.jump then player.physics.velocityY = player.physics.velocityY - 3 end
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if key == keybind.interact then
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check_space.interactables(player.x, player.y)
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end
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if key == keybind.create then
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NPCs[#NPCs+1] = character.create({"attributes", "functions","bools","physics"}, false)
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NPCs[#NPCs].x = math.random(0, window.x-20)
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NPCs[#NPCs].y = window.y/2-window.y/20
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NPCs[#NPCs].width = 20
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NPCs[#NPCs].height = 80
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if Scene == "gameTest" then
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if key == keybind.jump then player.physics.velocityY = player.physics.velocityY - 3 end
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if key == keybind.interact then
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check_space.interactables(player.x, player.y)
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end
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if key == keybind.create then
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NPCs[#NPCs+1] = character.create({"attributes", "functions","bools","physics"}, false)
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NPCs[#NPCs].x = math.random(0, window.x-20)
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NPCs[#NPCs].y = window.y/2-window.y/20
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NPCs[#NPCs].width = 20
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NPCs[#NPCs].height = 80
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end
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else
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if key == keybind.jump then
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titleCard.duration = true
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end
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end
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end
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