Menu additions and Function

- Menu now has buttons
- Menu buttons will change color when hovered over
- Menu "start" button now changes stage to the Game Test
This commit is contained in:
Hannah-Dagemark 2023-09-04 14:17:48 +02:00
commit e9da50897f
6 changed files with 123 additions and 11 deletions

View file

@ -2,5 +2,6 @@ CloisterBlackLight = love.graphics.newFont("GFX/fonts/CloisterBlackLight-axjg.tt
Dearkatie = love.graphics.newFont("GFX/fonts/Dearkatienbp-nZeg.ttf", 20)
Effexor_Intro = love.graphics.newFont("GFX/fonts/Effexor-AEm.ttf", 250)
Effexor_menu = love.graphics.newFont("GFX/fonts/Effexor-AEm.ttf", 100)
Effexor_buttons = love.graphics.newFont("GFX/fonts/Effexor-AEm.ttf", 50)
ScratchedCarPaint_Intro = love.graphics.newFont("GFX/fonts/ScratchedCarPaint-Kd57.ttf", 100)
ScratchedCarPaint = love.graphics.newFont("GFX/fonts/ScratchedCarPaint-Kd57.ttf", 50)
ScratchedCarPaint_menu = love.graphics.newFont("GFX/fonts/ScratchedCarPaint-Kd57.ttf", 50)

10
scripts/inputs.lua Normal file
View file

@ -0,0 +1,10 @@
function mouseOver(object)
local mx, my = love.mouse.getPosition()
local time = 0
if mx > object.x and mx < object.x + object.width then
if my > object.y and my < object.y + object.height then
return true
end
end
return false
end

8
scripts/items.lua Normal file
View file

@ -0,0 +1,8 @@
function item.create(type, commands)
local object = {}
for i = 1, #commands do
object[commands]
i = i + 1
end
return object
end