World Gen #3, Inventory #2

-- Added item interaction
-- Changed inventory management slightly
-- Added slide-show system to world, world can now "move" to show more space.
This commit is contained in:
Hannah-Dagemark 2023-10-16 08:44:17 +02:00
commit 3a3bea1ead
8 changed files with 164 additions and 22 deletions

BIN
GFX/images/tree.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

3
GFX/object_directory.lua Normal file
View file

@ -0,0 +1,3 @@
function loadObjects(objects)
tree = "images/tree.png"
end

View file

@ -1,6 +1,10 @@
name=default
size=1920.1080
id=001
name;default
size;3
currentSlide;1
id;001
toleft;blocked
toright;city
statics=house1.100.1080.100,house2.500.1080.200
interactables=
objects=bat.1000.1080.50,chair.300.1080.35,tree.1400.1080.100
items=bat.1000.1080.50,gun.500.1080.30,sword.2300.1080.45
interactables=door.1700.1080.45,gate.2700.1080.80
objects=chair.300.1080.35,tree.1400.1080.100,wall.

View file

@ -1,6 +1,7 @@
name=(name)
size=x.y
size=slidecount
id=INT(XYZ)
statics=static.x.y,
interactables=interactable.x.y,
items=item.x.y,
objects=object.x.y,

View file

@ -13,6 +13,7 @@ function love.load()
window.x, window.y = love.window.getDesktopDimensions()
math.randomseed(os.time())
Scene = "menu"
items_ini = require('scripts/items')
inputs_ini = require('scripts/inputs')
physics_ini = require('physics')
menu_ini = require('menu')
@ -47,6 +48,7 @@ function love.update(dt)
end
keyboard_input_held(player, dt)
gravity(player, dt)
World.mapMovement(player.x)
mouvement(player, dt)
for i = 1, #NPCs do
gravity(NPCs[i], dt)
@ -98,6 +100,10 @@ function love.draw()
end
end
if globalMode == "devMode" then
love.graphics.print("World X " .. World.map.x, 100, 150)
love.graphics.print("X " .. player.x, 100, 200)
love.graphics.print("Y " .. player.y, 100, 250)
love.graphics.print("Velocity X " .. player.physics.velocityX, 100, 300)
love.graphics.print("Velocity Y " .. player.physics.velocityY, 100, 350)
love.graphics.print("Airtime " .. player.physics.airtime, 100, 400)
@ -193,11 +199,11 @@ end
function inventory(mode, slot, item)
if mode == "add" then
hotbar_cont[slot] = item
player.hotbar_cont[slot] = item
elseif mode == "remove" then
hotbar_cont[slot] = nil
player.hotbar_cont[slot] = nil
elseif mode == "move" then
item = hotbar_cont[slot[1]]
hotbar_cont[slot[2]] = item
player.hotbar_cont[slot[2]] = item
end
end

View file

@ -40,7 +40,18 @@ function love.keypressed(key)
if Scene == "gameTest" then
if key == keybinds.jump and player.bools.isAirborne == false then player.physics.velocityY = player.physics.velocityY - 5 end
if key == keybinds.interact then
check_space.interactables(player.x, player.y)
if checkSpace.items(player.x, player.y) then
local id = checkSpace.items(player.x, player.y)
print("Found Item near player")
local newItem = itemgen.createFromWorld(id)
inventory("add", player.current_equip, newItem)
print("Added item " .. World.map.items[id][1])
removeFromWorld("items", id)
elseif checkSpace.interactables(player.x, player.y) then
print("Interacted with smthn")
else
print("Attempted to interact, found nothing")
end
end
if key == keybinds.create then
NPCs[#NPCs+1] = character.create({"attributes", "functions","bools","physics"}, false)

View file

@ -1,8 +1,15 @@
function item.create(type, commands)
itemgen = {}
function itemgen.create(type, commands)
local object = {}
for i = 1, #commands do
object[commands]
i = i + 1
for i=1, #commands do
object[commands][i][1] = commands[i][2]
end
return object
end
function itemgen.createFromWorld(id)
item = {}
item.name = World.map.items[id][1]
return item
end

126
world.lua
View file

@ -1,8 +1,12 @@
World = {
currentMap = nil,
generators = {}
map = {}
generators = {},
map = {
x = 0,
isMoving = {false}
}
}
checkSpace = {}
function World.loadMap(name)
local path = ("maps/"..tostring(name)..".vsmf")
@ -12,14 +16,15 @@ function World.loadMap(name)
line = tostring(line)
print ("Itterating line: " .. line)
local hasPassedSemicolon = false
local hasPassedEqual = false
local command = ""
local args = {}
local arg = ""
local B = 1
local A = 1
for character in string.gmatch(line, '.') do
print ("Itterating character: " .. character)
if hasPassedEqual == true then
if character == "." then
B = B + 1
@ -39,14 +44,28 @@ function World.loadMap(name)
print ("Argument " .. A .. ":" .. B .. " is now at: " .. args[A][B])
end
end
elseif hasPassedSemicolon == true then
if arg == nil then
arg = tostring(character)
else
arg = arg .. tostring(character)
print("Arg is now at " .. arg)
end
elseif character == "=" then
hasPassedEqual = true
print ("Passed Equal At: " .. character)
print ("Passed Equal For: " .. command)
elseif character == ";" then
hasPassedSemicolon = true
print ("Passed Semicolon For: " .. command)
else
command = command .. character
print ("Command is now at: " .. command)
end
end
if arg ~= nil then
World.map[command] = arg
print("Wrote " .. arg .. " To " .. command)
end
if args[A] ~= nil then
for x=1, A do
for y=1, B do
@ -64,25 +83,116 @@ function World.loadMap(name)
end
end
end
if World.map.name[1] then
if World.map.name then
print "Name Success"
end
if World.map.size[1] then
if World.map.size then
print "Map Success"
end
if World.map.id[1] then
if World.map.id then
print "ID Success"
end
print("Map has loaded successfully! Loaded with parameters: " .. World.map.name[1][1] .. ", " .. World.map.size[1][1] .. " " .. World.map.size[1][2] .. ", " .. World.map.id[1][1])
print("Map has loaded successfully! Loaded with parameters: " .. World.map.name .. ", " .. World.map.size .. ", " .. World.map.id)
print("Attempting hitbox generation...")
if World.map.objects then
World.generators.hitboxes("objects")
end
end
function World.drawMap()
love.graphics.push()
love.graphics.translate(World.map.x, 0)
object_load = require("GFX/object_directory")
if World.map.objects then
for i=1, #World.map.objects do
love.graphics.circle("line", World.map.objects[i][2], World.map.objects[i][3] - World.map.objects[i][4], World.map.objects[i][4])
end
end
if World.map.items then
for i=1, #World.map.items do
if World.map.items[i] then
love.graphics.rectangle("line", World.map.items[i][2], World.map.items[i][3] - World.map.items[i][4], World.map.items[i][4], World.map.items[i][4])
end
end
end
if World.map.interactables then
for i=1, #World.map.interactables do
love.graphics.rectangle("line", World.map.interactables[i][2], World.map.interactables[i][3] - World.map.interactables[i][4] * 2, World.map.interactables[i][4], World.map.interactables[i][4] * 2)
end
end
love.graphics.pop()
end
function World.generators.hitboxes(hitboxes)
World.map.hitboxes = World.map[hitboxes]
for i=1, #World.map[hitboxes] do
World.map.hitboxes = World.map[hitboxes][i]
print("Added " .. World.map[hitboxes][i][1] .. "'s Hitbox")
for x=1, #World.map[hitboxes][i] do
World.map.hitboxes = World.map[hitboxes][i][x]
end
end
end
function checkSpace.items(x,y)
for a=1, #World.map.items do
if tonumber(World.map.items[a][2]) > x-50 and tonumber(World.map.items[a][2]) < x+50 then
return a
end
end
return false
end
function checkSpace.interactables(x,y)
for a=1, #World.map.interactables do
if tonumber(World.map.interactables[a][2]) > x-50 and tonumber(World.map.interactables[a][3]) < x+50 then
return a
end
end
return false
end
function removeFromWorld(category, id)
World.map[category][id] = nil
end
function World.mapMovement(x)
if x < 320 and World.map.isMoving[1] == false then
if tonumber(World.map.currentSlide) > 1 then
World.map.isMoving = {true, "left", World.map.x + 1920 }
World.map.currentSlide = World.map.currentSlide - 1
else
print("Open the Global Map")
end
elseif x > 1600 and World.map.isMoving[1] == false then
if tonumber(World.map.currentSlide) < tonumber(World.map.size) then
World.map.isMoving = {true, "right", World.map.x - 1920 }
World.map.currentSlide = World.map.currentSlide + 1
else
print("Open the Global Map")
end
end
if World.map.isMoving[1] == true then
if World.map.isMoving[2] == "right" then
if World.map.x > World.map.isMoving[3] then
World.map.x = World.map.x - 50
player.x = player.x - 40
else
World.map.x = World.map.isMoving[3]
World.map.isMoving[2] = "nil"
print("World moved to the right")
end
elseif World.map.isMoving[2] == "left" then
if World.map.x < World.map.isMoving[3] then
World.map.x = World.map.x + 50
player.x = player.x + 40
else
World.map.x = World.map.isMoving[3]
World.map.isMoving[2] = "nil"
print("World moved to the left")
end
end
end
if x > 400 and x < 1500 and World.map.x == World.map.isMoving[3] then
World.map.isMoving[1] = false
end
end