Fixed issue with terrain height level (y level on the x-y coordinate system) not properly being assigned and creating double-layers. Also fixed problem with "null terrain" being created and turned into a biome. Added biome balance to help regulate amount of each biome spawning. |
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| .. | ||
| GFX | ||
| Map | ||
| Realms | ||
| SFX | ||
| Main.py | ||