Altered the image generation to now also generate terrain, however it is broken and has "red spots" where terrain fails to generate. Will look further into it and fix next time. Terrain regen also doesn't properly "blob" but has more of a tendency to form mesh-grids
-- Began work on map generation.
-- Wrote functions to generate and color an image of hexagons.
-- Next step is to seed the map by generating tile clusters who designate what tile types are where