Commit 01/06-24

This commit is contained in:
Hannah-Dagemark 2024-06-01 03:23:34 +02:00
commit efb4ebce97
9 changed files with 152 additions and 51 deletions

View file

@ -148,14 +148,18 @@ class MapManager:
tilesMapped[position[0]][position[1]] = self.TileWorker.get_rand_tType(tilesMapped, position)
#print(f"{tilesMapped}")
mappedColours = self.TileWorker.get_terrain("colours")
print("Assigning terrains and features...")
for x in self.tiles.keys():
tile = self.tiles[f"{x}"]
if tilesMapped[tile.Position[0]][tile.Position[1]] != "":
colour = mappedColours[f"{tilesMapped[tile.Position[0]][tile.Position[1]]}"]
terrain = f"{tilesMapped[tile.Position[0]][tile.Position[1]]}"
colour = mappedColours[terrain]
colour1, colour2, colour3 = colour[0], colour[1], colour[2]
tile.add_terrain(f"{tilesMapped[tile.Position[0]][tile.Position[1]]}")
tile.add_terrain(terrain)
tile.paint_pixels(mapObject, int(colour1),int(colour2),int(colour3))
tile.findBorder(mapObject)
tile.add_resources(self.TileWorker.get_resource_for(terrain))
def re_load(self):
print("To Be Implomented")
@ -179,6 +183,30 @@ class MapManager:
print(f"Could not find tile at position: {pos[0]},{pos[1]}")
return None
def findBorderTiles(self, id):
bTiles = []
id = int(id)
pos = self.tiles[str(id)].Position
if id != 0:
bTiles.append(id-1)
if self.findTileAtRel((pos[0],pos[1]-1)):
bTiles.append(self.findTileAtRel((pos[0],pos[1]-1)))
if self.findTileAtRel((pos[0],pos[1]+1)):
bTiles.append(self.findTileAtRel((pos[0],pos[1]+1)))
if pos[1] % 2 == 1:
pos1 = (pos[0]+1)
else:
pos1 = (pos[0]-1)
bTiles.append(self.findTileAtRel((pos1,pos[1]-1)))
bTiles.append(self.findTileAtRel((pos1,pos[1]+1)))
if pos[1] == self.tiles[str(id+1)].Position[1]:
bTiles.append(id+1)
print(f"Tile: {id}/{pos} has bordertiles: ")
for tile in bTiles:
print(f"{tile}/{self.tiles[str(tile)].Position}")
return bTiles
def findTileAtRel(self, pos):
for x in self.tiles.keys():
tile = self.tiles[f"{x}"]
@ -200,6 +228,10 @@ class MapManager:
info["gameplay"] = thistile.getGameplayInfo()
return info
def illegalTilePaint(self, id, mapObject):
tile = self.tiles[str(id)]
tile.paint_border_pixels(mapObject)
def paintTileBorder(self, id, mapObject):
if self.paintedTile != None:
self.clearPaintedTile(mapObject)
@ -233,7 +265,7 @@ class Tile:
self.pixels = []
self.colour = (0,0,0)
self.terrain = ""
self.resources = {}
self.resources = []
self.buildings = []
self.units = {}
self.owner = "Unclaimed"
@ -264,6 +296,10 @@ class Tile:
def add_terrain(self, terrain):
self.terrain = terrain
#print(f"Added terrain for tile {self.Id}, it is now a {self.terrain} / {terrain} biome")
def add_resources(self, resources):
for resource in resources:
self.resources.append(resource)
def paint_pixels(self, map, r,g,b):
for pixel in self.pixels: